diff options
author | Don Kjer <don@lindenlab.com> | 2011-05-17 21:01:36 +0000 |
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committer | Don Kjer <don@lindenlab.com> | 2011-05-17 21:01:36 +0000 |
commit | 0a86e39d90e06f0a690b1ff5caf2dee5fe347f8f (patch) | |
tree | c0e4f0df907c3f876dafdab3caa83e9356434fa9 /indra/newview/llfloaterpreference.cpp | |
parent | ae8ed3fc2d4a7dda92ad8fdb34bc559478eb9177 (diff) | |
parent | 79459bc9ba8cefa67091e65dd676f50c9ddc612d (diff) |
Merge with viewer-development (mesh)
Diffstat (limited to 'indra/newview/llfloaterpreference.cpp')
-rwxr-xr-x | indra/newview/llfloaterpreference.cpp | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index c7fce83b03..4b15695cbf 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -987,9 +987,15 @@ void LLFloaterPreference::refreshEnabledState() LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); // Avatar Render Mode LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); + + bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"); + if (LLViewerShaderMgr::sInitialized) + { + S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; + avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE; + } - S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; - ctrl_avatar_vp->setEnabled((max_avatar_shader > 0) ? TRUE : FALSE); + ctrl_avatar_vp->setEnabled(avatar_vp_enabled); if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE || gSavedSettings.getBOOL("RenderAvatarVP") == FALSE) @@ -1006,7 +1012,7 @@ void LLFloaterPreference::refreshEnabledState() LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders"); // radio set for terrain detail mode LLRadioGroup* mRadioTerrainDetail = getChild<LLRadioGroup>("TerrainDetailRadio"); // can be linked with control var - + ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); BOOL shaders = ctrl_shader_enable->get(); @@ -1029,26 +1035,28 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseFBO") && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - shaders) - { - BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE; + + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + shaders && + gGLManager.mHasFramebufferObject && + gSavedSettings.getBOOL("RenderAvatarVP") && + (ctrl_wind_light->get()) ? TRUE : FALSE; - ctrl_deferred->setEnabled(enabled); + ctrl_deferred->setEnabled(enabled); - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); + LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); - ctrl_ssao->setEnabled(enabled); + ctrl_ssao->setEnabled(enabled); + ctrl_dof->setEnabled(enabled); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); - - ctrl_shadow->setEnabled(enabled); - } + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); + ctrl_shadow->setEnabled(enabled); + // now turn off any features that are unavailable disableUnavailableSettings(); @@ -1067,6 +1075,7 @@ void LLFloaterPreference::disableUnavailableSettings() LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); // if vertex shaders off, disable all shader related products if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) @@ -1092,6 +1101,9 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } @@ -1109,12 +1121,16 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } // disabled deferred - if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") || + !gGLManager.mHasFramebufferObject) { ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); @@ -1122,6 +1138,9 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } @@ -1163,6 +1182,9 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + ctrl_deferred->setEnabled(FALSE); ctrl_deferred->setValue(FALSE); } |