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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llfloaterpay.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/llfloaterpay.h')
-rw-r--r--indra/newview/llfloaterpay.h110
1 files changed, 55 insertions, 55 deletions
diff --git a/indra/newview/llfloaterpay.h b/indra/newview/llfloaterpay.h
index f6710dc620..190bf9f013 100644
--- a/indra/newview/llfloaterpay.h
+++ b/indra/newview/llfloaterpay.h
@@ -1,55 +1,55 @@
-/**
- * @file llfloaterpay.h
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LLFLOATERPAY_H
-#define LLFLOATERPAY_H
-
-#include "llsafehandle.h"
-
-class LLObjectSelection;
-class LLUUID;
-class LLViewerRegion;
-
-typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,bool,S32,const std::string&);
-
-namespace LLFloaterPayUtil
-{
- /// Register with LLFloaterReg
- void registerFloater();
-
- /// Pay into an in-world object, which will trigger scripts and eventually
- /// transfer the L$ to the resident or group that owns the object.
- /// Objects must be selected. Recipient (primary) object may be a child.
- void payViaObject(money_callback callback,
- LLSafeHandle<LLObjectSelection> selection);
-
- /// Pay an avatar or group directly, not via an object in the world.
- /// Scripts are not notified, L$ can be direcly transferred.
- void payDirectly(money_callback callback,
- const LLUUID& target_id,
- bool is_group);
-}
-
-#endif // LLFLOATERPAY_H
+/**
+ * @file llfloaterpay.h
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LLFLOATERPAY_H
+#define LLFLOATERPAY_H
+
+#include "llsafehandle.h"
+
+class LLObjectSelection;
+class LLUUID;
+class LLViewerRegion;
+
+typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,bool,S32,const std::string&);
+
+namespace LLFloaterPayUtil
+{
+ /// Register with LLFloaterReg
+ void registerFloater();
+
+ /// Pay into an in-world object, which will trigger scripts and eventually
+ /// transfer the L$ to the resident or group that owns the object.
+ /// Objects must be selected. Recipient (primary) object may be a child.
+ void payViaObject(money_callback callback,
+ LLSafeHandle<LLObjectSelection> selection);
+
+ /// Pay an avatar or group directly, not via an object in the world.
+ /// Scripts are not notified, L$ can be direcly transferred.
+ void payDirectly(money_callback callback,
+ const LLUUID& target_id,
+ bool is_group);
+}
+
+#endif // LLFLOATERPAY_H