diff options
author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-01-03 00:35:38 +0200 |
---|---|---|
committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-01-03 00:35:38 +0200 |
commit | efa5f24d1b00472485a3764d550882484fe5bdd5 (patch) | |
tree | c2e6cf37ca5b09ab154c2cdfaf28a16b0d031ad5 /indra/newview/llfloatermodelpreview.cpp | |
parent | 0acab8ba2d22e9b0ce0dec1a41813242419e057f (diff) |
SL-10288 Mesh uploader changes from Firestorm
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 527 |
1 files changed, 363 insertions, 164 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 818d364c3e..01f0a5197d 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview() { delete mModelPreview; } - - mModelPreview = new LLModelPreview(512, 512, this ); + // <FS:Beq> mesh uploader changes to allow higher resolution render + // mModelPreview = new LLModelPreview(512, 512, this); + auto size = gSavedSettings.getS32("PreviewRenderSize"); + mModelPreview = new LLModelPreview(size, size, this ); + // </FS:Beq> mModelPreview->setPreviewTarget(16.f); mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5)); mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1)); @@ -438,8 +441,16 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl) { if (mModelPreview) { - mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()]; - + // <FS:Beq> only show explode when phsyics is on + // mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()]; + auto name = ctrl->getName(); + mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name]; + if (name == "show_physics") + { + auto enabled = mModelPreview->mViewOption[name]; + childSetEnabled("physics_explode", enabled); + childSetVisible("physics_explode", enabled); + } mModelPreview->refresh(); } } @@ -653,6 +664,43 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) } } +// <FS:Beq> extracted method to simplify changes in layout +void LLFloaterModelPreview::draw3dPreview() +{ + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + + LLView* preview_panel = getChild<LLView>("preview_panel"); + + if (!preview_panel) + { + LL_WARNS() << "preview_panel not found in floater definition" << LL_ENDL; + } + LLRect rect = preview_panel->getRect(); + + if (rect != mPreviewRect) + { + mModelPreview->refresh(); + mPreviewRect = preview_panel->getRect(); + } + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop-1); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +} //----------------------------------------------------------------------------- // draw() @@ -1218,6 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) , mResetJoints( false ) , mModelNoErrors( true ) , mLastJointUpdate( false ) +, mHasDegenerate( false ) // <FS:Beq> { mNeedsUpdate = TRUE; mCameraDistance = 0.f; @@ -2707,8 +2756,20 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim void LLModelPreview::updateStatusMessages() { +// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status +// TODO: use this to provied multiline status + enum PhysicsError + { + NONE=0, + NOHAVOK=1, + DEGENERATE=2, + TOOMANYHULLS=4, + TOOMANYVERTSINHULL=8 + }; +// </FS:Beq> assert_main_thread(); + U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap //triangle/vertex/submesh count for each mesh asset for each lod std::vector<S32> tris[LLModel::NUM_LODS]; std::vector<S32> verts[LLModel::NUM_LODS]; @@ -2797,44 +2858,72 @@ void LLModelPreview::updateStatusMessages() { mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; } - - bool has_degenerate = false; - + // <FS:Beq> make has_degenerate a member so that we can use it in the render method + // has_degenerate = false + mHasDegenerate = false; {//check for degenerate triangles in physics mesh U32 lod = LLModel::LOD_PHYSICS; const LLVector4a scale(0.5f); - for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i) + for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member { //for each model in the lod if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) { //no decomp exists S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j) + for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member { //for each submesh (face), add triangles and vertices to current total LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; ) + for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member { - U16 index_a = face.mIndices[k+0]; - U16 index_b = face.mIndices[k+1]; - U16 index_c = face.mIndices[k+2]; - - LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); - LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); - LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); - - if (ll_is_degenerate(v1,v2,v3)) + U16 index_a = face.mIndices[k + 0]; + U16 index_b = face.mIndices[k + 1]; + U16 index_c = face.mIndices[k + 2]; + // <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing. + // LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + // LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + // LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); + + // if (ll_is_degenerate(v1, v2, v3)) + // { + // mHasDegenerate = true;// <FS:Beq> make has_degenerate a member + // } + // else + // { + // k += 3; + // } + if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case { - has_degenerate = true; + LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL; } else { - k += 3; + LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); + if (ll_is_degenerate(v1, v2, v3)) + { + mHasDegenerate = true;// <FS:Beq> make has_degenerate a member + } } + k += 3; } } } } } + // <FS:Beq> flag degenerates here rather than deferring to a MAV error later + mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear + auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); + degenerateIcon->setVisible(mHasDegenerate); + if (mHasDegenerate) + { + has_physics_error |= PhysicsError::DEGENERATE; + mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles")); + LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error"); + degenerateIcon->setImage(img); + } + // </FS:Beq> + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); std::string mesh_status_na = mFMP->getString("mesh_status_na"); @@ -2959,14 +3048,22 @@ void LLModelPreview::updateStatusMessages() } } } - mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); - LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); - physStatusIcon->setVisible(physExceededVertexLimit); + if (physExceededVertexLimit) { - mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); - LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); - physStatusIcon->setImage(img); + has_physics_error |= PhysicsError::TOOMANYVERTSINHULL; + } + + if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use. + mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); + LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); + physStatusIcon->setVisible(physExceededVertexLimit); + if (physExceededVertexLimit) + { + mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); + LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); + physStatusIcon->setImage(img); + } } if (getLoadState() >= LLModelLoader::ERROR_PARSING) @@ -2995,12 +3092,21 @@ void LLModelPreview::updateStatusMessages() mModelNoErrors = false; } } - - // Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics - // current use of has_degenerate won't block upload permanently - later checks will restore the button - if (!mModelNoErrors || has_degenerate) + // <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up + //// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics + //// current use of has_degenerate won't block upload permanently - later checks will restore the button + //if (!mModelNoErrors || mHasDegenerate) + //{ + // mFMP->childDisable("ok_btn"); + if (!mModelNoErrors || mHasDegenerate) { mFMP->childDisable("ok_btn"); + mFMP->childDisable("calculate_btn"); + } + else + { + mFMP->childEnable("ok_btn"); + mFMP->childEnable("calculate_btn"); } //add up physics triangles etc @@ -3616,11 +3722,30 @@ BOOL LLModelPreview::render() bool textures = mViewOption["show_textures"]; bool physics = mViewOption["show_physics"]; + // <FS:Beq> Extra configurability, to be exposed later as controls? + static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor"); + static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor"); + static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor"); + static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor"); + static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth"); + static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor"); + static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor"); + static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth"); + static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor"); + static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor"); + static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth"); + static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize"); + // </FS:Beq> S32 width = getWidth(); S32 height = getHeight(); LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); +// <FS:Beq> Clean up render of mesh preview +// LLGLEnable blend(GL_BLEND); +// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); +// </FS:Beq> + LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); LLGLDisable fog(GL_FOG); @@ -3639,9 +3764,9 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); - - gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); - + // <FS:Beq> uploader improvements + //gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); + gGL.color4fv(static_cast<LLColor4>(canvas_col).mV); gl_rect_2d_simple( width, height ); gGL.matrixMode(LLRender::MM_PROJECTION); @@ -3789,8 +3914,11 @@ BOOL LLModelPreview::render() stop_glerror(); gGL.pushMatrix(); - const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + // <FS:Beq> mesh uploader improvements configurable brightness + //const F32 BRIGHTNESS = 0.9f; + //gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + gGL.color4fv(edge_col().mV); + // </FS:Beq> const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3875,16 +4003,22 @@ BOOL LLModelPreview::render() } else { - gGL.diffuseColor4f(1,1,1,1); + // <FS:Beq> improved mesh uploader + // gGL.diffuseColor4f(1,1,1,1); + gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV); + // </FS:Beq> + } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); - + // <FS:Beq> improved mesh uploader + //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV); + // </FS:Beq> if (edges) { - glLineWidth(3.f); + glLineWidth(edge_width); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -3896,11 +4030,25 @@ BOOL LLModelPreview::render() if (physics) { + // <FS:Beq> model upload improvements - use the settings + ////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4); + //const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5); + ////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0); + //const LLColor4 physicsEdgeColour=physicsFillColour*0.5; + //const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5); + //const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0); + // </FS:Beq> + glClear(GL_DEPTH_BUFFER_BIT); - - for (U32 i = 0; i < 2; i++) + //<FS:Beq> refactor to remove silly variable names + // for (U32 i = 0; i < 2; i++) + for (U32 pass = 0; pass < 2; pass++) + //</FS:Beq> { - if (i == 0) + //<FS:Beq> refactor to remove silly variable names + //if (i == 0) + if (pass == 0) + //</FS:Beq> { //depth only pass gGL.setColorMask(false, false); } @@ -3910,8 +4058,11 @@ BOOL LLModelPreview::render() } //enable alpha blending on second pass but not first pass - LLGLState blend(GL_BLEND, i); - + //<FS:Beq> refactor to remove silly variable names + //LLGLState blend(GL_BLEND, i); + LLGLState blend(GL_BLEND, pass); + //</FS:Beq> + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -3920,175 +4071,196 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - if (!model) - { - continue; - } + if (!model) + { + continue; + } - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; - gGL.multMatrix((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*)mat.mMatrix); - bool render_mesh = true; + bool render_mesh = true; + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + LLModel::Decomposition& physics = model->mPhysics; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) + if (!physics.mHull.empty()) { - LLMutexLock(decomp->mMutex); - - LLModel::Decomposition& physics = model->mPhysics; + render_mesh = false; - if (!physics.mHull.empty()) - { - render_mesh = false; + if (physics.mMesh.empty()) + { //build vertex buffer for physics mesh + gMeshRepo.buildPhysicsMesh(physics); + } - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } - - if (!physics.mMesh.empty()) - { //render hull instead of mesh - for (U32 i = 0; i < physics.mMesh.size(); ++i) + if (!physics.mMesh.empty()) + { //render hull instead of mesh + for (U32 i = 0; i < physics.mMesh.size(); ++i) + { + if (explode > 0.f) { - if (explode > 0.f) - { - gGL.pushMatrix(); + gGL.pushMatrix(); - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; + LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters; + offset *= explode; - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } - static std::vector<LLColor4U> hull_colors; + static std::vector<LLColor4U> hull_colors; - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); - } + if (i + 1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128)); + } - gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + gGL.diffuseColor4ubv(hull_colors[i].mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - if (explode > 0.f) - { - gGL.popMatrix(); - } + if (explode > 0.f) + { + gGL.popMatrix(); } } } } - - if (render_mesh) + } + + if (render_mesh) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } + genBuffers(LLModel::LOD_PHYSICS, false); + } - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + if (pass > 0){ for (U32 i = 0; i < num_models; ++i) { LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.diffuseColor4fv(phys_fill_col().mV); buffer->setBuffer(type_mask & buffer->getTypeMask()); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - - gGL.diffuseColor3f(1.f, 1.f, 0.f); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); - glLineWidth(2.f); + gGL.diffuseColor4fv(phys_edge_col().mV); + glLineWidth(phys_edge_width); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } } - - gGL.popMatrix(); } - glLineWidth(3.f); - glPointSize(8.f); - gPipeline.enableLightsFullbright(LLColor4::white); - //show degenerate triangles - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - LLGLDisable cull(GL_CULL_FACE); - gGL.diffuseColor4f(1.f,0.f,0.f,1.f); - const LLVector4a scale(0.5f); + gGL.popMatrix(); + } - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + //<FS:Beq> refactor to remove silly variable names + // also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks] + //if (i > 0) + if (pass > 0 && mHasDegenerate) + //</FS:Beq> { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - - if (!model) + glLineWidth(deg_edge_width); + glPointSize(deg_point_size); +// <FS:Beq> This single line is why the degenerate triangles display has been crap forever. +// gPipeline.enableLightsFullbright(LLColor4::white); + //show degenerate triangles + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + LLGLDisable cull(GL_CULL_FACE); + const LLVector4a scale(0.5f); + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { - continue; - } + LLModelInstance& instance = *iter; - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - gGL.multMatrix((GLfloat*) mat.mMatrix); + if (!model) + { + continue; + } + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); + gGL.multMatrix((GLfloat*)mat.mMatrix); - LLModel::Decomposition& physics = model->mPhysics; - if (physics.mHull.empty()) + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - - for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + LLMutexLock(decomp->mMutex); - buffer->setBuffer(type_mask & buffer->getTypeMask()); + LLModel::Decomposition& physics = model->mPhysics; - LLStrider<LLVector3> pos_strider; - buffer->getVertexStrider(pos_strider, 0); - LLVector4a* pos = (LLVector4a*) pos_strider.get(); - - LLStrider<U16> idx; - buffer->getIndexStrider(idx, 0); + if (physics.mHull.empty()) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } - for (U32 i = 0; i < buffer->getNumIndices(); i += 3) + auto num_degenerate = 0; + //<FS:Beq> More nested i variable silliness + // for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + for (U32 v = 0; v < num_models; ++v) { - LLVector4a v1; v1.setMul(pos[*idx++], scale); - LLVector4a v2; v2.setMul(pos[*idx++], scale); - LLVector4a v3; v3.setMul(pos[*idx++], scale); + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; + //</FS:Beq> + if(buffer->getNumVerts() < 3)continue; + + buffer->setBuffer(type_mask & buffer->getTypeMask()); + + LLStrider<LLVector3> pos_strider; + buffer->getVertexStrider(pos_strider, 0); + LLVector4a* pos = (LLVector4a*)pos_strider.get(); + + LLStrider<U16> idx; + buffer->getIndexStrider(idx, 0); - if (ll_is_degenerate(v1,v2,v3)) + LLVector4a v1, v2, v3; + //<FS:Beq> rename inner most i to avoid merge confusion + for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3) { - buffer->draw(LLRender::LINE_LOOP, 3, i); - buffer->draw(LLRender::POINTS, 3, i); + v1.setMul(pos[*idx++], scale); + v2.setMul(pos[*idx++], scale); + v3.setMul(pos[*idx++], scale); + + if (ll_is_degenerate(v1, v2, v3)) + { + num_degenerate++; + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gGL.diffuseColor3fv(deg_edge_col().mV); + buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); + buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gGL.diffuseColor3fv(deg_fill_col().mV); + buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); + } } } } } - } - gGL.popMatrix(); + gGL.popMatrix(); + } + glLineWidth(1.f); + glPointSize(1.f); + gPipeline.enableLightsPreview(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); } - glLineWidth(1.f); - glPointSize(1.f); - gPipeline.enableLightsPreview(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); } } } @@ -4170,16 +4342,19 @@ BOOL LLModelPreview::render() } buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + // <FS:Beq> configurable colour and width + //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { - glLineWidth(3.f); + gGL.diffuseColor4fv(edge_col().mV); + glLineWidth(edge_width); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } + // </FS:Beq> } } } @@ -4237,8 +4412,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) void LLModelPreview::zoom(F32 zoom_amt) { F32 new_zoom = mCameraZoom+zoom_amt; - - mCameraZoom = llclamp(new_zoom, 1.f, 10.f); + // <FS:Beq> add configurable zoom TODO: stop clamping in render + // mCameraZoom = llclamp(new_zoom, 1.f, 10.f); + static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit"); + mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit()); + // </FS:Beq> } void LLModelPreview::pan(F32 right, F32 up) @@ -4444,11 +4622,22 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible) childSetTextArg("server_weight", "[SIM]", tbd); childSetTextArg("physics_weight", "[PH]", tbd); childSetTextArg("upload_fee", "[FEE]", tbd); - childSetTextArg("price_breakdown", "[STREAMING]", tbd); - childSetTextArg("price_breakdown", "[PHYSICS]", tbd); - childSetTextArg("price_breakdown", "[INSTANCES]", tbd); - childSetTextArg("price_breakdown", "[TEXTURES]", tbd); - childSetTextArg("price_breakdown", "[MODEL]", tbd); + // <FS:Beq> add extended info fields + //childSetTextArg("price_breakdown", "[STREAMING]", dashes); + //childSetTextArg("price_breakdown", "[PHYSICS]", dashes); + //childSetTextArg("price_breakdown", "[INSTANCES]", dashes); + //childSetTextArg("price_breakdown", "[TEXTURES]", dashes); + //childSetTextArg("price_breakdown", "[MODEL]", dashes); + std::string dashes = hasString("--") ? getString("--") : "--"; + childSetTextArg("price_breakdown", "[STREAMING]", dashes); + childSetTextArg("price_breakdown", "[PHYSICS]", dashes); + childSetTextArg("price_breakdown", "[INSTANCES]", dashes); + childSetTextArg("price_breakdown", "[TEXTURES]", dashes); + childSetTextArg("price_breakdown", "[MODEL]", dashes); + childSetTextArg("physics_breakdown", "[PCH]", dashes); + childSetTextArg("physics_breakdown", "[PM]", dashes); + childSetTextArg("physics_breakdown", "[PHU]", dashes); + // </FS:Beq> } } @@ -4498,6 +4687,16 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived() childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger())); childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger())); childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger())); +//<FS:Beq> Updates for enhanced Mesh feedback at upload + childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal())); + childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal())); + childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal())); + childSetTextArg("streaming_breakdown", "[STR_TOTAL]", llformat("%d", result["streaming_cost"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_HIGH]", llformat("%d", result["streaming_params"]["high_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger())); +//</FS:Beq> childSetVisible("upload_fee", true); childSetVisible("price_breakdown", true); mUploadBtn->setEnabled(isModelUploadAllowed()); |