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authorLeyla Farazha <leyla@lindenlab.com>2011-03-29 16:33:47 -0700
committerLeyla Farazha <leyla@lindenlab.com>2011-03-29 16:33:47 -0700
commitac4e4607b8bde0fa05af75da5f873ef42e3c5918 (patch)
treed7c4e24a69d2b4e3a8d5bbe333795db98c4cb156 /indra/newview/llfloatermodelpreview.cpp
parente69aa18c0dfbef2fa3bbefeba08fa1c258c69fb3 (diff)
parent1aecac62eb88125546057be2a2a70a6b2eba1a57 (diff)
Merge
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp134
1 files changed, 79 insertions, 55 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 4d498840fe..a2a25105bc 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -389,7 +389,11 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
gAgentAvatarp->resetJointPositions();
}
+
+ if ( mModelPreview )
+ {
delete mModelPreview;
+ }
if (mGLName)
{
@@ -1326,17 +1330,19 @@ bool LLModelLoader::doLoadModel()
{ //get bind shape matrix
domFloat4x4& dom_value = bind_mat->getValue();
+ LLMeshSkinInfo& skin_info = model->mSkinInfo;
+
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
- model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
+ skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
}
}
LLMatrix4 trans = normalized_transformation;
- trans *= model->mBindShapeMatrix;
- model->mBindShapeMatrix = trans;
+ trans *= skin_info.mBindShapeMatrix;
+ skin_info.mBindShapeMatrix = trans;
}
@@ -1475,7 +1481,7 @@ bool LLModelLoader::doLoadModel()
xsNMTOKEN semantic = input->getSemantic();
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
- { //found joint source, fill model->mJointMap and model->mJointList
+ { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
daeElement* elem = input->getSource().getElement();
domSource* source = daeSafeCast<domSource>(elem);
@@ -1496,8 +1502,8 @@ bool LLModelLoader::doLoadModel()
{
name = mJointMap[name];
}
- model->mJointList.push_back(name);
- model->mJointMap[name] = j;
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointMap[name] = j;
}
}
else
@@ -1514,8 +1520,8 @@ bool LLModelLoader::doLoadModel()
{
name = mJointMap[name];
}
- model->mJointList.push_back(name);
- model->mJointMap[name] = j;
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointMap[name] = j;
}
}
}
@@ -1544,7 +1550,7 @@ bool LLModelLoader::doLoadModel()
}
}
- model->mInvBindMatrix.push_back(mat);
+ model->mSkinInfo.mInvBindMatrix.push_back(mat);
}
}
}
@@ -1555,8 +1561,8 @@ bool LLModelLoader::doLoadModel()
//(which means we have all the joints that are required for an avatar versus
//a skinned asset attached to a node in a file that contains an entire skeleton,
//but does not use the skeleton).
- mPreview->setRigValid( doesJointArrayContainACompleteRig( model->mJointList ) );
- if ( !skeletonWithNoRootNode && !model->mJointList.empty() && mPreview->isRigValid() )
+ mPreview->setRigValid( doesJointArrayContainACompleteRig( model->mSkinInfo.mJointNames ) );
+ if ( !skeletonWithNoRootNode && !model->mSkinInfo.mJointNames.empty() && mPreview->isRigValid() )
{
mResetJoints = true;
}
@@ -1596,8 +1602,8 @@ bool LLModelLoader::doLoadModel()
//in the same order as they were stored in the joint buffer. The joints associated
//with the skeleton are not stored in the same order as they are in the exported joint buffer.
//This remaps the skeletal joints to be in the same order as the joints stored in the model.
- std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin();
- const int jointCnt = model->mJointList.size();
+ std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
+ const int jointCnt = model->mSkinInfo.mJointNames.size();
for ( int i=0; i<jointCnt; ++i, ++jointIt )
{
std::string lookingForJoint = (*jointIt).c_str();
@@ -1606,9 +1612,9 @@ bool LLModelLoader::doLoadModel()
if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
{
LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
- LLMatrix4 newInverse = model->mInvBindMatrix[i];
+ LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
- model->mAlternateBindMatrix.push_back( newInverse );
+ model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
}
else
{
@@ -1813,10 +1819,15 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
{
std::stringstream str(mesh[i].asString());
LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
- if (loaded_model->createVolumeFacesFromStream(str))
+ if (loaded_model->loadModel(str))
{
loaded_model->mLocalID = i;
model[lod].push_back(loaded_model);
+
+ if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty())
+ { //check to see if rig is valid
+ mPreview->setRigValid( doesJointArrayContainACompleteRig( loaded_model->mSkinInfo.mJointNames ) );
+ }
}
else
{
@@ -1878,8 +1889,6 @@ void LLModelLoader::loadModelCallback()
{ //wait until this thread is stopped before deleting self
apr_sleep(100);
}
-
- delete this;
}
void LLModelLoader::handlePivotPoint( daeElement* pRoot )
@@ -2455,6 +2464,7 @@ LLModelPreview::~LLModelPreview()
{
if (mModelLoader)
{
+ delete mModelLoader;
mModelLoader->mPreview = NULL;
}
//*HACK : *TODO : turn this back on when we understand why this crashes
@@ -2510,8 +2520,8 @@ U32 LLModelPreview::calcResourceCost()
LLModel::convex_hull_decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS] ?
- instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- instance.mModel->mConvexHullDecomp;
+ instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics.mHull :
+ instance.mModel->mPhysics.mHull;
LLSD ret = LLModel::writeModel(
"",
@@ -2729,8 +2739,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
LLModel::convex_hull_decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
- instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- instance.mModel->mConvexHullDecomp;
+ instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics.mHull :
+ instance.mModel->mPhysics.mHull;
LLModel::writeModel(str,
instance.mLOD[LLModel::LOD_PHYSICS],
@@ -2901,6 +2911,9 @@ void LLModelPreview::loadModelCallback(S32 lod)
mBaseModel.clear();
mBaseScene.clear();
+ bool skin_weights = false;
+ bool joint_positions = false;
+
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{ //for each LoD
@@ -2934,11 +2947,39 @@ void LLModelPreview::loadModelCallback(S32 lod)
}
mModel[lod][idx] = list_iter->mModel;
+ if (!list_iter->mModel->mSkinWeights.empty())
+ {
+ skin_weights = true;
+
+ if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty())
+ {
+ joint_positions = true;
+ }
+ }
}
}
}
}
+ if (mFMP)
+ {
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP;
+
+ if (skin_weights)
+ { //enable uploading/previewing of skin weights if present in .slm file
+ fmp->enableViewOption("show_skin_weight");
+ mViewOption["show_skin_weight"] = true;
+ fmp->childSetValue("upload_skin", true);
+ }
+
+ if (joint_positions)
+ {
+ fmp->enableViewOption("show_joint_positions");
+ mViewOption["show_joint_positions"] = true;
+ fmp->childSetValue("upload_joints", true);
+ }
+ }
+
//copy high lod to base scene for LoD generation
mBaseScene = mScene[LLModel::LOD_HIGH];
mBaseModel = mModel[LLModel::LOD_HIGH];
@@ -2952,14 +2993,8 @@ void LLModelPreview::loadModelCallback(S32 lod)
mScene[lod] = mModelLoader->mScene;
mVertexBuffer[lod].clear();
- if (lod == LLModel::LOD_PHYSICS)
- {
- mPhysicsMesh.clear();
- }
-
setPreviewLOD(lod);
-
if (lod == LLModel::LOD_HIGH)
{ //save a copy of the highest LOD for automatic LOD manipulation
if (mBaseModel.empty())
@@ -3082,11 +3117,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
return;
}
- if (which_lod == LLModel::LOD_PHYSICS)
- { //clear physics mesh map
- mPhysicsMesh.clear();
- }
-
LLVertexBuffer::unbind();
stop_gloderror();
@@ -3415,11 +3445,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
//of an open problem).
target_model->mPosition = base->mPosition;
target_model->mSkinWeights = base->mSkinWeights;
- target_model->mJointMap = base->mJointMap;
- target_model->mJointList = base->mJointList;
- target_model->mInvBindMatrix = base->mInvBindMatrix;
- target_model->mBindShapeMatrix = base->mBindShapeMatrix;
- target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
+ target_model->mSkinInfo = base->mSkinInfo;
//copy material list
target_model->mMaterialList = base->mMaterialList;
@@ -3639,7 +3665,7 @@ void LLModelPreview::updateStatusMessages()
LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
S32 cur_submeshes = model->getNumVolumeFaces();
- LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
+ LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
if (!decomp.empty())
{
@@ -4276,12 +4302,17 @@ BOOL LLModelPreview::render()
{
LLMutexLock(decomp->mMutex);
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
- mPhysicsMesh.find(model);
- if (iter != mPhysicsMesh.end())
+ LLModel::Decomposition& physics = model->mPhysics;
+
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
+
+ if (!physics.mMesh.empty())
{ //render hull instead of mesh
render_mesh = false;
- for (U32 i = 0; i < iter->second.size(); ++i)
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
if (explode > 0.f)
{
@@ -4300,14 +4331,8 @@ BOOL LLModelPreview::render()
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
}
- LLVertexBuffer* buff = iter->second[i];
- if (buff)
- {
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
-
glColor4ubv(hull_colors[i].mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- }
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
if (explode > 0.f)
{
@@ -4391,12 +4416,12 @@ BOOL LLModelPreview::render()
//build matrix palette
LLMatrix4 mat[64];
- for (U32 j = 0; j < model->mJointList.size(); ++j)
+ for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j)
{
- LLJoint* joint = avatar->getJoint(model->mJointList[j]);
+ LLJoint* joint = avatar->getJoint(model->mSkinInfo.mJointNames[j]);
if (joint)
{
- mat[j] = model->mInvBindMatrix[j];
+ mat[j] = model->mSkinInfo.mInvBindMatrix[j];
mat[j] *= joint->getWorldMatrix();
}
}
@@ -4437,7 +4462,7 @@ BOOL LLModelPreview::render()
//VECTORIZE THIS
LLVector3 v(face.mPositions[j].getF32ptr());
- v = v * model->mBindShapeMatrix;
+ v = v * model->mSkinInfo.mBindShapeMatrix;
v = v * final_mat;
position[j] = v;
@@ -4687,7 +4712,6 @@ void LLFloaterModelPreview::DecompRequest::completed()
{
if (sInstance->mModelPreview)
{
- sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
sInstance->mModelPreview->mDirty = true;
LLFloaterModelPreview::sInstance->mModelPreview->refresh();
}