diff options
author | Dave Houlton <euclid@lindenlab.com> | 2020-10-14 14:46:16 -0600 |
---|---|---|
committer | Dave Houlton <euclid@lindenlab.com> | 2020-10-14 14:46:16 -0600 |
commit | 52af846672d1d4f1cb9ccd46239cff9c81400ed5 (patch) | |
tree | 2f162a12cd3b0878fca6d1d37124ef5adb2fa7f7 /indra/newview/llfloatermodelpreview.cpp | |
parent | 846fc179b13ba06fe9a51be69d80e86d0f433a73 (diff) | |
parent | a2c8c8238cfb109e0da81363995e08e99173426f (diff) |
DRTVWR-510 merge master 6.4.11
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 3801 |
1 files changed, 539 insertions, 3262 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 5016dc3e3e..333398cd2a 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -27,7 +27,7 @@ #include "llviewerprecompiledheaders.h" #include "llmodelloader.h" -#include "lldaeloader.h" +#include "llmodelpreview.h" #include "llfloatermodelpreview.h" @@ -40,15 +40,7 @@ #include "llagent.h" #include "llbutton.h" #include "llcombobox.h" -#include "lldatapacker.h" -#include "lldrawable.h" -#include "llrender.h" -#include "llface.h" #include "llfocusmgr.h" -#include "llfloaterperms.h" -#include "lliconctrl.h" -#include "llmatrix4a.h" -#include "llmenubutton.h" #include "llmeshrepository.h" #include "llnotificationsutil.h" #include "llsdutil_math.h" @@ -56,44 +48,26 @@ #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" -#include "llvector4a.h" -#include "llviewercamera.h" #include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" #include "pipeline.h" -#include "lluictrlfactory.h" #include "llviewercontrol.h" -#include "llviewermenu.h" -#include "llviewermenufile.h" -#include "llviewerregion.h" -#include "llviewertexturelist.h" +#include "llviewermenufile.h" //LLFilePickerThread #include "llstring.h" #include "llbutton.h" #include "llcheckboxctrl.h" -#include "llradiogroup.h" -#include "llsdserialize.h" #include "llsliderctrl.h" #include "llspinctrl.h" -#include "lltoggleablemenu.h" +#include "lltabcontainer.h" #include "lltrans.h" -#include "llvfile.h" -#include "llvfs.h" #include "llcallbacklist.h" -#include "llviewerobjectlist.h" -#include "llanimationstates.h" +#include "llviewertexteditor.h" #include "llviewernetwork.h" -#include "llviewershadermgr.h" -#include "glod/glod.h" -#include <boost/algorithm/string.hpp> //static S32 LLFloaterModelPreview::sUploadAmount = 10; LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; -bool LLModelPreview::sIgnoreLoadedCallback = false; - // "Retain%" decomp parameter has values from 0.0 to 1.0 by 0.01 // But according to the UI spec for upload model floater, this parameter // should be represented by Retain spinner with values from 1 to 100 by 1. @@ -106,114 +80,20 @@ const double RETAIN_COEFFICIENT = 100; // should be represented by Smooth combobox with only 10 values. // So this const is used as a size of Smooth combobox list. const S32 SMOOTH_VALUES_NUMBER = 10; +const S32 PREVIEW_RENDER_SIZE = 1024; +const F32 PREVIEW_CAMERA_DISTANCE = 16.f; -// mCameraDistance -// Also see: mCameraZoom -const F32 MODEL_PREVIEW_CAMERA_DISTANCE = 16.f; - -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - - -std::string lod_name[NUM_LOD+1] = -{ - "lowest", - "low", - "medium", - "high", - "I went off the end of the lod_name array. Me so smart." -}; - -std::string lod_triangles_name[NUM_LOD+1] = -{ - "lowest_triangles", - "low_triangles", - "medium_triangles", - "high_triangles", - "I went off the end of the lod_triangles_name array. Me so smart." -}; - -std::string lod_vertices_name[NUM_LOD+1] = +class LLMeshFilePicker : public LLFilePickerThread { - "lowest_vertices", - "low_vertices", - "medium_vertices", - "high_vertices", - "I went off the end of the lod_vertices_name array. Me so smart." -}; +public: + LLMeshFilePicker(LLModelPreview* mp, S32 lod); + virtual void notify(const std::vector<std::string>& filenames); -std::string lod_status_name[NUM_LOD+1] = -{ - "lowest_status", - "low_status", - "medium_status", - "high_status", - "I went off the end of the lod_status_name array. Me so smart." +private: + LLModelPreview* mMP; + S32 mLOD; }; -std::string lod_icon_name[NUM_LOD+1] = -{ - "status_icon_lowest", - "status_icon_low", - "status_icon_medium", - "status_icon_high", - "I went off the end of the lod_status_name array. Me so smart." -}; - -std::string lod_status_image[NUM_LOD+1] = -{ - "ModelImport_Status_Good", - "ModelImport_Status_Warning", - "ModelImport_Status_Error", - "I went off the end of the lod_status_image array. Me so smart." -}; - -std::string lod_label_name[NUM_LOD+1] = -{ - "lowest_label", - "low_label", - "medium_label", - "high_label", - "I went off the end of the lod_label_name array. Me so smart." -}; - -BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; - return TRUE; - } - - return FALSE; -} - -LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) -{ - LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); - - if (texture) - { - if (texture->getDiscardLevel() > -1) - { - gGL.getTexUnit(0)->bind(texture, true); - return texture; - } - } - - return NULL; -} - -std::string stripSuffix(std::string name) -{ - if ((name.find("_LOD") != -1) || (name.find("_PHYS") != -1)) - { - return name.substr(0, name.rfind('_')); - } - return name; -} - LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { @@ -234,37 +114,16 @@ void LLMeshFilePicker::notify(const std::vector<std::string>& filenames) } } -void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) -{ - LLModelLoader::scene::iterator base_iter = scene.begin(); - bool found = false; - while (!found && (base_iter != scene.end())) - { - matOut = base_iter->first; - - LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); - while (!found && (base_instance_iter != base_iter->second.end())) - { - LLModelInstance& base_instance = *base_instance_iter++; - LLModel* base_model = base_instance.mModel; - - if (base_model && (base_model->mLabel == name_to_match)) - { - baseModelOut = base_model; - return; - } - } - base_iter++; - } -} - //----------------------------------------------------------------------------- // LLFloaterModelPreview() //----------------------------------------------------------------------------- LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : LLFloaterModelUploadBase(key), mUploadBtn(NULL), -mCalculateBtn(NULL) +mCalculateBtn(NULL), +mUploadLogText(NULL), +mTabContainer(NULL), +mAvatarTabIndex(0) { sInstance = this; mLastMouseX = 0; @@ -307,10 +166,11 @@ BOOL LLFloaterModelPreview::postBuild() getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod])->setCommitCallback(boost::bind(&LLFloaterModelPreview::onLODParamCommit, this, lod, true)); } - childSetCommitCallback("upload_skin", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); - childSetCommitCallback("upload_joints", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); - childSetCommitCallback("lock_scale_if_joint_position", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); - childSetCommitCallback("upload_textures", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); + // Upload/avatar options, they need to refresh errors/notifications + childSetCommitCallback("upload_skin", boost::bind(&LLFloaterModelPreview::onUploadOptionChecked, this, _1), NULL); + childSetCommitCallback("upload_joints", boost::bind(&LLFloaterModelPreview::onUploadOptionChecked, this, _1), NULL); + childSetCommitCallback("lock_scale_if_joint_position", boost::bind(&LLFloaterModelPreview::onUploadOptionChecked, this, _1), NULL); + childSetCommitCallback("upload_textures", boost::bind(&LLFloaterModelPreview::onUploadOptionChecked, this, _1), NULL); childSetTextArg("status", "[STATUS]", getString("status_idle")); @@ -321,10 +181,6 @@ BOOL LLFloaterModelPreview::postBuild() childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); - childSetCommitCallback("upload_skin", onUploadSkinCommit, this); - childSetCommitCallback("upload_joints", onUploadJointsCommit, this); - childSetCommitCallback("lock_scale_if_joint_position", onUploadJointsCommit, this); - childSetCommitCallback("import_scale", onImportScaleCommit, this); childSetCommitCallback("pelvis_offset", onPelvisOffsetCommit, this); @@ -333,13 +189,20 @@ BOOL LLFloaterModelPreview::postBuild() getChild<LLCheckBoxCtrl>("show_edges")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1)); getChild<LLCheckBoxCtrl>("show_physics")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1)); getChild<LLCheckBoxCtrl>("show_textures")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1)); - getChild<LLCheckBoxCtrl>("show_skin_weight")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1)); + getChild<LLCheckBoxCtrl>("show_skin_weight")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onShowSkinWeightChecked, this, _1)); + getChild<LLCheckBoxCtrl>("show_joint_overrides")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1)); getChild<LLCheckBoxCtrl>("show_joint_positions")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1)); childDisable("upload_skin"); childDisable("upload_joints"); childDisable("lock_scale_if_joint_position"); + childSetVisible("skin_too_many_joints", false); + childSetVisible("skin_unknown_joint", false); + + childSetVisible("warning_title", false); + childSetVisible("warning_message", false); + initDecompControls(); LLView* preview_panel = getChild<LLView>("preview_panel"); @@ -395,6 +258,12 @@ BOOL LLFloaterModelPreview::postBuild() mUploadBtn = getChild<LLButton>("ok_btn"); mCalculateBtn = getChild<LLButton>("calculate_btn"); + mUploadLogText = getChild<LLViewerTextEditor>("log_text"); + mTabContainer = getChild<LLTabContainer>("import_tab"); + + LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); + mAvatarTabIndex = mTabContainer->getIndexForPanel(panel); + panel->getChild<LLScrollListCtrl>("joints_list")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onJointListSelection, this)); if (LLConvexDecomposition::getInstance() != NULL) { @@ -411,6 +280,24 @@ BOOL LLFloaterModelPreview::postBuild() } //----------------------------------------------------------------------------- +// reshape() +//----------------------------------------------------------------------------- + +void LLFloaterModelPreview::reshape(S32 width, S32 height, BOOL called_from_parent) +{ + LLFloaterModelUploadBase::reshape(width, height, called_from_parent); + + LLView* preview_panel = getChild<LLView>("preview_panel"); + LLRect rect = preview_panel->getRect(); + + if (rect != mPreviewRect) + { + mModelPreview->refresh(); + mPreviewRect = preview_panel->getRect(); + } +} + +//----------------------------------------------------------------------------- // LLFloaterModelPreview() //----------------------------------------------------------------------------- LLFloaterModelPreview::~LLFloaterModelPreview() @@ -433,18 +320,95 @@ void LLFloaterModelPreview::initModelPreview() delete mModelPreview; } - mModelPreview = new LLModelPreview(512, 512, this ); - mModelPreview->setPreviewTarget(MODEL_PREVIEW_CAMERA_DISTANCE); + S32 tex_width = 512; + S32 tex_height = 512; + + S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenWidth); + S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenHeight); + + while ((tex_width << 1) < max_width) + { + tex_width <<= 1; + } + while ((tex_height << 1) < max_height) + { + tex_height <<= 1; + } + + mModelPreview = new LLModelPreview(tex_width, tex_height, this); + mModelPreview->setPreviewTarget(PREVIEW_CAMERA_DISTANCE); mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5)); mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::modelUpdated, this, _1)); } +void LLFloaterModelPreview::onUploadOptionChecked(LLUICtrl* ctrl) +{ + if (mModelPreview) + { + auto name = ctrl->getName(); + bool value = ctrl->getValue().asBoolean(); + // update the option and notifications + // (this is a bit convoluted, because of the current structure of mModelPreview) + if (name == "upload_skin") + { + childSetValue("show_skin_weight", value); + mModelPreview->mViewOption["show_skin_weight"] = value; + if (!value) + { + mModelPreview->mViewOption["show_joint_overrides"] = false; + mModelPreview->mViewOption["show_joint_positions"] = false; + childSetValue("show_joint_overrides", false); + childSetValue("show_joint_positions", false); + } + } + else if (name == "upload_joints") + { + if (mModelPreview->mViewOption["show_skin_weight"]) + { + childSetValue("show_joint_overrides", value); + mModelPreview->mViewOption["show_joint_overrides"] = value; + } + } + else if (name == "upload_textures") + { + childSetValue("show_textures", value); + mModelPreview->mViewOption["show_textures"] = value; + } + else if (name == "lock_scale_if_joint_position") + { + mModelPreview->mViewOption["lock_scale_if_joint_position"] = value; + } + + mModelPreview->refresh(); // a 'dirty' flag for render + mModelPreview->resetPreviewTarget(); + mModelPreview->clearBuffers(); + mModelPreview->mDirty = true; + } + // set the button visible, it will be refreshed later + toggleCalculateButton(true); +} + +void LLFloaterModelPreview::onShowSkinWeightChecked(LLUICtrl* ctrl) +{ + if (mModelPreview) + { + mModelPreview->mCameraOffset.clearVec(); + onViewOptionChecked(ctrl); + } +} + void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl) { if (mModelPreview) { - mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()]; - + auto name = ctrl->getName(); + mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name]; + if (name == "show_physics") + { + auto enabled = mModelPreview->mViewOption[name]; + childSetEnabled("physics_explode", enabled); + childSetVisible("physics_explode", enabled); + } mModelPreview->refresh(); } } @@ -479,6 +443,12 @@ void LLFloaterModelPreview::disableViewOption(const std::string& option) setViewOptionEnabled(option, false); } +void LLFloaterModelPreview::loadHighLodModel() +{ + mModelPreview->mLookUpLodFiles = true; + loadModel(3); +} + void LLFloaterModelPreview::loadModel(S32 lod) { mModelPreview->mLoading = true; @@ -500,19 +470,14 @@ void LLFloaterModelPreview::loadModel(S32 lod, const std::string& file_name, boo void LLFloaterModelPreview::onClickCalculateBtn() { + clearLogTab(); + addStringToLog("Calculating model data.", false); mModelPreview->rebuildUploadData(); bool upload_skinweights = childGetValue("upload_skin").asBoolean(); bool upload_joint_positions = childGetValue("upload_joints").asBoolean(); bool lock_scale_if_joint_position = childGetValue("lock_scale_if_joint_position").asBoolean(); - if (upload_joint_positions) - { - // Diagnostic message showing list of joints for which joint offsets are defined. - // FIXME - given time, would be much better to put this in the UI, in updateStatusMessages(). - mModelPreview->getPreviewAvatar()->showAttachmentOverrides(); - } - mUploadModelUrl.clear(); mModelPhysicsFee.clear(); @@ -526,6 +491,132 @@ void LLFloaterModelPreview::onClickCalculateBtn() mUploadBtn->setEnabled(false); } +// Modified cell_params, make sure to clear values if you have to reuse cell_params outside of this function +void add_row_to_list(LLScrollListCtrl *listp, + LLScrollListCell::Params &cell_params, + const LLSD &item_value, + const std::string &name, + const LLSD &vx, + const LLSD &vy, + const LLSD &vz) +{ + LLScrollListItem::Params item_params; + item_params.value = item_value; + + cell_params.column = "model_name"; + cell_params.value = name; + + item_params.columns.add(cell_params); + + cell_params.column = "axis_x"; + cell_params.value = vx; + item_params.columns.add(cell_params); + + cell_params.column = "axis_y"; + cell_params.value = vy; + item_params.columns.add(cell_params); + + cell_params.column = "axis_z"; + cell_params.value = vz; + + item_params.columns.add(cell_params); + + listp->addRow(item_params); +} + +void populate_list_with_overrides(LLScrollListCtrl *listp, const LLJointOverrideData &data, bool include_overrides) +{ + if (data.mModelsNoOverrides.empty() && data.mPosOverrides.empty()) + { + return; + } + + static const std::string no_override_placeholder = "-"; + + S32 count = 0; + LLScrollListCell::Params cell_params; + cell_params.font = LLFontGL::getFontSansSerif(); + // Start out right justifying numeric displays + cell_params.font_halign = LLFontGL::HCENTER; + + std::map<std::string, LLVector3>::const_iterator map_iter = data.mPosOverrides.begin(); + std::map<std::string, LLVector3>::const_iterator map_end = data.mPosOverrides.end(); + while (map_iter != map_end) + { + if (include_overrides) + { + add_row_to_list(listp, + cell_params, + LLSD::Integer(count), + map_iter->first, + LLSD::Real(map_iter->second.mV[VX]), + LLSD::Real(map_iter->second.mV[VY]), + LLSD::Real(map_iter->second.mV[VZ])); + } + else + { + add_row_to_list(listp, + cell_params, + LLSD::Integer(count), + map_iter->first, + no_override_placeholder, + no_override_placeholder, + no_override_placeholder); + } + count++; + map_iter++; + } + + std::set<std::string>::const_iterator set_iter = data.mModelsNoOverrides.begin(); + std::set<std::string>::const_iterator set_end = data.mModelsNoOverrides.end(); + while (set_iter != set_end) + { + add_row_to_list(listp, + cell_params, + LLSD::Integer(count), + *set_iter, + no_override_placeholder, + no_override_placeholder, + no_override_placeholder); + count++; + set_iter++; + } +} + +void LLFloaterModelPreview::onJointListSelection() +{ + S32 display_lod = mModelPreview->mPreviewLOD; + LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); + LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list"); + LLScrollListCtrl *joints_pos = panel->getChild<LLScrollListCtrl>("pos_overrides_list"); + LLScrollListCtrl *joints_scale = panel->getChild<LLScrollListCtrl>("scale_overrides_list"); + LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr"); + + joints_pos->deleteAllItems(); + joints_scale->deleteAllItems(); + + LLScrollListItem *selected = joints_list->getFirstSelected(); + if (selected) + { + std::string label = selected->getValue().asString(); + LLJointOverrideData &data = mJointOverrides[display_lod][label]; + bool upload_joint_positions = childGetValue("upload_joints").asBoolean(); + populate_list_with_overrides(joints_pos, data, upload_joint_positions); + + joint_pos_descr->setTextArg("[JOINT]", label); + mSelectedJointName = label; + } + else + { + // temporary value (shouldn't happen) + std::string label = "mPelvis"; + joint_pos_descr->setTextArg("[JOINT]", label); + mSelectedJointName.clear(); + } + + // Note: We can make a version of renderBones() to highlight selected joint +} + void LLFloaterModelPreview::onDescriptionKeystroke(LLUICtrl* ctrl) { // Workaround for SL-4186, server doesn't allow name changes after 'calculate' stage @@ -570,33 +661,6 @@ void LLFloaterModelPreview::onPelvisOffsetCommit( LLUICtrl*, void* userdata ) } //static -void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - fp->mModelPreview->refresh(); - fp->mModelPreview->resetPreviewTarget(); - fp->mModelPreview->clearBuffers(); -} - -//static void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; @@ -626,6 +690,7 @@ void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userda void LLFloaterModelPreview::toggleGenarateNormals() { bool enabled = childGetValue("gen_normals").asBoolean(); + mModelPreview->mViewOption["gen_normals"] = enabled; childSetEnabled("crease_angle", enabled); if(enabled) { mModelPreview->generateNormals(); @@ -669,6 +734,27 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) } } +void LLFloaterModelPreview::draw3dPreview() +{ + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mTop-1); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft+1, mPreviewRect.mBottom+1); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom+1); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +} //----------------------------------------------------------------------------- // draw() @@ -715,36 +801,9 @@ void LLFloaterModelPreview::draw() childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); - if (mModelPreview->lodsReady()) + if (!isMinimized() && mModelPreview->lodsReady()) { - gGL.color3f(1.f, 1.f, 1.f); - - gGL.getTexUnit(0)->bind(mModelPreview); - - - LLView* preview_panel = getChild<LLView>("preview_panel"); - - LLRect rect = preview_panel->getRect(); - if (rect != mPreviewRect) - { - mModelPreview->refresh(); - mPreviewRect = preview_panel->getRect(); - } - - gGL.begin( LLRender::QUADS ); - { - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop-1); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1); - } - gGL.end(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + draw3dPreview(); } } @@ -843,7 +902,10 @@ BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) mModelPreview->zoom((F32)clicks * -0.2f); mModelPreview->refresh(); } - + else + { + LLFloaterModelUploadBase::handleScrollWheel(x, y, clicks); + } return TRUE; } @@ -1104,7 +1166,8 @@ void LLFloaterModelPreview::initDecompControls() float max = param[i].mDetails.mRange.mHigh.mFloat; float delta = param[i].mDetails.mRange.mDelta.mFloat; - if ("Cosine%" == name) + bool is_smooth_cb = ("Cosine%" == name); + if (is_smooth_cb) { createSmoothComboBox(combo_box, min, max); } @@ -1115,10 +1178,8 @@ void LLFloaterModelPreview::initDecompControls() std::string label = llformat("%.1f", value); combo_box->add(label, value, ADD_BOTTOM, true); } - combo_box->setValue(param[i].mDefault.mFloat); - } - + combo_box->setValue(is_smooth_cb ? 0: param[i].mDefault.mFloat); combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); } } @@ -1190,7 +1251,7 @@ void LLFloaterModelPreview::initDecompControls() //LL_INFOS() << "-----------------------------" << LL_ENDL; } } - + mDefaultDecompParams = mDecompParams; childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this); } @@ -1220,3091 +1281,280 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl } //----------------------------------------------------------------------------- -// LLModelPreview +// addStringToLog() //----------------------------------------------------------------------------- - -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) -: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex() -, mLodsQuery() -, mLodsWithParsingError() -, mPelvisZOffset( 0.0f ) -, mLegacyRigValid( false ) -, mRigValidJointUpload( false ) -, mPhysicsSearchLOD( LLModel::LOD_PHYSICS ) -, mResetJoints( false ) -, mModelNoErrors( true ) -, mLastJointUpdate( false ) +//static +void LLFloaterModelPreview::addStringToLog(const std::string& message, const LLSD& args, bool flash, S32 lod) { - mNeedsUpdate = TRUE; - mCameraDistance = 0.f; - mCameraYaw = 0.f; - mCameraPitch = 0.f; - mCameraZoom = 1.f; - mTextureName = 0; - mPreviewLOD = 0; - mModelLoader = NULL; - mMaxTriangleLimit = 0; - mDirty = false; - mGenLOD = false; - mLoading = false; - mLoadState = LLModelLoader::STARTING; - mGroup = 0; - mLODFrozen = false; - mBuildShareTolerance = 0.f; - mBuildQueueMode = GLOD_QUEUE_GREEDY; - mBuildBorderMode = GLOD_BORDER_UNLOCK; - mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE; - - for (U32 i = 0; i < LLModel::NUM_LODS; ++i) + if (sInstance && sInstance->hasString(message)) { - mRequestedTriangleCount[i] = 0; - mRequestedCreaseAngle[i] = -1.f; - mRequestedLoDMode[i] = 0; - mRequestedErrorThreshold[i] = 0.f; - mRequestedBuildOperator[i] = 0; - mRequestedQueueMode[i] = 0; - mRequestedBorderMode[i] = 0; - mRequestedShareTolerance[i] = 0.f; - } - - mViewOption["show_textures"] = false; - - mFMP = fmp; - - mHasPivot = false; - mModelPivot = LLVector3( 0.0f, 0.0f, 0.0f ); - - glodInit(); - - createPreviewAvatar(); -} - -LLModelPreview::~LLModelPreview() + std::string str; + switch (lod) { - // glod apparently has internal mem alignment issues that are angering - // the heap-check code in windows, these should be hunted down in that - // TP code, if possible - // - // kernel32.dll!HeapFree() + 0x14 bytes - // msvcr100.dll!free(void * pBlock) Line 51 C - // glod.dll!glodGetGroupParameteriv() + 0x119 bytes - // glod.dll!glodShutdown() + 0x77 bytes - // - //glodShutdown(); - if(mModelLoader) - { - mModelLoader->shutdown(); - } + case LLModel::LOD_IMPOSTOR: str = "LOD0 "; break; + case LLModel::LOD_LOW: str = "LOD1 "; break; + case LLModel::LOD_MEDIUM: str = "LOD2 "; break; + case LLModel::LOD_PHYSICS: str = "PHYS "; break; + case LLModel::LOD_HIGH: str = "LOD3 "; break; + default: break; } -U32 LLModelPreview::calcResourceCost() + LLStringUtil::format_map_t args_msg; + LLSD::map_const_iterator iter = args.beginMap(); + LLSD::map_const_iterator end = args.endMap(); + for (; iter != end; ++iter) { - assert_main_thread(); - - rebuildUploadData(); - - //Upload skin is selected BUT check to see if the joints coming in from the asset were malformed. - if ( mFMP && mFMP->childGetValue("upload_skin").asBoolean() ) - { - bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); - if ( uploadingJointPositions && !isRigValidForJointPositionUpload() ) - { - mFMP->childDisable("ok_btn"); + args_msg[iter->first] = iter->second.asString(); } + str += sInstance->getString(message, args_msg); + sInstance->addStringToLogTab(str, flash); } - - std::set<LLModel*> accounted; - U32 num_points = 0; - U32 num_hulls = 0; - - F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f; - mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; - - if ( mFMP && mFMP->childGetValue("upload_joints").asBoolean() ) - { - // FIXME if preview avatar ever gets reused, this fake mesh ID stuff will fail. - // see also call to addAttachmentPosOverride. - LLUUID fake_mesh_id; - fake_mesh_id.generate(); - getPreviewAvatar()->addPelvisFixup( mPelvisZOffset, fake_mesh_id ); } - F32 streaming_cost = 0.f; - F32 physics_cost = 0.f; - for (U32 i = 0; i < mUploadData.size(); ++i) +// static +void LLFloaterModelPreview::addStringToLog(const std::string& str, bool flash) { - LLModelInstance& instance = mUploadData[i]; - - if (accounted.find(instance.mModel) == accounted.end()) + if (sInstance) { - accounted.insert(instance.mModel); - - LLModel::Decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS] ? - instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : - instance.mModel->mPhysics; - - //update instance skin info for each lods pelvisZoffset - for ( int j=0; j<LLModel::NUM_LODS; ++j ) - { - if ( instance.mLOD[j] ) - { - instance.mLOD[j]->mSkinInfo.mPelvisOffset = mPelvisZOffset; + sInstance->addStringToLogTab(str, flash); } } - std::stringstream ostr; - LLSD ret = LLModel::writeModel(ostr, - instance.mLOD[4], - instance.mLOD[3], - instance.mLOD[2], - instance.mLOD[1], - instance.mLOD[0], - decomp, - mFMP->childGetValue("upload_skin").asBoolean(), - mFMP->childGetValue("upload_joints").asBoolean(), - mFMP->childGetValue("lock_scale_if_joint_position").asBoolean(), - TRUE, - FALSE, - instance.mModel->mSubmodelID); - - num_hulls += decomp.mHull.size(); - for (U32 i = 0; i < decomp.mHull.size(); ++i) +// static +void LLFloaterModelPreview::addStringToLog(const std::ostringstream& strm, bool flash) { - num_points += decomp.mHull[i].size(); - } - - //calculate streaming cost - LLMatrix4 transformation = instance.mTransform; - - LLVector3 position = LLVector3(0, 0, 0) * transformation; - - LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - LLVector3 scale = LLVector3(x_length, y_length, z_length); - - F32 radius = scale.length()*0.5f*debug_scale; - - LLMeshCostData costs; - if (gMeshRepo.getCostData(ret, costs)) + if (sInstance) { - streaming_cost += costs.getRadiusBasedStreamingCost(radius); + sInstance->addStringToLogTab(strm.str(), flash); } } - } - - F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; - - mDetailsSignal(mPreviewScale[0]*scale, mPreviewScale[1]*scale, mPreviewScale[2]*scale, streaming_cost, physics_cost); - - updateStatusMessages(); - - return (U32) streaming_cost; -} -void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost) +void LLFloaterModelPreview::clearAvatarTab() { - assert_main_thread(); - childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x)); - childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y)); - childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z)); -} + LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); + LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list"); + joints_list->deleteAllItems(); + LLScrollListCtrl *joints_pos = panel->getChild<LLScrollListCtrl>("pos_overrides_list"); + joints_pos->deleteAllItems(); mSelectedJointName.clear(); -void LLFloaterModelPreview::setPreviewLOD(S32 lod) + for (U32 i = 0; i < LLModel::NUM_LODS; ++i) { - if (mModelPreview) - { - mModelPreview->setPreviewLOD(lod); + mJointOverrides[i].clear(); } -} - - -void LLModelPreview::rebuildUploadData() -{ - assert_main_thread(); - - mUploadData.clear(); - mTextureSet.clear(); - //fill uploaddata instance vectors from scene data + LLTextBox *joint_total_descr = panel->getChild<LLTextBox>("conflicts_description"); + joint_total_descr->setTextArg("[CONFLICTS]", llformat("%d", 0)); + joint_total_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", 0)); - std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString(); - LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); - - F32 scale = scale_spinner->getValue().asReal(); - - LLMatrix4 scale_mat; - scale_mat.initScale(LLVector3(scale, scale, scale)); - - F32 max_scale = 0.f; - - BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug"); - BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); - - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) - { //for each transform in scene - LLMatrix4 mat = iter->first; - - // compute position - LLVector3 position = LLVector3(0, 0, 0) * mat; - - // compute scale - LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - - max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); - - mat *= scale_mat; - - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) - { //for each instance with said transform applied - LLModelInstance instance = *model_iter++; - - LLModel* base_model = instance.mModel; - - if (base_model && !requested_name.empty()) - { - base_model->mRequestedLabel = requested_name; + LLTextBox *joint_pos_descr = panel->getChild<LLTextBox>("pos_overrides_descr"); + joint_pos_descr->setTextArg("[JOINT]", std::string("mPelvis")); // Might be better to hide it } - for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) +void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides) { - LLModel* lod_model = NULL; - if (!legacyMatching) + S32 display_lod = mModelPreview->mPreviewLOD; + if (mModelPreview->mModel[display_lod].empty()) { - // Fill LOD slots by finding matching meshes by label with name extensions - // in the appropriate scene for each LOD. This fixes all kinds of issues - // where the indexed method below fails in spectacular fashion. - // If you don't take the time to name your LOD and PHYS meshes - // with the name of their corresponding mesh in the HIGH LOD, - // then the indexed method will be attempted below. - - LLMatrix4 transform; - - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); - - int extensionLOD; - if (i != LLModel::LOD_PHYSICS || mModel[LLModel::LOD_PHYSICS].empty()) - { - extensionLOD = i; - } - else - { - //Physics can be inherited from other LODs or loaded, so we need to adjust what extension we are searching for - extensionLOD = mPhysicsSearchLOD; + mSelectedJointName.clear(); + return; } - std::string toAdd; - switch (extensionLOD) + // Joints will be listed as long as they are listed in mAlternateBindMatrix + // even if they are for some reason identical to defaults. + // Todo: Are overrides always identical for all lods? They normally are, but there might be situations where they aren't. + if (mJointOverrides[display_lod].empty()) { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (name_to_match.find(toAdd) == -1) + // populate map + for (LLModelLoader::scene::iterator iter = mModelPreview->mScene[display_lod].begin(); iter != mModelPreview->mScene[display_lod].end(); ++iter) { - name_to_match += toAdd; - } - - FindModel(mScene[i], name_to_match, lod_model, transform); - - if (!lod_model && i != LLModel::LOD_PHYSICS) + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) { - if (importerDebug) + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + const LLMeshSkinInfo *skin = &model->mSkinInfo; + U32 joint_count = LLSkinningUtil::getMeshJointCount(skin); + U32 bind_count = highlight_overrides ? skin->mAlternateBindMatrix.size() : 0; // simply do not include overrides if data is not needed + if (bind_count > 0 && bind_count != joint_count) { - LL_INFOS() << "Search of" << name_to_match << " in LOD" << i << " list failed. Searching for alternative among LOD lists." << LL_ENDL; + std::ostringstream out; + out << "Invalid joint overrides for model " << model->getName(); + out << ". Amount of joints " << joint_count; + out << ", is different from amount of overrides " << bind_count; + LL_INFOS() << out.str() << LL_ENDL; + addStringToLog(out.str(), true); + // Disable overrides for this model + bind_count = 0; } - - int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; - while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) + if (bind_count > 0) { - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); - - std::string toAdd; - switch (searchLOD) + for (U32 j = 0; j < joint_count; ++j) { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } + const LLVector3& joint_pos = skin->mAlternateBindMatrix[j].getTranslation(); + LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; - if (name_to_match.find(toAdd) == -1) + LLJoint* pJoint = LLModelPreview::lookupJointByName(skin->mJointNames[j], mModelPreview); + if (pJoint) { - name_to_match += toAdd; - } - - // See if we can find an appropriately named model in LOD 'searchLOD' - // - FindModel(mScene[searchLOD], name_to_match, lod_model, transform); - searchLOD++; - } - } - } - else + // see how voavatar uses aboveJointPosThreshold + if (pJoint->aboveJointPosThreshold(joint_pos)) { - // Use old method of index-based association - U32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) + // valid override + if (data.mPosOverrides.size() > 0 + && (data.mPosOverrides.begin()->second - joint_pos).lengthSquared() > (LL_JOINT_TRESHOLD_POS_OFFSET * LL_JOINT_TRESHOLD_POS_OFFSET)) { - // find reference instance for this model - if (mBaseModel[idx] == base_model) - { - if (importerDebug) - { - LL_INFOS() << "Attempting to use model index " << idx << " for LOD " << i << " of " << instance.mLabel << LL_ENDL; + // File contains multiple meshes with conflicting joint offsets + // preview may be incorrect, upload result might wary (depends onto + // mesh_id that hasn't been generated yet). + data.mHasConflicts = true; } - break; - } - } - - // If the model list for the current LOD includes that index... - // - if (mModel[i].size() > idx) - { - // Assign that index from the model list for our LOD as the LOD model for this instance - // - lod_model = mModel[i][idx]; - if (importerDebug) - { - LL_INFOS() << "Indexed match of model index " << idx << " at LOD " << i << " to model named " << lod_model->mLabel << LL_ENDL; - } - } - else if (importerDebug) - { - LL_INFOS() << "List of models does not include index " << idx << LL_ENDL; - } - } - - if (lod_model) - { - if (importerDebug) - { - if (i == LLModel::LOD_PHYSICS) - { - LL_INFOS() << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << LL_ENDL; + data.mPosOverrides[model->getName()] = joint_pos; } else { - LL_INFOS() << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << LL_ENDL; - } + // default value, it won't be accounted for by avatar + data.mModelsNoOverrides.insert(model->getName()); } - instance.mLOD[i] = lod_model; - } - else - { - if (i < LLModel::LOD_HIGH && !lodsReady()) - { - // assign a placeholder from previous LOD until lod generation is complete. - // Note: we might need to assign it regardless of conditions like named search does, to prevent crashes. - instance.mLOD[i] = instance.mLOD[i + 1]; - } - if (importerDebug) - { - LL_INFOS() << "List of models does not include " << instance.mLabel << LL_ENDL; } } } - - LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; - if (!high_lod_model) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } else { - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) + for (U32 j = 0; j < joint_count; ++j) { - int refFaceCnt = 0; - int modelFaceCnt = 0; - llassert(instance.mLOD[i]); - if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt ) ) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - } - LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP; - bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean(); - if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0) - { - LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix); - LLQuaternion identity; - if (!bind_rot.isEqualEps(identity,0.01)) - { - LL_WARNS() << "non-identity bind shape rot. mat is " << high_lod_model->mSkinInfo.mBindShapeMatrix - << " bind_rot " << bind_rot << LL_ENDL; - setLoadState( LLModelLoader::WARNING_BIND_SHAPE_ORIENTATION ); + LLJointOverrideData &data = mJointOverrides[display_lod][skin->mJointNames[j]]; + data.mModelsNoOverrides.insert(model->getName()); } } } - instance.mTransform = mat; - mUploadData.push_back(instance); - } - } - - for (U32 lod = 0; lod < LLModel::NUM_LODS-1; lod++) - { - // Search for models that are not included into upload data - // If we found any, that means something we loaded is not a sub-model. - for (U32 model_ind = 0; model_ind < mModel[lod].size(); ++model_ind) - { - bool found_model = false; - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - if (instance.mLOD[lod] == mModel[lod][model_ind]) - { - found_model = true; - break; - } - } - if (!found_model && mModel[lod][model_ind] && !mModel[lod][model_ind]->mSubmodelID) - { - if (importerDebug) - { - LL_INFOS() << "Model " << mModel[lod][model_ind]->mLabel << " was not used - mismatching lod models." << LL_ENDL; - } - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } } } - F32 max_import_scale = (DEFAULT_MAX_PRIM_SCALE-0.1f)/max_scale; - - F32 max_axis = llmax(mPreviewScale.mV[0], mPreviewScale.mV[1]); - max_axis = llmax(max_axis, mPreviewScale.mV[2]); - max_axis *= 2.f; + LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); + LLScrollListCtrl *joints_list = panel->getChild<LLScrollListCtrl>("joints_list"); - //clamp scale so that total imported model bounding box is smaller than 240m on a side - max_import_scale = llmin(max_import_scale, 240.f/max_axis); - - scale_spinner->setMaxValue(max_import_scale); - - if (max_import_scale < scale) + if (joints_list->isEmpty()) { - scale_spinner->setValue(max_import_scale); - } - -} - -void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) -{ - if (!mLODFile[LLModel::LOD_HIGH].empty()) - { - std::string filename = mLODFile[LLModel::LOD_HIGH]; - std::string slm_filename; - - if (LLModelLoader::getSLMFilename(filename, slm_filename)) - { - saveUploadData(slm_filename, save_skinweights, save_joint_positions, lock_scale_if_joint_position); - } - } -} - -void LLModelPreview::saveUploadData(const std::string& filename, - bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) -{ - - std::set<LLPointer<LLModel> > meshes; - std::map<LLModel*, std::string> mesh_binary; - - LLModel::hull empty_hull; - - LLSD data; - - data["version"] = SLM_SUPPORTED_VERSION; - if (!mBaseModel.empty()) - { - data["name"] = mBaseModel[0]->getName(); - } - - S32 mesh_id = 0; - - //build list of unique models and initialize local id - for (U32 i = 0; i < mUploadData.size(); ++i) - { - LLModelInstance& instance = mUploadData[i]; - - if (meshes.find(instance.mModel) == meshes.end()) - { - instance.mModel->mLocalID = mesh_id++; - meshes.insert(instance.mModel); - - std::stringstream str; - LLModel::Decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS].notNull() ? - instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : - instance.mModel->mPhysics; - - LLModel::writeModel(str, - instance.mLOD[LLModel::LOD_PHYSICS], - instance.mLOD[LLModel::LOD_HIGH], - instance.mLOD[LLModel::LOD_MEDIUM], - instance.mLOD[LLModel::LOD_LOW], - instance.mLOD[LLModel::LOD_IMPOSTOR], - decomp, - save_skinweights, - save_joint_positions, - lock_scale_if_joint_position, - FALSE, TRUE, instance.mModel->mSubmodelID); - - data["mesh"][instance.mModel->mLocalID] = str.str(); - } - - data["instance"][i] = instance.asLLSD(); - } - - llofstream out(filename.c_str(), std::ios_base::out | std::ios_base::binary); - LLSDSerialize::toBinary(data, out); - out.flush(); - out.close(); -} - -void LLModelPreview::clearModel(S32 lod) -{ - if (lod < 0 || lod > LLModel::LOD_PHYSICS) - { - return; - } - - mVertexBuffer[lod].clear(); - mModel[lod].clear(); - mScene[lod].clear(); -} - -void LLModelPreview::getJointAliases( JointMap& joint_map) -{ - // Get all standard skeleton joints from the preview avatar. - LLVOAvatar *av = getPreviewAvatar(); - - //Joint names and aliases come from avatar_skeleton.xml - - joint_map = av->getJointAliases(); - - std::vector<std::string> cv_names, attach_names; - av->getSortedJointNames(1, cv_names); - av->getSortedJointNames(2, attach_names); - for (std::vector<std::string>::iterator it = cv_names.begin(); it != cv_names.end(); ++it) - { - joint_map[*it] = *it; - } - for (std::vector<std::string>::iterator it = attach_names.begin(); it != attach_names.end(); ++it) - { - joint_map[*it] = *it; - } -} - -void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm) -{ - assert_main_thread(); - - LLMutexLock lock(this); - - if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::NUM_LODS - 1) - { - LL_WARNS() << "Invalid level of detail: " << lod << LL_ENDL; - assert(lod >= LLModel::LOD_IMPOSTOR && lod < LLModel::NUM_LODS); - return; - } - - // This triggers if you bring up the file picker and then hit CANCEL. - // Just use the previous model (if any) and ignore that you brought up - // the file picker. - - if (filename.empty()) - { - if (mBaseModel.empty()) - { - // this is the initial file picking. Close the whole floater - // if we don't have a base model to show for high LOD. - mFMP->closeFloater(false); - } - mLoading = false; - return; - } - - if (mModelLoader) - { - LL_WARNS() << "Incompleted model load operation pending." << LL_ENDL; - return; - } - - mLODFile[lod] = filename; - - if (lod == LLModel::LOD_HIGH) - { - clearGLODGroup(); - } + // Populate table std::map<std::string, std::string> joint_alias_map; - getJointAliases(joint_alias_map); + mModelPreview->getJointAliases(joint_alias_map); - mModelLoader = new LLDAELoader( - filename, - lod, - &LLModelPreview::loadedCallback, - &LLModelPreview::lookupJointByName, - &LLModelPreview::loadTextures, - &LLModelPreview::stateChangedCallback, - this, - mJointTransformMap, - mJointsFromNode, - joint_alias_map, - LLSkinningUtil::getMaxJointCount(), - gSavedSettings.getU32("ImporterModelLimit"), - gSavedSettings.getBOOL("ImporterPreprocessDAE")); - - if (force_disable_slm) + S32 conflicts = 0; + joint_override_data_map_t::iterator joint_iter = mJointOverrides[display_lod].begin(); + joint_override_data_map_t::iterator joint_end = mJointOverrides[display_lod].end(); + while (joint_iter != joint_end) { - mModelLoader->mTrySLM = false; - } - else - { - // For MAINT-6647, we have set force_disable_slm to true, - // which means this code path will never be taken. Trying to - // re-use SLM files has never worked properly; in particular, - // it tends to force the UI into strange checkbox options - // which cannot be altered. + const std::string& listName = joint_iter->first; - //only try to load from slm if viewer is configured to do so and this is the - //initial model load (not an LoD or physics shape) - mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty(); - } - mModelLoader->start(); - - mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - - setPreviewLOD(lod); + LLScrollListItem::Params item_params; + item_params.value(listName); - if ( getLoadState() >= LLModelLoader::ERROR_PARSING ) + LLScrollListCell::Params cell_params; + cell_params.font = LLFontGL::getFontSansSerif(); + cell_params.value = listName; + if (joint_alias_map.find(listName) == joint_alias_map.end()) { - mFMP->childDisable("ok_btn"); - mFMP->childDisable( "calculate_btn" ); + // Missing names + cell_params.color = LLColor4::red; } - - if (lod == mPreviewLOD) + if (joint_iter->second.mHasConflicts) { - mFMP->childSetValue("lod_file_" + lod_name[lod], mLODFile[lod]); + // Conflicts + cell_params.color = LLColor4::orange; + conflicts++; } - else if (lod == LLModel::LOD_PHYSICS) + if (highlight_overrides && joint_iter->second.mPosOverrides.size() > 0) { - mFMP->childSetValue("physics_file", mLODFile[lod]); + cell_params.font.style = "BOLD"; } - mFMP->openFloater(); -} - -void LLModelPreview::setPhysicsFromLOD(S32 lod) -{ - assert_main_thread(); + item_params.columns.add(cell_params); - if (lod >= 0 && lod <= 3) - { - mPhysicsSearchLOD = lod; - mModel[LLModel::LOD_PHYSICS] = mModel[lod]; - mScene[LLModel::LOD_PHYSICS] = mScene[lod]; - mLODFile[LLModel::LOD_PHYSICS].clear(); - mFMP->childSetValue("physics_file", mLODFile[LLModel::LOD_PHYSICS]); - mVertexBuffer[LLModel::LOD_PHYSICS].clear(); - rebuildUploadData(); - refresh(); - updateStatusMessages(); + joints_list->addRow(item_params, ADD_BOTTOM); + joint_iter++; } -} - -void LLModelPreview::clearIncompatible(S32 lod) + joints_list->selectFirstItem(); + LLScrollListItem *selected = joints_list->getFirstSelected(); + if (selected) { - //Don't discard models if specified model is the physic rep - if ( lod == LLModel::LOD_PHYSICS ) - { - return; + mSelectedJointName = selected->getValue().asString(); } - // at this point we don't care about sub-models, - // different amount of sub-models means face count mismatch, not incompatibility - U32 lod_size = countRootModels(mModel[lod]); - for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) - { //clear out any entries that aren't compatible with this model - if (i != lod) - { - if (countRootModels(mModel[i]) != lod_size) - { - mModel[i].clear(); - mScene[i].clear(); - mVertexBuffer[i].clear(); - - if (i == LLModel::LOD_HIGH) - { - mBaseModel = mModel[lod]; - clearGLODGroup(); - mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); - } - } + LLTextBox *joint_conf_descr = panel->getChild<LLTextBox>("conflicts_description"); + joint_conf_descr->setTextArg("[CONFLICTS]", llformat("%d", conflicts)); + joint_conf_descr->setTextArg("[JOINTS_COUNT]", llformat("%d", mJointOverrides[display_lod].size())); } } -} -void LLModelPreview::clearGLODGroup() +//----------------------------------------------------------------------------- +// addStringToLogTab() +//----------------------------------------------------------------------------- +void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash) { - if (mGroup) - { - for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + if (str.empty()) { - glodDeleteObject(iter->second); - stop_gloderror(); - } - mObject.clear(); - - glodDeleteGroup(mGroup); - stop_gloderror(); - mGroup = 0; - } -} - -void LLModelPreview::loadModelCallback(S32 loaded_lod) -{ - assert_main_thread(); - - LLMutexLock lock(this); - if (!mModelLoader) - { - mLoading = false ; return; } - if(getLoadState() >= LLModelLoader::ERROR_PARSING) - { - mLoading = false ; - mModelLoader = NULL; - mLodsWithParsingError.push_back(loaded_lod); - return ; - } - - mLodsWithParsingError.erase(std::remove(mLodsWithParsingError.begin(), mLodsWithParsingError.end(), loaded_lod), mLodsWithParsingError.end()); - if(mLodsWithParsingError.empty()) - { - mFMP->childEnable( "calculate_btn" ); - } - - // Copy determinations about rig so UI will reflect them - // - setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload()); - setLegacyRigValid(mModelLoader->isLegacyRigValid()); - - mModelLoader->loadTextures() ; - - if (loaded_lod == -1) - { //populate all LoDs from model loader scene - mBaseModel.clear(); - mBaseScene.clear(); - - bool skin_weights = false; - bool joint_positions = false; - bool lock_scale_if_joint_position = false; - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { //for each LoD - - //clear scene and model info - mScene[lod].clear(); - mModel[lod].clear(); - mVertexBuffer[lod].clear(); - - if (mModelLoader->mScene.begin()->second[0].mLOD[lod].notNull()) - { //if this LoD exists in the loaded scene - - //copy scene to current LoD - mScene[lod] = mModelLoader->mScene; - - //touch up copied scene to look like current LoD - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) - { - LLModelLoader::model_instance_list& list = iter->second; - - for (LLModelLoader::model_instance_list::iterator list_iter = list.begin(); list_iter != list.end(); ++list_iter) - { - //override displayed model with current LoD - list_iter->mModel = list_iter->mLOD[lod]; - - if (!list_iter->mModel) - { - continue; - } - - //add current model to current LoD's model list (LLModel::mLocalID makes a good vector index) - S32 idx = list_iter->mModel->mLocalID; - - if (mModel[lod].size() <= idx) - { //stretch model list to fit model at given index - mModel[lod].resize(idx+1); - } - - mModel[lod][idx] = list_iter->mModel; - if (!list_iter->mModel->mSkinWeights.empty()) - { - skin_weights = true; - - if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty()) - { - joint_positions = true; - } - if (list_iter->mModel->mSkinInfo.mLockScaleIfJointPosition) - { - lock_scale_if_joint_position = true; - } - } - } - } - } - } - - if (mFMP) - { - LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP; - - if (skin_weights) - { //enable uploading/previewing of skin weights if present in .slm file - fmp->enableViewOption("show_skin_weight"); - mViewOption["show_skin_weight"] = true; - fmp->childSetValue("upload_skin", true); - } - - if (joint_positions) - { - fmp->enableViewOption("show_joint_positions"); - mViewOption["show_joint_positions"] = true; - fmp->childSetValue("upload_joints", true); - } - - if (lock_scale_if_joint_position) - { - fmp->enableViewOption("lock_scale_if_joint_position"); - mViewOption["lock_scale_if_joint_position"] = true; - fmp->childSetValue("lock_scale_if_joint_position", true); - } - } - - //copy high lod to base scene for LoD generation - mBaseScene = mScene[LLModel::LOD_HIGH]; - mBaseModel = mModel[LLModel::LOD_HIGH]; - - mDirty = true; - resetPreviewTarget(); - } - else - { //only replace given LoD - mModel[loaded_lod] = mModelLoader->mModelList; - mScene[loaded_lod] = mModelLoader->mScene; - mVertexBuffer[loaded_lod].clear(); - - setPreviewLOD(loaded_lod); - - if (loaded_lod == LLModel::LOD_HIGH) - { //save a copy of the highest LOD for automatic LOD manipulation - if (mBaseModel.empty()) - { //first time we've loaded a model, auto-gen LoD - mGenLOD = true; - } - - mBaseModel = mModel[loaded_lod]; - clearGLODGroup(); - - mBaseScene = mScene[loaded_lod]; - mVertexBuffer[5].clear(); - } - else - { - BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug"); - BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); - if (!legacyMatching) - { - if (!mBaseModel.empty()) - { - BOOL name_based = FALSE; - BOOL has_submodels = FALSE; - for (U32 idx = 0; idx < mBaseModel.size(); ++idx) - { - if (mBaseModel[idx]->mSubmodelID) - { // don't do index-based renaming when the base model has submodels - has_submodels = TRUE; - if (importerDebug) - { - LL_INFOS() << "High LOD has submodels" << LL_ENDL; - } - break; - } - } - - for (U32 idx = 0; idx < mModel[loaded_lod].size(); ++idx) - { - std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); - - LLModel* found_model = NULL; - LLMatrix4 transform; - FindModel(mBaseScene, loaded_name, found_model, transform); - if (found_model) - { // don't rename correctly named models (even if they are placed in a wrong order) - name_based = TRUE; - } - - if (mModel[loaded_lod][idx]->mSubmodelID) - { // don't rename the models when loaded LOD model has submodels - has_submodels = TRUE; - } - } - - if (importerDebug) - { - LL_INFOS() << "Loaded LOD " << loaded_lod << ": correct names" << (name_based ? "" : "NOT ") << "found; submodels " << (has_submodels ? "" : "NOT ") << "found" << LL_ENDL; - } - - if (!name_based && !has_submodels) - { // replace the name of the model loaded for any non-HIGH LOD to match the others (MAINT-5601) - // this actually works like "ImporterLegacyMatching" for this particular LOD - for (U32 idx = 0; idx < mModel[loaded_lod].size() && idx < mBaseModel.size(); ++idx) - { - std::string name = mBaseModel[idx]->mLabel; - std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); - - if (loaded_name != name) - { - switch (loaded_lod) - { - case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; - case LLModel::LOD_LOW: name += "_LOD1"; break; - case LLModel::LOD_MEDIUM: name += "_LOD2"; break; - case LLModel::LOD_PHYSICS: name += "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (importerDebug) - { - LL_WARNS() << "Loded model name " << mModel[loaded_lod][idx]->mLabel << " for LOD " << loaded_lod << " doesn't match the base model. Renaming to " << name << LL_ENDL; - } - - mModel[loaded_lod][idx]->mLabel = name; - } - } - } - } - } - } - - clearIncompatible(loaded_lod); - - mDirty = true; - - if (loaded_lod == LLModel::LOD_HIGH) - { - resetPreviewTarget(); - } - } - mLoading = false; - if (mFMP) - { - mFMP->getChild<LLCheckBoxCtrl>("confirm_checkbox")->set(FALSE); - if (!mBaseModel.empty()) + LLWString text = utf8str_to_wstring(str); + S32 add_text_len = text.length() + 1; // newline + S32 editor_max_len = mUploadLogText->getMaxTextLength(); + if (add_text_len > editor_max_len) { - const std::string& model_name = mBaseModel[0]->getName(); - LLLineEditor* description_form = mFMP->getChild<LLLineEditor>("description_form"); - if (description_form->getText().empty()) - { - description_form->setText(model_name); - } - } - } - refresh(); - - mModelLoadedSignal(); - - mModelLoader = NULL; -} - -void LLModelPreview::resetPreviewTarget() -{ - if ( mModelLoader ) - { - mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; - mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; - } - - setPreviewTarget(mPreviewScale.magVec()*10.f); -} - -void LLModelPreview::generateNormals() -{ - assert_main_thread(); - - S32 which_lod = mPreviewLOD; - - if (which_lod > 4 || which_lod < 0 || - mModel[which_lod].empty()) - { return; } - F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); - - mRequestedCreaseAngle[which_lod] = angle_cutoff; - - angle_cutoff *= DEG_TO_RAD; - - if (which_lod == 3 && !mBaseModel.empty()) + // Make sure we have space for new string + S32 editor_text_len = mUploadLogText->getLength(); + if (editor_max_len < (editor_text_len + add_text_len) + && mUploadLogText->getLineCount() <= 0) { - if(mBaseModelFacesCopy.empty()) - { - mBaseModelFacesCopy.reserve(mBaseModel.size()); - for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it) - { - v_LLVolumeFace_t faces; - (*it)->copyFacesTo(faces); - mBaseModelFacesCopy.push_back(faces); + mUploadLogText->getTextBoundingRect();// forces a reflow() to fix line count } - } - - for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it) + while (editor_max_len < (editor_text_len + add_text_len)) { - (*it)->generateNormals(angle_cutoff); - } - - mVertexBuffer[5].clear(); - } - - bool perform_copy = mModelFacesCopy[which_lod].empty(); - if(perform_copy) { - mModelFacesCopy[which_lod].reserve(mModel[which_lod].size()); - } - - for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it) + S32 shift = mUploadLogText->removeFirstLine(); + if (shift > 0) { - if(perform_copy) - { - v_LLVolumeFace_t faces; - (*it)->copyFacesTo(faces); - mModelFacesCopy[which_lod].push_back(faces); - } - - (*it)->generateNormals(angle_cutoff); - } - - mVertexBuffer[which_lod].clear(); - refresh(); - updateStatusMessages(); + // removed a line + editor_text_len -= shift; } - -void LLModelPreview::restoreNormals() -{ - S32 which_lod = mPreviewLOD; - - if (which_lod > 4 || which_lod < 0 || - mModel[which_lod].empty()) - { - return; - } - - if(!mBaseModelFacesCopy.empty()) - { - llassert(mBaseModelFacesCopy.size() == mBaseModel.size()); - - vv_LLVolumeFace_t::const_iterator itF = mBaseModelFacesCopy.begin(); - for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it, ++itF) - { - (*it)->copyFacesFrom((*itF)); - } - - mBaseModelFacesCopy.clear(); - } - - if(!mModelFacesCopy[which_lod].empty()) - { - vv_LLVolumeFace_t::const_iterator itF = mModelFacesCopy[which_lod].begin(); - for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it, ++itF) - { - (*it)->copyFacesFrom((*itF)); - } - - mModelFacesCopy[which_lod].clear(); - } - - mVertexBuffer[which_lod].clear(); - refresh(); - updateStatusMessages(); -} - -void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit) -{ - // Allow LoD from -1 to LLModel::LOD_PHYSICS - if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1) - { - LL_WARNS() << "Invalid level of detail: " << which_lod << LL_ENDL; - assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS); - return; - } - - if (mBaseModel.empty()) - { - return; - } - - LLVertexBuffer::unbind(); - - bool no_ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - LLGLSLShader::sNoFixedFunction = false; - - if (shader) - { - shader->unbind(); - } - - stop_gloderror(); - static U32 cur_name = 1; - - S32 limit = -1; - - U32 triangle_count = 0; - - U32 instanced_triangle_count = 0; - - //get the triangle count for the whole scene - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter) - { - for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) - { - LLModel* mdl = instance->mModel; - if (mdl) - { - instanced_triangle_count += mdl->getNumTriangles(); - } - } - } - - //get the triangle count for the non-instanced set of models - for (U32 i = 0; i < mBaseModel.size(); ++i) - { - triangle_count += mBaseModel[i]->getNumTriangles(); - } - - //get ratio of uninstanced triangles to instanced triangles - F32 triangle_ratio = (F32) triangle_count / (F32) instanced_triangle_count; - - U32 base_triangle_count = triangle_count; - - U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - U32 lod_mode = 0; - - F32 lod_error_threshold = 0; - - // The LoD should be in range from Lowest to High - if (which_lod > -1 && which_lod < NUM_LOD) - { - LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]); - if (iface) - { - lod_mode = iface->getFirstSelectedIndex(); - } - - lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal(); - } - - if (which_lod != -1) - { - mRequestedLoDMode[which_lod] = lod_mode; - } - - if (lod_mode == 0) - { - lod_mode = GLOD_TRIANGLE_BUDGET; - - // The LoD should be in range from Lowest to High - if (which_lod > -1 && which_lod < NUM_LOD) - { - limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); - //convert from "scene wide" to "non-instanced" triangle limit - limit = (S32) ( (F32) limit*triangle_ratio ); - } - } else { - lod_mode = GLOD_ERROR_THRESHOLD; - } - - bool object_dirty = false; - - if (mGroup == 0) - { - object_dirty = true; - mGroup = cur_name++; - glodNewGroup(mGroup); - } - - if (object_dirty) - { - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { //build GLOD objects for each model in base model list - LLModel* mdl = *iter; - - if (mObject[mdl] != 0) - { - glodDeleteObject(mObject[mdl]); - } - - mObject[mdl] = cur_name++; - - glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); - stop_gloderror(); - - if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) - { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation - mVertexBuffer[5].clear(); - } - - if (mVertexBuffer[5].empty()) - { - genBuffers(5, false); - } - - U32 tri_count = 0; - for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) - { - LLVertexBuffer* buff = mVertexBuffer[5][mdl][i]; - buff->setBuffer(type_mask & buff->getTypeMask()); - - U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); - if (num_indices > 2) - { - glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*) mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); - } - tri_count += num_indices/3; - stop_gloderror(); - } - - glodBuildObject(mObject[mdl]); - stop_gloderror(); - } - } - - - S32 start = LLModel::LOD_HIGH; - S32 end = 0; - - if (which_lod != -1) - { - start = end = which_lod; - } - - mMaxTriangleLimit = base_triangle_count; - - for (S32 lod = start; lod >= end; --lod) - { - if (which_lod == -1) - { - if (lod < start) - { - triangle_count /= decimation; - } - } - else - { - if (enforce_tri_limit) - { - triangle_count = limit; - } - else - { - for (S32 j=LLModel::LOD_HIGH; j>which_lod; --j) - { - triangle_count /= decimation; - } - } - } - - mModel[lod].clear(); - mModel[lod].resize(mBaseModel.size()); - mVertexBuffer[lod].clear(); - - U32 actual_tris = 0; - U32 actual_verts = 0; - U32 submeshes = 0; - - mRequestedTriangleCount[lod] = (S32) ( (F32) triangle_count / triangle_ratio ); - mRequestedErrorThreshold[lod] = lod_error_threshold; - - glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); - stop_gloderror(); - - glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); - stop_gloderror(); - - glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); - stop_gloderror(); - - if (lod_mode != GLOD_TRIANGLE_BUDGET) - { - glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0); - } - else - { - //SH-632: always add 1 to desired amount to avoid decimating below desired amount - glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count+1); - } - - stop_gloderror(); - glodAdaptGroup(mGroup); - stop_gloderror(); - - for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) - { - LLModel* base = mBaseModel[mdl_idx]; - - GLint patch_count = 0; - glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); - stop_gloderror(); - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - - std::string name = base->mLabel; - - switch (lod) - { - case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; - case LLModel::LOD_LOW: name += "_LOD1"; break; - case LLModel::LOD_MEDIUM: name += "_LOD2"; break; - case LLModel::LOD_PHYSICS: name += "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - mModel[lod][mdl_idx]->mLabel = name; - mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID; - - GLint* sizes = new GLint[patch_count*2]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); - stop_gloderror(); - - GLint* names = new GLint[patch_count]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); - stop_gloderror(); - - mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); - - LLModel* target_model = mModel[lod][mdl_idx]; - - for (GLint i = 0; i < patch_count; ++i) - { - type_mask = mVertexBuffer[5][base][i]->getTypeMask(); - - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); - - if (sizes[i*2+1] > 0 && sizes[i*2] > 0) - { - if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true)) - { - // Todo: find a way to stop preview in this case instead of crashing - LL_ERRS() << "Failed buffer allocation during preview LOD generation." - << " Vertices: " << sizes[i * 2 + 1] - << " Indices: " << sizes[i * 2] << LL_ENDL; - } - buff->setBuffer(type_mask); - glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*) buff->getIndicesPointer()); - stop_gloderror(); - } - else - { - // This face was eliminated or we failed to allocate buffer, - // attempt to create a dummy triangle (one vertex, 3 indices, all 0) - buff->allocateBuffer(1, 3, true); - memset((U8*) buff->getMappedData(), 0, buff->getSize()); - memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize()); - } - - buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - - LLStrider<LLVector3> pos; - LLStrider<LLVector3> norm; - LLStrider<LLVector2> tc; - LLStrider<U16> index; - - buff->getVertexStrider(pos); - if (type_mask & LLVertexBuffer::MAP_NORMAL) - { - buff->getNormalStrider(norm); - } - if (type_mask & LLVertexBuffer::MAP_TEXCOORD0) - { - buff->getTexCoord0Strider(tc); - } - - buff->getIndexStrider(index); - - target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); - actual_tris += buff->getNumIndices()/3; - actual_verts += buff->getNumVerts(); - ++submeshes; - - if (!validate_face(target_model->getVolumeFace(names[i]))) - { - LL_ERRS() << "Invalid face generated during LOD generation." << LL_ENDL; - } - } - - //blind copy skin weights and just take closest skin weight to point on - //decimated mesh for now (auto-generating LODs with skin weights is still a bit - //of an open problem). - target_model->mPosition = base->mPosition; - target_model->mSkinWeights = base->mSkinWeights; - target_model->mSkinInfo = base->mSkinInfo; - //copy material list - target_model->mMaterialList = base->mMaterialList; - - if (!validate_model(target_model)) - { - LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL; - } - - delete [] sizes; - delete [] names; - } - - //rebuild scene based on mBaseScene - mScene[lod].clear(); - mScene[lod] = mBaseScene; - - for (U32 i = 0; i < mBaseModel.size(); ++i) - { - LLModel* mdl = mBaseModel[i]; - LLModel* target = mModel[lod][i]; - if (target) - { - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) - { - for (U32 j = 0; j < iter->second.size(); ++j) - { - if (iter->second[j].mModel == mdl) - { - iter->second[j].mModel = target; - } - } - } - } - } - } - - mResourceCost = calcResourceCost(); - - LLVertexBuffer::unbind(); - LLGLSLShader::sNoFixedFunction = no_ff; - if (shader) - { - shader->bind(); - } -} - -void LLModelPreview::updateStatusMessages() -{ - assert_main_thread(); - - //triangle/vertex/submesh count for each mesh asset for each lod - std::vector<S32> tris[LLModel::NUM_LODS]; - std::vector<S32> verts[LLModel::NUM_LODS]; - std::vector<S32> submeshes[LLModel::NUM_LODS]; - - //total triangle/vertex/submesh count for each lod - S32 total_tris[LLModel::NUM_LODS]; - S32 total_verts[LLModel::NUM_LODS]; - S32 total_submeshes[LLModel::NUM_LODS]; - - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - total_tris[i] = 0; - total_verts[i] = 0; - total_submeshes[i] = 0; - } - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH]; - if (!model_high_lod) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - continue; - } - - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - LLModel* lod_model = instance.mLOD[i]; - if (!lod_model) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - else - { - //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = lod_model->getNumVolumeFaces(); - - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = lod_model->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } - - std::string instance_name = instance.mLabel; - - BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug"); - if (importerDebug) - { - // Useful for debugging generalized complaints below about total submeshes which don't have enough - // context to address exactly what needs to be fixed to move towards compliance with the rules. - // - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts << LL_ENDL; - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris << LL_ENDL; - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes << LL_ENDL; - - LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin(); - while (mat_iter != lod_model->mMaterialList.end()) - { - LL_INFOS() << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter) << LL_ENDL; - mat_iter++; - } - } - - //add this model to the lod total - total_tris[i] += cur_tris; - total_verts[i] += cur_verts; - total_submeshes[i] += cur_submeshes; - - //store this model's counts to asset data - tris[i].push_back(cur_tris); - verts[i].push_back(cur_verts); - submeshes[i].push_back(cur_submeshes); - } - } - } - - if (mMaxTriangleLimit == 0) - { - mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; - } - - bool has_degenerate = false; - - {//check for degenerate triangles in physics mesh - U32 lod = LLModel::LOD_PHYSICS; - const LLVector4a scale(0.5f); - for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i) - { //for each model in the lod - if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) - { //no decomp exists - S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j) - { //for each submesh (face), add triangles and vertices to current total - LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; ) - { - U16 index_a = face.mIndices[k+0]; - U16 index_b = face.mIndices[k+1]; - U16 index_c = face.mIndices[k+2]; - - LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); - LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); - LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); - - if (ll_is_degenerate(v1,v2,v3)) - { - has_degenerate = true; - } - else - { - k += 3; - } - } - } - } - } - } - - mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); - - std::string mesh_status_na = mFMP->getString("mesh_status_na"); - - S32 upload_status[LLModel::LOD_HIGH+1]; - - mModelNoErrors = true; - - const U32 lod_high = LLModel::LOD_HIGH; - U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]); - - for (S32 lod = 0; lod <= lod_high; ++lod) - { - upload_status[lod] = 0; - - std::string message = "mesh_status_good"; - - if (total_tris[lod] > 0) - { - mFMP->childSetValue(lod_triangles_name[lod], llformat("%d", total_tris[lod])); - mFMP->childSetValue(lod_vertices_name[lod], llformat("%d", total_verts[lod])); - } - else - { - if (lod == lod_high) - { - upload_status[lod] = 2; - message = "mesh_status_missing_lod"; - } - else - { - for (S32 i = lod-1; i >= 0; --i) - { - if (total_tris[i] > 0) - { - upload_status[lod] = 2; - message = "mesh_status_missing_lod"; - } - } - } - - mFMP->childSetValue(lod_triangles_name[lod], mesh_status_na); - mFMP->childSetValue(lod_vertices_name[lod], mesh_status_na); - } - - if (lod != lod_high) - { - if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) - { //number of submeshes is different - message = "mesh_status_submesh_mismatch"; - upload_status[lod] = 2; - } - else if (mModel[lod].size() - countRootModels(mModel[lod]) != high_submodel_count) - {//number of submodels is different, not all faces are matched correctly. - message = "mesh_status_submesh_mismatch"; - upload_status[lod] = 2; - // Note: Submodels in instance were loaded from higher LOD and as result face count - // returns same value and total_submeshes[lod] is identical to high_lod one. - } - else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) - { //number of meshes is different - message = "mesh_status_mesh_mismatch"; - upload_status[lod] = 2; - } - else if (!verts[lod].empty()) - { - S32 sum_verts_higher_lod = 0; - S32 sum_verts_this_lod = 0; - for (U32 i = 0; i < verts[lod].size(); ++i) - { - sum_verts_higher_lod += ((i < verts[lod+1].size()) ? verts[lod+1][i] : 0); - sum_verts_this_lod += verts[lod][i]; - } - - if ((sum_verts_higher_lod > 0) && - (sum_verts_this_lod > sum_verts_higher_lod)) - { - //too many vertices in this lod - message = "mesh_status_too_many_vertices"; - upload_status[lod] = 1; - } - } - } - - LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]); - LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); - icon->setVisible(true); - icon->setImage(img); - - if (upload_status[lod] >= 2) - { - mModelNoErrors = false; - } - - if (lod == mPreviewLOD) - { - mFMP->childSetValue("lod_status_message_text", mFMP->getString(message)); - icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon"); - icon->setImage(img); - } - - updateLodControls(lod); - } - - - //warn if hulls have more than 256 points in them - BOOL physExceededVertexLimit = FALSE; - for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i]; - - if (mdl) - { - for (U32 j = 0; j < mdl->mPhysics.mHull.size(); ++j) - { - if (mdl->mPhysics.mHull[j].size() > 256) - { - physExceededVertexLimit = TRUE; - LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL; + //nothing to remove? + LL_WARNS() << "Failed to clear log lines" << LL_ENDL; break; } } - } - } - mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); - LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); - physStatusIcon->setVisible(physExceededVertexLimit); - if (physExceededVertexLimit) - { - mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); - LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); - physStatusIcon->setImage(img); - } - - if (getLoadState() >= LLModelLoader::ERROR_PARSING) - { - mModelNoErrors = false; - LL_INFOS() << "Loader returned errors, model can't be uploaded" << LL_ENDL; - } - - bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean(); - bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); - - if ( uploadingSkin ) - { - if ( uploadingJointPositions && !isRigValidForJointPositionUpload() ) - { - mModelNoErrors = false; - LL_INFOS() << "Invalid rig, there might be issues with uploading Joint positions" << LL_ENDL; - } - } - - if(mModelNoErrors && mModelLoader) - { - if(!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) - { - // Some textures are still loading, prevent upload until they are done - mModelNoErrors = false; - } - } - - // Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics - // current use of has_degenerate won't block upload permanently - later checks will restore the button - if (!mModelNoErrors || has_degenerate) - { - mFMP->childDisable("ok_btn"); - } - - if (mModelNoErrors && mLodsWithParsingError.empty()) - { - mFMP->childEnable("calculate_btn"); - } - else - { - mFMP->childDisable("calculate_btn"); - } - - //add up physics triangles etc - S32 phys_tris = 0; - S32 phys_hulls = 0; - S32 phys_points = 0; - - //get the triangle count for the whole scene - for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter) - { - for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) - { - LLModel* model = instance->mModel; - if (model) - { - S32 cur_submeshes = model->getNumVolumeFaces(); - - LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull; - - if (!decomp.empty()) - { - phys_hulls += decomp.size(); - for (U32 i = 0; i < decomp.size(); ++i) - { - phys_points += decomp[i].size(); - } - } - else - { //choose physics shape OR decomposition, can't use both - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = model->getVolumeFace(j); - phys_tris += face.mNumIndices/3; - } - } - } - } - } - - if (phys_tris > 0) - { - mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris)); - } - else - { - mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na); - } - - if (phys_hulls > 0) - { - mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls)); - mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points)); - } - else - { - mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na); - mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na); - } - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp) - { - if (phys_tris > 0 || phys_hulls > 0) - { - if (!fmp->isViewOptionEnabled("show_physics")) - { - fmp->enableViewOption("show_physics"); - mViewOption["show_physics"] = true; - fmp->childSetValue("show_physics", true); - } - } - else - { - fmp->disableViewOption("show_physics"); - mViewOption["show_physics"] = false; - fmp->childSetValue("show_physics", false); - - } - - //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean(); - - //fmp->childSetEnabled("physics_optimize", !use_hull); - - bool enable = (phys_tris > 0 || phys_hulls > 0) && fmp->mCurRequest.empty(); - //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); - - //enable/disable "analysis" UI - LLPanel* panel = fmp->getChild<LLPanel>("physics analysis"); - LLView* child = panel->getFirstChild(); - while (child) - { - child->setEnabled(enable); - child = panel->findNextSibling(child); - } - - enable = phys_hulls > 0 && fmp->mCurRequest.empty(); - //enable/disable "simplification" UI - panel = fmp->getChild<LLPanel>("physics simplification"); - child = panel->getFirstChild(); - while (child) - { - child->setEnabled(enable); - child = panel->findNextSibling(child); - } - - if (fmp->mCurRequest.empty()) - { - fmp->childSetVisible("Simplify", true); - fmp->childSetVisible("simplify_cancel", false); - fmp->childSetVisible("Decompose", true); - fmp->childSetVisible("decompose_cancel", false); - - if (phys_hulls > 0) - { - fmp->childEnable("Simplify"); - } - - if (phys_tris || phys_hulls > 0) - { - fmp->childEnable("Decompose"); - } - } - else - { - fmp->childEnable("simplify_cancel"); - fmp->childEnable("decompose_cancel"); - } - } - - - LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo"); - S32 which_mode = 0; - S32 file_mode = 1; - if (iface) - { - which_mode = iface->getFirstSelectedIndex(); - file_mode = iface->getItemCount() - 1; - } - - if (which_mode == file_mode) - { - mFMP->childEnable("physics_file"); - mFMP->childEnable("physics_browse"); - } - else - { - mFMP->childDisable("physics_file"); - mFMP->childDisable("physics_browse"); - } - - LLSpinCtrl* crease = mFMP->getChild<LLSpinCtrl>("crease_angle"); - - if (mRequestedCreaseAngle[mPreviewLOD] == -1.f) - { - mFMP->childSetColor("crease_label", LLColor4::grey); - crease->forceSetValue(75.f); - } - else - { - mFMP->childSetColor("crease_label", LLColor4::white); - crease->forceSetValue(mRequestedCreaseAngle[mPreviewLOD]); - } - - mModelUpdatedSignal(true); - -} - -void LLModelPreview::updateLodControls(S32 lod) -{ - if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::LOD_HIGH) - { - LL_WARNS() << "Invalid level of detail: " << lod << LL_ENDL; - assert(lod >= LLModel::LOD_IMPOSTOR && lod <= LLModel::LOD_HIGH); - return; - } - - const char* lod_controls[] = - { - "lod_mode_", - "lod_triangle_limit_", - "lod_error_threshold_" - }; - const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*); - - const char* file_controls[] = - { - "lod_browse_", - "lod_file_", - }; - const U32 num_file_controls = sizeof(file_controls)/sizeof(char*); - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (!fmp) return; - - LLComboBox* lod_combo = mFMP->findChild<LLComboBox>("lod_source_" + lod_name[lod]); - if (!lod_combo) return; - - S32 lod_mode = lod_combo->getCurrentIndex(); - if (lod_mode == LOD_FROM_FILE) // LoD from file - { - fmp->mLODMode[lod] = 0; - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->childSetVisible(file_controls[i] + lod_name[lod], true); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false); - } - } - else if (lod_mode == USE_LOD_ABOVE) // use LoD above - { - fmp->mLODMode[lod] = 2; - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->childSetVisible(file_controls[i] + lod_name[lod], false); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false); - } - - if (lod < LLModel::LOD_HIGH) - { - mModel[lod] = mModel[lod + 1]; - mScene[lod] = mScene[lod + 1]; - mVertexBuffer[lod].clear(); - - // Also update lower LoD - if (lod > LLModel::LOD_IMPOSTOR) - { - updateLodControls(lod - 1); - } - } - } - else // auto generate, the default case for all LoDs except High - { - fmp->mLODMode[lod] = 1; - - //don't actually regenerate lod when refreshing UI - mLODFrozen = true; - - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->getChildView(file_controls[i] + lod_name[lod])->setVisible(false); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->getChildView(lod_controls[i] + lod_name[lod])->setVisible(true); - } - - - LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]); - LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]); - - limit->setMaxValue(mMaxTriangleLimit); - limit->forceSetValue(mRequestedTriangleCount[lod]); - - threshold->forceSetValue(mRequestedErrorThreshold[lod]); - - mFMP->getChild<LLComboBox>("lod_mode_" + lod_name[lod])->selectNthItem(mRequestedLoDMode[lod]); - - if (mRequestedLoDMode[lod] == 0) - { - limit->setVisible(true); - threshold->setVisible(false); - - limit->setMaxValue(mMaxTriangleLimit); - limit->setIncrement(mMaxTriangleLimit/32); - } - else - { - limit->setVisible(false); - threshold->setVisible(true); - } - mLODFrozen = false; - } -} - -void LLModelPreview::setPreviewTarget(F32 distance) -{ - mCameraDistance = distance; - mCameraZoom = 1.f; - mCameraPitch = 0.f; - mCameraYaw = 0.f; - mCameraOffset.clearVec(); -} + mUploadLogText->appendText(str, true); -void LLModelPreview::clearBuffers() -{ - for (U32 i = 0; i < 6; i++) - { - mVertexBuffer[i].clear(); - } -} - -void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) -{ - U32 tri_count = 0; - U32 vertex_count = 0; - U32 mesh_count = 0; - - - LLModelLoader::model_list* model = NULL; - - if (lod < 0 || lod > 4) - { - model = &mBaseModel; - lod = 5; - } - else + if (flash) { - model = &(mModel[lod]); - } - - if (!mVertexBuffer[lod].empty()) - { - mVertexBuffer[lod].clear(); - } - - mVertexBuffer[lod].clear(); - - LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - - for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) - { - LLModel* mdl = *iter; - if (!mdl) - { - continue; - } - - LLModel* base_mdl = *base_iter; - base_iter++; - - S32 num_faces = mdl->getNumVolumeFaces(); - for (S32 i = 0; i < num_faces; ++i) + LLPanel* panel = mTabContainer->getPanelByName("logs_panel"); + if (mTabContainer->getCurrentPanel() != panel) { - const LLVolumeFace &vf = mdl->getVolumeFace(i); - U32 num_vertices = vf.mNumVertices; - U32 num_indices = vf.mNumIndices; - - if (!num_vertices || ! num_indices) - { - continue; - } - - LLVertexBuffer* vb = NULL; - - bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); - - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 ; - - if (skinned) - { - mask |= LLVertexBuffer::MAP_WEIGHT4; - } - - vb = new LLVertexBuffer(mask, 0); - - if (!vb->allocateBuffer(num_vertices, num_indices, TRUE)) - { - // We are likely to crash due this failure, if this happens, find a way to gracefully stop preview - LL_WARNS() << "Failed to allocate Vertex Buffer for model preview " - << num_vertices << " vertices and " - << num_indices << " indices" << LL_ENDL; - } - - LLStrider<LLVector3> vertex_strider; - LLStrider<LLVector3> normal_strider; - LLStrider<LLVector2> tc_strider; - LLStrider<U16> index_strider; - LLStrider<LLVector4> weights_strider; - - vb->getVertexStrider(vertex_strider); - vb->getIndexStrider(index_strider); - - if (skinned) - { - vb->getWeight4Strider(weights_strider); - } - - LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); - - if (vf.mTexCoords) - { - vb->getTexCoord0Strider(tc_strider); - S32 tex_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, tex_size); - } - - if (vf.mNormals) - { - vb->getNormalStrider(normal_strider); - LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - } - - if (skinned) - { - for (U32 i = 0; i < num_vertices; i++) - { - //find closest weight to vf.mVertices[i].mPosition - LLVector3 pos(vf.mPositions[i].getF32ptr()); - - const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this - - LLVector4 w(0,0,0,0); - - for (U32 i = 0; i < weight_list.size(); ++i) - { - F32 wght = llclamp(weight_list[i].mWeight, 0.001f, 0.999f); - F32 joint = (F32) weight_list[i].mJointIdx; - w.mV[i] = joint + wght; - llassert(w.mV[i]-(S32)w.mV[i]>0.0f); // because weights are non-zero, and range of wt values - //should not cause floating point precision issues. - } - - *(weights_strider++) = w; - } - } - - // build indices - for (U32 i = 0; i < num_indices; i++) - { - *(index_strider++) = vf.mIndices[i]; - } - - mVertexBuffer[lod][mdl].push_back(vb); - - vertex_count += num_vertices; - tri_count += num_indices/3; - ++mesh_count; - + mTabContainer->setTabPanelFlashing(panel, true); } } -} - -void LLModelPreview::update() -{ - if (mGenLOD) - { - bool subscribe_for_generation = mLodsQuery.empty(); - mGenLOD = false; - mDirty = true; - mLodsQuery.clear(); - - for (S32 lod = LLModel::LOD_HIGH; lod >= 0; --lod) - { - // adding all lods into query for generation - mLodsQuery.push_back(lod); - } - - if (subscribe_for_generation) - { - doOnIdleRepeating(lodQueryCallback); - } - } - - if (mDirty && mLodsQuery.empty()) - { - mDirty = false; - mResourceCost = calcResourceCost(); - refresh(); - updateStatusMessages(); } -} -//----------------------------------------------------------------------------- -// createPreviewAvatar -//----------------------------------------------------------------------------- -void LLModelPreview::createPreviewAvatar( void ) -{ - mPreviewAvatar = (LLVOAvatar*)gObjectList.createObjectViewer( LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR ); - if ( mPreviewAvatar ) - { - mPreviewAvatar->createDrawable( &gPipeline ); - mPreviewAvatar->mSpecialRenderMode = 1; - mPreviewAvatar->startMotion( ANIM_AGENT_STAND ); - mPreviewAvatar->hideSkirt(); - } - else - { - LL_INFOS() << "Failed to create preview avatar for upload model window" << LL_ENDL; - } -} - -//static -U32 LLModelPreview::countRootModels(LLModelLoader::model_list models) -{ - U32 root_models = 0; - model_list::iterator model_iter = models.begin(); - while (model_iter != models.end()) - { - LLModel* mdl = *model_iter; - if (mdl && mdl->mSubmodelID == 0) - { - root_models++; - } - model_iter++; - } - return root_models; -} - -void LLModelPreview::loadedCallback( - LLModelLoader::scene& scene, - LLModelLoader::model_list& model_list, - S32 lod, - void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview && !LLModelPreview::sIgnoreLoadedCallback) - { - pPreview->loadModelCallback(lod); - } -} - -void LLModelPreview::stateChangedCallback(U32 state,void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview) - { - pPreview->setLoadState(state); - } -} - -LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview) - { - return pPreview->getPreviewAvatar()->getJoint(str); - } - return NULL; -} - -U32 LLModelPreview::loadTextures(LLImportMaterial& material,void* opaque) -{ - (void)opaque; - - if (material.mDiffuseMapFilename.size()) - { - material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; - LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); - - tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); - tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE); - tex->forceToSaveRawImage(0, F32_MAX); - material.setDiffuseMap(tex->getID()); // record tex ID - return 1; - } - - material.mOpaqueData = NULL; - return 0; -} - -void LLModelPreview::addEmptyFace( LLModel* pTarget ) -{ - U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); - - buff->allocateBuffer(1, 3, true); - memset( (U8*) buff->getMappedData(), 0, buff->getSize() ); - memset( (U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize() ); - - buff->validateRange( 0, buff->getNumVerts()-1, buff->getNumIndices(), 0 ); - - LLStrider<LLVector3> pos; - LLStrider<LLVector3> norm; - LLStrider<LLVector2> tc; - LLStrider<U16> index; - - buff->getVertexStrider(pos); - - if ( type_mask & LLVertexBuffer::MAP_NORMAL ) - { - buff->getNormalStrider(norm); - } - if ( type_mask & LLVertexBuffer::MAP_TEXCOORD0 ) - { - buff->getTexCoord0Strider(tc); - } - - buff->getIndexStrider(index); - - //resize face array - int faceCnt = pTarget->getNumVolumeFaces(); - pTarget->setNumVolumeFaces( faceCnt+1 ); - pTarget->setVolumeFaceData( faceCnt+1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices() ); - -} - -//----------------------------------------------------------------------------- -// render() -//----------------------------------------------------------------------------- -BOOL LLModelPreview::render() +void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost) { assert_main_thread(); - - LLMutexLock lock(this); - mNeedsUpdate = FALSE; - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - bool edges = mViewOption["show_edges"]; - bool joint_positions = mViewOption["show_joint_positions"]; - bool skin_weight = mViewOption["show_skin_weight"]; - bool textures = mViewOption["show_textures"]; - bool physics = mViewOption["show_physics"]; - - S32 width = getWidth(); - S32 height = getHeight(); - - LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test - LLGLDisable no_blend(GL_BLEND); - LLGLEnable cull(GL_CULL_FACE); - LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color - LLGLDisable fog(GL_FOG); - - { - if (use_shaders) - { - gUIProgram.bind(); - } - //clear background to grey - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); - - gl_rect_2d_simple( width, height ); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - if (use_shaders) - { - gUIProgram.unbind(); - } - } - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - - bool has_skin_weights = false; - bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); - bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - - if ( upload_joints != mLastJointUpdate ) - { - mLastJointUpdate = upload_joints; - } - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - model->mPelvisOffset = mPelvisZOffset; - if (!model->mSkinWeights.empty()) - { - has_skin_weights = true; - } + childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x)); + childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y)); + childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z)); } - } - if (has_skin_weights && lodsReady()) - { //model has skin weights, enable view options for skin weights and joint positions - if (fmp && isLegacyRigValid() ) - { - fmp->enableViewOption("show_skin_weight"); - fmp->setViewOptionEnabled("show_joint_positions", skin_weight); - mFMP->childEnable("upload_skin"); - mFMP->childSetValue("show_skin_weight", skin_weight); - } - } - else - { - mFMP->childDisable("upload_skin"); - if (fmp) +void LLFloaterModelPreview::setPreviewLOD(S32 lod) { - mViewOption["show_skin_weight"] = false; - fmp->disableViewOption("show_skin_weight"); - fmp->disableViewOption("show_joint_positions"); - - skin_weight = false; - mFMP->childSetValue("show_skin_weight", false); - fmp->setViewOptionEnabled("show_skin_weight", skin_weight); - } - } - - if (upload_skin && !has_skin_weights) - { //can't upload skin weights if model has no skin weights - mFMP->childSetValue("upload_skin", false); - upload_skin = false; - } - - if (!upload_skin && upload_joints) - { //can't upload joints if not uploading skin weights - mFMP->childSetValue("upload_joints", false); - upload_joints = false; - } - - if (upload_skin && upload_joints) - { - mFMP->childEnable("lock_scale_if_joint_position"); - } - else - { - mFMP->childDisable("lock_scale_if_joint_position"); - mFMP->childSetValue("lock_scale_if_joint_position", false); - } - - //Only enable joint offsets if it passed the earlier critiquing - if ( isRigValidForJointPositionUpload() ) - { - mFMP->childSetEnabled("upload_joints", upload_skin); - } - - F32 explode = mFMP->childGetValue("physics_explode").asReal(); - - LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview - - LLRect preview_rect; - - preview_rect = mFMP->getChildView("preview_panel")->getRect(); - - F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight(); - - LLViewerCamera::getInstance()->setAspect(aspect); - - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - - LLVector3 offset = mCameraOffset; - LLVector3 target_pos = mPreviewTarget+offset; - - F32 z_near = 0.001f; - F32 z_far = mCameraDistance*10.0f+mPreviewScale.magVec()+mCameraOffset.magVec(); - - if (skin_weight) - { - target_pos = getPreviewAvatar()->getPositionAgent(); - z_near = 0.01f; - z_far = 1024.f; - - //render avatar previews every frame - refresh(); - } - - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } - - gGL.loadIdentity(); - gPipeline.enableLightsPreview(); - - LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * - LLQuaternion(mCameraYaw, LLVector3::z_axis); - - LLQuaternion av_rot = camera_rot; - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - - z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f); - - LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - - stop_glerror(); - - gGL.pushMatrix(); - const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); - - const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - LLGLEnable normalize(GL_NORMALIZE); - - if (!mBaseModel.empty() && mVertexBuffer[5].empty()) - { - genBuffers(-1, skin_weight); - //genBuffers(3); - //genLODs(); - } - - if (!mModel[mPreviewLOD].empty()) + if (mModelPreview) { - mFMP->childEnable("reset_btn"); - - bool regen = mVertexBuffer[mPreviewLOD].empty(); - if (!regen) - { - const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second; - if (!vb_vec.empty()) - { - const LLVertexBuffer* buff = vb_vec[0]; - regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; - } - else - { - LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; - regen = TRUE; - } - } - - if (regen) - { - genBuffers(mPreviewLOD, skin_weight); - } - - if (!skin_weight) - { - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[mPreviewLOD]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - gGL.multMatrix((GLfloat*) mat.mMatrix); - - - U32 num_models = mVertexBuffer[mPreviewLOD][model].size(); - for (U32 i = 0; i < num_models; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - - if (textures) - { - int materialCnt = instance.mModel->mMaterialList.size(); - if ( i < materialCnt ) - { - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; - - gGL.diffuseColor4fv(material.mDiffuseColor.mV); - - // Find the tex for this material, bind it, and add it to our set - // - LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); - if (tex) - { - mTextureSet.insert(tex); - } - } - } - else - { - gGL.diffuseColor4f(1,1,1,1); - } - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); - - if (edges) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - gGL.popMatrix(); - } - - if (physics) - { - glClear(GL_DEPTH_BUFFER_BIT); - - for (U32 pass = 0; pass < 2; pass++) - { - if (pass == 0) - { //depth only pass - gGL.setColorMask(false, false); - } - else - { - gGL.setColorMask(true, true); - } - - //enable alpha blending on second pass but not first pass - LLGLState blend(GL_BLEND, pass); - - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - gGL.multMatrix((GLfloat*) mat.mMatrix); - - - bool render_mesh = true; - - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); - - LLModel::Decomposition& physics = model->mPhysics; - - if (!physics.mHull.empty()) - { - render_mesh = false; - - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } - - if (!physics.mMesh.empty()) - { //render hull instead of mesh - for (U32 i = 0; i < physics.mMesh.size(); ++i) - { - if (explode > 0.f) - { - gGL.pushMatrix(); - - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; - - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } - - static std::vector<LLColor4U> hull_colors; - - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); - } - - gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - - if (explode > 0.f) - { - gGL.popMatrix(); - } - } - } - } - } - - if (render_mesh) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - for (U32 i = 0; i < num_models; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - - gGL.diffuseColor3f(1.f, 1.f, 0.f); - - glLineWidth(2.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - - gGL.popMatrix(); - } - - glLineWidth(3.f); - glPointSize(8.f); - gPipeline.enableLightsFullbright(); - //show degenerate triangles - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - LLGLDisable cull(GL_CULL_FACE); - gGL.diffuseColor4f(1.f,0.f,0.f,1.f); - const LLVector4a scale(0.5f); - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - gGL.multMatrix((GLfloat*) mat.mMatrix); - - - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); - - LLModel::Decomposition& physics = model->mPhysics; - - if (physics.mHull.empty()) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - - for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - - LLStrider<LLVector3> pos_strider; - buffer->getVertexStrider(pos_strider, 0); - LLVector4a* pos = (LLVector4a*) pos_strider.get(); - - LLStrider<U16> idx; - buffer->getIndexStrider(idx, 0); - - for (U32 i = 0; i < buffer->getNumIndices(); i += 3) - { - LLVector4a v1; v1.setMul(pos[*idx++], scale); - LLVector4a v2; v2.setMul(pos[*idx++], scale); - LLVector4a v3; v3.setMul(pos[*idx++], scale); - - if (ll_is_degenerate(v1,v2,v3)) - { - buffer->draw(LLRender::LINE_LOOP, 3, i); - buffer->draw(LLRender::POINTS, 3, i); - } - } + mModelPreview->setPreviewLOD(lod); } } - } - - gGL.popMatrix(); - } - glLineWidth(1.f); - glPointSize(1.f); - gPipeline.enableLightsPreview(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - } - } - else - { - target_pos = getPreviewAvatar()->getPositionAgent(); - - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - - if (!model->mSkinWeights.empty()) - { - for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - const LLVolumeFace& face = model->getVolumeFace(i); - - LLStrider<LLVector3> position; - buffer->getVertexStrider(position); - - LLStrider<LLVector4> weight; - buffer->getWeight4Strider(weight); - - //quick 'n dirty software vertex skinning - - //build matrix palette - - LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; - const LLMeshSkinInfo *skin = &model->mSkinInfo; - U32 count = LLSkinningUtil::getMeshJointCount(skin); - LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, - skin, getPreviewAvatar()); - LLMatrix4a bind_shape_matrix; - bind_shape_matrix.loadu(skin->mBindShapeMatrix); - U32 max_joints = LLSkinningUtil::getMaxJointCount(); - for (U32 j = 0; j < buffer->getNumVerts(); ++j) - { - LLMatrix4a final_mat; - F32 *wptr = weight[j].mV; - LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints); - - //VECTORIZE THIS - LLVector4a& v = face.mPositions[j]; - - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - - position[j][0] = dst[0]; - position[j][1] = dst[1]; - position[j][2] = dst[2]; - } - - llassert(model->mMaterialList.size() > i); - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - gGL.diffuseColor4fv(material.mDiffuseColor.mV); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Find the tex for this material, bind it, and add it to our set - // - LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); - if (tex) - { - mTextureSet.insert(tex); - } - - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); - - if (edges) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - } - } - } - - if (joint_positions) - { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - if (shader) - { - gDebugProgram.bind(); - } - getPreviewAvatar()->renderCollisionVolumes(); - getPreviewAvatar()->renderBones(); - if (shader) - { - shader->bind(); - } - } - - } - } - - if (use_shaders) - { - gObjectPreviewProgram.unbind(); - } - - gGL.popMatrix(); - - return TRUE; -} - -//----------------------------------------------------------------------------- -// refresh() -//----------------------------------------------------------------------------- -void LLModelPreview::refresh() -{ - mNeedsUpdate = TRUE; -} - -//----------------------------------------------------------------------------- -// rotate() -//----------------------------------------------------------------------------- -void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) -{ - mCameraYaw = mCameraYaw + yaw_radians; - - mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); -} - -//----------------------------------------------------------------------------- -// zoom() -//----------------------------------------------------------------------------- -void LLModelPreview::zoom(F32 zoom_amt) -{ - F32 new_zoom = mCameraZoom+zoom_amt; - - mCameraZoom = llclamp(new_zoom, 1.f, 10.f); -} - -void LLModelPreview::pan(F32 right, F32 up) -{ - mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); - mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); -} - -void LLModelPreview::setPreviewLOD(S32 lod) -{ - lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH); - - if (lod != mPreviewLOD) - { - mPreviewLOD = lod; - - LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo"); - combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order - mFMP->childSetValue("lod_file_" + lod_name[mPreviewLOD], mLODFile[mPreviewLOD]); - - LLComboBox* combo_box2 = mFMP->getChild<LLComboBox>("preview_lod_combo2"); - combo_box2->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order - - LLComboBox* combo_box3 = mFMP->getChild<LLComboBox>("preview_lod_combo3"); - combo_box3->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order - - LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor"); - LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor"); - - for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i) - { - const LLColor4& color = (i == lod) ? highlight_color : normal_color; - - mFMP->childSetColor(lod_status_name[i], color); - mFMP->childSetColor(lod_label_name[i], color); - mFMP->childSetColor(lod_triangles_name[i], color); - mFMP->childSetColor(lod_vertices_name[i], color); - } - } - refresh(); - updateStatusMessages(); -} void LLFloaterModelPreview::onBrowseLOD(S32 lod) { @@ -4318,12 +1568,16 @@ void LLFloaterModelPreview::onReset(void* user_data) { assert_main_thread(); + LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) user_data; fmp->childDisable("reset_btn"); + fmp->clearLogTab(); + fmp->clearAvatarTab(); LLModelPreview* mp = fmp->mModelPreview; std::string filename = mp->mLODFile[LLModel::LOD_HIGH]; fmp->resetDisplayOptions(); + fmp->resetUploadOptions(); //reset model preview fmp->initModelPreview(); @@ -4337,6 +1591,7 @@ void LLFloaterModelPreview::onUpload(void* user_data) assert_main_thread(); LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->clearLogTab(); mp->mUploadBtn->setEnabled(false); @@ -4365,70 +1620,36 @@ void LLFloaterModelPreview::refresh() sInstance->mModelPreview->mDirty = true; } -//static -void LLModelPreview::textureLoadedCallback( - BOOL success, - LLViewerFetchedTexture *src_vi, - LLImageRaw* src, - LLImageRaw* src_aux, - S32 discard_level, - BOOL final, - void* userdata ) +LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) { - LLModelPreview* preview = (LLModelPreview*) userdata; - preview->refresh(); + mStage = stage; + mContinue = 1; + mModel = mdl; + mDecompID = &mdl->mDecompID; + mParams = sInstance->mDecompParams; - if(final && preview->mModelLoader) - { - if(preview->mModelLoader->mNumOfFetchingTextures > 0) - { - preview->mModelLoader->mNumOfFetchingTextures-- ; - } - } + //copy out positions and indices + assignData(mdl) ; } -// static -bool LLModelPreview::lodQueryCallback() +void LLFloaterModelPreview::setCtrlLoadFromFile(S32 lod) { - // not the best solution, but model preview belongs to floater - // so it is an easy way to check that preview still exists. - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp && fmp->mModelPreview) + if (lod == LLModel::LOD_PHYSICS) { - LLModelPreview* preview = fmp->mModelPreview; - if (preview->mLodsQuery.size() > 0) + LLComboBox* lod_combo = findChild<LLComboBox>("physics_lod_combo"); + if (lod_combo) { - S32 lod = preview->mLodsQuery.back(); - preview->mLodsQuery.pop_back(); - preview->genLODs(lod); - - // return false to continue cycle - return false; + lod_combo->setCurrentByIndex(5); } } - // nothing to process - return true; -} - -void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) + else { - if (!mLODFrozen) + LLComboBox* lod_combo = findChild<LLComboBox>("lod_source_" + lod_name[lod]); + if (lod_combo) { - genLODs(lod, 3, enforce_tri_limit); - refresh(); + lod_combo->setCurrentByIndex(0); } } - -LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) -{ - mStage = stage; - mContinue = 1; - mModel = mdl; - mDecompID = &mdl->mDecompID; - mParams = sInstance->mDecompParams; - - //copy out positions and indices - assignData(mdl) ; } void LLFloaterModelPreview::setStatusMessage(const std::string& msg) @@ -4477,11 +1698,15 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible) { childSetTextArg("upload_fee", "[FEE]", tbd); } - childSetTextArg("price_breakdown", "[STREAMING]", tbd); - childSetTextArg("price_breakdown", "[PHYSICS]", tbd); - childSetTextArg("price_breakdown", "[INSTANCES]", tbd); - childSetTextArg("price_breakdown", "[TEXTURES]", tbd); - childSetTextArg("price_breakdown", "[MODEL]", tbd); + std::string dashes = hasString("--") ? getString("--") : "--"; + childSetTextArg("price_breakdown", "[STREAMING]", dashes); + childSetTextArg("price_breakdown", "[PHYSICS]", dashes); + childSetTextArg("price_breakdown", "[INSTANCES]", dashes); + childSetTextArg("price_breakdown", "[TEXTURES]", dashes); + childSetTextArg("price_breakdown", "[MODEL]", dashes); + childSetTextArg("physics_breakdown", "[PCH]", dashes); + childSetTextArg("physics_breakdown", "[PM]", dashes); + childSetTextArg("physics_breakdown", "[PHU]", dashes); } } @@ -4508,6 +1733,44 @@ void LLFloaterModelPreview::resetDisplayOptions() } } +void LLFloaterModelPreview::resetUploadOptions() +{ + childSetValue("import_scale", 1); + childSetValue("pelvis_offset", 0); + childSetValue("physics_explode", 0); + childSetValue("physics_file", ""); + childSetVisible("Retain%", false); + childSetVisible("Retain%_label", false); + childSetVisible("Detail Scale", true); + childSetVisible("Detail Scale label", true); + + getChild<LLComboBox>("lod_source_" + lod_name[NUM_LOD - 1])->setCurrentByIndex(LLModelPreview::LOD_FROM_FILE); + for (S32 lod = 0; lod < NUM_LOD - 1; ++lod) + { + getChild<LLComboBox>("lod_source_" + lod_name[lod])->setCurrentByIndex(LLModelPreview::GENERATE); + childSetValue("lod_file_" + lod_name[lod], ""); + } + + for(auto& p : mDefaultDecompParams) + { + std::string ctrl_name(p.first); + LLUICtrl* ctrl = getChild<LLUICtrl>(ctrl_name); + if (ctrl) + { + ctrl->setValue(p.second); + } + } + getChild<LLComboBox>("physics_lod_combo")->setCurrentByIndex(0); + getChild<LLComboBox>("Cosine%")->setCurrentByIndex(0); +} + +void LLFloaterModelPreview::clearLogTab() +{ + mUploadLogText->clear(); + LLPanel* panel = mTabContainer->getPanelByName("logs_panel"); + mTabContainer->setTabPanelFlashing(panel, false); +} + void LLFloaterModelPreview::onModelPhysicsFeeReceived(const LLSD& result, std::string upload_url) { mModelPhysicsFee = result; @@ -4531,6 +1794,16 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived() childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger())); childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger())); childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger())); + + childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal())); + childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal())); + childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal())); + childSetTextArg("streaming_breakdown", "[STR_TOTAL]", llformat("%d", result["streaming_cost"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_HIGH]", llformat("%d", result["streaming_params"]["high_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger())); + childSetVisible("upload_fee", true); childSetVisible("price_breakdown", true); mUploadBtn->setEnabled(isModelUploadAllowed()); @@ -4538,7 +1811,11 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived() void LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(S32 status, const std::string& reason, const LLSD& result) { - LL_WARNS() << "LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(" << status << " : " << reason << ")" << LL_ENDL; + std::ostringstream out; + out << "LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(" << status; + out << " : " << reason << ")"; + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); doOnIdleOneTime(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, true)); if (result.has("upload_price")) |