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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2015-10-07 15:38:40 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2015-10-07 15:38:40 -0400 |
commit | 74b8a487646cccb3260d02910ab5b16e274ec9ab (patch) | |
tree | b23fe3a169612535095e34fb5391323cc2e3bace /indra/newview/llfloatermodelpreview.cpp | |
parent | 4588616d0d57e744ec741ed17299c1c052d2bb55 (diff) |
SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding shaders
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 18a2729398..4267d6371e 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4028,16 +4028,17 @@ BOOL LLModelPreview::render() LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; const LLMeshSkinInfo *skin = &model->mSkinInfo; - U32 count = llmin((U32) skin->mJointNames.size(), (U32) LL_MAX_JOINTS_PER_MESH_OBJECT); + U32 count = LLDrawPoolAvatar::getMeshJointCount(skin); LLDrawPoolAvatar::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, getPreviewAvatar()); LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); + U32 max_joints = LLDrawPoolAvatar::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4a final_mat; F32 *wptr = weight[j].mV; - LLDrawPoolAvatar::getPerVertexSkinMatrix(wptr, mat, true, final_mat); + LLDrawPoolAvatar::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints); //VECTORIZE THIS LLVector4a& v = face.mPositions[j]; |