diff options
author | Glenn Glazer <coyot@lindenlab.com> | 2016-03-08 13:32:28 -0800 |
---|---|---|
committer | Glenn Glazer <coyot@lindenlab.com> | 2016-03-08 13:32:28 -0800 |
commit | ec683bb9cf6688633d8bc7ecbdf72f7cbc14d349 (patch) | |
tree | 59ada405958cd7764a96cfa35ccc89e83706b5af /indra/newview/llfloatermodelpreview.cpp | |
parent | daf8b882a12cf903d180f6303065d7b83f7a1958 (diff) | |
parent | 5a5c023e291990a463b1a91846ce82c70da8daab (diff) |
pull from trunk
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 109 |
1 files changed, 108 insertions, 1 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 41005144a7..861dc88983 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -2573,6 +2573,112 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim shader->bind(); } } +void LLModelPreview::genModelBBox() +{ + LLVector3 min, max; + min = this->mModelLoader->mExtents[0]; + max = this->mModelLoader->mExtents[1]; + std::vector<LLVector3> v_list; + v_list.resize(4); + std::map<U8, std::vector<LLVector3> > face_list; + + // Face 0 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(0, v_list)); + + // Face 1 + v_list[0] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(1, v_list)); + + // Face 2 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(2, v_list)); + + // Face 3 + v_list[0] = LLVector3(min.mV[VX], max.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(3, v_list)); + + // Face 4 + v_list[0] = LLVector3(min.mV[VX], min.mV[VY], max.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], min.mV[VY], max.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(4, v_list)); + + // Face 5 + v_list[0] = LLVector3(min.mV[VX], min.mV[VY], min.mV[VZ]); + v_list[1] = LLVector3(min.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[2] = LLVector3(max.mV[VX], max.mV[VY], min.mV[VZ]); + v_list[3] = LLVector3(max.mV[VX], min.mV[VY], min.mV[VZ]); + face_list.insert(std::pair<U8, std::vector<LLVector3> >(5, v_list)); + + U16 Idx[] = { 0, 1, 2, 3, 0, 2, }; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + buff->allocateBuffer(4, 6, true); + + LLStrider<LLVector3> pos; + LLStrider<U16> idx; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + + buff->getVertexStrider(pos); + buff->getIndexStrider(idx); + + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + + for (U32 i = 0; i < 6; ++i) + { + idx[i] = Idx[i]; + } + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLModel* mdl = new LLModel(volume_params, 0.f); + mdl->mLabel = "BBOX"; // please adopt name from high LOD (mBaseModel) or from original model otherwise it breaks search mechanics which is name based + + mdl->setNumVolumeFaces(6); + for (U8 i = 0; i < 6; ++i) + { + for (U8 j = 0; j < 4; ++j) + { + pos[j] = face_list[i][j]; + } + + mdl->setVolumeFaceData(i, pos, norm, tc, idx, buff->getNumVerts(), buff->getNumIndices()); + } + + if (validate_model(mdl)) + { + LLMatrix4 mat; + std::map<std::string, LLImportMaterial> materials; + std::vector<LLModelInstance> instance_list; + instance_list.push_back(LLModelInstance(mdl, mdl->mLabel, mat, materials)); + + for (S32 i = LLModel::LOD_HIGH - 1; i >= 0; i--) + { + mModel[i].clear(); + mModel[i].push_back(mdl); + + mScene[i].clear(); + mScene[i].insert(std::pair<LLMatrix4, std::vector<LLModelInstance> >(mat, instance_list)); + } + } +} void LLModelPreview::updateStatusMessages() { @@ -3563,6 +3669,7 @@ BOOL LLModelPreview::render() fmp->enableViewOption("show_skin_weight"); fmp->setViewOptionEnabled("show_joint_positions", skin_weight); mFMP->childEnable("upload_skin"); + mFMP->childSetValue("show_skin_weight", skin_weight); } } else @@ -3683,7 +3790,7 @@ BOOL LLModelPreview::render() } else { - LL_INFOS(" ") << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; + LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; regen = TRUE; } } |