diff options
author | Dave Parks <davep@lindenlab.com> | 2011-06-09 19:22:46 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-06-09 19:22:46 -0500 |
commit | cf9596c7f97937953c5f28d7ff3eea5df328dd31 (patch) | |
tree | ca6bca8fbd307c979898192b1c642f933d2cc98f /indra/newview/llfloatermodelpreview.cpp | |
parent | ca38d143c2cada5b626ce3cd3962aecf90ba8ea2 (diff) |
SH-1804 Make it damn obvious that there are degenerate triangles in the physics shape preview render.
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 132 |
1 files changed, 91 insertions, 41 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 409d8bc79a..751e06c743 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -915,11 +915,8 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) { LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i]; DecompRequest* request = new DecompRequest(stage, mdl); - if(request->isValid()) - { - sInstance->mCurRequest.insert(request); - gMeshRepo.mDecompThread->submitRequest(request); - } + sInstance->mCurRequest.insert(request); + gMeshRepo.mDecompThread->submitRequest(request); } } @@ -4869,39 +4866,43 @@ BOOL LLModelPreview::render() LLModel::Decomposition& physics = model->mPhysics; - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } - - if (!physics.mMesh.empty()) - { //render hull instead of mesh + if (!physics.mHull.empty()) + { render_mesh = false; - for (U32 i = 0; i < physics.mMesh.size(); ++i) - { - if (explode > 0.f) + + if (physics.mMesh.empty()) + { //build vertex buffer for physics mesh + gMeshRepo.buildPhysicsMesh(physics); + } + + if (!physics.mMesh.empty()) + { //render hull instead of mesh + for (U32 i = 0; i < physics.mMesh.size(); ++i) { - gGL.pushMatrix(); + if (explode > 0.f) + { + gGL.pushMatrix(); - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; + LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; + offset *= explode; - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } - static std::vector<LLColor4U> hull_colors; + static std::vector<LLColor4U> hull_colors; - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); - } + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); + } - glColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + glColor4ubv(hull_colors[i].mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - if (explode > 0.f) - { - gGL.popMatrix(); + if (explode > 0.f) + { + gGL.popMatrix(); + } } } } @@ -4927,22 +4928,71 @@ BOOL LLModelPreview::render() glColor3f(1.f, 1.f, 0.f); - glLineWidth(3.f); + glLineWidth(2.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - { //show degenerate triangles + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + + gGL.popMatrix(); + } + + glLineWidth(3.f); + glPointSize(8.f); + gPipeline.enableLightsFullbright(LLColor4::white); + //show degenerate triangles + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + LLGLDisable cull(GL_CULL_FACE); + glColor4f(1.f,0.f,0.f,1.f); + const LLVector4a scale(0.5f); + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + LLModel::Decomposition& physics = model->mPhysics; + + if (physics.mHull.empty()) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + + for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + LLStrider<LLVector3> pos_strider; buffer->getVertexStrider(pos_strider, 0); LLVector4a* pos = (LLVector4a*) pos_strider.get(); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - LLGLDisable cull(GL_CULL_FACE); LLStrider<U16> idx; buffer->getIndexStrider(idx, 0); - glColor4f(1.f,0.f,0.f,1.f); - const LLVector4a scale(0.5f); for (U32 i = 0; i < buffer->getNumIndices(); i += 3) { LLVector4a v1; v1.setMul(pos[*idx++], scale); @@ -4951,19 +5001,19 @@ BOOL LLModelPreview::render() if (ll_is_degenerate(v1,v2,v3)) { - buffer->draw(LLRender::TRIANGLES, 3, i); + buffer->draw(LLRender::LINE_LOOP, 3, i); + buffer->draw(LLRender::POINTS, 3, i); } } } - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); } } gGL.popMatrix(); } - + glLineWidth(1.f); + glPointSize(1.f); + gPipeline.enableLightsPreview(); gGL.setSceneBlendType(LLRender::BT_ALPHA); } } |