diff options
author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2016-12-05 21:51:29 +0200 |
---|---|---|
committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2016-12-05 21:51:29 +0200 |
commit | 2abd0eef41a94d5626ca9f5f1b18aa959157c50f (patch) | |
tree | 625e2c9cf747fb1507302257a93a557de135b395 /indra/newview/llfloatermodelpreview.cpp | |
parent | 84c546182c67b2d9f6542f95d979ed33903cb95f (diff) | |
parent | 68413474c4479eee9bdbeb34ea131475ba1d646e (diff) |
Merged in lindenlab/viewer-release
DRTVWR-412 Bento (avatar skeleton extensions)
Diffstat (limited to 'indra/newview/llfloatermodelpreview.cpp')
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 228 |
1 files changed, 133 insertions, 95 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index d29b96d245..c654817849 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -42,7 +42,6 @@ #include "llcombobox.h" #include "lldatapacker.h" #include "lldrawable.h" -#include "lldrawpoolavatar.h" #include "llrender.h" #include "llface.h" #include "lleconomy.h" @@ -54,6 +53,7 @@ #include "llmeshrepository.h" #include "llnotificationsutil.h" #include "llsdutil_math.h" +#include "llskinningutil.h" #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" @@ -298,6 +298,7 @@ BOOL LLFloaterModelPreview::postBuild() childSetCommitCallback("upload_skin", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); childSetCommitCallback("upload_joints", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); + childSetCommitCallback("lock_scale_if_joint_position", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); childSetCommitCallback("upload_textures", boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this), NULL); childSetTextArg("status", "[STATUS]", getString("status_idle")); @@ -311,6 +312,7 @@ BOOL LLFloaterModelPreview::postBuild() childSetCommitCallback("upload_skin", onUploadSkinCommit, this); childSetCommitCallback("upload_joints", onUploadJointsCommit, this); + childSetCommitCallback("lock_scale_if_joint_position", onUploadJointsCommit, this); childSetCommitCallback("import_scale", onImportScaleCommit, this); childSetCommitCallback("pelvis_offset", onPelvisOffsetCommit, this); @@ -323,6 +325,7 @@ BOOL LLFloaterModelPreview::postBuild() childDisable("upload_skin"); childDisable("upload_joints"); + childDisable("lock_scale_if_joint_position"); initDecompControls(); @@ -488,11 +491,21 @@ void LLFloaterModelPreview::onClickCalculateBtn() bool upload_skinweights = childGetValue("upload_skin").asBoolean(); bool upload_joint_positions = childGetValue("upload_joints").asBoolean(); + bool lock_scale_if_joint_position = childGetValue("lock_scale_if_joint_position").asBoolean(); + + if (upload_joint_positions) + { + // Diagnostic message showing list of joints for which joint offsets are defined. + // FIXME - given time, would be much better to put this in the UI, in updateStatusMessages(). + mModelPreview->getPreviewAvatar()->showAttachmentOverrides(); + } mUploadModelUrl.clear(); gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale, - childGetValue("upload_textures").asBoolean(), upload_skinweights, upload_joint_positions, mUploadModelUrl, false, + childGetValue("upload_textures").asBoolean(), + upload_skinweights, upload_joint_positions, lock_scale_if_joint_position, + mUploadModelUrl, false, getWholeModelFeeObserverHandle()); toggleCalculateButton(false); @@ -1191,7 +1204,6 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) , mPhysicsSearchLOD( LLModel::LOD_PHYSICS ) , mResetJoints( false ) , mModelNoErrors( true ) -, mRigParityWithScene( false ) , mLastJointUpdate( false ) { mNeedsUpdate = TRUE; @@ -1318,9 +1330,10 @@ U32 LLModelPreview::calcResourceCost() decomp, mFMP->childGetValue("upload_skin").asBoolean(), mFMP->childGetValue("upload_joints").asBoolean(), + mFMP->childGetValue("lock_scale_if_joint_position").asBoolean(), TRUE, - FALSE, - instance.mModel->mSubmodelID); + FALSE, + instance.mModel->mSubmodelID); num_hulls += decomp.mHull.size(); for (U32 i = 0; i < decomp.mHull.size(); ++i) @@ -1645,27 +1658,23 @@ void LLModelPreview::rebuildUploadData() } -void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions) +void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) { if (!mLODFile[LLModel::LOD_HIGH].empty()) { std::string filename = mLODFile[LLModel::LOD_HIGH]; - - std::string::size_type i = filename.rfind("."); - if (i != std::string::npos) - { - filename.replace(i, filename.size()-1, ".slm"); - saveUploadData(filename, save_skinweights, save_joint_positions); + std::string slm_filename; + + if (LLModelLoader::getSLMFilename(filename, slm_filename)) + { + saveUploadData(slm_filename, save_skinweights, save_joint_positions, lock_scale_if_joint_position); } } } -void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions) +void LLModelPreview::saveUploadData(const std::string& filename, + bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) { - if (!gSavedSettings.getBOOL("MeshImportUseSLM")) - { - return; - } std::set<LLPointer<LLModel> > meshes; std::map<LLModel*, std::string> mesh_binary; @@ -1705,7 +1714,9 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw instance.mLOD[LLModel::LOD_LOW], instance.mLOD[LLModel::LOD_IMPOSTOR], decomp, - save_skinweights, save_joint_positions, + save_skinweights, + save_joint_positions, + lock_scale_if_joint_position, FALSE, TRUE, instance.mModel->mSubmodelID); data["mesh"][instance.mModel->mLocalID] = str.str(); @@ -1732,6 +1743,20 @@ void LLModelPreview::clearModel(S32 lod) mScene[lod].clear(); } +void LLModelPreview::getJointAliases( JointMap& joint_map) +{ + // Get all standard skeleton joints from the preview avatar. + LLVOAvatar *av = getPreviewAvatar(); + + //Joint names and aliases come from avatar_skeleton.xml + + joint_map = av->getJointAliases(); + for (S32 i = 0; i < av->mNumCollisionVolumes; i++) + { + joint_map[av->mCollisionVolumes[i].getName()] = av->mCollisionVolumes[i].getName(); + } +} + void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm) { assert_main_thread(); @@ -1774,6 +1799,9 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable clearGLODGroup(); } + std::map<std::string, std::string> joint_alias_map; + getJointAliases(joint_alias_map); + mModelLoader = new LLDAELoader( filename, lod, @@ -1784,6 +1812,8 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable this, mJointTransformMap, mJointsFromNode, + joint_alias_map, + LLSkinningUtil::getMaxJointCount(), gSavedSettings.getU32("ImporterModelLimit"), gSavedSettings.getBOOL("ImporterPreprocessDAE")); @@ -1793,6 +1823,12 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable } else { + // For MAINT-6647, we have set force_disable_slm to true, + // which means this code path will never be taken. Trying to + // re-use SLM files has never worked properly; in particular, + // it tends to force the UI into strange checkbox options + // which cannot be altered. + //only try to load from slm if viewer is configured to do so and this is the //initial model load (not an LoD or physics shape) mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty(); @@ -1927,6 +1963,7 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) bool skin_weights = false; bool joint_positions = false; + bool lock_scale_if_joint_position = false; for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) { //for each LoD @@ -1974,6 +2011,10 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) { joint_positions = true; } + if (list_iter->mModel->mSkinInfo.mLockScaleIfJointPosition) + { + lock_scale_if_joint_position = true; + } } } } @@ -1997,6 +2038,13 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod) mViewOption["show_joint_positions"] = true; fmp->childSetValue("upload_joints", true); } + + if (lock_scale_if_joint_position) + { + fmp->enableViewOption("lock_scale_if_joint_position"); + mViewOption["lock_scale_if_joint_position"] = true; + fmp->childSetValue("lock_scale_if_joint_position", true); + } } //copy high lod to base scene for LoD generation @@ -3309,14 +3357,17 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) LLVector3 pos(vf.mPositions[i].getF32ptr()); const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this LLVector4 w(0,0,0,0); for (U32 i = 0; i < weight_list.size(); ++i) { - F32 wght = llmin(weight_list[i].mWeight, 0.999999f); + F32 wght = llclamp(weight_list[i].mWeight, 0.001f, 0.999f); F32 joint = (F32) weight_list[i].mJointIdx; w.mV[i] = joint + wght; + llassert(w.mV[i]-(S32)w.mV[i]>0.0f); // because weights are non-zero, and range of wt values + //should not cause floating point precision issues. } *(weights_strider++) = w; @@ -3370,19 +3421,6 @@ void LLModelPreview::update() } //----------------------------------------------------------------------------- -// getTranslationForJointOffset() -//----------------------------------------------------------------------------- -LLVector3 LLModelPreview::getTranslationForJointOffset( std::string joint ) -{ - LLMatrix4 jointTransform; - if ( mJointTransformMap.find( joint ) != mJointTransformMap.end() ) - { - jointTransform = mJointTransformMap[joint]; - return jointTransform.getTranslation(); - } - return LLVector3(0.0f,0.0f,0.0f); -} -//----------------------------------------------------------------------------- // createPreviewAvatar //----------------------------------------------------------------------------- void LLModelPreview::createPreviewAvatar( void ) @@ -3511,6 +3549,7 @@ void LLModelPreview::addEmptyFace( LLModel* pTarget ) pTarget->setVolumeFaceData( faceCnt+1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices() ); } + //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- @@ -3629,7 +3668,17 @@ BOOL LLModelPreview::render() mFMP->childSetValue("upload_joints", false); upload_joints = false; } - + + if (upload_skin && upload_joints) + { + mFMP->childEnable("lock_scale_if_joint_position"); + } + else + { + mFMP->childDisable("lock_scale_if_joint_position"); + mFMP->childSetValue("lock_scale_if_joint_position", false); + } + //Only enable joint offsets if it passed the earlier critiquing if ( isRigValidForJointPositionUpload() ) { @@ -4004,20 +4053,6 @@ BOOL LLModelPreview::render() LLVector3::z_axis, // up target_pos); // point of interest - if (joint_positions) - { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - if (shader) - { - gDebugProgram.bind(); - } - getPreviewAvatar()->renderCollisionVolumes(); - if (shader) - { - shader->bind(); - } - } - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) @@ -4042,58 +4077,32 @@ BOOL LLModelPreview::render() //quick 'n dirty software vertex skinning //build matrix palette - - LLMatrix4 mat[64]; - for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j) - { - LLJoint* joint = getPreviewAvatar()->getJoint(model->mSkinInfo.mJointNames[j]); - if (joint) - { - mat[j] = model->mSkinInfo.mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + const LLMeshSkinInfo *skin = &model->mSkinInfo; + U32 count = LLSkinningUtil::getMeshJointCount(skin); + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, + skin, getPreviewAvatar()); + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + U32 max_joints = LLSkinningUtil::getMaxJointCount(); for (U32 j = 0; j < buffer->getNumVerts(); ++j) { - LLMatrix4 final_mat; - final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - - LLVector4 wght; - S32 idx[4]; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j].mV[k]; - - idx[k] = (S32) floorf(w); - wght.mV[k] = w - floorf(w); - scale += wght.mV[k]; - } - - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32* src = (F32*) mat[idx[k]].mMatrix; - F32* dst = (F32*) final_mat.mMatrix; - - F32 w = wght.mV[k]; - - for (U32 l = 0; l < 16; l++) - { - dst[l] += src[l]*w; - } - } + LLMatrix4a final_mat; + F32 *wptr = weight[j].mV; + LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints); //VECTORIZE THIS - LLVector3 v(face.mPositions[j].getF32ptr()); + LLVector4a& v = face.mPositions[j]; - v = v * model->mSkinInfo.mBindShapeMatrix; - v = v * final_mat; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); - position[j] = v; + position[j][0] = dst[0]; + position[j][1] = dst[1]; + position[j][2] = dst[2]; } llassert(model->mMaterialList.size() > i); @@ -4127,6 +4136,22 @@ BOOL LLModelPreview::render() } } } + + if (joint_positions) + { + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + gDebugProgram.bind(); + } + getPreviewAvatar()->renderCollisionVolumes(); + getPreviewAvatar()->renderBones(); + if (shader) + { + shader->bind(); + } + } + } } @@ -4247,11 +4272,17 @@ void LLFloaterModelPreview::onUpload(void* user_data) bool upload_skinweights = mp->childGetValue("upload_skin").asBoolean(); bool upload_joint_positions = mp->childGetValue("upload_joints").asBoolean(); + bool lock_scale_if_joint_position = mp->childGetValue("lock_scale_if_joint_position").asBoolean(); - mp->mModelPreview->saveUploadData(upload_skinweights, upload_joint_positions); + if (gSavedSettings.getBOOL("MeshImportUseSLM")) + { + mp->mModelPreview->saveUploadData(upload_skinweights, upload_joint_positions, lock_scale_if_joint_position); + } gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, - mp->childGetValue("upload_textures").asBoolean(), upload_skinweights, upload_joint_positions, mp->mUploadModelUrl, + mp->childGetValue("upload_textures").asBoolean(), + upload_skinweights, upload_joint_positions, lock_scale_if_joint_position, + mp->mUploadModelUrl, true, LLHandle<LLWholeModelFeeObserver>(), mp->getWholeModelUploadObserverHandle()); } @@ -4263,7 +4294,14 @@ void LLFloaterModelPreview::refresh() } //static -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +void LLModelPreview::textureLoadedCallback( + BOOL success, + LLViewerFetchedTexture *src_vi, + LLImageRaw* src, + LLImageRaw* src_aux, + S32 discard_level, + BOOL final, + void* userdata ) { LLModelPreview* preview = (LLModelPreview*) userdata; preview->refresh(); |