summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterinventory.cpp
diff options
context:
space:
mode:
authorNat Goodspeed <nat@lindenlab.com>2009-08-05 16:10:15 -0400
committerNat Goodspeed <nat@lindenlab.com>2009-08-05 16:10:15 -0400
commit07129bf928f79246849e66b396fab44a7a228216 (patch)
treee4e19b342540450ff84dad75f90d5acb5b3d6269 /indra/newview/llfloaterinventory.cpp
parent03ebc43132331b9a8dcb3c418ec9c319a6beddda (diff)
parentdc62495da6e5c153c0df57fdbce6b0f40c0208f2 (diff)
Merge recent changes
Diffstat (limited to 'indra/newview/llfloaterinventory.cpp')
-rw-r--r--indra/newview/llfloaterinventory.cpp1953
1 files changed, 1953 insertions, 0 deletions
diff --git a/indra/newview/llfloaterinventory.cpp b/indra/newview/llfloaterinventory.cpp
new file mode 100644
index 0000000000..cf78d7d34f
--- /dev/null
+++ b/indra/newview/llfloaterinventory.cpp
@@ -0,0 +1,1953 @@
+/**
+ * @file llfloaterinventory.cpp
+ * @brief Implementation of the inventory view and associated stuff.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewergpl$
+ *
+ * Copyright (c) 2001-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include <utility> // for std::pair<>
+
+#include "llfloaterinventory.h"
+
+// library includes
+#include "llagent.h"
+#include "llagentwearables.h"
+#include "llcallingcard.h"
+#include "llfloaterreg.h"
+#include "llsdserialize.h"
+#include "llfiltereditor.h"
+#include "llspinctrl.h"
+#include "llui.h"
+#include "message.h"
+
+// newview includes
+#include "llappviewer.h"
+#include "llfirstuse.h"
+#include "llfloateravatarinfo.h"
+#include "llfloaterchat.h"
+#include "llfloatercustomize.h"
+#include "llfocusmgr.h"
+#include "llfolderview.h"
+#include "llgesturemgr.h"
+#include "lliconctrl.h"
+#include "llimview.h"
+#include "llinventorybridge.h"
+#include "llinventoryclipboard.h"
+#include "llinventorymodel.h"
+#include "lllineeditor.h"
+#include "llmenugl.h"
+#include "llpreviewanim.h"
+#include "llpreviewgesture.h"
+#include "llpreviewlandmark.h"
+#include "llpreviewnotecard.h"
+#include "llpreviewscript.h"
+#include "llpreviewsound.h"
+#include "llpreviewtexture.h"
+#include "llresmgr.h"
+#include "llscrollbar.h"
+#include "llscrollcontainer.h"
+#include "llselectmgr.h"
+#include "lltabcontainer.h"
+#include "lltooldraganddrop.h"
+#include "lluictrlfactory.h"
+#include "llviewerinventory.h"
+#include "llviewermessage.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llwearablelist.h"
+
+static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
+
+//BOOL LLFloaterInventory::sOpenNextNewItem = FALSE;
+BOOL LLFloaterInventory::sWearNewClothing = FALSE;
+LLUUID LLFloaterInventory::sWearNewClothingTransactionID;
+
+///----------------------------------------------------------------------------
+/// LLFloaterInventoryFinder
+///----------------------------------------------------------------------------
+
+LLFloaterInventoryFinder::LLFloaterInventoryFinder(LLFloaterInventory* inventory_view)
+: LLFloater(),
+ mFloaterInventory(inventory_view),
+ mFilter(inventory_view->mActivePanel->getFilter())
+{
+ LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_view_finder.xml");
+ updateElementsFromFilter();
+}
+
+
+void LLFloaterInventoryFinder::onCheckSinceLogoff(LLUICtrl *ctrl, void *user_data)
+{
+ LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data;
+ if (!self) return;
+
+ bool since_logoff= self->childGetValue("check_since_logoff");
+
+ if (!since_logoff &&
+ !( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) )
+ {
+ self->mSpinSinceHours->set(1.0f);
+ }
+}
+BOOL LLFloaterInventoryFinder::postBuild()
+{
+ const LLRect& viewrect = mFloaterInventory->getRect();
+ setRect(LLRect(viewrect.mLeft - getRect().getWidth(), viewrect.mTop, viewrect.mLeft, viewrect.mTop - getRect().getHeight()));
+
+ childSetAction("All", selectAllTypes, this);
+ childSetAction("None", selectNoTypes, this);
+
+ mSpinSinceHours = getChild<LLSpinCtrl>("spin_hours_ago");
+ childSetCommitCallback("spin_hours_ago", onTimeAgo, this);
+
+ mSpinSinceDays = getChild<LLSpinCtrl>("spin_days_ago");
+ childSetCommitCallback("spin_days_ago", onTimeAgo, this);
+
+ // mCheckSinceLogoff = getChild<LLSpinCtrl>("check_since_logoff");
+ childSetCommitCallback("check_since_logoff", onCheckSinceLogoff, this);
+
+ childSetAction("Close", onCloseBtn, this);
+
+ updateElementsFromFilter();
+ return TRUE;
+}
+void LLFloaterInventoryFinder::onTimeAgo(LLUICtrl *ctrl, void *user_data)
+{
+ LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data;
+ if (!self) return;
+
+ bool since_logoff=true;
+ if ( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() )
+ {
+ since_logoff = false;
+ }
+ self->childSetValue("check_since_logoff", since_logoff);
+}
+
+void LLFloaterInventoryFinder::changeFilter(LLInventoryFilter* filter)
+{
+ mFilter = filter;
+ updateElementsFromFilter();
+}
+
+void LLFloaterInventoryFinder::updateElementsFromFilter()
+{
+ if (!mFilter)
+ return;
+
+ // Get data needed for filter display
+ U32 filter_types = mFilter->getFilterTypes();
+ std::string filter_string = mFilter->getFilterSubString();
+ LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState();
+ U32 hours = mFilter->getHoursAgo();
+
+ // update the ui elements
+ LLFloater::setTitle(mFilter->getName());
+ childSetValue("check_animation", (S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION));
+
+ childSetValue("check_calling_card", (S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD));
+ childSetValue("check_clothing", (S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE));
+ childSetValue("check_gesture", (S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE));
+ childSetValue("check_landmark", (S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK));
+ childSetValue("check_notecard", (S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD));
+ childSetValue("check_object", (S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT));
+ childSetValue("check_script", (S32) (filter_types & 0x1 << LLInventoryType::IT_LSL));
+ childSetValue("check_sound", (S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND));
+ childSetValue("check_texture", (S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE));
+ childSetValue("check_snapshot", (S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT));
+ childSetValue("check_show_empty", show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS);
+ childSetValue("check_since_logoff", mFilter->isSinceLogoff());
+ mSpinSinceHours->set((F32)(hours % 24));
+ mSpinSinceDays->set((F32)(hours / 24));
+}
+
+void LLFloaterInventoryFinder::draw()
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW);
+ U32 filter = 0xffffffff;
+ BOOL filtered_by_all_types = TRUE;
+
+ if (!childGetValue("check_animation"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_ANIMATION);
+ filtered_by_all_types = FALSE;
+ }
+
+
+ if (!childGetValue("check_calling_card"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_clothing"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_WEARABLE);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_gesture"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_GESTURE);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_landmark"))
+
+
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_notecard"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_object"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_OBJECT);
+ filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_script"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_LSL);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_sound"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_SOUND);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_texture"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_TEXTURE);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!childGetValue("check_snapshot"))
+ {
+ filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT);
+ filtered_by_all_types = FALSE;
+ }
+
+ if (!filtered_by_all_types)
+ {
+ // don't include folders in filter, unless I've selected everything
+ filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
+ }
+
+ // update the panel, panel will update the filter
+ mFloaterInventory->mActivePanel->setShowFolderState(getCheckShowEmpty() ?
+ LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
+ mFloaterInventory->mActivePanel->setFilterTypes(filter);
+ if (getCheckSinceLogoff())
+ {
+ mSpinSinceDays->set(0);
+ mSpinSinceHours->set(0);
+ }
+ U32 days = (U32)mSpinSinceDays->get();
+ U32 hours = (U32)mSpinSinceHours->get();
+ if (hours > 24)
+ {
+ days += hours / 24;
+ hours = (U32)hours % 24;
+ mSpinSinceDays->set((F32)days);
+ mSpinSinceHours->set((F32)hours);
+ }
+ hours += days * 24;
+ mFloaterInventory->mActivePanel->setHoursAgo(hours);
+ mFloaterInventory->mActivePanel->setSinceLogoff(getCheckSinceLogoff());
+ mFloaterInventory->setFilterTextFromFilter();
+
+ LLFloater::draw();
+}
+
+void LLFloaterInventoryFinder::onClose(bool app_quitting)
+{
+ gSavedSettings.setBOOL("Inventory.ShowFilters", FALSE);
+ // If you want to reset the filter on close, do it here. This functionality was
+ // hotly debated - Paulm
+#if 0
+ if (mFloaterInventory)
+ {
+ LLFloaterInventory::onResetFilter((void *)mFloaterInventory);
+ }
+#endif
+ destroy();
+}
+
+
+BOOL LLFloaterInventoryFinder::getCheckShowEmpty()
+{
+ return childGetValue("check_show_empty");
+}
+
+BOOL LLFloaterInventoryFinder::getCheckSinceLogoff()
+{
+ return childGetValue("check_since_logoff");
+}
+
+void LLFloaterInventoryFinder::onCloseBtn(void* user_data)
+{
+ LLFloaterInventoryFinder* finderp = (LLFloaterInventoryFinder*)user_data;
+ finderp->closeFloater();
+}
+
+// static
+void LLFloaterInventoryFinder::selectAllTypes(void* user_data)
+{
+ LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data;
+ if(!self) return;
+
+ self->childSetValue("check_animation", TRUE);
+ self->childSetValue("check_calling_card", TRUE);
+ self->childSetValue("check_clothing", TRUE);
+ self->childSetValue("check_gesture", TRUE);
+ self->childSetValue("check_landmark", TRUE);
+ self->childSetValue("check_notecard", TRUE);
+ self->childSetValue("check_object", TRUE);
+ self->childSetValue("check_script", TRUE);
+ self->childSetValue("check_sound", TRUE);
+ self->childSetValue("check_texture", TRUE);
+ self->childSetValue("check_snapshot", TRUE);
+
+/*
+ self->mCheckCallingCard->set(TRUE);
+ self->mCheckClothing->set(TRUE);
+ self->mCheckGesture->set(TRUE);
+ self->mCheckLandmark->set(TRUE);
+ self->mCheckNotecard->set(TRUE);
+ self->mCheckObject->set(TRUE);
+ self->mCheckScript->set(TRUE);
+ self->mCheckSound->set(TRUE);
+ self->mCheckTexture->set(TRUE);
+ self->mCheckSnapshot->set(TRUE);*/
+}
+
+//static
+void LLFloaterInventoryFinder::selectNoTypes(void* user_data)
+{
+ LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data;
+ if(!self) return;
+
+ /*
+ self->childSetValue("check_animation", FALSE);
+ self->mCheckCallingCard->set(FALSE);
+ self->mCheckClothing->set(FALSE);
+ self->mCheckGesture->set(FALSE);
+ self->mCheckLandmark->set(FALSE);
+ self->mCheckNotecard->set(FALSE);
+ self->mCheckObject->set(FALSE);
+ self->mCheckScript->set(FALSE);
+ self->mCheckSound->set(FALSE);
+ self->mCheckTexture->set(FALSE);
+ self->mCheckSnapshot->set(FALSE);*/
+
+
+ self->childSetValue("check_animation", FALSE);
+ self->childSetValue("check_calling_card", FALSE);
+ self->childSetValue("check_clothing", FALSE);
+ self->childSetValue("check_gesture", FALSE);
+ self->childSetValue("check_landmark", FALSE);
+ self->childSetValue("check_notecard", FALSE);
+ self->childSetValue("check_object", FALSE);
+ self->childSetValue("check_script", FALSE);
+ self->childSetValue("check_sound", FALSE);
+ self->childSetValue("check_texture", FALSE);
+ self->childSetValue("check_snapshot", FALSE);
+}
+
+
+///----------------------------------------------------------------------------
+/// LLFloaterInventory
+///----------------------------------------------------------------------------
+void LLSaveFolderState::setApply(BOOL apply)
+{
+ mApply = apply;
+ // before generating new list of open folders, clear the old one
+ if(!apply)
+ {
+ clearOpenFolders();
+ }
+}
+
+void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
+ if(mApply)
+ {
+ // we're applying the open state
+ LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
+ if(!bridge) return;
+ LLUUID id(bridge->getUUID());
+ if(mOpenFolders.find(id) != mOpenFolders.end())
+ {
+ folder->setOpen(TRUE);
+ }
+ else
+ {
+ // keep selected filter in its current state, this is less jarring to user
+ if (!folder->isSelected())
+ {
+ folder->setOpen(FALSE);
+ }
+ }
+ }
+ else
+ {
+ // we're recording state at this point
+ if(folder->isOpen())
+ {
+ LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
+ if(!bridge) return;
+ mOpenFolders.insert(bridge->getUUID());
+ }
+ }
+}
+
+LLFloaterInventory::LLFloaterInventory(const LLSD& key)
+ : LLFloater(key)
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_INIT);
+ // Menu Callbacks (non contex menus)
+ mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLFloaterInventory::doToSelected, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.CloseAllFolders", boost::bind(&LLFloaterInventory::closeAllFolders, this));
+ mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH));
+ mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND));
+ mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLFloaterInventory::doCreate, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.NewWindow", boost::bind(&LLFloaterInventory::newWindow, this));
+ mCommitCallbackRegistrar.add("Inventory.ShowFilters", boost::bind(&LLFloaterInventory::toggleFindOptions, this));
+ mCommitCallbackRegistrar.add("Inventory.ResetFilters", boost::bind(&LLFloaterInventory::resetFilters, this));
+ mCommitCallbackRegistrar.add("Inventory.SetSortBy", boost::bind(&LLFloaterInventory::setSortBy, this, _2));
+
+ // Controls
+ // *TODO: Just use persistant settings for each of these
+ U32 sort_order = gSavedSettings.getU32("InventorySortOrder");
+ BOOL sort_by_name = ! ( sort_order & LLInventoryFilter::SO_DATE );
+ BOOL sort_folders_by_name = ( sort_order & LLInventoryFilter::SO_FOLDERS_BY_NAME );
+ BOOL sort_system_folders_to_top = ( sort_order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP );
+
+ gSavedSettings.declareBOOL("Inventory.ShowFilters", FALSE, "Declared in code", FALSE);
+ gSavedSettings.declareBOOL("Inventory.SortByName", sort_by_name, "Declared in code", FALSE);
+ gSavedSettings.declareBOOL("Inventory.SortByDate", !sort_by_name, "Declared in code", FALSE);
+ gSavedSettings.declareBOOL("Inventory.FoldersAlwaysByName", sort_folders_by_name, "Declared in code", FALSE);
+ gSavedSettings.declareBOOL("Inventory.SystemFoldersToTop", sort_system_folders_to_top, "Declared in code", FALSE);
+
+ mSavedFolderState = new LLSaveFolderState();
+ mSavedFolderState->setApply(FALSE);
+
+ //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory.xml");
+}
+
+BOOL LLFloaterInventory::postBuild()
+{
+ gInventory.addObserver(this);
+
+ mFilterTabs = getChild<LLTabContainer>("inventory filter tabs");
+ mFilterTabs->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterSelected, this));
+
+ //panel->getFilter()->markDefault();
+
+ // Set up the default inv. panel/filter settings.
+ mActivePanel = getChild<LLInventoryPanel>("All Items");
+ if (mActivePanel)
+ {
+ // "All Items" is the previous only view, so it gets the InventorySortOrder
+ mActivePanel->setSortOrder(gSavedSettings.getU32("InventorySortOrder"));
+ mActivePanel->getFilter()->markDefault();
+ mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
+ mActivePanel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, mActivePanel, _1, _2));
+ }
+ LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items");
+ if (recent_items_panel)
+ {
+ recent_items_panel->setSinceLogoff(TRUE);
+ recent_items_panel->setSortOrder(LLInventoryFilter::SO_DATE);
+ recent_items_panel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
+ recent_items_panel->getFilter()->markDefault();
+ recent_items_panel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, recent_items_panel, _1, _2));
+ }
+
+ // Now load the stored settings from disk, if available.
+ std::ostringstream filterSaveName;
+ filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml");
+ llinfos << "LLFloaterInventory::init: reading from " << filterSaveName << llendl;
+ llifstream file(filterSaveName.str());
+ LLSD savedFilterState;
+ if (file.is_open())
+ {
+ LLSDSerialize::fromXML(savedFilterState, file);
+ file.close();
+
+ // Load the persistent "Recent Items" settings.
+ // Note that the "All Items" settings do not persist.
+ if(recent_items_panel)
+ {
+ if(savedFilterState.has(recent_items_panel->getFilter()->getName()))
+ {
+ LLSD recent_items = savedFilterState.get(
+ recent_items_panel->getFilter()->getName());
+ recent_items_panel->getFilter()->fromLLSD(recent_items);
+ }
+ }
+
+ }
+
+
+ mFilterEditor = getChild<LLFilterEditor>("inventory search editor");
+ if (mFilterEditor)
+ {
+ mFilterEditor->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterEdit, this, _2));
+ }
+
+ // *TODO:Get the cost info from the server
+ const std::string upload_cost("10");
+ childSetLabelArg("Upload Image", "[COST]", upload_cost);
+ childSetLabelArg("Upload Sound", "[COST]", upload_cost);
+ childSetLabelArg("Upload Animation", "[COST]", upload_cost);
+ childSetLabelArg("Bulk Upload", "[COST]", upload_cost);
+
+ return TRUE;
+}
+
+// Destroys the object
+LLFloaterInventory::~LLFloaterInventory( void )
+{
+ // Save the filters state.
+ LLSD filterRoot;
+ LLInventoryPanel* all_items_panel = getChild<LLInventoryPanel>("All Items");
+ if (all_items_panel)
+ {
+ LLInventoryFilter* filter = all_items_panel->getFilter();
+ LLSD filterState;
+ filter->toLLSD(filterState);
+ filterRoot[filter->getName()] = filterState;
+ }
+
+ LLInventoryPanel* recent_items_panel = getChild<LLInventoryPanel>("Recent Items");
+ if (recent_items_panel)
+ {
+ LLInventoryFilter* filter = recent_items_panel->getFilter();
+ LLSD filterState;
+ filter->toLLSD(filterState);
+ filterRoot[filter->getName()] = filterState;
+ }
+
+ std::ostringstream filterSaveName;
+ filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml");
+ llofstream filtersFile(filterSaveName.str());
+ if(!LLSDSerialize::toPrettyXML(filterRoot, filtersFile))
+ {
+ llwarns << "Could not write to filters save file " << filterSaveName << llendl;
+ }
+ else
+ filtersFile.close();
+
+ gInventory.removeObserver(this);
+ delete mSavedFolderState;
+}
+
+void LLFloaterInventory::draw()
+{
+ if (LLInventoryModel::isEverythingFetched())
+ {
+ LLLocale locale(LLLocale::USER_LOCALE);
+ std::ostringstream title;
+ //title << "Inventory";
+ title<<getString("Title");
+ std::string item_count_string;
+ LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount());
+ title << " (" << item_count_string << getString("Items")<<")";
+ //TODO:: Translate mFilterText
+ title << mFilterText;
+ setTitle(title.str());
+ }
+ if (mActivePanel && mFilterEditor)
+ {
+ mFilterEditor->setText(mActivePanel->getFilterSubString());
+ }
+ LLFloater::draw();
+}
+
+void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
+{
+ if (item->getFiltered())
+ {
+ item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+}
+
+void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
+{
+ if (folder->getFiltered() && folder->getParentFolder())
+ {
+ folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+ // if this folder didn't pass the filter, and none of its descendants did
+ else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
+ {
+ folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
+ }
+}
+
+void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
+{
+ if (item->getFiltered() && !mItemSelected)
+ {
+ item->getRoot()->setSelection(item, FALSE, FALSE);
+ if (item->getParentFolder())
+ {
+ item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+ item->getRoot()->scrollToShowSelection();
+ mItemSelected = TRUE;
+ }
+}
+
+void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
+{
+ if (folder->getFiltered() && !mItemSelected)
+ {
+ folder->getRoot()->setSelection(folder, FALSE, FALSE);
+ if (folder->getParentFolder())
+ {
+ folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+ folder->getRoot()->scrollToShowSelection();
+ mItemSelected = TRUE;
+ }
+}
+
+void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
+{
+ if (item->getParentFolder() && item->isSelected())
+ {
+ item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+}
+
+void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
+{
+ if (folder->getParentFolder() && folder->isSelected())
+ {
+ folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+}
+
+void LLFloaterInventory::startSearch()
+{
+ // this forces focus to line editor portion of search editor
+ if (mFilterEditor)
+ {
+ mFilterEditor->focusFirstItem(TRUE);
+ }
+}
+
+// virtual, from LLView
+void LLFloaterInventory::setVisible( BOOL visible )
+{
+ LLFloater::setVisible(visible);
+}
+
+void LLFloaterInventory::onOpen(const LLSD& key)
+{
+ LLFirstUse::useInventory();
+}
+
+// Destroy all but the last floater, which is made invisible.
+void LLFloaterInventory::onClose(bool app_quitting)
+{
+ if (getKey().asInteger() != 0)
+ {
+ destroy();
+ }
+ else
+ {
+ // clear filters, but save user's folder state first
+ if (!mActivePanel->getRootFolder()->isFilterModified())
+ {
+ mSavedFolderState->setApply(FALSE);
+ mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
+ }
+ setVisible(FALSE);
+ }
+}
+
+BOOL LLFloaterInventory::handleKeyHere(KEY key, MASK mask)
+{
+ LLFolderView* root_folder = mActivePanel ? mActivePanel->getRootFolder() : NULL;
+ if (root_folder)
+ {
+ // first check for user accepting current search results
+ if (mFilterEditor
+ && mFilterEditor->hasFocus()
+ && (key == KEY_RETURN
+ || key == KEY_DOWN)
+ && mask == MASK_NONE)
+ {
+ // move focus to inventory proper
+ mActivePanel->setFocus(TRUE);
+ root_folder->scrollToShowSelection();
+ return TRUE;
+ }
+
+ if (mActivePanel->hasFocus() && key == KEY_UP)
+ {
+ startSearch();
+ }
+ }
+
+ return LLFloater::handleKeyHere(key, mask);
+
+}
+
+void LLFloaterInventory::changed(U32 mask)
+{
+ std::ostringstream title;
+ //title << "Inventory";
+ title<<getString("Title");
+ if (LLInventoryModel::backgroundFetchActive())
+ {
+ LLLocale locale(LLLocale::USER_LOCALE);
+ std::string item_count_string;
+ LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount());
+ title << " ( "<< getString("Fetched") << item_count_string << getString("Items")<<")";
+ }
+ //TODO:: Translate mFilterText
+ title << mFilterText;
+ setTitle(title.str());
+
+}
+
+//static
+LLFloaterInventory* LLFloaterInventory::newInstance()
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_SHOW);
+ static S32 inst_count = 1;
+ return LLFloaterReg::getTypedInstance<LLFloaterInventory>("inventory", LLSD(inst_count++));
+}
+
+//----------------------------------------------------------------------------
+// menu callbacks
+
+void LLFloaterInventory::doToSelected(const LLSD& userdata)
+{
+ getPanel()->getRootFolder()->doToSelected(&gInventory, userdata);
+}
+
+void LLFloaterInventory::closeAllFolders()
+{
+ getPanel()->getRootFolder()->closeAllFolders();
+}
+
+void LLFloaterInventory::doCreate(const LLSD& userdata)
+{
+ menu_create_inventory_item(getPanel()->getRootFolder(), NULL, userdata);
+}
+
+void LLFloaterInventory::newWindow()
+{
+ LLFloaterInventory* iv = newInstance();
+ iv->getActivePanel()->setFilterTypes(getActivePanel()->getFilterTypes());
+ iv->getActivePanel()->setFilterSubString(getActivePanel()->getFilterSubString());
+ iv->openFloater();
+
+ // force onscreen
+ gFloaterView->adjustToFitScreen(iv, FALSE);
+}
+
+void LLFloaterInventory::resetFilters()
+{
+ LLFloaterInventoryFinder *finder = getFinder();
+ getActivePanel()->getFilter()->resetDefault();
+ if (finder)
+ {
+ finder->updateElementsFromFilter();
+ }
+
+ setFilterTextFromFilter();
+}
+
+void LLFloaterInventory::setSortBy(const LLSD& userdata)
+{
+ std::string sort_field = userdata.asString();
+ if (sort_field == "name")
+ {
+ U32 order = getActivePanel()->getSortOrder();
+ getActivePanel()->setSortOrder( order & ~LLInventoryFilter::SO_DATE );
+
+ gSavedSettings.setBOOL("Inventory.SortByName", TRUE );
+ gSavedSettings.setBOOL("Inventory.SortByDate", FALSE );
+ }
+ else if (sort_field == "date")
+ {
+ U32 order = getActivePanel()->getSortOrder();
+ getActivePanel()->setSortOrder( order | LLInventoryFilter::SO_DATE );
+
+ gSavedSettings.setBOOL("Inventory.SortByName", FALSE );
+ gSavedSettings.setBOOL("Inventory.SortByDate", TRUE );
+ }
+ else if (sort_field == "foldersalwaysbyname")
+ {
+ U32 order = getActivePanel()->getSortOrder();
+ if ( order & LLInventoryFilter::SO_FOLDERS_BY_NAME )
+ {
+ order &= ~LLInventoryFilter::SO_FOLDERS_BY_NAME;
+
+ gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", FALSE );
+ }
+ else
+ {
+ order |= LLInventoryFilter::SO_FOLDERS_BY_NAME;
+
+ gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", TRUE );
+ }
+ getActivePanel()->setSortOrder( order );
+ }
+ else if (sort_field == "systemfolderstotop")
+ {
+ U32 order = getActivePanel()->getSortOrder();
+ if ( order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP )
+ {
+ order &= ~LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP;
+
+ gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", FALSE );
+ }
+ else
+ {
+ order |= LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP;
+
+ gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", TRUE );
+ }
+ getActivePanel()->setSortOrder( order );
+ }
+}
+
+//----------------------------------------------------------------------------
+
+// static
+LLFloaterInventory* LLFloaterInventory::showAgentInventory()
+{
+ LLFloaterInventory* iv = NULL;
+ if (!gAgent.cameraMouselook())
+ {
+ iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD());
+ }
+ return iv;
+}
+
+// static
+LLFloaterInventory* LLFloaterInventory::getActiveInventory()
+{
+ LLFloaterInventory* res = NULL;
+ LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
+ S32 z_min = S32_MAX;
+ for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
+ {
+ LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
+ if (iv)
+ {
+ S32 z_order = gFloaterView->getZOrder(iv);
+ if (z_order < z_min)
+ {
+ res = iv;
+ z_min = z_order;
+ }
+ }
+ }
+ return res;
+}
+
+// static
+void LLFloaterInventory::cleanup()
+{
+ LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
+ for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
+ {
+ LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
+ if (iv)
+ {
+ iv->destroy();
+ }
+ }
+}
+
+void LLFloaterInventory::toggleFindOptions()
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_TOGGLE);
+ LLFloater *floater = getFinder();
+ if (!floater)
+ {
+ LLFloaterInventoryFinder * finder = new LLFloaterInventoryFinder(this);
+ mFinderHandle = finder->getHandle();
+ finder->openFloater();
+ addDependentFloater(mFinderHandle);
+
+ // start background fetch of folders
+ gInventory.startBackgroundFetch();
+
+ gSavedSettings.setBOOL("Inventory.ShowFilters", TRUE);
+ }
+ else
+ {
+ floater->closeFloater();
+
+ gSavedSettings.setBOOL("Inventory.ShowFilters", FALSE);
+ }
+}
+
+// static
+BOOL LLFloaterInventory::filtersVisible(void* user_data)
+{
+ LLFloaterInventory* self = (LLFloaterInventory*)user_data;
+ if(!self) return FALSE;
+
+ return self->getFinder() != NULL;
+}
+
+void LLFloaterInventory::onClearSearch()
+{
+ LLFloater *finder = getFinder();
+ if (mActivePanel)
+ {
+ mActivePanel->setFilterSubString(LLStringUtil::null);
+ mActivePanel->setFilterTypes(0xffffffff);
+ }
+
+ if (finder)
+ {
+ LLFloaterInventoryFinder::selectAllTypes(finder);
+ }
+
+ // re-open folders that were initially open
+ if (mActivePanel)
+ {
+ mSavedFolderState->setApply(TRUE);
+ mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
+ LLOpenFoldersWithSelection opener;
+ mActivePanel->getRootFolder()->applyFunctorRecursively(opener);
+ mActivePanel->getRootFolder()->scrollToShowSelection();
+ }
+}
+
+void LLFloaterInventory::onFilterEdit(const std::string& search_string )
+{
+ if (search_string == "")
+ {
+ onClearSearch();
+ }
+ if (!mActivePanel)
+ {
+ return;
+ }
+
+ gInventory.startBackgroundFetch();
+
+ std::string filter_text = search_string;
+ std::string uppercase_search_string = filter_text;
+ LLStringUtil::toUpper(uppercase_search_string);
+ if (mActivePanel->getFilterSubString().empty() && uppercase_search_string.empty())
+ {
+ // current filter and new filter empty, do nothing
+ return;
+ }
+
+ // save current folder open state if no filter currently applied
+ if (!mActivePanel->getRootFolder()->isFilterModified())
+ {
+ mSavedFolderState->setApply(FALSE);
+ mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState);
+ }
+
+ // set new filter string
+ mActivePanel->setFilterSubString(uppercase_search_string);
+}
+
+
+ //static
+ BOOL LLFloaterInventory::incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward)
+ {
+ LLFloaterInventory* active_view = NULL;
+
+ LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
+ for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
+ {
+ LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter);
+ if (iv)
+ {
+ if (gFocusMgr.childHasKeyboardFocus(iv))
+ {
+ active_view = iv;
+ break;
+ }
+ }
+ }
+
+ if (!active_view)
+ {
+ return FALSE;
+ }
+
+ std::string search_string(find_text);
+
+ if (search_string.empty())
+ {
+ return FALSE;
+ }
+
+ if (active_view->mActivePanel &&
+ active_view->mActivePanel->getRootFolder()->search(first_item, search_string, backward))
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+ }
+
+void LLFloaterInventory::onFilterSelected()
+{
+ // Find my index
+ mActivePanel = (LLInventoryPanel*)childGetVisibleTab("inventory filter tabs");
+
+ if (!mActivePanel)
+ {
+ return;
+ }
+ LLInventoryFilter* filter = mActivePanel->getFilter();
+ LLFloaterInventoryFinder *finder = getFinder();
+ if (finder)
+ {
+ finder->changeFilter(filter);
+ }
+ if (filter->isActive())
+ {
+ // If our filter is active we may be the first thing requiring a fetch so we better start it here.
+ gInventory.startBackgroundFetch();
+ }
+ setFilterTextFromFilter();
+}
+
+BOOL LLFloaterInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg)
+{
+ // Check to see if we are auto scrolling from the last frame
+ LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel();
+ BOOL needsToScroll = panel->getScrollableContainer()->needsToScroll(x, y, LLScrollContainer::VERTICAL);
+ if(mFilterTabs)
+ {
+ if(needsToScroll)
+ {
+ mFilterTabs->startDragAndDropDelayTimer();
+ }
+ }
+
+ BOOL handled = LLFloater::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
+
+ return handled;
+}
+const std::string& get_item_icon_name(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ U32 attachment_point,
+ BOOL item_is_multi )
+{
+ EInventoryIcon idx = OBJECT_ICON_NAME;
+ if ( item_is_multi )
+ {
+ idx = OBJECT_MULTI_ICON_NAME;
+ }
+
+ switch(asset_type)
+ {
+ case LLAssetType::AT_TEXTURE:
+ if(LLInventoryType::IT_SNAPSHOT == inventory_type)
+ {
+ idx = SNAPSHOT_ICON_NAME;
+ }
+ else
+ {
+ idx = TEXTURE_ICON_NAME;
+ }
+ break;
+
+ case LLAssetType::AT_SOUND:
+ idx = SOUND_ICON_NAME;
+ break;
+ case LLAssetType::AT_CALLINGCARD:
+ if(attachment_point!= 0)
+ {
+ idx = CALLINGCARD_ONLINE_ICON_NAME;
+ }
+ else
+ {
+ idx = CALLINGCARD_OFFLINE_ICON_NAME;
+ }
+ break;
+ case LLAssetType::AT_LANDMARK:
+ if(attachment_point!= 0)
+ {
+ idx = LANDMARK_VISITED_ICON_NAME;
+ }
+ else
+ {
+ idx = LANDMARK_ICON_NAME;
+ }
+ break;
+ case LLAssetType::AT_SCRIPT:
+ case LLAssetType::AT_LSL_TEXT:
+ case LLAssetType::AT_LSL_BYTECODE:
+ idx = SCRIPT_ICON_NAME;
+ break;
+ case LLAssetType::AT_CLOTHING:
+ idx = CLOTHING_ICON_NAME;
+ case LLAssetType::AT_BODYPART :
+ if(LLAssetType::AT_BODYPART == asset_type)
+ {
+ idx = BODYPART_ICON_NAME;
+ }
+ switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point)
+ {
+ case WT_SHAPE:
+ idx = BODYPART_SHAPE_ICON_NAME;
+ break;
+ case WT_SKIN:
+ idx = BODYPART_SKIN_ICON_NAME;
+ break;
+ case WT_HAIR:
+ idx = BODYPART_HAIR_ICON_NAME;
+ break;
+ case WT_EYES:
+ idx = BODYPART_EYES_ICON_NAME;
+ break;
+ case WT_SHIRT:
+ idx = CLOTHING_SHIRT_ICON_NAME;
+ break;
+ case WT_PANTS:
+ idx = CLOTHING_PANTS_ICON_NAME;
+ break;
+ case WT_SHOES:
+ idx = CLOTHING_SHOES_ICON_NAME;
+ break;
+ case WT_SOCKS:
+ idx = CLOTHING_SOCKS_ICON_NAME;
+ break;
+ case WT_JACKET:
+ idx = CLOTHING_JACKET_ICON_NAME;
+ break;
+ case WT_GLOVES:
+ idx = CLOTHING_GLOVES_ICON_NAME;
+ break;
+ case WT_UNDERSHIRT:
+ idx = CLOTHING_UNDERSHIRT_ICON_NAME;
+ break;
+ case WT_UNDERPANTS:
+ idx = CLOTHING_UNDERPANTS_ICON_NAME;
+ break;
+ case WT_SKIRT:
+ idx = CLOTHING_SKIRT_ICON_NAME;
+ break;
+ case WT_ALPHA:
+ idx = CLOTHING_ALPHA_ICON_NAME;
+ break;
+ case WT_TATTOO:
+ idx = CLOTHING_TATTOO_ICON_NAME;
+ break;
+ default:
+ // no-op, go with choice above
+ break;
+ }
+ break;
+ case LLAssetType::AT_NOTECARD:
+ idx = NOTECARD_ICON_NAME;
+ break;
+ case LLAssetType::AT_ANIMATION:
+ idx = ANIMATION_ICON_NAME;
+ break;
+ case LLAssetType::AT_GESTURE:
+ idx = GESTURE_ICON_NAME;
+ break;
+ case LLAssetType::AT_FAVORITE:
+ //TODO - need bette idx
+ idx = LANDMARK_ICON_NAME;
+ break;
+ case LLAssetType::AT_LINK:
+ idx = BODYPART_ICON_NAME; // Seraph replace this with broken item link icon
+ break;
+ case LLAssetType::AT_LINK_FOLDER:
+ idx = BODYPART_ICON_NAME; // Seraph replace this with broken folder link icon
+ break;
+ default:
+ break;
+ }
+
+ return ICON_NAME[idx];
+}
+
+LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type,
+ U32 attachment_point,
+ BOOL item_is_multi)
+{
+ const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi );
+ return LLUI::getUIImage(icon_name);
+}
+
+const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
+const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
+const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
+
+LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p)
+: LLPanel(p),
+ mInventoryObserver(NULL),
+ mFolders(NULL),
+ mScroller(NULL),
+ mSortOrderSetting(p.sort_order_setting),
+ mInventory(p.inventory),
+ mAllowMultiSelect(p.allow_multi_select)
+{
+ // contex menu callbacks
+ mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH));
+ mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND));
+ mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
+ mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
+
+ setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
+ setBackgroundVisible(TRUE);
+ setBackgroundOpaque(TRUE);
+}
+
+BOOL LLInventoryPanel::postBuild()
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
+
+ mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
+
+ // create root folder
+ {
+ LLRect folder_rect(0,
+ 0,
+ getRect().getWidth(),
+ 0);
+ LLFolderView::Params p;
+ p.name = getName();
+ p.rect = folder_rect;
+ p.parent_panel = this;
+ mFolders = LLUICtrlFactory::create<LLFolderView>(p);
+ mFolders->setAllowMultiSelect(mAllowMultiSelect);
+ }
+
+ mCommitCallbackRegistrar.popScope();
+
+ mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
+
+ // scroller
+ {
+ LLRect scroller_view_rect = getRect();
+ scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
+ LLScrollContainer::Params p;
+ p.name("Inventory Scroller");
+ p.rect(scroller_view_rect);
+ p.follows.flags(FOLLOWS_ALL);
+ p.reserve_scroll_corner(true);
+ p.tab_stop(true);
+ mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
+ }
+ addChild(mScroller);
+ mScroller->addChild(mFolders);
+
+ mFolders->setScrollContainer(mScroller);
+
+ // set up the callbacks from the inventory we're viewing, and then
+ // build everything.
+ mInventoryObserver = new LLInventoryPanelObserver(this);
+ mInventory->addObserver(mInventoryObserver);
+ rebuildViewsFor(LLUUID::null, LLInventoryObserver::ADD);
+
+ // bit of a hack to make sure the inventory is open.
+ mFolders->openFolder(std::string("My Inventory"));
+
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
+ }
+ else
+ {
+ setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
+ }
+ mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
+
+ return TRUE;
+}
+
+LLInventoryPanel::~LLInventoryPanel()
+{
+ // should this be a global setting?
+ if (mFolders)
+ {
+ U32 sort_order = mFolders->getSortOrder();
+ if (mSortOrderSetting != INHERIT_SORT_ORDER)
+ {
+ gSavedSettings.setU32(mSortOrderSetting, sort_order);
+ }
+ }
+
+ // LLView destructor will take care of the sub-views.
+ mInventory->removeObserver(mInventoryObserver);
+ delete mInventoryObserver;
+ mScroller = NULL;
+}
+
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML);
+void LLInventoryPanel::draw()
+{
+ // select the desired item (in case it wasn't loaded when the selection was requested)
+ mFolders->updateSelection();
+ LLPanel::draw();
+}
+
+void LLInventoryPanel::setFilterTypes(U32 filter_types)
+{
+ mFolders->getFilter()->setFilterTypes(filter_types);
+}
+
+void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
+{
+ mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
+}
+
+void LLInventoryPanel::setFilterSubString(const std::string& string)
+{
+ mFolders->getFilter()->setFilterSubString(string);
+}
+
+void LLInventoryPanel::setSortOrder(U32 order)
+{
+ mFolders->getFilter()->setSortOrder(order);
+ if (mFolders->getFilter()->isModified())
+ {
+ mFolders->setSortOrder(order);
+ // try to keep selection onscreen, even if it wasn't to start with
+ mFolders->scrollToShowSelection();
+ }
+}
+
+void LLInventoryPanel::setSinceLogoff(BOOL sl)
+{
+ mFolders->getFilter()->setDateRangeLastLogoff(sl);
+}
+
+void LLInventoryPanel::setHoursAgo(U32 hours)
+{
+ mFolders->getFilter()->setHoursAgo(hours);
+}
+
+void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
+{
+ mFolders->getFilter()->setShowFolderState(show);
+}
+
+LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
+{
+ return mFolders->getFilter()->getShowFolderState();
+}
+
+void LLInventoryPanel::modelChanged(U32 mask)
+{
+ LLFastTimer t2(LLFastTimer::FTM_REFRESH);
+
+ bool handled = false;
+ if(mask & LLInventoryObserver::LABEL)
+ {
+ handled = true;
+ // label change - empty out the display name for each object
+ // in this change set.
+ const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ LLFolderViewItem* view = NULL;
+ LLInvFVBridge* bridge = NULL;
+ for (;id_it != id_end; ++id_it)
+ {
+ view = mFolders->getItemByID(*id_it);
+ if(view)
+ {
+ // request refresh on this item (also flags for filtering)
+ bridge = (LLInvFVBridge*)view->getListener();
+ if(bridge)
+ { // Clear the display name first, so it gets properly re-built during refresh()
+ bridge->clearDisplayName();
+ }
+ view->refresh();
+ }
+ }
+ }
+ if((mask & (LLInventoryObserver::STRUCTURE
+ | LLInventoryObserver::ADD
+ | LLInventoryObserver::REMOVE)) != 0)
+ {
+ handled = true;
+ // Record which folders are open by uuid.
+ LLInventoryModel* model = getModel();
+ if (model)
+ {
+ const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
+
+ std::set<LLUUID>::const_iterator id_it = changed_items.begin();
+ std::set<LLUUID>::const_iterator id_end = changed_items.end();
+ for (;id_it != id_end; ++id_it)
+ {
+ // sync view with model
+ LLInventoryObject* model_item = model->getObject(*id_it);
+ LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
+
+ if (model_item)
+ {
+ if (!view_item)
+ {
+ // this object was just created, need to build a view for it
+ if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
+ {
+ llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
+ }
+ buildNewViews(*id_it);
+
+ // select any newly created object
+ // that has the auto rename at top of folder
+ // root set
+ if(mFolders->getRoot()->needsAutoRename())
+ {
+ setSelection(*id_it, FALSE);
+ }
+ }
+ else
+ {
+ // this object was probably moved, check its parent
+ if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
+ {
+ llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
+ }
+
+ LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
+ if (view_item->getParentFolder() != new_parent)
+ {
+ view_item->getParentFolder()->extractItem(view_item);
+ view_item->addToFolder(new_parent, mFolders);
+ }
+ }
+ }
+ else
+ {
+ if (view_item)
+ {
+ if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
+ {
+ llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
+ }
+ // item in view but not model, need to delete view
+ view_item->destroyView();
+ }
+ else
+ {
+ llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
+ }
+ }
+ }
+ }
+ }
+
+ if (!handled)
+ {
+ // it's a small change that only requires a refresh.
+ // *TODO: figure out a more efficient way to do the refresh
+ // since it is expensive on large inventories
+ mFolders->refresh();
+ }
+}
+
+void LLInventoryPanel::rebuildViewsFor(const LLUUID& id, U32 mask)
+{
+ LLFolderViewItem* old_view = NULL;
+
+ // get old LLFolderViewItem
+ old_view = mFolders->getItemByID(id);
+ if (old_view && id.notNull())
+ {
+ old_view->destroyView();
+ }
+
+ buildNewViews(id);
+}
+
+void LLInventoryPanel::buildNewViews(const LLUUID& id)
+{
+ LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
+ LLFolderViewItem* itemp = NULL;
+ LLInventoryObject* objectp = gInventory.getObject(id);
+
+ if (objectp)
+ {
+ if (objectp->getType() <= LLAssetType::AT_NONE ||
+ objectp->getType() >= LLAssetType::AT_COUNT)
+ {
+ llwarns << "LLInventoryPanel::buildNewViews called with objectp->mType == "
+ << ((S32) objectp->getType())
+ << " (shouldn't happen)" << llendl;
+ }
+ else if (objectp->getType() == LLAssetType::AT_CATEGORY &&
+ objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)
+ {
+ LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(objectp->getType(),
+ objectp->getType(),
+ LLInventoryType::IT_CATEGORY,
+ this,
+ objectp->getUUID());
+
+ if (new_listener)
+ {
+ LLFolderViewFolder::Params p;
+ p.name = new_listener->getDisplayName();
+ p.icon = new_listener->getIcon();
+ p.root = mFolders;
+ p.listener = new_listener;
+ LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
+
+ folderp->setItemSortOrder(mFolders->getSortOrder());
+ itemp = folderp;
+ }
+ }
+ else
+ {
+ // Build new view for item
+ LLInventoryItem* item = (LLInventoryItem*)objectp;
+ LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(item->getType(),
+ item->getActualType(),
+ item->getInventoryType(),
+ this,
+ item->getUUID(),
+ item->getFlags());
+
+ if (new_listener)
+ {
+ LLFolderViewItem::Params params;
+ params.name(new_listener->getDisplayName());
+ params.icon(new_listener->getIcon());
+ params.creation_date(new_listener->getCreationDate());
+ params.root(mFolders);
+ params.listener(new_listener);
+ params.rect(LLRect (0, 0, 0, 0));
+ itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
+ }
+ }
+
+ LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolders->getItemByID(objectp->getParentUUID());
+
+ if (itemp)
+ {
+ if (parent_folder)
+ {
+ itemp->addToFolder(parent_folder, mFolders);
+ }
+ else
+ {
+ llwarns << "Couldn't find parent folder for child " << itemp->getLabel() << llendl;
+ delete itemp;
+ }
+ }
+ }
+ if ((id.isNull() ||
+ (objectp && objectp->getType() == LLAssetType::AT_CATEGORY)))
+ {
+ LLViewerInventoryCategory::cat_array_t* categories;
+ LLViewerInventoryItem::item_array_t* items;
+
+ mInventory->lockDirectDescendentArrays(id, categories, items);
+ if(categories)
+ {
+ S32 count = categories->count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ LLInventoryCategory* cat = categories->get(i);
+ buildNewViews(cat->getUUID());
+ }
+ }
+ if(items)
+ {
+ S32 count = items->count();
+ for(S32 i = 0; i < count; ++i)
+ {
+ LLInventoryItem* item = items->get(i);
+ buildNewViews(item->getUUID());
+ }
+ }
+ mInventory->unlockDirectDescendentArrays(id);
+ }
+}
+
+struct LLConfirmPurgeData
+{
+ LLUUID mID;
+ LLInventoryModel* mModel;
+};
+
+class LLIsNotWorn : public LLInventoryCollectFunctor
+{
+public:
+ LLIsNotWorn() {}
+ virtual ~LLIsNotWorn() {}
+ virtual bool operator()(LLInventoryCategory* cat,
+ LLInventoryItem* item)
+ {
+ return !gAgentWearables.isWearingItem(item->getUUID());
+ }
+};
+
+class LLOpenFolderByID : public LLFolderViewFunctor
+{
+public:
+ LLOpenFolderByID(const LLUUID& id) : mID(id) {}
+ virtual ~LLOpenFolderByID() {}
+ virtual void doFolder(LLFolderViewFolder* folder)
+ {
+ if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
+ }
+ virtual void doItem(LLFolderViewItem* item) {}
+protected:
+ const LLUUID& mID;
+};
+
+
+void LLInventoryPanel::openSelected()
+{
+ LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
+ if(!folder_item) return;
+ LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
+ if(!bridge) return;
+ bridge->openItem();
+}
+
+BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
+{
+ BOOL handled = LLView::handleHover(x, y, mask);
+ if(handled)
+ {
+ ECursorType cursor = getWindow()->getCursor();
+ if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
+ {
+ // replace arrow cursor with arrow and hourglass cursor
+ getWindow()->setCursor(UI_CURSOR_WORKING);
+ }
+ }
+ else
+ {
+ getWindow()->setCursor(UI_CURSOR_ARROW);
+ }
+ return TRUE;
+}
+
+BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg)
+{
+
+ BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
+
+ if (handled)
+ {
+ mFolders->setDragAndDropThisFrame();
+ }
+
+ return handled;
+}
+
+void LLInventoryPanel::onFocusLost()
+{
+ // inventory no longer handles cut/copy/paste/delete
+ if (LLEditMenuHandler::gEditMenuHandler == mFolders)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+
+ LLPanel::onFocusLost();
+}
+
+void LLInventoryPanel::onFocusReceived()
+{
+ // inventory now handles cut/copy/paste/delete
+ LLEditMenuHandler::gEditMenuHandler = mFolders;
+
+ LLPanel::onFocusReceived();
+}
+
+
+void LLInventoryPanel::openAllFolders()
+{
+ mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
+ mFolders->arrangeAll();
+}
+
+void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
+{
+ LLUUID category_id = mInventory->findCategoryUUIDForType(type);
+ LLOpenFolderByID opener(category_id);
+ mFolders->applyFunctorRecursively(opener);
+}
+
+void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
+{
+ mFolders->setSelectionByID(obj_id, take_keyboard_focus);
+}
+
+void LLInventoryPanel::clearSelection()
+{
+ mFolders->clearSelection();
+}
+
+void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
+{
+ LLFolderView* fv = getRootFolder();
+ if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
+ {
+ fv->setNeedsAutoRename(FALSE);
+ if (items.size()) // new asset is visible and selected
+ {
+ fv->startRenamingSelectedItem();
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+
+void LLInventoryPanel::doToSelected(const LLSD& userdata)
+{
+ mFolders->doToSelected(&gInventory, userdata);
+}
+
+void LLInventoryPanel::doCreate(const LLSD& userdata)
+{
+ menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
+}
+
+bool LLInventoryPanel::beginIMSession()
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+
+ std::string name;
+ static int session_num = 1;
+
+ LLDynamicArray<LLUUID> members;
+ EInstantMessage type = IM_SESSION_CONFERENCE_START;
+
+ std::set<LLUUID>::const_iterator iter;
+ for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
+ {
+
+ LLUUID item = *iter;
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+
+ if(folder_item)
+ {
+ LLFolderViewEventListener* fve_listener = folder_item->getListener();
+ if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
+ {
+
+ LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
+ if(!bridge) return true;
+ LLViewerInventoryCategory* cat = bridge->getCategory();
+ if(!cat) return true;
+ name = cat->getName();
+ LLUniqueBuddyCollector is_buddy;
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendentsIf(bridge->getUUID(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ is_buddy);
+ S32 count = item_array.count();
+ if(count > 0)
+ {
+ LLFloaterReg::showInstance("communicate");
+ // create the session
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id;
+ for(S32 i = 0; i < count; ++i)
+ {
+ id = item_array.get(i)->getCreatorUUID();
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ }
+ }
+ else
+ {
+ LLFolderViewItem* folder_item = mFolders->getItemByID(item);
+ if(!folder_item) return true;
+ LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
+
+ if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
+ {
+ LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
+
+ if (inv_item)
+ {
+ LLAvatarTracker& at = LLAvatarTracker::instance();
+ LLUUID id = inv_item->getCreatorUUID();
+
+ if(at.isBuddyOnline(id))
+ {
+ members.put(id);
+ }
+ }
+ } //if IT_CALLINGCARD
+ } //if !IT_CATEGORY
+ }
+ } //for selected_items
+
+ // the session_id is randomly generated UUID which will be replaced later
+ // with a server side generated number
+
+ if (name.empty())
+ {
+ name = llformat("Session %d", session_num++);
+ }
+
+ gIMMgr->addSession(name, type, members[0], members);
+
+ return true;
+}
+
+bool LLInventoryPanel::attachObject(const LLSD& userdata)
+{
+ std::set<LLUUID> selected_items;
+ mFolders->getSelectionList(selected_items);
+ LLUUID id = *selected_items.begin();
+
+ std::string joint_name = userdata.asString();
+ LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
+ LLViewerJointAttachment* attachmentp = NULL;
+ for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ if (attachment->getName() == joint_name)
+ {
+ attachmentp = attachment;
+ break;
+ }
+ }
+ if (attachmentp == NULL)
+ {
+ return true;
+ }
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
+
+ if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
+ {
+ rez_attachment(item, attachmentp);
+ }
+ else if(item && item->isComplete())
+ {
+ // must be in library. copy it to our inventory and put it on.
+ LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
+ copy_inventory_item(gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ gFocusMgr.setKeyboardFocus(NULL);
+
+ return true;
+}
+
+
+//----------------------------------------------------------------------------
+
+// static DEBUG ONLY:
+void LLInventoryPanel::dumpSelectionInformation(void* user_data)
+{
+ LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
+ iv->mFolders->dumpSelectionInformation();
+}
+
+BOOL LLInventoryPanel::getSinceLogoff()
+{
+ return mFolders->getFilter()->isSinceLogoff();
+}
+
+void example_param_block_usage()
+{
+ LLInventoryPanel::Params param_block;
+ param_block.name(std::string("inventory"));
+
+ param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
+ param_block.allow_multi_select(true);
+ param_block.filter(LLInventoryPanel::Filter()
+ .sort_order(1)
+ .types(0xffff0000));
+ param_block.inventory(&gInventory);
+ param_block.has_border(true);
+
+ LLUICtrlFactory::create<LLInventoryPanel>(param_block);
+
+ param_block = LLInventoryPanel::Params();
+ param_block.name(std::string("inventory"));
+
+ //LLSD param_block_sd;
+ //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
+ //param_block_sd["allow_multi_select"] = true;
+ //param_block_sd["filter"]["sort_order"] = 1;
+ //param_block_sd["filter"]["types"] = (S32)0xffff0000;
+ //param_block_sd["has_border"] = true;
+
+ //LLInitParam::LLSDParser(param_block_sd).parse(param_block);
+
+ LLUICtrlFactory::create<LLInventoryPanel>(param_block);
+}