diff options
| author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
|---|---|---|
| committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
| commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
| tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llfloaterimagepreview.cpp | |
| parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
| parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) | |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
| -rw-r--r-- | indra/newview/llfloaterimagepreview.cpp | 1910 |
1 files changed, 959 insertions, 951 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 0b2fe4f2ed..c727021dd6 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -1,951 +1,959 @@ -/** - * @file llfloaterimagepreview.cpp - * @brief LLFloaterImagePreview class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterimagepreview.h" - -#include "llimagebmp.h" -#include "llimagetga.h" -#include "llimagejpeg.h" -#include "llimagepng.h" - -#include "llagent.h" -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llcombobox.h" -#include "lldrawable.h" -#include "lldrawpoolavatar.h" -#include "llrender.h" -#include "llface.h" -#include "llfocusmgr.h" -#include "lltextbox.h" -#include "lltoolmgr.h" -#include "llui.h" -#include "llviewercamera.h" -#include "llviewerwindow.h" -#include "llviewerobjectlist.h" -#include "llvoavatar.h" -#include "pipeline.h" -#include "lluictrlfactory.h" -#include "llviewershadermgr.h" -#include "llviewertexturelist.h" -#include "llstring.h" - -#include "llendianswizzle.h" - -#include "llviewercontrol.h" -#include "lltrans.h" -#include "llimagedimensionsinfo.h" - -const S32 PREVIEW_BORDER_WIDTH = 2; -const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; -const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; -const S32 PREVIEW_VPAD = -24 + 35; // yuk, hard coded -const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16 + 35; -const S32 PREVIEW_TEXTURE_HEIGHT = 320; - -//----------------------------------------------------------------------------- -// LLFloaterImagePreview() -//----------------------------------------------------------------------------- -LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename) : - LLFloaterNameDesc(filename), - - mAvatarPreview(NULL), - mSculptedPreview(NULL), - mLastMouseX(0), - mLastMouseY(0), - mImagep(NULL) -{ - loadImage(mFilenameAndPath); -} - -//----------------------------------------------------------------------------- -// postBuild() -//----------------------------------------------------------------------------- -bool LLFloaterImagePreview::postBuild() -{ - if (!LLFloaterNameDesc::postBuild()) - { - return false; - } - - LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); - if (iface) - { - iface->selectFirstItem(); - } - childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this); - - mPreviewRect.set(PREVIEW_HPAD, - PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD, - getRect().getWidth() - PREVIEW_HPAD, - PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); - mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); - - getChildView("bad_image_text")->setVisible(false); - - if (mRawImagep.notNull() && gAgent.getRegion() != NULL) - { - mAvatarPreview = new LLImagePreviewAvatar(256, 256); - mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, false); - - mSculptedPreview = new LLImagePreviewSculpted(256, 256); - mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f); - - if (mRawImagep->getWidth() * mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF) - { - // We want "lossless_check" to be unchecked when it is disabled, regardless of - // LosslessJ2CUpload state, so only assign control when enabling checkbox - LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>("lossless_check"); - check_box->setEnabled(true); - check_box->setControlVariable(gSavedSettings.getControl("LosslessJ2CUpload")); - } - } - else - { - mAvatarPreview = NULL; - mSculptedPreview = NULL; - getChildView("bad_image_text")->setVisible(true); - getChildView("clothing_type_combo")->setEnabled(false); - getChildView("ok_btn")->setEnabled(false); - - if(!mImageLoadError.empty()) - { - getChild<LLUICtrl>("bad_image_text")->setValue(mImageLoadError.c_str()); - } - } - - getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); - - return true; -} - -//----------------------------------------------------------------------------- -// LLFloaterImagePreview() -//----------------------------------------------------------------------------- -LLFloaterImagePreview::~LLFloaterImagePreview() -{ - clearAllPreviewTextures(); - - mRawImagep = NULL; - mImagep = NULL ; -} - -//static -//----------------------------------------------------------------------------- -// onPreviewTypeCommit() -//----------------------------------------------------------------------------- -void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata; - - if (!fp->mAvatarPreview || !fp->mSculptedPreview) - { - return; - } - - S32 which_mode = 0; - - LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo"); - if (iface) - { - which_mode = iface->getFirstSelectedIndex(); - } - - switch(which_mode) - { - case 0: - break; - case 1: - fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, false); - break; - case 2: - fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, false); - break; - case 3: - fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, false); - break; - case 4: - fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, false); - break; - case 5: - fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, true); - break; - case 6: - fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, true); - break; - case 7: - fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, true); - break; - case 8: - fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, false); - break; - case 9: - fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f); - break; - default: - break; - } - - fp->mAvatarPreview->refresh(); - fp->mSculptedPreview->refresh(); -} - - -//----------------------------------------------------------------------------- -// clearAllPreviewTextures() -//----------------------------------------------------------------------------- -void LLFloaterImagePreview::clearAllPreviewTextures() -{ - if (mAvatarPreview) - { - mAvatarPreview->clearPreviewTexture("mHairMesh0"); - mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0"); - mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0"); - mAvatarPreview->clearPreviewTexture("mHeadMesh0"); - mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0"); - mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0"); - mAvatarPreview->clearPreviewTexture("mSkirtMesh0"); - } -} - -//----------------------------------------------------------------------------- -// draw() -//----------------------------------------------------------------------------- -void LLFloaterImagePreview::draw() -{ - LLFloater::draw(); - LLRect r = getRect(); - - if (mRawImagep.notNull()) - { - LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); - U32 selected = 0; - if (iface) - selected = iface->getFirstSelectedIndex(); - - if (selected <= 0) - { - gl_rect_2d_checkerboard(mPreviewRect); - - if(mImagep.notNull()) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName()); - } - else - { - mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), false) ; - - gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ; - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName()); - stop_glerror(); - - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - if (mAvatarPreview) - { - mAvatarPreview->setTexture(mImagep->getTexName()); - mSculptedPreview->setTexture(mImagep->getTexName()); - } - } - - gGL.color3f(1.f, 1.f, 1.f); - gGL.begin( LLRender::QUADS ); - { - gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); - gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); - gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); - gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); - } - gGL.end(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - } - else - { - if ((mAvatarPreview) && (mSculptedPreview)) - { - gGL.color3f(1.f, 1.f, 1.f); - - if (selected == 9) - { - gGL.getTexUnit(0)->bind(mSculptedPreview); - } - else - { - gGL.getTexUnit(0)->bind(mAvatarPreview); - } - - gGL.begin( LLRender::QUADS ); - { - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); - } - gGL.end(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - } - } -} - - -//----------------------------------------------------------------------------- -// loadImage() -//----------------------------------------------------------------------------- -bool LLFloaterImagePreview::loadImage(const std::string& src_filename) -{ - std::string exten = gDirUtilp->getExtension(src_filename); - U32 codec = LLImageBase::getCodecFromExtension(exten); - - LLImageDimensionsInfo image_info; - if (!image_info.load(src_filename,codec)) - { - mImageLoadError = image_info.getLastError(); - return false; - } - - S32 max_width = gSavedSettings.getS32("max_texture_dimension_X"); - S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y"); - - if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height)) - { - LLStringUtil::format_map_t args; - args["WIDTH"] = llformat("%d", max_width); - args["HEIGHT"] = llformat("%d", max_height); - - mImageLoadError = LLTrans::getString("texture_load_dimensions_error", args); - return false; - } - - // Load the image - LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec); - if (image.isNull()) - { - return false; - } - if (!image->load(src_filename)) - { - return false; - } - // Decompress or expand it in a raw image structure - LLPointer<LLImageRaw> raw_image = new LLImageRaw; - if (!image->decode(raw_image, 0.0f)) - { - return false; - } - // Check the image constraints - if ((image->getComponents() != 3) && (image->getComponents() != 4)) - { - image->setLastError("Image files with less than 3 or more than 4 components are not supported."); - return false; - } - - raw_image->biasedScaleToPowerOfTwo(1024); - mRawImagep = raw_image; - - return true; -} - -//----------------------------------------------------------------------------- -// handleMouseDown() -//----------------------------------------------------------------------------- -bool LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask) -{ - if (mPreviewRect.pointInRect(x, y)) - { - bringToFront( x, y ); - gFocusMgr.setMouseCapture(this); - gViewerWindow->hideCursor(); - mLastMouseX = x; - mLastMouseY = y; - return true; - } - - return LLFloater::handleMouseDown(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleMouseUp() -//----------------------------------------------------------------------------- -bool LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask) -{ - gFocusMgr.setMouseCapture(nullptr); - gViewerWindow->showCursor(); - return LLFloater::handleMouseUp(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleHover() -//----------------------------------------------------------------------------- -bool LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask) -{ - MASK local_mask = mask & ~MASK_ALT; - - if (mAvatarPreview && hasMouseCapture()) - { - if (local_mask == MASK_PAN) - { - // pan here - LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); - if (iface && iface->getFirstSelectedIndex() <= 0) - { - mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(), - (F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight()); - } - else - { - mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); - mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); - } - } - else if (local_mask == MASK_ORBIT) - { - F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; - F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; - - mAvatarPreview->rotate(yaw_radians, pitch_radians); - mSculptedPreview->rotate(yaw_radians, pitch_radians); - } - else - { - LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); - if (iface && iface->getFirstSelectedIndex() <= 0) - { - F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f; - mPreviewImageRect.stretch(zoom_amt); - } - else - { - F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; - F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; - - mAvatarPreview->rotate(yaw_radians, 0.f); - mAvatarPreview->zoom(zoom_amt); - mSculptedPreview->rotate(yaw_radians, 0.f); - mSculptedPreview->zoom(zoom_amt); - } - } - - LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); - if (iface && iface->getFirstSelectedIndex() <= 0) - { - if (mPreviewImageRect.getWidth() > 1.f) - { - mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f); - } - else if (mPreviewImageRect.getWidth() < 0.1f) - { - mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f); - } - - if (mPreviewImageRect.getHeight() > 1.f) - { - mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f); - } - else if (mPreviewImageRect.getHeight() < 0.1f) - { - mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f); - } - - if (mPreviewImageRect.mLeft < 0.f) - { - mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f); - } - else if (mPreviewImageRect.mRight > 1.f) - { - mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f); - } - - if (mPreviewImageRect.mBottom < 0.f) - { - mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom); - } - else if (mPreviewImageRect.mTop > 1.f) - { - mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop); - } - } - else - { - mAvatarPreview->refresh(); - mSculptedPreview->refresh(); - } - - LLUI::getInstance()->setMousePositionLocal(this, mLastMouseX, mLastMouseY); - } - - if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview) - { - return LLFloater::handleHover(x, y, mask); - } - else if (local_mask == MASK_ORBIT) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); - } - else if (local_mask == MASK_PAN) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); - } - else - { - gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); - } - - return true; -} - -//----------------------------------------------------------------------------- -// handleScrollWheel() -//----------------------------------------------------------------------------- -bool LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks) -{ - if (mPreviewRect.pointInRect(x, y) && mAvatarPreview) - { - mAvatarPreview->zoom((F32)clicks * -0.2f); - mAvatarPreview->refresh(); - - mSculptedPreview->zoom((F32)clicks * -0.2f); - mSculptedPreview->refresh(); - } - - return true; -} - -//----------------------------------------------------------------------------- -// onMouseCaptureLost() -//----------------------------------------------------------------------------- -// static -void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler) -{ - gViewerWindow->showCursor(); -} - - -//----------------------------------------------------------------------------- -// LLImagePreviewAvatar -//----------------------------------------------------------------------------- -LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false) -{ - mNeedsUpdate = true; - mTargetJoint = NULL; - mTargetMesh = NULL; - mCameraDistance = 0.f; - mCameraYaw = 0.f; - mCameraPitch = 0.f; - mCameraZoom = 1.f; - - mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR); - mDummyAvatar->mSpecialRenderMode = 2; - - mTextureName = 0; -} - - -LLImagePreviewAvatar::~LLImagePreviewAvatar() -{ - mDummyAvatar->markDead(); -} - -//virtual -S8 LLImagePreviewAvatar::getType() const -{ - return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ; -} - -void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male) -{ - mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name); - // clear out existing test mesh - if (mTargetMesh) - { - mTargetMesh->setTestTexture(0); - } - - if (male) - { - mDummyAvatar->setVisualParamWeight( "male", 1.f ); - mDummyAvatar->updateVisualParams(); - mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); - } - else - { - mDummyAvatar->setVisualParamWeight( "male", 0.f ); - mDummyAvatar->updateVisualParams(); - mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); - } - mDummyAvatar->mRoot->setVisible(false, true); - - mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name)); - mTargetMesh->setTestTexture(mTextureName); - mTargetMesh->setVisible(true, false); - mCameraDistance = distance; - mCameraZoom = 1.f; - mCameraPitch = 0.f; - mCameraYaw = 0.f; - mCameraOffset.clearVec(); -} - -//----------------------------------------------------------------------------- -// clearPreviewTexture() -//----------------------------------------------------------------------------- -void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name) -{ - if (mDummyAvatar) - { - LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name)); - // clear out existing test mesh - if (mesh) - { - mesh->setTestTexture(0); - } - } -} - -//----------------------------------------------------------------------------- -// update() -//----------------------------------------------------------------------------- -bool LLImagePreviewAvatar::render() -{ - mNeedsUpdate = false; - LLVOAvatar* avatarp = mDummyAvatar; - - gGL.pushUIMatrix(); - gGL.loadUIIdentity(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - - LLGLSUIDefault def; - gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - - gUIProgram.bind(); - - gl_rect_2d_simple( mFullWidth, mFullHeight ); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - gGL.flush(); - LLVector3 target_pos = mTargetJoint->getWorldPosition(); - - LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * - LLQuaternion(mCameraYaw, LLVector3::z_axis); - - LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot; - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos + (mCameraOffset * av_rot) ); // point of interest - - stop_glerror(); - - LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight); - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false); - - LLVertexBuffer::unbind(); - avatarp->updateLOD(); - - if (avatarp->mDrawable.notNull()) - { - LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); - // make sure alpha=0 shows avatar material color - LLGLDisable no_blend(GL_BLEND); - - LLFace* face = avatarp->mDrawable->getFace(0); - if (face) - { - LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool(); - gPipeline.enableLightsPreview(); - avatarPoolp->renderAvatars(avatarp); // renders only one avatar - } - } - - gGL.popUIMatrix(); - gGL.color4f(1,1,1,1); - return true; -} - -//----------------------------------------------------------------------------- -// refresh() -//----------------------------------------------------------------------------- -void LLImagePreviewAvatar::refresh() -{ - mNeedsUpdate = true; -} - -//----------------------------------------------------------------------------- -// rotate() -//----------------------------------------------------------------------------- -void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians) -{ - mCameraYaw = mCameraYaw + yaw_radians; - - mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); -} - -//----------------------------------------------------------------------------- -// zoom() -//----------------------------------------------------------------------------- -void LLImagePreviewAvatar::zoom(F32 zoom_amt) -{ - mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f); -} - -void LLImagePreviewAvatar::pan(F32 right, F32 up) -{ - mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); - mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); -} - - -//----------------------------------------------------------------------------- -// LLImagePreviewSculpted -//----------------------------------------------------------------------------- - -LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false) -{ - mNeedsUpdate = true; - mCameraDistance = 0.f; - mCameraYaw = 0.f; - mCameraPitch = 0.f; - mCameraZoom = 1.f; - mTextureName = 0; - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE); - volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE); - - F32 const HIGHEST_LOD = 4.0f; - mVolume = new LLVolume(volume_params, HIGHEST_LOD); -} - - -LLImagePreviewSculpted::~LLImagePreviewSculpted() -{ -} - -//virtual -S8 LLImagePreviewSculpted::getType() const -{ - return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ; -} - -void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) -{ - mCameraDistance = distance; - mCameraZoom = 1.f; - mCameraPitch = 0.f; - mCameraYaw = 0.f; - mCameraOffset.clearVec(); - - if (imagep) - { - LLImageDataSharedLock lock(imagep); - mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0, false); - } - - const LLVolumeFace &vf = mVolume->getVolumeFace(0); - U32 num_indices = vf.mNumIndices; - U32 num_vertices = vf.mNumVertices; - - mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices)) - { - LL_WARNS() << "Failed to allocate Vertex Buffer for image preview to" - << num_vertices << " vertices and " - << num_indices << " indices" << LL_ENDL; - // We are likely to crash on getTexCoord0Strider() - } - - LLStrider<LLVector3> vertex_strider; - LLStrider<LLVector3> normal_strider; - LLStrider<LLVector2> tc_strider; - LLStrider<U16> index_strider; - - mVertexBuffer->getVertexStrider(vertex_strider); - mVertexBuffer->getNormalStrider(normal_strider); - mVertexBuffer->getTexCoord0Strider(tc_strider); - mVertexBuffer->getIndexStrider(index_strider); - - // build vertices and normals - LLStrider<LLVector3> pos; - pos = (LLVector3*) vf.mPositions; pos.setStride(16); - LLStrider<LLVector3> norm; - norm = (LLVector3*) vf.mNormals; norm.setStride(16); - LLStrider<LLVector2> tc; - tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); - - for (U32 i = 0; i < num_vertices; i++) - { - *(vertex_strider++) = *pos++; - LLVector3 normal = *norm++; - normal.normalize(); - *(normal_strider++) = normal; - *(tc_strider++) = *tc++; - } - - // build indices - for (U16 i = 0; i < num_indices; i++) - { - *(index_strider++) = vf.mIndices[i]; - } - - mVertexBuffer->unmapBuffer(); -} - - -//----------------------------------------------------------------------------- -// render() -//----------------------------------------------------------------------------- -bool LLImagePreviewSculpted::render() -{ - mNeedsUpdate = false; - LLGLSUIDefault def; - LLGLDisable no_blend(GL_BLEND); - LLGLEnable cull(GL_CULL_FACE); - LLGLDepthTest depth(GL_TRUE); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - - gUIProgram.bind(); - - gl_rect_2d_simple( mFullWidth, mFullHeight ); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - glClear(GL_DEPTH_BUFFER_BIT); - - LLVector3 target_pos(0, 0, 0); - - LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * - LLQuaternion(mCameraYaw, LLVector3::z_axis); - - LLQuaternion av_rot = camera_rot; - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos + (mCameraOffset * av_rot) ); // point of interest - - stop_glerror(); - - LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight); - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false); - - const LLVolumeFace &vf = mVolume->getVolumeFace(0); - U32 num_indices = vf.mNumIndices; - - gPipeline.enableLightsAvatar(); - - gObjectPreviewProgram.bind(); - gPipeline.enableLightsPreview(); - - gGL.pushMatrix(); - const F32 SCALE = 1.25f; - gGL.scalef(SCALE, SCALE, SCALE); - const F32 BRIGHTNESS = 0.9f; - gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); - - mVertexBuffer->setBuffer(); - mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); - - gGL.popMatrix(); - - gObjectPreviewProgram.unbind(); - - return true; -} - -//----------------------------------------------------------------------------- -// refresh() -//----------------------------------------------------------------------------- -void LLImagePreviewSculpted::refresh() -{ - mNeedsUpdate = true; -} - -//----------------------------------------------------------------------------- -// rotate() -//----------------------------------------------------------------------------- -void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians) -{ - mCameraYaw = mCameraYaw + yaw_radians; - - mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); -} - -//----------------------------------------------------------------------------- -// zoom() -//----------------------------------------------------------------------------- -void LLImagePreviewSculpted::zoom(F32 zoom_amt) -{ - mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f); -} - -void LLImagePreviewSculpted::pan(F32 right, F32 up) -{ - mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); - mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); -} +/**
+ * @file llfloaterimagepreview.cpp
+ * @brief LLFloaterImagePreview class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterimagepreview.h"
+
+#include "llimagebmp.h"
+#include "llimagetga.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llrender.h"
+#include "llface.h"
+#include "llfocusmgr.h"
+#include "lltextbox.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewerwindow.h"
+#include "llviewerobjectlist.h"
+#include "llvoavatar.h"
+#include "pipeline.h"
+#include "lluictrlfactory.h"
+#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
+#include "llstring.h"
+
+#include "llendianswizzle.h"
+
+#include "llviewercontrol.h"
+#include "lltrans.h"
+#include "llimagedimensionsinfo.h"
+
+const S32 PREVIEW_BORDER_WIDTH = 2;
+const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
+const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
+const S32 PREVIEW_VPAD = -24 + 35; // yuk, hard coded
+const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16 + 35;
+const S32 PREVIEW_TEXTURE_HEIGHT = 320;
+
+//-----------------------------------------------------------------------------
+// LLFloaterImagePreview()
+//-----------------------------------------------------------------------------
+LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename) :
+ LLFloaterNameDesc(filename),
+
+ mAvatarPreview(NULL),
+ mSculptedPreview(NULL),
+ mLastMouseX(0),
+ mLastMouseY(0),
+ mImagep(NULL)
+{
+ loadImage(mFilenameAndPath);
+}
+
+//-----------------------------------------------------------------------------
+// postBuild()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::postBuild()
+{
+ if (!LLFloaterNameDesc::postBuild())
+ {
+ return false;
+ }
+
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface)
+ {
+ iface->selectFirstItem();
+ }
+ childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
+
+ mPreviewRect.set(PREVIEW_HPAD,
+ PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD,
+ getRect().getWidth() - PREVIEW_HPAD,
+ PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
+
+ getChildView("bad_image_text")->setVisible(false);
+
+ if (mRawImagep.notNull() && gAgent.getRegion() != NULL)
+ {
+ mAvatarPreview = new LLImagePreviewAvatar(256, 256);
+ mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, false);
+
+ mSculptedPreview = new LLImagePreviewSculpted(256, 256);
+ mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
+
+ if (mRawImagep->getWidth() * mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
+ {
+ // We want "lossless_check" to be unchecked when it is disabled, regardless of
+ // LosslessJ2CUpload state, so only assign control when enabling checkbox
+ LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>("lossless_check");
+ check_box->setEnabled(true);
+ check_box->setControlVariable(gSavedSettings.getControl("LosslessJ2CUpload"));
+ }
+ }
+ else
+ {
+ mAvatarPreview = NULL;
+ mSculptedPreview = NULL;
+ getChildView("bad_image_text")->setVisible(true);
+ getChildView("clothing_type_combo")->setEnabled(false);
+ getChildView("ok_btn")->setEnabled(false);
+
+ if(!mImageLoadError.empty())
+ {
+ getChild<LLUICtrl>("bad_image_text")->setValue(mImageLoadError.c_str());
+ }
+ }
+
+ getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this));
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// LLFloaterImagePreview()
+//-----------------------------------------------------------------------------
+LLFloaterImagePreview::~LLFloaterImagePreview()
+{
+ clearAllPreviewTextures();
+
+ mRawImagep = NULL;
+ mImagep = NULL ;
+}
+
+//static
+//-----------------------------------------------------------------------------
+// onPreviewTypeCommit()
+//-----------------------------------------------------------------------------
+void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata;
+
+ if (!fp->mAvatarPreview || !fp->mSculptedPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ }
+
+ switch(which_mode)
+ {
+ case 0:
+ break;
+ case 1:
+ fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, false);
+ break;
+ case 2:
+ fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, false);
+ break;
+ case 3:
+ fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, false);
+ break;
+ case 4:
+ fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, false);
+ break;
+ case 5:
+ fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, true);
+ break;
+ case 6:
+ fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, true);
+ break;
+ case 7:
+ fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, true);
+ break;
+ case 8:
+ fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, false);
+ break;
+ case 9:
+ fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
+ break;
+ default:
+ break;
+ }
+
+ fp->mAvatarPreview->refresh();
+ fp->mSculptedPreview->refresh();
+}
+
+
+//-----------------------------------------------------------------------------
+// clearAllPreviewTextures()
+//-----------------------------------------------------------------------------
+void LLFloaterImagePreview::clearAllPreviewTextures()
+{
+ if (mAvatarPreview)
+ {
+ mAvatarPreview->clearPreviewTexture("mHairMesh0");
+ mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mHeadMesh0");
+ mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mSkirtMesh0");
+ }
+}
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLFloaterImagePreview::draw()
+{
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ if (mRawImagep.notNull())
+ {
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ U32 selected = 0;
+ if (iface)
+ selected = iface->getFirstSelectedIndex();
+
+ if (selected <= 0)
+ {
+ gl_rect_2d_checkerboard(mPreviewRect);
+
+ if(mImagep.notNull())
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
+ }
+ else
+ {
+ mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), false) ;
+
+ gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
+ stop_glerror();
+
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ if (mAvatarPreview)
+ {
+ mAvatarPreview->setTexture(mImagep->getTexName());
+ mSculptedPreview->setTexture(mImagep->getTexName());
+ }
+ }
+
+ gGL.color3f(1.f, 1.f, 1.f);
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+ }
+ else
+ {
+ if ((mAvatarPreview) && (mSculptedPreview))
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ if (selected == 9)
+ {
+ gGL.getTexUnit(0)->bind(mSculptedPreview);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(mAvatarPreview);
+ }
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// loadImage()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::loadImage(const std::string& src_filename)
+{
+ try
+ {
+ std::string exten = gDirUtilp->getExtension(src_filename);
+ U32 codec = LLImageBase::getCodecFromExtension(exten);
+
+ LLImageDimensionsInfo image_info;
+ if (!image_info.load(src_filename,codec))
+ {
+ mImageLoadError = image_info.getLastError();
+ return false;
+ }
+
+ S32 max_width = gSavedSettings.getS32("max_texture_dimension_X");
+ S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y");
+
+ if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height))
+ {
+ LLStringUtil::format_map_t args;
+ args["WIDTH"] = llformat("%d", max_width);
+ args["HEIGHT"] = llformat("%d", max_height);
+
+ mImageLoadError = LLTrans::getString("texture_load_dimensions_error", args);
+ return false;
+ }
+
+ // Load the image
+ LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
+ if (image.isNull())
+ {
+ return false;
+ }
+ if (!image->load(src_filename))
+ {
+ return false;
+ }
+ // Decompress or expand it in a raw image structure
+ LLPointer<LLImageRaw> raw_image = new LLImageRaw;
+ if (!image->decode(raw_image, 0.0f))
+ {
+ return false;
+ }
+ // Check the image constraints
+ if ((image->getComponents() != 3) && (image->getComponents() != 4))
+ {
+ image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
+ return false;
+ }
+
+ raw_image->biasedScaleToPowerOfTwo(1024);
+ mRawImagep = raw_image;
+ }
+ catch (...)
+ {
+ LOG_UNHANDLED_EXCEPTION("");
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return true;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(nullptr);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mAvatarPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface && iface->getFirstSelectedIndex() <= 0)
+ {
+ mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
+ (F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
+ }
+ else
+ {
+ mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mAvatarPreview->rotate(yaw_radians, pitch_radians);
+ mSculptedPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface && iface->getFirstSelectedIndex() <= 0)
+ {
+ F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
+ mPreviewImageRect.stretch(zoom_amt);
+ }
+ else
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mAvatarPreview->rotate(yaw_radians, 0.f);
+ mAvatarPreview->zoom(zoom_amt);
+ mSculptedPreview->rotate(yaw_radians, 0.f);
+ mSculptedPreview->zoom(zoom_amt);
+ }
+ }
+
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface && iface->getFirstSelectedIndex() <= 0)
+ {
+ if (mPreviewImageRect.getWidth() > 1.f)
+ {
+ mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
+ }
+ else if (mPreviewImageRect.getWidth() < 0.1f)
+ {
+ mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
+ }
+
+ if (mPreviewImageRect.getHeight() > 1.f)
+ {
+ mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
+ }
+ else if (mPreviewImageRect.getHeight() < 0.1f)
+ {
+ mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
+ }
+
+ if (mPreviewImageRect.mLeft < 0.f)
+ {
+ mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
+ }
+ else if (mPreviewImageRect.mRight > 1.f)
+ {
+ mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
+ }
+
+ if (mPreviewImageRect.mBottom < 0.f)
+ {
+ mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
+ }
+ else if (mPreviewImageRect.mTop > 1.f)
+ {
+ mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
+ }
+ }
+ else
+ {
+ mAvatarPreview->refresh();
+ mSculptedPreview->refresh();
+ }
+
+ LLUI::getInstance()->setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ if (mPreviewRect.pointInRect(x, y) && mAvatarPreview)
+ {
+ mAvatarPreview->zoom((F32)clicks * -0.2f);
+ mAvatarPreview->refresh();
+
+ mSculptedPreview->zoom((F32)clicks * -0.2f);
+ mSculptedPreview->refresh();
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// onMouseCaptureLost()
+//-----------------------------------------------------------------------------
+// static
+void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler)
+{
+ gViewerWindow->showCursor();
+}
+
+
+//-----------------------------------------------------------------------------
+// LLImagePreviewAvatar
+//-----------------------------------------------------------------------------
+LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false)
+{
+ mNeedsUpdate = true;
+ mTargetJoint = NULL;
+ mTargetMesh = NULL;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+
+ mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR);
+ mDummyAvatar->mSpecialRenderMode = 2;
+
+ mTextureName = 0;
+}
+
+
+LLImagePreviewAvatar::~LLImagePreviewAvatar()
+{
+ mDummyAvatar->markDead();
+}
+
+//virtual
+S8 LLImagePreviewAvatar::getType() const
+{
+ return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ;
+}
+
+void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male)
+{
+ mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
+ // clear out existing test mesh
+ if (mTargetMesh)
+ {
+ mTargetMesh->setTestTexture(0);
+ }
+
+ if (male)
+ {
+ mDummyAvatar->setVisualParamWeight( "male", 1.f );
+ mDummyAvatar->updateVisualParams();
+ mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
+ }
+ else
+ {
+ mDummyAvatar->setVisualParamWeight( "male", 0.f );
+ mDummyAvatar->updateVisualParams();
+ mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
+ }
+ mDummyAvatar->mRoot->setVisible(false, true);
+
+ mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
+ mTargetMesh->setTestTexture(mTextureName);
+ mTargetMesh->setVisible(true, false);
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+}
+
+//-----------------------------------------------------------------------------
+// clearPreviewTexture()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
+{
+ if (mDummyAvatar)
+ {
+ LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
+ // clear out existing test mesh
+ if (mesh)
+ {
+ mesh->setTestTexture(0);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+bool LLImagePreviewAvatar::render()
+{
+ mNeedsUpdate = false;
+ LLVOAvatar* avatarp = mDummyAvatar;
+
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+
+ LLGLSUIDefault def;
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gUIProgram.bind();
+
+ gl_rect_2d_simple( mFullWidth, mFullHeight );
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ gGL.flush();
+ LLVector3 target_pos = mTargetJoint->getWorldPosition();
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos + (mCameraOffset * av_rot) ); // point of interest
+
+ stop_glerror();
+
+ LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+ LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
+
+ LLVertexBuffer::unbind();
+ avatarp->updateLOD();
+
+ if (avatarp->mDrawable.notNull())
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ // make sure alpha=0 shows avatar material color
+ LLGLDisable no_blend(GL_BLEND);
+
+ LLFace* face = avatarp->mDrawable->getFace(0);
+ if (face)
+ {
+ LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
+ gPipeline.enableLightsPreview();
+ avatarPoolp->renderAvatars(avatarp); // renders only one avatar
+ }
+ }
+
+ gGL.popUIMatrix();
+ gGL.color4f(1,1,1,1);
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::refresh()
+{
+ mNeedsUpdate = true;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::zoom(F32 zoom_amt)
+{
+ mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
+}
+
+void LLImagePreviewAvatar::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
+
+
+//-----------------------------------------------------------------------------
+// LLImagePreviewSculpted
+//-----------------------------------------------------------------------------
+
+LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false)
+{
+ mNeedsUpdate = true;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+ mTextureName = 0;
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
+ volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE);
+
+ F32 const HIGHEST_LOD = 4.0f;
+ mVolume = new LLVolume(volume_params, HIGHEST_LOD);
+}
+
+
+LLImagePreviewSculpted::~LLImagePreviewSculpted()
+{
+}
+
+//virtual
+S8 LLImagePreviewSculpted::getType() const
+{
+ return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ;
+}
+
+void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
+{
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+
+ if (imagep)
+ {
+ LLImageDataSharedLock lock(imagep);
+ mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0, false);
+ }
+
+ const LLVolumeFace &vf = mVolume->getVolumeFace(0);
+ U32 num_indices = vf.mNumIndices;
+ U32 num_vertices = vf.mNumVertices;
+
+ mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer for image preview to"
+ << num_vertices << " vertices and "
+ << num_indices << " indices" << LL_ENDL;
+ // We are likely to crash on getTexCoord0Strider()
+ }
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+
+ mVertexBuffer->getVertexStrider(vertex_strider);
+ mVertexBuffer->getNormalStrider(normal_strider);
+ mVertexBuffer->getTexCoord0Strider(tc_strider);
+ mVertexBuffer->getIndexStrider(index_strider);
+
+ // build vertices and normals
+ LLStrider<LLVector3> pos;
+ pos = (LLVector3*) vf.mPositions; pos.setStride(16);
+ LLStrider<LLVector3> norm;
+ norm = (LLVector3*) vf.mNormals; norm.setStride(16);
+ LLStrider<LLVector2> tc;
+ tc = (LLVector2*) vf.mTexCoords; tc.setStride(8);
+
+ for (U32 i = 0; i < num_vertices; i++)
+ {
+ *(vertex_strider++) = *pos++;
+ LLVector3 normal = *norm++;
+ normal.normalize();
+ *(normal_strider++) = normal;
+ *(tc_strider++) = *tc++;
+ }
+
+ // build indices
+ for (U16 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+ mVertexBuffer->unmapBuffer();
+}
+
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+bool LLImagePreviewSculpted::render()
+{
+ mNeedsUpdate = false;
+ LLGLSUIDefault def;
+ LLGLDisable no_blend(GL_BLEND);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLDepthTest depth(GL_TRUE);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gUIProgram.bind();
+
+ gl_rect_2d_simple( mFullWidth, mFullHeight );
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ LLVector3 target_pos(0, 0, 0);
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos + (mCameraOffset * av_rot) ); // point of interest
+
+ stop_glerror();
+
+ LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+ LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
+
+ const LLVolumeFace &vf = mVolume->getVolumeFace(0);
+ U32 num_indices = vf.mNumIndices;
+
+ gPipeline.enableLightsAvatar();
+
+ gObjectPreviewProgram.bind();
+ gPipeline.enableLightsPreview();
+
+ gGL.pushMatrix();
+ const F32 SCALE = 1.25f;
+ gGL.scalef(SCALE, SCALE, SCALE);
+ const F32 BRIGHTNESS = 0.9f;
+ gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
+
+ gGL.popMatrix();
+
+ gObjectPreviewProgram.unbind();
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLImagePreviewSculpted::refresh()
+{
+ mNeedsUpdate = true;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLImagePreviewSculpted::zoom(F32 zoom_amt)
+{
+ mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
+}
+
+void LLImagePreviewSculpted::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
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