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authordolphin <dolphin@lindenlab.com>2013-04-04 17:10:28 -0700
committerdolphin <dolphin@lindenlab.com>2013-04-04 17:10:28 -0700
commit56badfe3498b5eeefb5c06c4b0d51eb1c62ded9c (patch)
treec1b61940e39d615201e18259bcab1762c5a8c655 /indra/newview/llfloaterimagepreview.cpp
parentf684d897f532bcba87cda1f72bd19efac82f6cb6 (diff)
parent460c81070e5fa1c51ce7e186a9ecb8c5f1c995e1 (diff)
Merge with viewer-development
Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
-rw-r--r--indra/newview/llfloaterimagepreview.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 2575f6f817..52e678ce24 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -593,7 +593,7 @@ S8 LLImagePreviewAvatar::getType() const
void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
{
- mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name);
+ mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
// clear out existing test mesh
if (mTargetMesh)
{
@@ -612,9 +612,9 @@ void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
- mDummyAvatar->mRoot.setVisible(FALSE, TRUE);
+ mDummyAvatar->mRoot->setVisible(FALSE, TRUE);
- mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
+ mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
mTargetMesh->setTestTexture(mTextureName);
mTargetMesh->setVisible(TRUE, FALSE);
mCameraDistance = distance;
@@ -631,7 +631,7 @@ void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
{
if (mDummyAvatar)
{
- LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
+ LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
// clear out existing test mesh
if (mesh)
{