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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llfloaterimagepreview.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/llfloaterimagepreview.cpp')
-rw-r--r--indra/newview/llfloaterimagepreview.cpp1918
1 files changed, 959 insertions, 959 deletions
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index c727021dd6..08389b8912 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -1,959 +1,959 @@
-/**
- * @file llfloaterimagepreview.cpp
- * @brief LLFloaterImagePreview class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterimagepreview.h"
-
-#include "llimagebmp.h"
-#include "llimagetga.h"
-#include "llimagejpeg.h"
-#include "llimagepng.h"
-
-#include "llagent.h"
-#include "llbutton.h"
-#include "llcheckboxctrl.h"
-#include "llcombobox.h"
-#include "lldrawable.h"
-#include "lldrawpoolavatar.h"
-#include "llrender.h"
-#include "llface.h"
-#include "llfocusmgr.h"
-#include "lltextbox.h"
-#include "lltoolmgr.h"
-#include "llui.h"
-#include "llviewercamera.h"
-#include "llviewerwindow.h"
-#include "llviewerobjectlist.h"
-#include "llvoavatar.h"
-#include "pipeline.h"
-#include "lluictrlfactory.h"
-#include "llviewershadermgr.h"
-#include "llviewertexturelist.h"
-#include "llstring.h"
-
-#include "llendianswizzle.h"
-
-#include "llviewercontrol.h"
-#include "lltrans.h"
-#include "llimagedimensionsinfo.h"
-
-const S32 PREVIEW_BORDER_WIDTH = 2;
-const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
-const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
-const S32 PREVIEW_VPAD = -24 + 35; // yuk, hard coded
-const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16 + 35;
-const S32 PREVIEW_TEXTURE_HEIGHT = 320;
-
-//-----------------------------------------------------------------------------
-// LLFloaterImagePreview()
-//-----------------------------------------------------------------------------
-LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename) :
- LLFloaterNameDesc(filename),
-
- mAvatarPreview(NULL),
- mSculptedPreview(NULL),
- mLastMouseX(0),
- mLastMouseY(0),
- mImagep(NULL)
-{
- loadImage(mFilenameAndPath);
-}
-
-//-----------------------------------------------------------------------------
-// postBuild()
-//-----------------------------------------------------------------------------
-bool LLFloaterImagePreview::postBuild()
-{
- if (!LLFloaterNameDesc::postBuild())
- {
- return false;
- }
-
- LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
- if (iface)
- {
- iface->selectFirstItem();
- }
- childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
-
- mPreviewRect.set(PREVIEW_HPAD,
- PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD,
- getRect().getWidth() - PREVIEW_HPAD,
- PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
- mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
-
- getChildView("bad_image_text")->setVisible(false);
-
- if (mRawImagep.notNull() && gAgent.getRegion() != NULL)
- {
- mAvatarPreview = new LLImagePreviewAvatar(256, 256);
- mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, false);
-
- mSculptedPreview = new LLImagePreviewSculpted(256, 256);
- mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
-
- if (mRawImagep->getWidth() * mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
- {
- // We want "lossless_check" to be unchecked when it is disabled, regardless of
- // LosslessJ2CUpload state, so only assign control when enabling checkbox
- LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>("lossless_check");
- check_box->setEnabled(true);
- check_box->setControlVariable(gSavedSettings.getControl("LosslessJ2CUpload"));
- }
- }
- else
- {
- mAvatarPreview = NULL;
- mSculptedPreview = NULL;
- getChildView("bad_image_text")->setVisible(true);
- getChildView("clothing_type_combo")->setEnabled(false);
- getChildView("ok_btn")->setEnabled(false);
-
- if(!mImageLoadError.empty())
- {
- getChild<LLUICtrl>("bad_image_text")->setValue(mImageLoadError.c_str());
- }
- }
-
- getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this));
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// LLFloaterImagePreview()
-//-----------------------------------------------------------------------------
-LLFloaterImagePreview::~LLFloaterImagePreview()
-{
- clearAllPreviewTextures();
-
- mRawImagep = NULL;
- mImagep = NULL ;
-}
-
-//static
-//-----------------------------------------------------------------------------
-// onPreviewTypeCommit()
-//-----------------------------------------------------------------------------
-void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
-{
- LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata;
-
- if (!fp->mAvatarPreview || !fp->mSculptedPreview)
- {
- return;
- }
-
- S32 which_mode = 0;
-
- LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
- if (iface)
- {
- which_mode = iface->getFirstSelectedIndex();
- }
-
- switch(which_mode)
- {
- case 0:
- break;
- case 1:
- fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, false);
- break;
- case 2:
- fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, false);
- break;
- case 3:
- fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, false);
- break;
- case 4:
- fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, false);
- break;
- case 5:
- fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, true);
- break;
- case 6:
- fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, true);
- break;
- case 7:
- fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, true);
- break;
- case 8:
- fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, false);
- break;
- case 9:
- fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
- break;
- default:
- break;
- }
-
- fp->mAvatarPreview->refresh();
- fp->mSculptedPreview->refresh();
-}
-
-
-//-----------------------------------------------------------------------------
-// clearAllPreviewTextures()
-//-----------------------------------------------------------------------------
-void LLFloaterImagePreview::clearAllPreviewTextures()
-{
- if (mAvatarPreview)
- {
- mAvatarPreview->clearPreviewTexture("mHairMesh0");
- mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
- mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
- mAvatarPreview->clearPreviewTexture("mHeadMesh0");
- mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
- mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
- mAvatarPreview->clearPreviewTexture("mSkirtMesh0");
- }
-}
-
-//-----------------------------------------------------------------------------
-// draw()
-//-----------------------------------------------------------------------------
-void LLFloaterImagePreview::draw()
-{
- LLFloater::draw();
- LLRect r = getRect();
-
- if (mRawImagep.notNull())
- {
- LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
- U32 selected = 0;
- if (iface)
- selected = iface->getFirstSelectedIndex();
-
- if (selected <= 0)
- {
- gl_rect_2d_checkerboard(mPreviewRect);
-
- if(mImagep.notNull())
- {
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
- }
- else
- {
- mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), false) ;
-
- gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
- stop_glerror();
-
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
-
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- if (mAvatarPreview)
- {
- mAvatarPreview->setTexture(mImagep->getTexName());
- mSculptedPreview->setTexture(mImagep->getTexName());
- }
- }
-
- gGL.color3f(1.f, 1.f, 1.f);
- gGL.begin( LLRender::QUADS );
- {
- gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
- gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
- gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
- gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
- }
- gGL.end();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- stop_glerror();
- }
- else
- {
- if ((mAvatarPreview) && (mSculptedPreview))
- {
- gGL.color3f(1.f, 1.f, 1.f);
-
- if (selected == 9)
- {
- gGL.getTexUnit(0)->bind(mSculptedPreview);
- }
- else
- {
- gGL.getTexUnit(0)->bind(mAvatarPreview);
- }
-
- gGL.begin( LLRender::QUADS );
- {
- gGL.texCoord2f(0.f, 1.f);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
- gGL.texCoord2f(1.f, 0.f);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
- gGL.texCoord2f(1.f, 1.f);
- gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
- }
- gGL.end();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// loadImage()
-//-----------------------------------------------------------------------------
-bool LLFloaterImagePreview::loadImage(const std::string& src_filename)
-{
- try
- {
- std::string exten = gDirUtilp->getExtension(src_filename);
- U32 codec = LLImageBase::getCodecFromExtension(exten);
-
- LLImageDimensionsInfo image_info;
- if (!image_info.load(src_filename,codec))
- {
- mImageLoadError = image_info.getLastError();
- return false;
- }
-
- S32 max_width = gSavedSettings.getS32("max_texture_dimension_X");
- S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y");
-
- if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height))
- {
- LLStringUtil::format_map_t args;
- args["WIDTH"] = llformat("%d", max_width);
- args["HEIGHT"] = llformat("%d", max_height);
-
- mImageLoadError = LLTrans::getString("texture_load_dimensions_error", args);
- return false;
- }
-
- // Load the image
- LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
- if (image.isNull())
- {
- return false;
- }
- if (!image->load(src_filename))
- {
- return false;
- }
- // Decompress or expand it in a raw image structure
- LLPointer<LLImageRaw> raw_image = new LLImageRaw;
- if (!image->decode(raw_image, 0.0f))
- {
- return false;
- }
- // Check the image constraints
- if ((image->getComponents() != 3) && (image->getComponents() != 4))
- {
- image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
- return false;
- }
-
- raw_image->biasedScaleToPowerOfTwo(1024);
- mRawImagep = raw_image;
- }
- catch (...)
- {
- LOG_UNHANDLED_EXCEPTION("");
- return false;
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// handleMouseDown()
-//-----------------------------------------------------------------------------
-bool LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- if (mPreviewRect.pointInRect(x, y))
- {
- bringToFront( x, y );
- gFocusMgr.setMouseCapture(this);
- gViewerWindow->hideCursor();
- mLastMouseX = x;
- mLastMouseY = y;
- return true;
- }
-
- return LLFloater::handleMouseDown(x, y, mask);
-}
-
-//-----------------------------------------------------------------------------
-// handleMouseUp()
-//-----------------------------------------------------------------------------
-bool LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- gFocusMgr.setMouseCapture(nullptr);
- gViewerWindow->showCursor();
- return LLFloater::handleMouseUp(x, y, mask);
-}
-
-//-----------------------------------------------------------------------------
-// handleHover()
-//-----------------------------------------------------------------------------
-bool LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask)
-{
- MASK local_mask = mask & ~MASK_ALT;
-
- if (mAvatarPreview && hasMouseCapture())
- {
- if (local_mask == MASK_PAN)
- {
- // pan here
- LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
- if (iface && iface->getFirstSelectedIndex() <= 0)
- {
- mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
- (F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
- }
- else
- {
- mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
- mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
- }
- }
- else if (local_mask == MASK_ORBIT)
- {
- F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
- F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
-
- mAvatarPreview->rotate(yaw_radians, pitch_radians);
- mSculptedPreview->rotate(yaw_radians, pitch_radians);
- }
- else
- {
- LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
- if (iface && iface->getFirstSelectedIndex() <= 0)
- {
- F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
- mPreviewImageRect.stretch(zoom_amt);
- }
- else
- {
- F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
- F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
-
- mAvatarPreview->rotate(yaw_radians, 0.f);
- mAvatarPreview->zoom(zoom_amt);
- mSculptedPreview->rotate(yaw_radians, 0.f);
- mSculptedPreview->zoom(zoom_amt);
- }
- }
-
- LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
- if (iface && iface->getFirstSelectedIndex() <= 0)
- {
- if (mPreviewImageRect.getWidth() > 1.f)
- {
- mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
- }
- else if (mPreviewImageRect.getWidth() < 0.1f)
- {
- mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
- }
-
- if (mPreviewImageRect.getHeight() > 1.f)
- {
- mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
- }
- else if (mPreviewImageRect.getHeight() < 0.1f)
- {
- mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
- }
-
- if (mPreviewImageRect.mLeft < 0.f)
- {
- mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
- }
- else if (mPreviewImageRect.mRight > 1.f)
- {
- mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
- }
-
- if (mPreviewImageRect.mBottom < 0.f)
- {
- mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
- }
- else if (mPreviewImageRect.mTop > 1.f)
- {
- mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
- }
- }
- else
- {
- mAvatarPreview->refresh();
- mSculptedPreview->refresh();
- }
-
- LLUI::getInstance()->setMousePositionLocal(this, mLastMouseX, mLastMouseY);
- }
-
- if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview)
- {
- return LLFloater::handleHover(x, y, mask);
- }
- else if (local_mask == MASK_ORBIT)
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
- }
- else if (local_mask == MASK_PAN)
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
- }
- else
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// handleScrollWheel()
-//-----------------------------------------------------------------------------
-bool LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
-{
- if (mPreviewRect.pointInRect(x, y) && mAvatarPreview)
- {
- mAvatarPreview->zoom((F32)clicks * -0.2f);
- mAvatarPreview->refresh();
-
- mSculptedPreview->zoom((F32)clicks * -0.2f);
- mSculptedPreview->refresh();
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// onMouseCaptureLost()
-//-----------------------------------------------------------------------------
-// static
-void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler)
-{
- gViewerWindow->showCursor();
-}
-
-
-//-----------------------------------------------------------------------------
-// LLImagePreviewAvatar
-//-----------------------------------------------------------------------------
-LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false)
-{
- mNeedsUpdate = true;
- mTargetJoint = NULL;
- mTargetMesh = NULL;
- mCameraDistance = 0.f;
- mCameraYaw = 0.f;
- mCameraPitch = 0.f;
- mCameraZoom = 1.f;
-
- mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR);
- mDummyAvatar->mSpecialRenderMode = 2;
-
- mTextureName = 0;
-}
-
-
-LLImagePreviewAvatar::~LLImagePreviewAvatar()
-{
- mDummyAvatar->markDead();
-}
-
-//virtual
-S8 LLImagePreviewAvatar::getType() const
-{
- return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ;
-}
-
-void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male)
-{
- mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
- // clear out existing test mesh
- if (mTargetMesh)
- {
- mTargetMesh->setTestTexture(0);
- }
-
- if (male)
- {
- mDummyAvatar->setVisualParamWeight( "male", 1.f );
- mDummyAvatar->updateVisualParams();
- mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
- }
- else
- {
- mDummyAvatar->setVisualParamWeight( "male", 0.f );
- mDummyAvatar->updateVisualParams();
- mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
- }
- mDummyAvatar->mRoot->setVisible(false, true);
-
- mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
- mTargetMesh->setTestTexture(mTextureName);
- mTargetMesh->setVisible(true, false);
- mCameraDistance = distance;
- mCameraZoom = 1.f;
- mCameraPitch = 0.f;
- mCameraYaw = 0.f;
- mCameraOffset.clearVec();
-}
-
-//-----------------------------------------------------------------------------
-// clearPreviewTexture()
-//-----------------------------------------------------------------------------
-void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
-{
- if (mDummyAvatar)
- {
- LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
- // clear out existing test mesh
- if (mesh)
- {
- mesh->setTestTexture(0);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// update()
-//-----------------------------------------------------------------------------
-bool LLImagePreviewAvatar::render()
-{
- mNeedsUpdate = false;
- LLVOAvatar* avatarp = mDummyAvatar;
-
- gGL.pushUIMatrix();
- gGL.loadUIIdentity();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
-
- LLGLSUIDefault def;
- gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
-
- gUIProgram.bind();
-
- gl_rect_2d_simple( mFullWidth, mFullHeight );
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- gGL.flush();
- LLVector3 target_pos = mTargetJoint->getWorldPosition();
-
- LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
- LLQuaternion(mCameraYaw, LLVector3::z_axis);
-
- LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot;
- LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos + (mCameraOffset * av_rot) ); // point of interest
-
- stop_glerror();
-
- LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
- LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
- LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
-
- LLVertexBuffer::unbind();
- avatarp->updateLOD();
-
- if (avatarp->mDrawable.notNull())
- {
- LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
- // make sure alpha=0 shows avatar material color
- LLGLDisable no_blend(GL_BLEND);
-
- LLFace* face = avatarp->mDrawable->getFace(0);
- if (face)
- {
- LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
- gPipeline.enableLightsPreview();
- avatarPoolp->renderAvatars(avatarp); // renders only one avatar
- }
- }
-
- gGL.popUIMatrix();
- gGL.color4f(1,1,1,1);
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// refresh()
-//-----------------------------------------------------------------------------
-void LLImagePreviewAvatar::refresh()
-{
- mNeedsUpdate = true;
-}
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians)
-{
- mCameraYaw = mCameraYaw + yaw_radians;
-
- mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
-}
-
-//-----------------------------------------------------------------------------
-// zoom()
-//-----------------------------------------------------------------------------
-void LLImagePreviewAvatar::zoom(F32 zoom_amt)
-{
- mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
-}
-
-void LLImagePreviewAvatar::pan(F32 right, F32 up)
-{
- mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
- mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
-}
-
-
-//-----------------------------------------------------------------------------
-// LLImagePreviewSculpted
-//-----------------------------------------------------------------------------
-
-LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false)
-{
- mNeedsUpdate = true;
- mCameraDistance = 0.f;
- mCameraYaw = 0.f;
- mCameraPitch = 0.f;
- mCameraZoom = 1.f;
- mTextureName = 0;
-
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
- volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE);
-
- F32 const HIGHEST_LOD = 4.0f;
- mVolume = new LLVolume(volume_params, HIGHEST_LOD);
-}
-
-
-LLImagePreviewSculpted::~LLImagePreviewSculpted()
-{
-}
-
-//virtual
-S8 LLImagePreviewSculpted::getType() const
-{
- return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ;
-}
-
-void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
-{
- mCameraDistance = distance;
- mCameraZoom = 1.f;
- mCameraPitch = 0.f;
- mCameraYaw = 0.f;
- mCameraOffset.clearVec();
-
- if (imagep)
- {
- LLImageDataSharedLock lock(imagep);
- mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0, false);
- }
-
- const LLVolumeFace &vf = mVolume->getVolumeFace(0);
- U32 num_indices = vf.mNumIndices;
- U32 num_vertices = vf.mNumVertices;
-
- mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
- if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer for image preview to"
- << num_vertices << " vertices and "
- << num_indices << " indices" << LL_ENDL;
- // We are likely to crash on getTexCoord0Strider()
- }
-
- LLStrider<LLVector3> vertex_strider;
- LLStrider<LLVector3> normal_strider;
- LLStrider<LLVector2> tc_strider;
- LLStrider<U16> index_strider;
-
- mVertexBuffer->getVertexStrider(vertex_strider);
- mVertexBuffer->getNormalStrider(normal_strider);
- mVertexBuffer->getTexCoord0Strider(tc_strider);
- mVertexBuffer->getIndexStrider(index_strider);
-
- // build vertices and normals
- LLStrider<LLVector3> pos;
- pos = (LLVector3*) vf.mPositions; pos.setStride(16);
- LLStrider<LLVector3> norm;
- norm = (LLVector3*) vf.mNormals; norm.setStride(16);
- LLStrider<LLVector2> tc;
- tc = (LLVector2*) vf.mTexCoords; tc.setStride(8);
-
- for (U32 i = 0; i < num_vertices; i++)
- {
- *(vertex_strider++) = *pos++;
- LLVector3 normal = *norm++;
- normal.normalize();
- *(normal_strider++) = normal;
- *(tc_strider++) = *tc++;
- }
-
- // build indices
- for (U16 i = 0; i < num_indices; i++)
- {
- *(index_strider++) = vf.mIndices[i];
- }
-
- mVertexBuffer->unmapBuffer();
-}
-
-
-//-----------------------------------------------------------------------------
-// render()
-//-----------------------------------------------------------------------------
-bool LLImagePreviewSculpted::render()
-{
- mNeedsUpdate = false;
- LLGLSUIDefault def;
- LLGLDisable no_blend(GL_BLEND);
- LLGLEnable cull(GL_CULL_FACE);
- LLGLDepthTest depth(GL_TRUE);
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
-
- gUIProgram.bind();
-
- gl_rect_2d_simple( mFullWidth, mFullHeight );
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- glClear(GL_DEPTH_BUFFER_BIT);
-
- LLVector3 target_pos(0, 0, 0);
-
- LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
- LLQuaternion(mCameraYaw, LLVector3::z_axis);
-
- LLQuaternion av_rot = camera_rot;
- LLViewerCamera::getInstance()->setOriginAndLookAt(
- target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
- LLVector3::z_axis, // up
- target_pos + (mCameraOffset * av_rot) ); // point of interest
-
- stop_glerror();
-
- LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
- LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
- LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
-
- const LLVolumeFace &vf = mVolume->getVolumeFace(0);
- U32 num_indices = vf.mNumIndices;
-
- gPipeline.enableLightsAvatar();
-
- gObjectPreviewProgram.bind();
- gPipeline.enableLightsPreview();
-
- gGL.pushMatrix();
- const F32 SCALE = 1.25f;
- gGL.scalef(SCALE, SCALE, SCALE);
- const F32 BRIGHTNESS = 0.9f;
- gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
-
- mVertexBuffer->setBuffer();
- mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
-
- gGL.popMatrix();
-
- gObjectPreviewProgram.unbind();
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// refresh()
-//-----------------------------------------------------------------------------
-void LLImagePreviewSculpted::refresh()
-{
- mNeedsUpdate = true;
-}
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians)
-{
- mCameraYaw = mCameraYaw + yaw_radians;
-
- mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
-}
-
-//-----------------------------------------------------------------------------
-// zoom()
-//-----------------------------------------------------------------------------
-void LLImagePreviewSculpted::zoom(F32 zoom_amt)
-{
- mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
-}
-
-void LLImagePreviewSculpted::pan(F32 right, F32 up)
-{
- mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
- mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
-}
+/**
+ * @file llfloaterimagepreview.cpp
+ * @brief LLFloaterImagePreview class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterimagepreview.h"
+
+#include "llimagebmp.h"
+#include "llimagetga.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llrender.h"
+#include "llface.h"
+#include "llfocusmgr.h"
+#include "lltextbox.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewerwindow.h"
+#include "llviewerobjectlist.h"
+#include "llvoavatar.h"
+#include "pipeline.h"
+#include "lluictrlfactory.h"
+#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
+#include "llstring.h"
+
+#include "llendianswizzle.h"
+
+#include "llviewercontrol.h"
+#include "lltrans.h"
+#include "llimagedimensionsinfo.h"
+
+const S32 PREVIEW_BORDER_WIDTH = 2;
+const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
+const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
+const S32 PREVIEW_VPAD = -24 + 35; // yuk, hard coded
+const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16 + 35;
+const S32 PREVIEW_TEXTURE_HEIGHT = 320;
+
+//-----------------------------------------------------------------------------
+// LLFloaterImagePreview()
+//-----------------------------------------------------------------------------
+LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename) :
+ LLFloaterNameDesc(filename),
+
+ mAvatarPreview(NULL),
+ mSculptedPreview(NULL),
+ mLastMouseX(0),
+ mLastMouseY(0),
+ mImagep(NULL)
+{
+ loadImage(mFilenameAndPath);
+}
+
+//-----------------------------------------------------------------------------
+// postBuild()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::postBuild()
+{
+ if (!LLFloaterNameDesc::postBuild())
+ {
+ return false;
+ }
+
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface)
+ {
+ iface->selectFirstItem();
+ }
+ childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
+
+ mPreviewRect.set(PREVIEW_HPAD,
+ PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD,
+ getRect().getWidth() - PREVIEW_HPAD,
+ PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
+
+ getChildView("bad_image_text")->setVisible(false);
+
+ if (mRawImagep.notNull() && gAgent.getRegion() != NULL)
+ {
+ mAvatarPreview = new LLImagePreviewAvatar(256, 256);
+ mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, false);
+
+ mSculptedPreview = new LLImagePreviewSculpted(256, 256);
+ mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
+
+ if (mRawImagep->getWidth() * mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
+ {
+ // We want "lossless_check" to be unchecked when it is disabled, regardless of
+ // LosslessJ2CUpload state, so only assign control when enabling checkbox
+ LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>("lossless_check");
+ check_box->setEnabled(true);
+ check_box->setControlVariable(gSavedSettings.getControl("LosslessJ2CUpload"));
+ }
+ }
+ else
+ {
+ mAvatarPreview = NULL;
+ mSculptedPreview = NULL;
+ getChildView("bad_image_text")->setVisible(true);
+ getChildView("clothing_type_combo")->setEnabled(false);
+ getChildView("ok_btn")->setEnabled(false);
+
+ if(!mImageLoadError.empty())
+ {
+ getChild<LLUICtrl>("bad_image_text")->setValue(mImageLoadError.c_str());
+ }
+ }
+
+ getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this));
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// LLFloaterImagePreview()
+//-----------------------------------------------------------------------------
+LLFloaterImagePreview::~LLFloaterImagePreview()
+{
+ clearAllPreviewTextures();
+
+ mRawImagep = NULL;
+ mImagep = NULL ;
+}
+
+//static
+//-----------------------------------------------------------------------------
+// onPreviewTypeCommit()
+//-----------------------------------------------------------------------------
+void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata;
+
+ if (!fp->mAvatarPreview || !fp->mSculptedPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ }
+
+ switch(which_mode)
+ {
+ case 0:
+ break;
+ case 1:
+ fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, false);
+ break;
+ case 2:
+ fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, false);
+ break;
+ case 3:
+ fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, false);
+ break;
+ case 4:
+ fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, false);
+ break;
+ case 5:
+ fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, true);
+ break;
+ case 6:
+ fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, true);
+ break;
+ case 7:
+ fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, true);
+ break;
+ case 8:
+ fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, false);
+ break;
+ case 9:
+ fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
+ break;
+ default:
+ break;
+ }
+
+ fp->mAvatarPreview->refresh();
+ fp->mSculptedPreview->refresh();
+}
+
+
+//-----------------------------------------------------------------------------
+// clearAllPreviewTextures()
+//-----------------------------------------------------------------------------
+void LLFloaterImagePreview::clearAllPreviewTextures()
+{
+ if (mAvatarPreview)
+ {
+ mAvatarPreview->clearPreviewTexture("mHairMesh0");
+ mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mHeadMesh0");
+ mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
+ mAvatarPreview->clearPreviewTexture("mSkirtMesh0");
+ }
+}
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLFloaterImagePreview::draw()
+{
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ if (mRawImagep.notNull())
+ {
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ U32 selected = 0;
+ if (iface)
+ selected = iface->getFirstSelectedIndex();
+
+ if (selected <= 0)
+ {
+ gl_rect_2d_checkerboard(mPreviewRect);
+
+ if(mImagep.notNull())
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
+ }
+ else
+ {
+ mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), false) ;
+
+ gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
+ stop_glerror();
+
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ if (mAvatarPreview)
+ {
+ mAvatarPreview->setTexture(mImagep->getTexName());
+ mSculptedPreview->setTexture(mImagep->getTexName());
+ }
+ }
+
+ gGL.color3f(1.f, 1.f, 1.f);
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ stop_glerror();
+ }
+ else
+ {
+ if ((mAvatarPreview) && (mSculptedPreview))
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ if (selected == 9)
+ {
+ gGL.getTexUnit(0)->bind(mSculptedPreview);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(mAvatarPreview);
+ }
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// loadImage()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::loadImage(const std::string& src_filename)
+{
+ try
+ {
+ std::string exten = gDirUtilp->getExtension(src_filename);
+ U32 codec = LLImageBase::getCodecFromExtension(exten);
+
+ LLImageDimensionsInfo image_info;
+ if (!image_info.load(src_filename,codec))
+ {
+ mImageLoadError = image_info.getLastError();
+ return false;
+ }
+
+ S32 max_width = gSavedSettings.getS32("max_texture_dimension_X");
+ S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y");
+
+ if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height))
+ {
+ LLStringUtil::format_map_t args;
+ args["WIDTH"] = llformat("%d", max_width);
+ args["HEIGHT"] = llformat("%d", max_height);
+
+ mImageLoadError = LLTrans::getString("texture_load_dimensions_error", args);
+ return false;
+ }
+
+ // Load the image
+ LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
+ if (image.isNull())
+ {
+ return false;
+ }
+ if (!image->load(src_filename))
+ {
+ return false;
+ }
+ // Decompress or expand it in a raw image structure
+ LLPointer<LLImageRaw> raw_image = new LLImageRaw;
+ if (!image->decode(raw_image, 0.0f))
+ {
+ return false;
+ }
+ // Check the image constraints
+ if ((image->getComponents() != 3) && (image->getComponents() != 4))
+ {
+ image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
+ return false;
+ }
+
+ raw_image->biasedScaleToPowerOfTwo(1024);
+ mRawImagep = raw_image;
+ }
+ catch (...)
+ {
+ LOG_UNHANDLED_EXCEPTION("");
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return true;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(nullptr);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mAvatarPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface && iface->getFirstSelectedIndex() <= 0)
+ {
+ mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
+ (F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
+ }
+ else
+ {
+ mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mAvatarPreview->rotate(yaw_radians, pitch_radians);
+ mSculptedPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface && iface->getFirstSelectedIndex() <= 0)
+ {
+ F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
+ mPreviewImageRect.stretch(zoom_amt);
+ }
+ else
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mAvatarPreview->rotate(yaw_radians, 0.f);
+ mAvatarPreview->zoom(zoom_amt);
+ mSculptedPreview->rotate(yaw_radians, 0.f);
+ mSculptedPreview->zoom(zoom_amt);
+ }
+ }
+
+ LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
+ if (iface && iface->getFirstSelectedIndex() <= 0)
+ {
+ if (mPreviewImageRect.getWidth() > 1.f)
+ {
+ mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
+ }
+ else if (mPreviewImageRect.getWidth() < 0.1f)
+ {
+ mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
+ }
+
+ if (mPreviewImageRect.getHeight() > 1.f)
+ {
+ mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
+ }
+ else if (mPreviewImageRect.getHeight() < 0.1f)
+ {
+ mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
+ }
+
+ if (mPreviewImageRect.mLeft < 0.f)
+ {
+ mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
+ }
+ else if (mPreviewImageRect.mRight > 1.f)
+ {
+ mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
+ }
+
+ if (mPreviewImageRect.mBottom < 0.f)
+ {
+ mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
+ }
+ else if (mPreviewImageRect.mTop > 1.f)
+ {
+ mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
+ }
+ }
+ else
+ {
+ mAvatarPreview->refresh();
+ mSculptedPreview->refresh();
+ }
+
+ LLUI::getInstance()->setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+bool LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ if (mPreviewRect.pointInRect(x, y) && mAvatarPreview)
+ {
+ mAvatarPreview->zoom((F32)clicks * -0.2f);
+ mAvatarPreview->refresh();
+
+ mSculptedPreview->zoom((F32)clicks * -0.2f);
+ mSculptedPreview->refresh();
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// onMouseCaptureLost()
+//-----------------------------------------------------------------------------
+// static
+void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler)
+{
+ gViewerWindow->showCursor();
+}
+
+
+//-----------------------------------------------------------------------------
+// LLImagePreviewAvatar
+//-----------------------------------------------------------------------------
+LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false)
+{
+ mNeedsUpdate = true;
+ mTargetJoint = NULL;
+ mTargetMesh = NULL;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+
+ mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR);
+ mDummyAvatar->mSpecialRenderMode = 2;
+
+ mTextureName = 0;
+}
+
+
+LLImagePreviewAvatar::~LLImagePreviewAvatar()
+{
+ mDummyAvatar->markDead();
+}
+
+//virtual
+S8 LLImagePreviewAvatar::getType() const
+{
+ return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ;
+}
+
+void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male)
+{
+ mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name);
+ // clear out existing test mesh
+ if (mTargetMesh)
+ {
+ mTargetMesh->setTestTexture(0);
+ }
+
+ if (male)
+ {
+ mDummyAvatar->setVisualParamWeight( "male", 1.f );
+ mDummyAvatar->updateVisualParams();
+ mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
+ }
+ else
+ {
+ mDummyAvatar->setVisualParamWeight( "male", 0.f );
+ mDummyAvatar->updateVisualParams();
+ mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
+ }
+ mDummyAvatar->mRoot->setVisible(false, true);
+
+ mTargetMesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
+ mTargetMesh->setTestTexture(mTextureName);
+ mTargetMesh->setVisible(true, false);
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+}
+
+//-----------------------------------------------------------------------------
+// clearPreviewTexture()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
+{
+ if (mDummyAvatar)
+ {
+ LLViewerJointMesh *mesh = dynamic_cast<LLViewerJointMesh*>(mDummyAvatar->mRoot->findJoint(mesh_name));
+ // clear out existing test mesh
+ if (mesh)
+ {
+ mesh->setTestTexture(0);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+bool LLImagePreviewAvatar::render()
+{
+ mNeedsUpdate = false;
+ LLVOAvatar* avatarp = mDummyAvatar;
+
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+
+ LLGLSUIDefault def;
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gUIProgram.bind();
+
+ gl_rect_2d_simple( mFullWidth, mFullHeight );
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ gGL.flush();
+ LLVector3 target_pos = mTargetJoint->getWorldPosition();
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos + (mCameraOffset * av_rot) ); // point of interest
+
+ stop_glerror();
+
+ LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+ LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
+
+ LLVertexBuffer::unbind();
+ avatarp->updateLOD();
+
+ if (avatarp->mDrawable.notNull())
+ {
+ LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
+ // make sure alpha=0 shows avatar material color
+ LLGLDisable no_blend(GL_BLEND);
+
+ LLFace* face = avatarp->mDrawable->getFace(0);
+ if (face)
+ {
+ LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
+ gPipeline.enableLightsPreview();
+ avatarPoolp->renderAvatars(avatarp); // renders only one avatar
+ }
+ }
+
+ gGL.popUIMatrix();
+ gGL.color4f(1,1,1,1);
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::refresh()
+{
+ mNeedsUpdate = true;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLImagePreviewAvatar::zoom(F32 zoom_amt)
+{
+ mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
+}
+
+void LLImagePreviewAvatar::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
+
+
+//-----------------------------------------------------------------------------
+// LLImagePreviewSculpted
+//-----------------------------------------------------------------------------
+
+LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false)
+{
+ mNeedsUpdate = true;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+ mTextureName = 0;
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
+ volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE);
+
+ F32 const HIGHEST_LOD = 4.0f;
+ mVolume = new LLVolume(volume_params, HIGHEST_LOD);
+}
+
+
+LLImagePreviewSculpted::~LLImagePreviewSculpted()
+{
+}
+
+//virtual
+S8 LLImagePreviewSculpted::getType() const
+{
+ return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ;
+}
+
+void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
+{
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+
+ if (imagep)
+ {
+ LLImageDataSharedLock lock(imagep);
+ mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0, false);
+ }
+
+ const LLVolumeFace &vf = mVolume->getVolumeFace(0);
+ U32 num_indices = vf.mNumIndices;
+ U32 num_vertices = vf.mNumVertices;
+
+ mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer for image preview to"
+ << num_vertices << " vertices and "
+ << num_indices << " indices" << LL_ENDL;
+ // We are likely to crash on getTexCoord0Strider()
+ }
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+
+ mVertexBuffer->getVertexStrider(vertex_strider);
+ mVertexBuffer->getNormalStrider(normal_strider);
+ mVertexBuffer->getTexCoord0Strider(tc_strider);
+ mVertexBuffer->getIndexStrider(index_strider);
+
+ // build vertices and normals
+ LLStrider<LLVector3> pos;
+ pos = (LLVector3*) vf.mPositions; pos.setStride(16);
+ LLStrider<LLVector3> norm;
+ norm = (LLVector3*) vf.mNormals; norm.setStride(16);
+ LLStrider<LLVector2> tc;
+ tc = (LLVector2*) vf.mTexCoords; tc.setStride(8);
+
+ for (U32 i = 0; i < num_vertices; i++)
+ {
+ *(vertex_strider++) = *pos++;
+ LLVector3 normal = *norm++;
+ normal.normalize();
+ *(normal_strider++) = normal;
+ *(tc_strider++) = *tc++;
+ }
+
+ // build indices
+ for (U16 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+ mVertexBuffer->unmapBuffer();
+}
+
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+bool LLImagePreviewSculpted::render()
+{
+ mNeedsUpdate = false;
+ LLGLSUIDefault def;
+ LLGLDisable no_blend(GL_BLEND);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLDepthTest depth(GL_TRUE);
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gUIProgram.bind();
+
+ gl_rect_2d_simple( mFullWidth, mFullHeight );
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ LLVector3 target_pos(0, 0, 0);
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos + (mCameraOffset * av_rot) ); // point of interest
+
+ stop_glerror();
+
+ LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+ LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
+
+ const LLVolumeFace &vf = mVolume->getVolumeFace(0);
+ U32 num_indices = vf.mNumIndices;
+
+ gPipeline.enableLightsAvatar();
+
+ gObjectPreviewProgram.bind();
+ gPipeline.enableLightsPreview();
+
+ gGL.pushMatrix();
+ const F32 SCALE = 1.25f;
+ gGL.scalef(SCALE, SCALE, SCALE);
+ const F32 BRIGHTNESS = 0.9f;
+ gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
+
+ gGL.popMatrix();
+
+ gObjectPreviewProgram.unbind();
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLImagePreviewSculpted::refresh()
+{
+ mNeedsUpdate = true;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLImagePreviewSculpted::zoom(F32 zoom_amt)
+{
+ mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
+}
+
+void LLImagePreviewSculpted::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}