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author | niel@nirvana-win7hp.planescape.home <niel@nirvana-win7hp.planescape.home> | 2011-10-26 01:42:26 +0100 |
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committer | niel@nirvana-win7hp.planescape.home <niel@nirvana-win7hp.planescape.home> | 2011-10-26 01:42:26 +0100 |
commit | 4fd9a53115bf85ffe17974323d5fa609e0df960c (patch) | |
tree | 7968008d0fa7c0347d637e1fb19add9d436b926d /indra/newview/llfloaterhud.cpp | |
parent | 42c166e451d362609d83fb17261f9e8f344e974d (diff) | |
parent | b7a349f231977d5917b29faacca143a85d925576 (diff) |
Merge STORM-959
Diffstat (limited to 'indra/newview/llfloaterhud.cpp')
-rw-r--r-- | indra/newview/llfloaterhud.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/indra/newview/llfloaterhud.cpp b/indra/newview/llfloaterhud.cpp index 4181d1906e..58c76a0b85 100644 --- a/indra/newview/llfloaterhud.cpp +++ b/indra/newview/llfloaterhud.cpp @@ -54,14 +54,6 @@ LLFloaterHUD::LLFloaterHUD(const LLSD& key) return; } - // Don't grab the focus as it will impede performing in-world actions - // while using the HUD - setIsChrome(TRUE); - - // Chrome doesn't show the window title by default, but here we - // want to show it. - setTitleVisible(true); - // Opaque background since we never get the focus setBackgroundOpaque(TRUE); } |