diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-08 15:22:56 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-08 15:22:56 -0600 |
commit | 83e69659e2c950bec02df8c8e1b15fbc34ca1dc6 (patch) | |
tree | 891fb4fef477a50b330cf71ef5dfd6e418304409 /indra/newview/llfloaterhardwaresettings.cpp | |
parent | cd468364a77ca184133f8c49c9042cefae5c6ce1 (diff) |
MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r-- | indra/newview/llfloaterhardwaresettings.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f9a403cf9f..e8f1d58df8 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -99,6 +99,12 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("vbo")->setEnabled(FALSE); } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); |