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authorOz Linden <oz@lindenlab.com>2012-06-28 10:35:22 -0400
committerOz Linden <oz@lindenlab.com>2012-06-28 10:35:22 -0400
commit764d1e3cafa3e86f1f44a4c2bec0705879b9da38 (patch)
treea2ac72c6625c729e73ae6077e790a104c2b598a3 /indra/newview/llfloaterhardwaresettings.cpp
parentba90a4ec367d47a6876962d7d071cf4615289a11 (diff)
parent90547ff411db177bf6424ca553449a81a808fc0f (diff)
merge up to 3.3.3-release
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index f9a403cf9f..116bd241c4 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -37,6 +37,7 @@
#include "llspinctrl.h"
#include "llstartup.h"
#include "lltextbox.h"
+#include "llcombobox.h"
#include "pipeline.h"
// Linden library includes
@@ -99,6 +100,12 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("vbo")->setEnabled(FALSE);
}
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
+ !gGLManager.mHasVertexBufferObject)
+ {
+ getChildView("texture compression")->setEnabled(FALSE);
+ }
+
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma");
gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
@@ -142,6 +149,13 @@ BOOL LLFloaterHardwareSettings::postBuild()
{
childSetAction("OK", onBtnOK, this);
+ if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
+ { //remove FSAA settings above "4x"
+ LLComboBox* combo = getChild<LLComboBox>("fsaa");
+ combo->remove("8x");
+ combo->remove("16x");
+ }
+
refresh();
center();