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author | Dave Parks <davep@lindenlab.com> | 2012-03-09 13:26:42 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-09 13:26:42 -0600 |
commit | 4b20d72a991cfebaf5765fe7756190f4a9645a3b (patch) | |
tree | 33c301d06d4cdcc000d8a7281e2cce8479ea00e9 /indra/newview/llfloaterhardwaresettings.cpp | |
parent | 739532ee4ffdd58f9d0999901340d5476533fec2 (diff) | |
parent | e496796afba46c8f7be1d051cf48bdd667525bb1 (diff) |
merge
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r-- | indra/newview/llfloaterhardwaresettings.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f9a403cf9f..e8f1d58df8 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -99,6 +99,12 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("vbo")->setEnabled(FALSE); } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); |