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authorDave Parks <davep@lindenlab.com>2012-03-09 13:26:42 -0600
committerDave Parks <davep@lindenlab.com>2012-03-09 13:26:42 -0600
commit4b20d72a991cfebaf5765fe7756190f4a9645a3b (patch)
tree33c301d06d4cdcc000d8a7281e2cce8479ea00e9 /indra/newview/llfloaterhardwaresettings.cpp
parent739532ee4ffdd58f9d0999901340d5476533fec2 (diff)
parente496796afba46c8f7be1d051cf48bdd667525bb1 (diff)
merge
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index f9a403cf9f..e8f1d58df8 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -99,6 +99,12 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("vbo")->setEnabled(FALSE);
}
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
+ !gGLManager.mHasVertexBufferObject)
+ {
+ getChildView("texture compression")->setEnabled(FALSE);
+ }
+
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma");
gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());