diff options
author | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-02 19:46:42 +0300 |
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committer | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-02 19:46:42 +0300 |
commit | 367428e09e6e896aa125939f1c69992601588349 (patch) | |
tree | 2189b853f4dfe99435048241bda6c3959b31f695 /indra/newview/llfloaterhardwaresettings.cpp | |
parent | 84c848504c53a571a8be0281616e0dfecce53db3 (diff) | |
parent | 3c27e119b4c2e10faa331e0724bde56c87234024 (diff) |
Manual merge from default branch. Resolved conflicts in indra/newview/llfloatercamera.cpp.
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r-- | indra/newview/llfloaterhardwaresettings.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 480e4ce3a4..a97e00122a 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -87,7 +87,7 @@ void LLFloaterHardwareSettings::refresh() mFogRatio = gSavedSettings.getF32("RenderFogRatio"); mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup"); - childSetValue("fsaa", (LLSD::Integer) mFSAASamples); + getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) mFSAASamples); refreshEnabledState(); } @@ -101,13 +101,13 @@ void LLFloaterHardwareSettings::refreshEnabledState() if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || !gGLManager.mHasVertexBufferObject) { - childSetEnabled("vbo", FALSE); + getChildView("vbo")->setEnabled(FALSE); } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - childSetEnabled("gamma", !gPipeline.canUseWindLightShaders()); - childSetEnabled("(brightness, lower is brighter)", !gPipeline.canUseWindLightShaders()); - childSetEnabled("fog", !gPipeline.canUseWindLightShaders()); + getChildView("gamma")->setEnabled(!gPipeline.canUseWindLightShaders()); + getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); + getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); } @@ -130,9 +130,9 @@ void LLFloaterHardwareSettings::apply() { // Anisotropic rendering BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; - LLImageGL::sGlobalUseAnisotropic = childGetValue("ani"); + LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue(); - U32 fsaa = (U32) childGetValue("fsaa").asInteger(); + U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger(); U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples"); BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); |