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authorLoren Shih <seraph@lindenlab.com>2010-11-04 16:53:14 -0400
committerLoren Shih <seraph@lindenlab.com>2010-11-04 16:53:14 -0400
commit0347844b340ed5b64ade2428fec85e5ecb2d478a (patch)
treecab7ac8b6e8ef4e808bf49d2c6eb669865e13ba9 /indra/newview/llfloaterhardwaresettings.cpp
parentb827f4d2aa036a2677af6f7f56b47b821c45e922 (diff)
SH-358 FIXED Non-FBO driven fix for anti-aliasing (make applying of FSAA require restart when FBO is disabled).
Diffstat (limited to 'indra/newview/llfloaterhardwaresettings.cpp')
-rw-r--r--indra/newview/llfloaterhardwaresettings.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp
index 3cd3c74ee4..e562b00a04 100644
--- a/indra/newview/llfloaterhardwaresettings.cpp
+++ b/indra/newview/llfloaterhardwaresettings.cpp
@@ -104,6 +104,8 @@ void LLFloaterHardwareSettings::refreshEnabledState()
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing());
+ getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderUseFBO"));
+
/* Enable to reset fsaa value to disabled when feature is not available.
if (!gPipeline.canUseAntiAliasing())
{
@@ -130,7 +132,8 @@ BOOL LLFloaterHardwareSettings::postBuild()
void LLFloaterHardwareSettings::apply()
{
// Anisotropic rendering
- BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
+ //Do nothing here -- this code is unreliable, and UI now tells users to restart for changes to take affect
+ /*BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic;
LLImageGL::sGlobalUseAnisotropic = getChild<LLUICtrl>("ani")->getValue();
U32 fsaa = (U32) getChild<LLUICtrl>("fsaa")->getValue().asInteger();
@@ -151,7 +154,7 @@ void LLFloaterHardwareSettings::apply()
else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic)
{
gViewerWindow->restartDisplay(logged_in);
- }
+ }*/
refresh();
}