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author | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-06 17:14:01 +0300 |
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committer | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-06 17:14:01 +0300 |
commit | 5f9f6dcdec0de015e3c9a88afad6f4761c3c6527 (patch) | |
tree | b85dd598af4740146853076e19cc326ac391def8 /indra/newview/llfloaterevent.cpp | |
parent | 593a6f0bbf25877f7e3b7482d8644cf34840f923 (diff) |
EXT-8577 WIP Context menu items for multi-attachments.
Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llfloaterevent.cpp')
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