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authorVadim Savchuk <vsavchuk@productengine.com>2010-08-06 17:14:01 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-08-06 17:14:01 +0300
commit5f9f6dcdec0de015e3c9a88afad6f4761c3c6527 (patch)
treeb85dd598af4740146853076e19cc326ac391def8 /indra/newview/llfloaterevent.cpp
parent593a6f0bbf25877f7e3b7482d8644cf34840f923 (diff)
EXT-8577 WIP Context menu items for multi-attachments.
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
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