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authorRider Linden <rider@lindenlab.com>2017-11-10 16:17:25 -0800
committerRider Linden <rider@lindenlab.com>2017-11-10 16:17:25 -0800
commitb37eb2642f6e6e4d1e32a49c7ab31f70321cd979 (patch)
tree3ec6bd8233525b5a96f0a0308f1d6100c59fb32f /indra/newview/llfloatereditwater.cpp
parentd709c7f35ebfd1945fd036b859f56b349d01dfe7 (diff)
Remove delete preset dialog, Initial settings for selection level (Region/Parcel/Local)
Diffstat (limited to 'indra/newview/llfloatereditwater.cpp')
-rw-r--r--indra/newview/llfloatereditwater.cpp29
1 files changed, 8 insertions, 21 deletions
diff --git a/indra/newview/llfloatereditwater.cpp b/indra/newview/llfloatereditwater.cpp
index 52c896d6aa..6b218d5008 100644
--- a/indra/newview/llfloatereditwater.cpp
+++ b/indra/newview/llfloatereditwater.cpp
@@ -111,7 +111,7 @@ void LLFloaterEditWater::onClose(bool app_quitting)
{
if (!app_quitting) // there's no point to change environment if we're quitting
{
- LLEnvironment::instance().clearAllSelected();
+ LLEnvironment::instance().applyChosenEnvironment();
}
}
@@ -436,7 +436,6 @@ void LLFloaterEditWater::onWaterPresetSelected()
bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response)
{
-#if 0
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
// If they choose save, do it. Otherwise, don't do anything
@@ -444,46 +443,34 @@ bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& resp
{
onSaveConfirmed();
}
-#endif
- return false;
+
+ return false;
}
void LLFloaterEditWater::onSaveConfirmed()
{
-#if 0
// Save currently displayed water params to the selected preset.
- std::string name = getCurrentPresetName();
+ std::string name = mEditSettings->getName();
LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL;
- LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
- if (water_mgr.hasParamSet(name))
- {
- water_mgr.setParamSet(name, water_mgr.mCurParams);
- }
- else
- {
- water_mgr.addParamSet(name, water_mgr.mCurParams);
- }
- water_mgr.savePreset(name);
+ LLEnvironment::instance().addWater(mEditSettings);
// Change preference if requested.
if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue())
{
LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL;
- LLEnvManagerNew::instance().setUseWaterPreset(name);
+ LLEnvironment::instance().setUserWater(mEditSettings);
}
closeFloater();
-#endif
}
void LLFloaterEditWater::onBtnSave()
{
- LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
- LLEnvironment::instance().addWater(pwater);
+ LLEnvironment::instance().addWater(mEditSettings);
+ LLEnvironment::instance().setUserWater(mEditSettings);
- LLEnvironment::instance().applyWater();
closeFloater();
}