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authorJonathan Yap <none@none>2012-01-29 15:34:51 -0500
committerJonathan Yap <none@none>2012-01-29 15:34:51 -0500
commit619f737abb5c12022537c1f6715d60860152ec79 (patch)
tree5518eefe15bdf2aa8ac1bfd3b8a90df259b5df81 /indra/newview/llfloaterbvhpreview.cpp
parent79f1cd0a73bd86ff545ad78b9b1878e350d77416 (diff)
STORM-1803 Adding raw anim file upload support
Diffstat (limited to 'indra/newview/llfloaterbvhpreview.cpp')
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp1174
1 files changed, 1174 insertions, 0 deletions
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
new file mode 100644
index 0000000000..b050a638dc
--- /dev/null
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -0,0 +1,1174 @@
+/**
+ * @file llfloaterbvhpreview.cpp
+ * @brief LLFloaterBvhPreview class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterbvhpreview.h"
+
+#include "llbvhloader.h"
+#include "lldatapacker.h"
+#include "lldir.h"
+#include "lleconomy.h"
+#include "llnotificationsutil.h"
+#include "llvfile.h"
+#include "llapr.h"
+#include "llstring.h"
+
+#include "llagent.h"
+#include "llanimationstates.h"
+#include "llbbox.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llrender.h"
+#include "llface.h"
+#include "llfocusmgr.h"
+#include "llkeyframemotion.h"
+#include "lllineeditor.h"
+#include "llfloaterperms.h"
+#include "llsliderctrl.h"
+#include "llspinctrl.h"
+#include "lltextbox.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llviewercamera.h"
+#include "llviewerobjectlist.h"
+#include "llviewerwindow.h"
+#include "llviewermenufile.h" // upload_new_resource()
+#include "llvoavatar.h"
+#include "pipeline.h"
+#include "lluictrlfactory.h"
+#include "lltrans.h"
+
+const S32 PREVIEW_BORDER_WIDTH = 2;
+const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
+const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
+const S32 PREF_BUTTON_HEIGHT = 16;
+const S32 PREVIEW_TEXTURE_HEIGHT = 300;
+
+const F32 PREVIEW_CAMERA_DISTANCE = 4.f;
+
+const F32 MIN_CAMERA_ZOOM = 0.5f;
+const F32 MAX_CAMERA_ZOOM = 10.f;
+
+const F32 BASE_ANIM_TIME_OFFSET = 5.f;
+
+std::string STATUS[] =
+{
+ "E_ST_OK",
+ "E_ST_EOF",
+ "E_ST_NO_CONSTRAINT",
+ "E_ST_NO_FILE",
+ "E_ST_NO_HIER",
+ "E_ST_NO_JOINT",
+ "E_ST_NO_NAME",
+ "E_ST_NO_OFFSET",
+ "E_ST_NO_CHANNELS",
+ "E_ST_NO_ROTATION",
+ "E_ST_NO_AXIS",
+ "E_ST_NO_MOTION",
+ "E_ST_NO_FRAMES",
+ "E_ST_NO_FRAME_TIME",
+ "E_ST_NO_POS",
+ "E_ST_NO_ROT",
+ "E_ST_NO_XLT_FILE",
+ "E_ST_NO_XLT_HEADER",
+ "E_ST_NO_XLT_NAME",
+ "E_ST_NO_XLT_IGNORE",
+ "E_ST_NO_XLT_RELATIVE",
+ "E_ST_NO_XLT_OUTNAME",
+ "E_ST_NO_XLT_MATRIX",
+ "E_ST_NO_XLT_MERGECHILD",
+ "E_ST_NO_XLT_MERGEPARENT",
+ "E_ST_NO_XLT_PRIORITY",
+ "E_ST_NO_XLT_LOOP",
+ "E_ST_NO_XLT_EASEIN",
+ "E_ST_NO_XLT_EASEOUT",
+ "E_ST_NO_XLT_HAND",
+ "E_ST_NO_XLT_EMOTE",
+"E_ST_BAD_ROOT"
+};
+
+//-----------------------------------------------------------------------------
+// LLFloaterBvhPreview()
+//-----------------------------------------------------------------------------
+LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename) :
+ LLFloaterNameDesc(filename)
+{
+ mLastMouseX = 0;
+ mLastMouseY = 0;
+
+ mIDList["Standing"] = ANIM_AGENT_STAND;
+ mIDList["Walking"] = ANIM_AGENT_FEMALE_WALK;
+ mIDList["Sitting"] = ANIM_AGENT_SIT_FEMALE;
+ mIDList["Flying"] = ANIM_AGENT_HOVER;
+
+ mIDList["[None]"] = LLUUID::null;
+ mIDList["Aaaaah"] = ANIM_AGENT_EXPRESS_OPEN_MOUTH;
+ mIDList["Afraid"] = ANIM_AGENT_EXPRESS_AFRAID;
+ mIDList["Angry"] = ANIM_AGENT_EXPRESS_ANGER;
+ mIDList["Big Smile"] = ANIM_AGENT_EXPRESS_TOOTHSMILE;
+ mIDList["Bored"] = ANIM_AGENT_EXPRESS_BORED;
+ mIDList["Cry"] = ANIM_AGENT_EXPRESS_CRY;
+ mIDList["Disdain"] = ANIM_AGENT_EXPRESS_DISDAIN;
+ mIDList["Embarrassed"] = ANIM_AGENT_EXPRESS_EMBARRASSED;
+ mIDList["Frown"] = ANIM_AGENT_EXPRESS_FROWN;
+ mIDList["Kiss"] = ANIM_AGENT_EXPRESS_KISS;
+ mIDList["Laugh"] = ANIM_AGENT_EXPRESS_LAUGH;
+ mIDList["Plllppt"] = ANIM_AGENT_EXPRESS_TONGUE_OUT;
+ mIDList["Repulsed"] = ANIM_AGENT_EXPRESS_REPULSED;
+ mIDList["Sad"] = ANIM_AGENT_EXPRESS_SAD;
+ mIDList["Shrug"] = ANIM_AGENT_EXPRESS_SHRUG;
+ mIDList["Smile"] = ANIM_AGENT_EXPRESS_SMILE;
+ mIDList["Surprise"] = ANIM_AGENT_EXPRESS_SURPRISE;
+ mIDList["Wink"] = ANIM_AGENT_EXPRESS_WINK;
+ mIDList["Worry"] = ANIM_AGENT_EXPRESS_WORRY;
+}
+
+//-----------------------------------------------------------------------------
+// setAnimCallbacks()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::setAnimCallbacks()
+{
+ getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this));
+
+ getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this));
+ getChild<LLUICtrl>("preview_base_anim")->setValue("Standing");
+
+ getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this));
+ getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this));
+ getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this));
+ getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1));
+ getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this));
+ getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1));
+
+ getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this));
+
+ getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this));
+ getChild<LLUICtrl>("emote_combo")->setValue("[None]");
+
+ getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this));
+ getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1));
+ getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this));
+ getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1));
+}
+
+//-----------------------------------------------------------------------------
+// postBuild()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterBvhPreview::postBuild()
+{
+ LLKeyframeMotion* motionp = NULL;
+ LLBVHLoader* loaderp = NULL;
+
+ if (!LLFloaterNameDesc::postBuild())
+ {
+ return FALSE;
+ }
+
+ getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this));
+
+ childSetAction("ok_btn", onBtnOK, this);
+ setDefaultBtn();
+
+ mPreviewRect.set(PREVIEW_HPAD,
+ PREVIEW_TEXTURE_HEIGHT,
+ getRect().getWidth() - PREVIEW_HPAD,
+ PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
+
+ mPlayButton = getChild<LLButton>( "play_btn");
+ mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay, this));
+ mPlayButton->setVisible(true);
+
+ mPauseButton = getChild<LLButton>( "pause_btn");
+ mPauseButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPause, this));
+ mPauseButton->setVisible(false);
+
+ mStopButton = getChild<LLButton>( "stop_btn");
+ mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this));
+
+ getChildView("bad_animation_text")->setVisible(FALSE);
+
+ std::string exten = gDirUtilp->getExtension(mFilename);
+ if (exten == "bvh")
+ {
+ // loading a bvh file
+
+ // now load bvh file
+ S32 file_size;
+
+ LLAPRFile infile ;
+ infile.open(mFilenameAndPath, LL_APR_RB, NULL, &file_size);
+
+ if (!infile.getFileHandle())
+ {
+ llwarns << "Can't open BVH file:" << mFilename << llendl;
+ }
+ else
+ {
+ char* file_buffer;
+
+ file_buffer = new char[file_size + 1];
+
+ if (file_size == infile.read(file_buffer, file_size))
+ {
+ file_buffer[file_size] = '\0';
+ llinfos << "Loading BVH file " << mFilename << llendl;
+ ELoadStatus load_status = E_ST_OK;
+ S32 line_number = 0;
+ loaderp = new LLBVHLoader(file_buffer, load_status, line_number);
+ std::string status = getString(STATUS[load_status]);
+
+ if(load_status == E_ST_NO_XLT_FILE)
+ {
+ llwarns << "NOTE: No translation table found." << llendl;
+ }
+ else
+ {
+ llwarns << "ERROR: [line: " << line_number << "] " << status << llendl;
+ }
+ }
+
+ infile.close() ;
+ delete[] file_buffer;
+ }
+ }
+
+ if (loaderp && loaderp->isInitialized() && loaderp->getDuration() <= MAX_ANIM_DURATION)
+ {
+ // generate unique id for this motion
+ mTransactionID.generate();
+ mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
+
+ mAnimPreview = new LLPreviewAnimation(256, 256);
+
+ // motion will be returned, but it will be in a load-pending state, as this is a new motion
+ // this motion will not request an asset transfer until next update, so we have a chance to
+ // load the keyframe data locally
+ motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID);
+
+ // create data buffer for keyframe initialization
+ S32 buffer_size = loaderp->getOutputSize();
+ U8* buffer = new U8[buffer_size];
+
+ LLDataPackerBinaryBuffer dp(buffer, buffer_size);
+
+ // pass animation data through memory buffer
+ loaderp->serialize(dp);
+ dp.reset();
+ BOOL success = motionp && motionp->deserialize(dp);
+
+ delete []buffer;
+
+ if (success)
+ {
+ setAnimCallbacks() ;
+
+ const LLBBoxLocal &pelvis_bbox = motionp->getPelvisBBox();
+
+ LLVector3 temp = pelvis_bbox.getCenter();
+ // only consider XY?
+ //temp.mV[VZ] = 0.f;
+ F32 pelvis_offset = temp.magVec();
+
+ temp = pelvis_bbox.getExtent();
+ //temp.mV[VZ] = 0.f;
+ F32 pelvis_max_displacement = pelvis_offset + (temp.magVec() * 0.5f) + 1.f;
+
+ F32 camera_zoom = LLViewerCamera::getInstance()->getDefaultFOV() / (2.f * atan(pelvis_max_displacement / PREVIEW_CAMERA_DISTANCE));
+
+ mAnimPreview->setZoom(camera_zoom);
+
+ motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString());
+ mAnimPreview->getDummyAvatar()->startMotion(mMotionID);
+
+ getChild<LLSlider>("playback_slider")->setMinValue(0.0);
+ getChild<LLSlider>("playback_slider")->setMaxValue(1.0);
+
+ getChild<LLUICtrl>("loop_check")->setValue(LLSD(motionp->getLoop()));
+ getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f));
+ getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f));
+ getChild<LLUICtrl>("priority")->setValue(LLSD((F32)motionp->getPriority()));
+ getChild<LLUICtrl>("hand_pose_combo")->setValue(LLHandMotion::getHandPoseName(motionp->getHandPose()));
+ getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(motionp->getEaseInDuration()));
+ getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(motionp->getEaseOutDuration()));
+ setEnabled(TRUE);
+ std::string seconds_string;
+ seconds_string = llformat(" - %.2f seconds", motionp->getDuration());
+
+ setTitle(mFilename + std::string(seconds_string));
+ }
+ else
+ {
+ mAnimPreview = NULL;
+ mMotionID.setNull();
+ getChild<LLUICtrl>("bad_animation_text")->setValue(getString("failed_to_initialize"));
+ }
+ }
+ else
+ {
+ if ( loaderp )
+ {
+ if (loaderp->getDuration() > MAX_ANIM_DURATION)
+ {
+ LLUIString out_str = getString("anim_too_long");
+ out_str.setArg("[LENGTH]", llformat("%.1f", loaderp->getDuration()));
+ out_str.setArg("[MAX_LENGTH]", llformat("%.1f", MAX_ANIM_DURATION));
+ getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
+ }
+ else
+ {
+ LLUIString out_str = getString("failed_file_read");
+ out_str.setArg("[STATUS]", getString(STATUS[loaderp->getStatus()]));
+ getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
+ }
+ }
+
+ //setEnabled(FALSE);
+ mMotionID.setNull();
+ mAnimPreview = NULL;
+ }
+
+ refresh();
+
+ delete loaderp;
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLFloaterBvhPreview()
+//-----------------------------------------------------------------------------
+LLFloaterBvhPreview::~LLFloaterBvhPreview()
+{
+ mAnimPreview = NULL;
+
+ setEnabled(FALSE);
+}
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::draw()
+{
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ refresh();
+
+ if (mMotionID.notNull() && mAnimPreview)
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mAnimPreview);
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ if (!avatarp->areAnimationsPaused())
+ {
+ mAnimPreview->requestUpdate();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// resetMotion()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::resetMotion()
+{
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ BOOL paused = avatarp->areAnimationsPaused();
+
+ // *TODO: Fix awful casting hack
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ // Set emotion
+ std::string emote = getChild<LLUICtrl>("emote_combo")->getValue().asString();
+ motionp->setEmote(mIDList[emote]);
+
+ LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()];
+ avatarp->deactivateAllMotions();
+ avatarp->startMotion(mMotionID, 0.0f);
+ avatarp->startMotion(base_id, BASE_ANIM_TIME_OFFSET);
+ getChild<LLUICtrl>("playback_slider")->setValue(0.0f);
+
+ // Set pose
+ std::string handpose = getChild<LLUICtrl>("hand_pose_combo")->getValue().asString();
+ avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f );
+ motionp->setHandPose(LLHandMotion::getHandPose(handpose));
+
+ if (paused)
+ {
+ mPauseRequest = avatarp->requestPause();
+ }
+ else
+ {
+ mPauseRequest = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return TRUE;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(FALSE);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mAnimPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mAnimPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mAnimPreview->rotate(yaw_radians, 0.f);
+ mAnimPreview->zoom(zoom_amt);
+ }
+
+ mAnimPreview->requestUpdate();
+
+ LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ mAnimPreview->zoom((F32)clicks * -0.2f);
+ mAnimPreview->requestUpdate();
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// onMouseCaptureLost()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onMouseCaptureLost()
+{
+ gViewerWindow->showCursor();
+}
+
+//-----------------------------------------------------------------------------
+// onBtnPlay()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onBtnPlay()
+{
+ if (!getEnabled())
+ return;
+
+ if (mMotionID.notNull() && mAnimPreview)
+ {
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+
+ if (!avatarp->isMotionActive(mMotionID))
+ {
+ resetMotion();
+ mPauseRequest = NULL;
+ }
+ else if (avatarp->areAnimationsPaused())
+ {
+ mPauseRequest = NULL;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onBtnPause()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onBtnPause()
+{
+ if (!getEnabled())
+ return;
+
+ if (mMotionID.notNull() && mAnimPreview)
+ {
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+
+ if (avatarp->isMotionActive(mMotionID))
+ {
+ if (!avatarp->areAnimationsPaused())
+ {
+ mPauseRequest = avatarp->requestPause();
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onBtnStop()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onBtnStop()
+{
+ if (!getEnabled())
+ return;
+
+ if (mMotionID.notNull() && mAnimPreview)
+ {
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ resetMotion();
+ mPauseRequest = avatarp->requestPause();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onSliderMove()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onSliderMove()
+{
+ if (!getEnabled())
+ return;
+
+ if (mAnimPreview)
+ {
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ F32 slider_value = (F32)getChild<LLUICtrl>("playback_slider")->getValue().asReal();
+ LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()];
+ LLMotion* motionp = avatarp->findMotion(mMotionID);
+ F32 duration = motionp->getDuration();// + motionp->getEaseOutDuration();
+ F32 delta_time = duration * slider_value;
+ avatarp->deactivateAllMotions();
+ avatarp->startMotion(base_id, delta_time + BASE_ANIM_TIME_OFFSET);
+ avatarp->startMotion(mMotionID, delta_time);
+ mPauseRequest = avatarp->requestPause();
+ refresh();
+ }
+
+}
+
+//-----------------------------------------------------------------------------
+// onCommitBaseAnim()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitBaseAnim()
+{
+ if (!getEnabled())
+ return;
+
+ if (mAnimPreview)
+ {
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+
+ BOOL paused = avatarp->areAnimationsPaused();
+
+ // stop all other possible base motions
+ avatarp->stopMotion(mIDList["Standing"], TRUE);
+ avatarp->stopMotion(mIDList["Walking"], TRUE);
+ avatarp->stopMotion(mIDList["Sitting"], TRUE);
+ avatarp->stopMotion(mIDList["Flying"], TRUE);
+
+ resetMotion();
+
+ if (!paused)
+ {
+ mPauseRequest = NULL;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onCommitLoop()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitLoop()
+{
+ if (!getEnabled())
+ return;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ if (motionp)
+ {
+ motionp->setLoop(getChild<LLUICtrl>("loop_check")->getValue().asBoolean());
+ motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() * 0.01f * motionp->getDuration());
+ motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration());
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onCommitLoopIn()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitLoopIn()
+{
+ if (!getEnabled())
+ return;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ if (motionp)
+ {
+ motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f);
+ resetMotion();
+ getChild<LLUICtrl>("loop_check")->setValue(LLSD(TRUE));
+ onCommitLoop();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onCommitLoopOut()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitLoopOut()
+{
+ if (!getEnabled())
+ return;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ if (motionp)
+ {
+ motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration());
+ resetMotion();
+ getChild<LLUICtrl>("loop_check")->setValue(LLSD(TRUE));
+ onCommitLoop();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// onCommitName()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitName()
+{
+ if (!getEnabled())
+ return;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ if (motionp)
+ {
+ motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString());
+ }
+
+ doCommit();
+}
+
+//-----------------------------------------------------------------------------
+// onCommitHandPose()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitHandPose()
+{
+ if (!getEnabled())
+ return;
+
+ resetMotion(); // sets hand pose
+}
+
+//-----------------------------------------------------------------------------
+// onCommitEmote()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitEmote()
+{
+ if (!getEnabled())
+ return;
+
+ resetMotion(); // ssts emote
+}
+
+//-----------------------------------------------------------------------------
+// onCommitPriority()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitPriority()
+{
+ if (!getEnabled())
+ return;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ motionp->setPriority(llfloor((F32)getChild<LLUICtrl>("priority")->getValue().asReal()));
+}
+
+//-----------------------------------------------------------------------------
+// onCommitEaseIn()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitEaseIn()
+{
+ if (!getEnabled())
+ return;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ motionp->setEaseIn((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal());
+ resetMotion();
+}
+
+//-----------------------------------------------------------------------------
+// onCommitEaseOut()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onCommitEaseOut()
+{
+ if (!getEnabled())
+ return;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ motionp->setEaseOut((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal());
+ resetMotion();
+}
+
+//-----------------------------------------------------------------------------
+// validateEaseIn()
+//-----------------------------------------------------------------------------
+bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data)
+{
+ if (!getEnabled())
+ return false;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ if (!motionp->getLoop())
+ {
+ F32 new_ease_in = llclamp((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseOutDuration());
+ getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(new_ease_in));
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// validateEaseOut()
+//-----------------------------------------------------------------------------
+bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data)
+{
+ if (!getEnabled())
+ return false;
+
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+
+ if (!motionp->getLoop())
+ {
+ F32 new_ease_out = llclamp((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseInDuration());
+ getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(new_ease_out));
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// validateLoopIn()
+//-----------------------------------------------------------------------------
+bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data)
+{
+ if (!getEnabled())
+ return false;
+
+ F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal();
+ F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal();
+
+ if (loop_in_value < 0.f)
+ {
+ loop_in_value = 0.f;
+ }
+ else if (loop_in_value > 100.f)
+ {
+ loop_in_value = 100.f;
+ }
+ else if (loop_in_value > loop_out_value)
+ {
+ loop_in_value = loop_out_value;
+ }
+
+ getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(loop_in_value));
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// validateLoopOut()
+//-----------------------------------------------------------------------------
+bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data)
+{
+ if (!getEnabled())
+ return false;
+
+ F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal();
+ F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal();
+
+ if (loop_out_value < 0.f)
+ {
+ loop_out_value = 0.f;
+ }
+ else if (loop_out_value > 100.f)
+ {
+ loop_out_value = 100.f;
+ }
+ else if (loop_out_value < loop_in_value)
+ {
+ loop_out_value = loop_in_value;
+ }
+
+ getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(loop_out_value));
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::refresh()
+{
+ // Are we showing the play button (default) or the pause button?
+ bool show_play = true;
+ if (!mAnimPreview)
+ {
+ getChildView("bad_animation_text")->setVisible(TRUE);
+ // play button visible but disabled
+ mPlayButton->setEnabled(FALSE);
+ mStopButton->setEnabled(FALSE);
+ getChildView("ok_btn")->setEnabled(FALSE);
+ }
+ else
+ {
+ getChildView("bad_animation_text")->setVisible(FALSE);
+ // re-enabled in case previous animation was bad
+ mPlayButton->setEnabled(TRUE);
+ mStopButton->setEnabled(TRUE);
+ LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
+ if (avatarp->isMotionActive(mMotionID))
+ {
+ mStopButton->setEnabled(TRUE);
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
+ if (!avatarp->areAnimationsPaused())
+ {
+ // animation is playing
+ if (motionp)
+ {
+ F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration();
+ getChild<LLUICtrl>("playback_slider")->setValue(fraction_complete);
+ }
+ show_play = false;
+ }
+ }
+ else
+ {
+ // Motion just finished playing
+ mPauseRequest = avatarp->requestPause();
+ }
+ getChildView("ok_btn")->setEnabled(TRUE);
+ mAnimPreview->requestUpdate();
+ }
+ mPlayButton->setVisible(show_play);
+ mPauseButton->setVisible(!show_play);
+}
+
+//-----------------------------------------------------------------------------
+// onBtnOK()
+//-----------------------------------------------------------------------------
+void LLFloaterBvhPreview::onBtnOK(void* userdata)
+{
+ LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata;
+ if (!floaterp->getEnabled()) return;
+
+ if (floaterp->mAnimPreview)
+ {
+ LLKeyframeMotion* motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
+
+ S32 file_size = motionp->getFileSize();
+ U8* buffer = new U8[file_size];
+
+ LLDataPackerBinaryBuffer dp(buffer, file_size);
+ if (motionp->serialize(dp))
+ {
+ LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND);
+
+ S32 size = dp.getCurrentSize();
+ file.setMaxSize(size);
+ if (file.write((U8*)buffer, size))
+ {
+ std::string name = floaterp->getChild<LLUICtrl>("name_form")->getValue().asString();
+ std::string desc = floaterp->getChild<LLUICtrl>("description_form")->getValue().asString();
+ LLAssetStorage::LLStoreAssetCallback callback = NULL;
+ S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
+ void *userdata = NULL;
+ upload_new_resource(floaterp->mTransactionID, // tid
+ LLAssetType::AT_ANIMATION,
+ name,
+ desc,
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_ANIMATION,
+ LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
+ name,
+ callback, expected_upload_cost, userdata);
+
+ }
+ else
+ {
+ llwarns << "Failure writing animation data." << llendl;
+ LLNotificationsUtil::add("WriteAnimationFail");
+ }
+ }
+
+ delete [] buffer;
+ // clear out cache for motion data
+ floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
+ LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
+ }
+
+ floaterp->closeFloater(false);
+}
+
+//-----------------------------------------------------------------------------
+// LLPreviewAnimation
+//-----------------------------------------------------------------------------
+LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
+{
+ mNeedsUpdate = TRUE;
+ mCameraDistance = PREVIEW_CAMERA_DISTANCE;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+
+ mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion());
+ mDummyAvatar->createDrawable(&gPipeline);
+ mDummyAvatar->mIsDummy = TRUE;
+ mDummyAvatar->mSpecialRenderMode = 1;
+ mDummyAvatar->setPositionAgent(LLVector3::zero);
+ mDummyAvatar->slamPosition();
+ mDummyAvatar->updateJointLODs();
+ mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
+ mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
+ mDummyAvatar->hideSkirt();
+
+ // stop extraneous animations
+ mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE );
+ mDummyAvatar->stopMotion( ANIM_AGENT_EYE, TRUE );
+ mDummyAvatar->stopMotion( ANIM_AGENT_BODY_NOISE, TRUE );
+ mDummyAvatar->stopMotion( ANIM_AGENT_BREATHE_ROT, TRUE );
+}
+
+//-----------------------------------------------------------------------------
+// LLPreviewAnimation()
+//-----------------------------------------------------------------------------
+LLPreviewAnimation::~LLPreviewAnimation()
+{
+ mDummyAvatar->markDead();
+}
+
+//virtual
+S8 LLPreviewAnimation::getType() const
+{
+ return LLViewerDynamicTexture::LL_PREVIEW_ANIMATION ;
+}
+
+//-----------------------------------------------------------------------------
+// update()
+//-----------------------------------------------------------------------------
+BOOL LLPreviewAnimation::render()
+{
+ mNeedsUpdate = FALSE;
+ LLVOAvatar* avatarp = mDummyAvatar;
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+
+ LLGLSUIDefault def;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gl_rect_2d_simple( mFullWidth, mFullHeight );
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ gGL.flush();
+
+ LLVector3 target_pos = avatarp->mRoot.getWorldPosition();
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = avatarp->mRoot.getWorldRotation() * camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos + (mCameraOffset * av_rot) ); // point of interest
+
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+ LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
+
+ mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition();
+
+ //avatarp->setAnimationData("LookAtPoint", (void *)&mCameraRelPos);
+
+ //SJB: Animation is updated in LLVOAvatar::updateCharacter
+
+ if (avatarp->mDrawable.notNull())
+ {
+ avatarp->updateLOD();
+
+ LLVertexBuffer::unbind();
+ LLGLDepthTest gls_depth(GL_TRUE);
+
+ LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
+ avatarp->dirtyMesh();
+ avatarPoolp->renderAvatars(avatarp); // renders only one avatar
+ }
+
+ gGL.color4f(1,1,1,1);
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// requestUpdate()
+//-----------------------------------------------------------------------------
+void LLPreviewAnimation::requestUpdate()
+{
+ mNeedsUpdate = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLPreviewAnimation::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLPreviewAnimation::zoom(F32 zoom_delta)
+{
+ setZoom(mCameraZoom + zoom_delta);
+}
+
+//-----------------------------------------------------------------------------
+// setZoom()
+//-----------------------------------------------------------------------------
+void LLPreviewAnimation::setZoom(F32 zoom_amt)
+{
+ mCameraZoom = llclamp(zoom_amt, MIN_CAMERA_ZOOM, MAX_CAMERA_ZOOM);
+}
+
+//-----------------------------------------------------------------------------
+// pan()
+//-----------------------------------------------------------------------------
+void LLPreviewAnimation::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
+
+
+