diff options
author | Jonathan Yap <none@none> | 2012-01-29 15:34:51 -0500 |
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committer | Jonathan Yap <none@none> | 2012-01-29 15:34:51 -0500 |
commit | 619f737abb5c12022537c1f6715d60860152ec79 (patch) | |
tree | 5518eefe15bdf2aa8ac1bfd3b8a90df259b5df81 /indra/newview/llfloaterbvhpreview.cpp | |
parent | 79f1cd0a73bd86ff545ad78b9b1878e350d77416 (diff) |
STORM-1803 Adding raw anim file upload support
Diffstat (limited to 'indra/newview/llfloaterbvhpreview.cpp')
-rw-r--r-- | indra/newview/llfloaterbvhpreview.cpp | 1174 |
1 files changed, 1174 insertions, 0 deletions
diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp new file mode 100644 index 0000000000..b050a638dc --- /dev/null +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -0,0 +1,1174 @@ +/** + * @file llfloaterbvhpreview.cpp + * @brief LLFloaterBvhPreview class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterbvhpreview.h" + +#include "llbvhloader.h" +#include "lldatapacker.h" +#include "lldir.h" +#include "lleconomy.h" +#include "llnotificationsutil.h" +#include "llvfile.h" +#include "llapr.h" +#include "llstring.h" + +#include "llagent.h" +#include "llanimationstates.h" +#include "llbbox.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llcombobox.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "llrender.h" +#include "llface.h" +#include "llfocusmgr.h" +#include "llkeyframemotion.h" +#include "lllineeditor.h" +#include "llfloaterperms.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "lltextbox.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llviewercamera.h" +#include "llviewerobjectlist.h" +#include "llviewerwindow.h" +#include "llviewermenufile.h" // upload_new_resource() +#include "llvoavatar.h" +#include "pipeline.h" +#include "lluictrlfactory.h" +#include "lltrans.h" + +const S32 PREVIEW_BORDER_WIDTH = 2; +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREF_BUTTON_HEIGHT = 16; +const S32 PREVIEW_TEXTURE_HEIGHT = 300; + +const F32 PREVIEW_CAMERA_DISTANCE = 4.f; + +const F32 MIN_CAMERA_ZOOM = 0.5f; +const F32 MAX_CAMERA_ZOOM = 10.f; + +const F32 BASE_ANIM_TIME_OFFSET = 5.f; + +std::string STATUS[] = +{ + "E_ST_OK", + "E_ST_EOF", + "E_ST_NO_CONSTRAINT", + "E_ST_NO_FILE", + "E_ST_NO_HIER", + "E_ST_NO_JOINT", + "E_ST_NO_NAME", + "E_ST_NO_OFFSET", + "E_ST_NO_CHANNELS", + "E_ST_NO_ROTATION", + "E_ST_NO_AXIS", + "E_ST_NO_MOTION", + "E_ST_NO_FRAMES", + "E_ST_NO_FRAME_TIME", + "E_ST_NO_POS", + "E_ST_NO_ROT", + "E_ST_NO_XLT_FILE", + "E_ST_NO_XLT_HEADER", + "E_ST_NO_XLT_NAME", + "E_ST_NO_XLT_IGNORE", + "E_ST_NO_XLT_RELATIVE", + "E_ST_NO_XLT_OUTNAME", + "E_ST_NO_XLT_MATRIX", + "E_ST_NO_XLT_MERGECHILD", + "E_ST_NO_XLT_MERGEPARENT", + "E_ST_NO_XLT_PRIORITY", + "E_ST_NO_XLT_LOOP", + "E_ST_NO_XLT_EASEIN", + "E_ST_NO_XLT_EASEOUT", + "E_ST_NO_XLT_HAND", + "E_ST_NO_XLT_EMOTE", +"E_ST_BAD_ROOT" +}; + +//----------------------------------------------------------------------------- +// LLFloaterBvhPreview() +//----------------------------------------------------------------------------- +LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename) : + LLFloaterNameDesc(filename) +{ + mLastMouseX = 0; + mLastMouseY = 0; + + mIDList["Standing"] = ANIM_AGENT_STAND; + mIDList["Walking"] = ANIM_AGENT_FEMALE_WALK; + mIDList["Sitting"] = ANIM_AGENT_SIT_FEMALE; + mIDList["Flying"] = ANIM_AGENT_HOVER; + + mIDList["[None]"] = LLUUID::null; + mIDList["Aaaaah"] = ANIM_AGENT_EXPRESS_OPEN_MOUTH; + mIDList["Afraid"] = ANIM_AGENT_EXPRESS_AFRAID; + mIDList["Angry"] = ANIM_AGENT_EXPRESS_ANGER; + mIDList["Big Smile"] = ANIM_AGENT_EXPRESS_TOOTHSMILE; + mIDList["Bored"] = ANIM_AGENT_EXPRESS_BORED; + mIDList["Cry"] = ANIM_AGENT_EXPRESS_CRY; + mIDList["Disdain"] = ANIM_AGENT_EXPRESS_DISDAIN; + mIDList["Embarrassed"] = ANIM_AGENT_EXPRESS_EMBARRASSED; + mIDList["Frown"] = ANIM_AGENT_EXPRESS_FROWN; + mIDList["Kiss"] = ANIM_AGENT_EXPRESS_KISS; + mIDList["Laugh"] = ANIM_AGENT_EXPRESS_LAUGH; + mIDList["Plllppt"] = ANIM_AGENT_EXPRESS_TONGUE_OUT; + mIDList["Repulsed"] = ANIM_AGENT_EXPRESS_REPULSED; + mIDList["Sad"] = ANIM_AGENT_EXPRESS_SAD; + mIDList["Shrug"] = ANIM_AGENT_EXPRESS_SHRUG; + mIDList["Smile"] = ANIM_AGENT_EXPRESS_SMILE; + mIDList["Surprise"] = ANIM_AGENT_EXPRESS_SURPRISE; + mIDList["Wink"] = ANIM_AGENT_EXPRESS_WINK; + mIDList["Worry"] = ANIM_AGENT_EXPRESS_WORRY; +} + +//----------------------------------------------------------------------------- +// setAnimCallbacks() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::setAnimCallbacks() +{ + getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this)); + + getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this)); + getChild<LLUICtrl>("preview_base_anim")->setValue("Standing"); + + getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this)); + getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this)); + getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this)); + getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1)); + getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this)); + getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1)); + + getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this)); + + getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this)); + getChild<LLUICtrl>("emote_combo")->setValue("[None]"); + + getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this)); + getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1)); + getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this)); + getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1)); +} + +//----------------------------------------------------------------------------- +// postBuild() +//----------------------------------------------------------------------------- +BOOL LLFloaterBvhPreview::postBuild() +{ + LLKeyframeMotion* motionp = NULL; + LLBVHLoader* loaderp = NULL; + + if (!LLFloaterNameDesc::postBuild()) + { + return FALSE; + } + + getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this)); + + childSetAction("ok_btn", onBtnOK, this); + setDefaultBtn(); + + mPreviewRect.set(PREVIEW_HPAD, + PREVIEW_TEXTURE_HEIGHT, + getRect().getWidth() - PREVIEW_HPAD, + PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); + + mPlayButton = getChild<LLButton>( "play_btn"); + mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay, this)); + mPlayButton->setVisible(true); + + mPauseButton = getChild<LLButton>( "pause_btn"); + mPauseButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPause, this)); + mPauseButton->setVisible(false); + + mStopButton = getChild<LLButton>( "stop_btn"); + mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this)); + + getChildView("bad_animation_text")->setVisible(FALSE); + + std::string exten = gDirUtilp->getExtension(mFilename); + if (exten == "bvh") + { + // loading a bvh file + + // now load bvh file + S32 file_size; + + LLAPRFile infile ; + infile.open(mFilenameAndPath, LL_APR_RB, NULL, &file_size); + + if (!infile.getFileHandle()) + { + llwarns << "Can't open BVH file:" << mFilename << llendl; + } + else + { + char* file_buffer; + + file_buffer = new char[file_size + 1]; + + if (file_size == infile.read(file_buffer, file_size)) + { + file_buffer[file_size] = '\0'; + llinfos << "Loading BVH file " << mFilename << llendl; + ELoadStatus load_status = E_ST_OK; + S32 line_number = 0; + loaderp = new LLBVHLoader(file_buffer, load_status, line_number); + std::string status = getString(STATUS[load_status]); + + if(load_status == E_ST_NO_XLT_FILE) + { + llwarns << "NOTE: No translation table found." << llendl; + } + else + { + llwarns << "ERROR: [line: " << line_number << "] " << status << llendl; + } + } + + infile.close() ; + delete[] file_buffer; + } + } + + if (loaderp && loaderp->isInitialized() && loaderp->getDuration() <= MAX_ANIM_DURATION) + { + // generate unique id for this motion + mTransactionID.generate(); + mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID()); + + mAnimPreview = new LLPreviewAnimation(256, 256); + + // motion will be returned, but it will be in a load-pending state, as this is a new motion + // this motion will not request an asset transfer until next update, so we have a chance to + // load the keyframe data locally + motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID); + + // create data buffer for keyframe initialization + S32 buffer_size = loaderp->getOutputSize(); + U8* buffer = new U8[buffer_size]; + + LLDataPackerBinaryBuffer dp(buffer, buffer_size); + + // pass animation data through memory buffer + loaderp->serialize(dp); + dp.reset(); + BOOL success = motionp && motionp->deserialize(dp); + + delete []buffer; + + if (success) + { + setAnimCallbacks() ; + + const LLBBoxLocal &pelvis_bbox = motionp->getPelvisBBox(); + + LLVector3 temp = pelvis_bbox.getCenter(); + // only consider XY? + //temp.mV[VZ] = 0.f; + F32 pelvis_offset = temp.magVec(); + + temp = pelvis_bbox.getExtent(); + //temp.mV[VZ] = 0.f; + F32 pelvis_max_displacement = pelvis_offset + (temp.magVec() * 0.5f) + 1.f; + + F32 camera_zoom = LLViewerCamera::getInstance()->getDefaultFOV() / (2.f * atan(pelvis_max_displacement / PREVIEW_CAMERA_DISTANCE)); + + mAnimPreview->setZoom(camera_zoom); + + motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString()); + mAnimPreview->getDummyAvatar()->startMotion(mMotionID); + + getChild<LLSlider>("playback_slider")->setMinValue(0.0); + getChild<LLSlider>("playback_slider")->setMaxValue(1.0); + + getChild<LLUICtrl>("loop_check")->setValue(LLSD(motionp->getLoop())); + getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f)); + getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f)); + getChild<LLUICtrl>("priority")->setValue(LLSD((F32)motionp->getPriority())); + getChild<LLUICtrl>("hand_pose_combo")->setValue(LLHandMotion::getHandPoseName(motionp->getHandPose())); + getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(motionp->getEaseInDuration())); + getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(motionp->getEaseOutDuration())); + setEnabled(TRUE); + std::string seconds_string; + seconds_string = llformat(" - %.2f seconds", motionp->getDuration()); + + setTitle(mFilename + std::string(seconds_string)); + } + else + { + mAnimPreview = NULL; + mMotionID.setNull(); + getChild<LLUICtrl>("bad_animation_text")->setValue(getString("failed_to_initialize")); + } + } + else + { + if ( loaderp ) + { + if (loaderp->getDuration() > MAX_ANIM_DURATION) + { + LLUIString out_str = getString("anim_too_long"); + out_str.setArg("[LENGTH]", llformat("%.1f", loaderp->getDuration())); + out_str.setArg("[MAX_LENGTH]", llformat("%.1f", MAX_ANIM_DURATION)); + getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString()); + } + else + { + LLUIString out_str = getString("failed_file_read"); + out_str.setArg("[STATUS]", getString(STATUS[loaderp->getStatus()])); + getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString()); + } + } + + //setEnabled(FALSE); + mMotionID.setNull(); + mAnimPreview = NULL; + } + + refresh(); + + delete loaderp; + + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterBvhPreview() +//----------------------------------------------------------------------------- +LLFloaterBvhPreview::~LLFloaterBvhPreview() +{ + mAnimPreview = NULL; + + setEnabled(FALSE); +} + +//----------------------------------------------------------------------------- +// draw() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::draw() +{ + LLFloater::draw(); + LLRect r = getRect(); + + refresh(); + + if (mMotionID.notNull() && mAnimPreview) + { + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mAnimPreview); + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + if (!avatarp->areAnimationsPaused()) + { + mAnimPreview->requestUpdate(); + } + } +} + +//----------------------------------------------------------------------------- +// resetMotion() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::resetMotion() +{ + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + BOOL paused = avatarp->areAnimationsPaused(); + + // *TODO: Fix awful casting hack + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + // Set emotion + std::string emote = getChild<LLUICtrl>("emote_combo")->getValue().asString(); + motionp->setEmote(mIDList[emote]); + + LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()]; + avatarp->deactivateAllMotions(); + avatarp->startMotion(mMotionID, 0.0f); + avatarp->startMotion(base_id, BASE_ANIM_TIME_OFFSET); + getChild<LLUICtrl>("playback_slider")->setValue(0.0f); + + // Set pose + std::string handpose = getChild<LLUICtrl>("hand_pose_combo")->getValue().asString(); + avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f ); + motionp->setHandPose(LLHandMotion::getHandPose(handpose)); + + if (paused) + { + mPauseRequest = avatarp->requestPause(); + } + else + { + mPauseRequest = NULL; + } +} + +//----------------------------------------------------------------------------- +// handleMouseDown() +//----------------------------------------------------------------------------- +BOOL LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (mPreviewRect.pointInRect(x, y)) + { + bringToFront( x, y ); + gFocusMgr.setMouseCapture(this); + gViewerWindow->hideCursor(); + mLastMouseX = x; + mLastMouseY = y; + return TRUE; + } + + return LLFloater::handleMouseDown(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleMouseUp() +//----------------------------------------------------------------------------- +BOOL LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask) +{ + gFocusMgr.setMouseCapture(FALSE); + gViewerWindow->showCursor(); + return LLFloater::handleMouseUp(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleHover() +//----------------------------------------------------------------------------- +BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask) +{ + MASK local_mask = mask & ~MASK_ALT; + + if (mAnimPreview && hasMouseCapture()) + { + if (local_mask == MASK_PAN) + { + // pan here + mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); + } + else if (local_mask == MASK_ORBIT) + { + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; + + mAnimPreview->rotate(yaw_radians, pitch_radians); + } + else + { + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; + + mAnimPreview->rotate(yaw_radians, 0.f); + mAnimPreview->zoom(zoom_amt); + } + + mAnimPreview->requestUpdate(); + + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); + } + + if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview) + { + return LLFloater::handleHover(x, y, mask); + } + else if (local_mask == MASK_ORBIT) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); + } + else if (local_mask == MASK_PAN) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); + } + else + { + gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ + mAnimPreview->zoom((F32)clicks * -0.2f); + mAnimPreview->requestUpdate(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// onMouseCaptureLost() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onMouseCaptureLost() +{ + gViewerWindow->showCursor(); +} + +//----------------------------------------------------------------------------- +// onBtnPlay() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onBtnPlay() +{ + if (!getEnabled()) + return; + + if (mMotionID.notNull() && mAnimPreview) + { + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + + if (!avatarp->isMotionActive(mMotionID)) + { + resetMotion(); + mPauseRequest = NULL; + } + else if (avatarp->areAnimationsPaused()) + { + mPauseRequest = NULL; + } + } +} + +//----------------------------------------------------------------------------- +// onBtnPause() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onBtnPause() +{ + if (!getEnabled()) + return; + + if (mMotionID.notNull() && mAnimPreview) + { + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + + if (avatarp->isMotionActive(mMotionID)) + { + if (!avatarp->areAnimationsPaused()) + { + mPauseRequest = avatarp->requestPause(); + } + } + } +} + +//----------------------------------------------------------------------------- +// onBtnStop() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onBtnStop() +{ + if (!getEnabled()) + return; + + if (mMotionID.notNull() && mAnimPreview) + { + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + resetMotion(); + mPauseRequest = avatarp->requestPause(); + } +} + +//----------------------------------------------------------------------------- +// onSliderMove() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onSliderMove() +{ + if (!getEnabled()) + return; + + if (mAnimPreview) + { + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + F32 slider_value = (F32)getChild<LLUICtrl>("playback_slider")->getValue().asReal(); + LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()]; + LLMotion* motionp = avatarp->findMotion(mMotionID); + F32 duration = motionp->getDuration();// + motionp->getEaseOutDuration(); + F32 delta_time = duration * slider_value; + avatarp->deactivateAllMotions(); + avatarp->startMotion(base_id, delta_time + BASE_ANIM_TIME_OFFSET); + avatarp->startMotion(mMotionID, delta_time); + mPauseRequest = avatarp->requestPause(); + refresh(); + } + +} + +//----------------------------------------------------------------------------- +// onCommitBaseAnim() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitBaseAnim() +{ + if (!getEnabled()) + return; + + if (mAnimPreview) + { + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + + BOOL paused = avatarp->areAnimationsPaused(); + + // stop all other possible base motions + avatarp->stopMotion(mIDList["Standing"], TRUE); + avatarp->stopMotion(mIDList["Walking"], TRUE); + avatarp->stopMotion(mIDList["Sitting"], TRUE); + avatarp->stopMotion(mIDList["Flying"], TRUE); + + resetMotion(); + + if (!paused) + { + mPauseRequest = NULL; + } + } +} + +//----------------------------------------------------------------------------- +// onCommitLoop() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitLoop() +{ + if (!getEnabled()) + return; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + if (motionp) + { + motionp->setLoop(getChild<LLUICtrl>("loop_check")->getValue().asBoolean()); + motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() * 0.01f * motionp->getDuration()); + motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration()); + } +} + +//----------------------------------------------------------------------------- +// onCommitLoopIn() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitLoopIn() +{ + if (!getEnabled()) + return; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + if (motionp) + { + motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f); + resetMotion(); + getChild<LLUICtrl>("loop_check")->setValue(LLSD(TRUE)); + onCommitLoop(); + } +} + +//----------------------------------------------------------------------------- +// onCommitLoopOut() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitLoopOut() +{ + if (!getEnabled()) + return; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + if (motionp) + { + motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration()); + resetMotion(); + getChild<LLUICtrl>("loop_check")->setValue(LLSD(TRUE)); + onCommitLoop(); + } +} + +//----------------------------------------------------------------------------- +// onCommitName() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitName() +{ + if (!getEnabled()) + return; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + if (motionp) + { + motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString()); + } + + doCommit(); +} + +//----------------------------------------------------------------------------- +// onCommitHandPose() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitHandPose() +{ + if (!getEnabled()) + return; + + resetMotion(); // sets hand pose +} + +//----------------------------------------------------------------------------- +// onCommitEmote() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitEmote() +{ + if (!getEnabled()) + return; + + resetMotion(); // ssts emote +} + +//----------------------------------------------------------------------------- +// onCommitPriority() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitPriority() +{ + if (!getEnabled()) + return; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + motionp->setPriority(llfloor((F32)getChild<LLUICtrl>("priority")->getValue().asReal())); +} + +//----------------------------------------------------------------------------- +// onCommitEaseIn() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitEaseIn() +{ + if (!getEnabled()) + return; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + motionp->setEaseIn((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal()); + resetMotion(); +} + +//----------------------------------------------------------------------------- +// onCommitEaseOut() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onCommitEaseOut() +{ + if (!getEnabled()) + return; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + motionp->setEaseOut((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal()); + resetMotion(); +} + +//----------------------------------------------------------------------------- +// validateEaseIn() +//----------------------------------------------------------------------------- +bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) +{ + if (!getEnabled()) + return false; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + if (!motionp->getLoop()) + { + F32 new_ease_in = llclamp((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseOutDuration()); + getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(new_ease_in)); + } + + return true; +} + +//----------------------------------------------------------------------------- +// validateEaseOut() +//----------------------------------------------------------------------------- +bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data) +{ + if (!getEnabled()) + return false; + + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + + if (!motionp->getLoop()) + { + F32 new_ease_out = llclamp((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseInDuration()); + getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(new_ease_out)); + } + + return true; +} + +//----------------------------------------------------------------------------- +// validateLoopIn() +//----------------------------------------------------------------------------- +bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data) +{ + if (!getEnabled()) + return false; + + F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal(); + F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal(); + + if (loop_in_value < 0.f) + { + loop_in_value = 0.f; + } + else if (loop_in_value > 100.f) + { + loop_in_value = 100.f; + } + else if (loop_in_value > loop_out_value) + { + loop_in_value = loop_out_value; + } + + getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(loop_in_value)); + return true; +} + +//----------------------------------------------------------------------------- +// validateLoopOut() +//----------------------------------------------------------------------------- +bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data) +{ + if (!getEnabled()) + return false; + + F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal(); + F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal(); + + if (loop_out_value < 0.f) + { + loop_out_value = 0.f; + } + else if (loop_out_value > 100.f) + { + loop_out_value = 100.f; + } + else if (loop_out_value < loop_in_value) + { + loop_out_value = loop_in_value; + } + + getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(loop_out_value)); + return true; +} + + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::refresh() +{ + // Are we showing the play button (default) or the pause button? + bool show_play = true; + if (!mAnimPreview) + { + getChildView("bad_animation_text")->setVisible(TRUE); + // play button visible but disabled + mPlayButton->setEnabled(FALSE); + mStopButton->setEnabled(FALSE); + getChildView("ok_btn")->setEnabled(FALSE); + } + else + { + getChildView("bad_animation_text")->setVisible(FALSE); + // re-enabled in case previous animation was bad + mPlayButton->setEnabled(TRUE); + mStopButton->setEnabled(TRUE); + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); + if (avatarp->isMotionActive(mMotionID)) + { + mStopButton->setEnabled(TRUE); + LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); + if (!avatarp->areAnimationsPaused()) + { + // animation is playing + if (motionp) + { + F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration(); + getChild<LLUICtrl>("playback_slider")->setValue(fraction_complete); + } + show_play = false; + } + } + else + { + // Motion just finished playing + mPauseRequest = avatarp->requestPause(); + } + getChildView("ok_btn")->setEnabled(TRUE); + mAnimPreview->requestUpdate(); + } + mPlayButton->setVisible(show_play); + mPauseButton->setVisible(!show_play); +} + +//----------------------------------------------------------------------------- +// onBtnOK() +//----------------------------------------------------------------------------- +void LLFloaterBvhPreview::onBtnOK(void* userdata) +{ + LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata; + if (!floaterp->getEnabled()) return; + + if (floaterp->mAnimPreview) + { + LLKeyframeMotion* motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID); + + S32 file_size = motionp->getFileSize(); + U8* buffer = new U8[file_size]; + + LLDataPackerBinaryBuffer dp(buffer, file_size); + if (motionp->serialize(dp)) + { + LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND); + + S32 size = dp.getCurrentSize(); + file.setMaxSize(size); + if (file.write((U8*)buffer, size)) + { + std::string name = floaterp->getChild<LLUICtrl>("name_form")->getValue().asString(); + std::string desc = floaterp->getChild<LLUICtrl>("description_form")->getValue().asString(); + LLAssetStorage::LLStoreAssetCallback callback = NULL; + S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); + void *userdata = NULL; + upload_new_resource(floaterp->mTransactionID, // tid + LLAssetType::AT_ANIMATION, + name, + desc, + 0, + LLFolderType::FT_NONE, + LLInventoryType::IT_ANIMATION, + LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(), + name, + callback, expected_upload_cost, userdata); + + } + else + { + llwarns << "Failure writing animation data." << llendl; + LLNotificationsUtil::add("WriteAnimationFail"); + } + } + + delete [] buffer; + // clear out cache for motion data + floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID); + LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID); + } + + floaterp->closeFloater(false); +} + +//----------------------------------------------------------------------------- +// LLPreviewAnimation +//----------------------------------------------------------------------------- +LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE) +{ + mNeedsUpdate = TRUE; + mCameraDistance = PREVIEW_CAMERA_DISTANCE; + mCameraYaw = 0.f; + mCameraPitch = 0.f; + mCameraZoom = 1.f; + + mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion()); + mDummyAvatar->createDrawable(&gPipeline); + mDummyAvatar->mIsDummy = TRUE; + mDummyAvatar->mSpecialRenderMode = 1; + mDummyAvatar->setPositionAgent(LLVector3::zero); + mDummyAvatar->slamPosition(); + mDummyAvatar->updateJointLODs(); + mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); + mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET); + mDummyAvatar->hideSkirt(); + + // stop extraneous animations + mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE ); + mDummyAvatar->stopMotion( ANIM_AGENT_EYE, TRUE ); + mDummyAvatar->stopMotion( ANIM_AGENT_BODY_NOISE, TRUE ); + mDummyAvatar->stopMotion( ANIM_AGENT_BREATHE_ROT, TRUE ); +} + +//----------------------------------------------------------------------------- +// LLPreviewAnimation() +//----------------------------------------------------------------------------- +LLPreviewAnimation::~LLPreviewAnimation() +{ + mDummyAvatar->markDead(); +} + +//virtual +S8 LLPreviewAnimation::getType() const +{ + return LLViewerDynamicTexture::LL_PREVIEW_ANIMATION ; +} + +//----------------------------------------------------------------------------- +// update() +//----------------------------------------------------------------------------- +BOOL LLPreviewAnimation::render() +{ + mNeedsUpdate = FALSE; + LLVOAvatar* avatarp = mDummyAvatar; + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + LLGLSUIDefault def; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + + gl_rect_2d_simple( mFullWidth, mFullHeight ); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + gGL.flush(); + + LLVector3 target_pos = avatarp->mRoot.getWorldPosition(); + + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion(mCameraYaw, LLVector3::z_axis); + + LLQuaternion av_rot = avatarp->mRoot.getWorldRotation() * camera_rot; + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos + (mCameraOffset * av_rot) ); // point of interest + + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); + + mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition(); + + //avatarp->setAnimationData("LookAtPoint", (void *)&mCameraRelPos); + + //SJB: Animation is updated in LLVOAvatar::updateCharacter + + if (avatarp->mDrawable.notNull()) + { + avatarp->updateLOD(); + + LLVertexBuffer::unbind(); + LLGLDepthTest gls_depth(GL_TRUE); + + LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); + avatarp->dirtyMesh(); + avatarPoolp->renderAvatars(avatarp); // renders only one avatar + } + + gGL.color4f(1,1,1,1); + return TRUE; +} + +//----------------------------------------------------------------------------- +// requestUpdate() +//----------------------------------------------------------------------------- +void LLPreviewAnimation::requestUpdate() +{ + mNeedsUpdate = TRUE; +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLPreviewAnimation::rotate(F32 yaw_radians, F32 pitch_radians) +{ + mCameraYaw = mCameraYaw + yaw_radians; + + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLPreviewAnimation::zoom(F32 zoom_delta) +{ + setZoom(mCameraZoom + zoom_delta); +} + +//----------------------------------------------------------------------------- +// setZoom() +//----------------------------------------------------------------------------- +void LLPreviewAnimation::setZoom(F32 zoom_amt) +{ + mCameraZoom = llclamp(zoom_amt, MIN_CAMERA_ZOOM, MAX_CAMERA_ZOOM); +} + +//----------------------------------------------------------------------------- +// pan() +//----------------------------------------------------------------------------- +void LLPreviewAnimation::pan(F32 right, F32 up) +{ + mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); + mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); +} + + + |