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authorBeq Janus <beqjanus@gmail.com>2024-08-08 17:10:03 +0100
committerGitHub <noreply@github.com>2024-08-08 19:10:03 +0300
commitfe0f1be17bfd83323f2fcda124f3327cc14b0cad (patch)
tree2359eb64cd644dc47024ab05eebcc4fe7c7ea1cb /indra/newview/llfloaterbuyland.cpp
parent77d50cad495511a91ca1461d9e6f43a7e8656965 (diff)
Auto-scaling amortisation of dynamic BB calcs (#2226)
* Auto-scaling amortisation of dynamic BB calcs This fix limits the overhead of the dynamic BB calcs to AvatarExtentRefreshMaxPerBatch per AvatarExtentRefreshPeriodBatch frames default is 5 avatar per 4 frames. Thus a standard busy region 25 avatars would take 20 frames to refresh the BBs. * Add comments to give context to the amortised BB recalcs explain the frequency of updates given the number of avatars present as to how that limits the impact on frame rate in busy scenes
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