diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llfloaterbuy.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llfloaterbuy.cpp')
-rw-r--r-- | indra/newview/llfloaterbuy.cpp | 688 |
1 files changed, 344 insertions, 344 deletions
diff --git a/indra/newview/llfloaterbuy.cpp b/indra/newview/llfloaterbuy.cpp index 80e3738863..7d2d836689 100644 --- a/indra/newview/llfloaterbuy.cpp +++ b/indra/newview/llfloaterbuy.cpp @@ -1,344 +1,344 @@ -/**
- * @file llfloaterbuy.cpp
- * @author James Cook
- * @brief LLFloaterBuy class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-/**
- * Floater that appears when buying an object, giving a preview
- * of its contents and their permissions.
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llfloaterbuy.h"
-
-#include "llagent.h" // for agent id
-#include "llinventorymodel.h" // for gInventory
-#include "llfloaterreg.h"
-#include "llinventoryicon.h"
-#include "llinventorydefines.h"
-#include "llinventoryfunctions.h"
-#include "llnotificationsutil.h"
-#include "llselectmgr.h"
-#include "llscrolllistctrl.h"
-#include "llviewerobject.h"
-#include "lluictrlfactory.h"
-#include "llviewerwindow.h"
-#include "lltrans.h"
-
-LLFloaterBuy::LLFloaterBuy(const LLSD& key)
-: LLFloater(key),
- mSelectionUpdateSlot()
-{
-}
-
-bool LLFloaterBuy::postBuild()
-{
- getChildView("object_list")->setEnabled(false);
- getChildView("item_list")->setEnabled(false);
-
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickCancel, this));
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickBuy, this));
-
- setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
-
- // Always center the dialog. User can change the size,
- // but purchases are important and should be center screen.
- // This also avoids problems where the user resizes the application window
- // mid-session and the saved rect is off-center.
- center();
-
- return true;
-}
-
-LLFloaterBuy::~LLFloaterBuy()
-{
- mObjectSelection = nullptr;
-}
-
-void LLFloaterBuy::reset()
-{
- LLScrollListCtrl* object_list = getChild<LLScrollListCtrl>("object_list");
- if (object_list) object_list->deleteAllItems();
-
- LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
- if (item_list) item_list->deleteAllItems();
-}
-
-// static
-void LLFloaterBuy::show(const LLSaleInfo& sale_info)
-{
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
-
- if (selection->getRootObjectCount() != 1)
- {
- LLNotificationsUtil::add("BuyOneObjectOnly");
- return;
- }
-
- LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object");
- if (!floater)
- return;
-
- // Clean up the lists...
- floater->reset();
- floater->mSaleInfo = sale_info;
- floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
-
- LLSelectNode* node = selection->getFirstRootNode();
- if (!node)
- return;
-
- // Set title based on sale type
- LLUIString title;
- switch (sale_info.getSaleType())
- {
- case LLSaleInfo::FS_ORIGINAL:
- title = floater->getString("title_buy_text");
- break;
- case LLSaleInfo::FS_COPY:
- default:
- title = floater->getString("title_buy_copy_text");
- break;
- }
- title.setArg("[NAME]", node->mName);
- floater->setTitle(title);
-
- LLUUID owner_id;
- std::string owner_name;
- bool owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("BuyObjectOneOwner");
- return;
- }
-
- LLCtrlListInterface *object_list = floater->childGetListInterface("object_list");
- if (!object_list)
- {
- return;
- }
-
- // Update the display
- // Display next owner permissions
- LLSD row;
-
- // Compute icon for this item
- std::string icon_name = LLInventoryIcon::getIconName(LLAssetType::AT_OBJECT,
- LLInventoryType::IT_OBJECT);
-
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = node->mPermissions->getMaskNextOwner();
- std::string text = node->mName;
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(floater->getString("no_copy_text"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(floater->getString("no_modify_text"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(floater->getString("no_transfer_text"));
- }
-
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
-
- // Add after columns added so appropriate heights are correct.
- object_list->addElement(row);
-
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
- floater->getChild<LLUICtrl>("buy_name_text")->setTextArg("[NAME]", owner_name);
-
- floater->showViews(true);
-
- // Must do this after the floater is created, because
- // sometimes the inventory is already there and
- // the callback is called immediately.
- LLViewerObject* obj = selection->getFirstRootObject();
- floater->registerVOInventoryListener(obj,NULL);
- floater->requestVOInventory();
-
- if (!floater->mSelectionUpdateSlot.connected())
- {
- floater->mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(boost::bind(&LLFloaterBuy::onSelectionChanged, floater));
- }
-}
-
-void LLFloaterBuy::inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* data)
-{
- if (!obj)
- {
- LL_WARNS() << "No object in LLFloaterBuy::inventoryChanged" << LL_ENDL;
- return;
- }
-
- if (!inv)
- {
- LL_WARNS() << "No inventory in LLFloaterBuy::inventoryChanged"
- << LL_ENDL;
- removeVOInventoryListener();
- return;
- }
-
- LLCtrlListInterface *item_list = childGetListInterface("item_list");
- if (!item_list)
- {
- removeVOInventoryListener();
- return;
- }
-
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it )
- {
- LLInventoryObject* obj = (LLInventoryObject*)(*it);
-
- // Skip folders, so we know we have inventory items only
- if (obj->getType() == LLAssetType::AT_CATEGORY)
- continue;
-
- // Skip the mysterious blank InventoryObject
- if (obj->getType() == LLAssetType::AT_NONE)
- continue;
-
-
- LLInventoryItem* inv_item = (LLInventoryItem*)(obj);
-
- // Skip items we can't transfer
- if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
- continue;
-
- // Create the line in the list
- LLSD row;
-
- // Compute icon for this item
- bool item_is_multi = false;
- if (( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED
- || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS)
- && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK))
- {
- item_is_multi = true;
- }
-
- std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
- inv_item->getInventoryType(),
- inv_item->getFlags(),
- item_is_multi);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
- std::string text = obj->getName();
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(LLTrans::getString("no_copy"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(LLTrans::getString("no_modify"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(LLTrans::getString("no_transfer"));
- }
-
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
-
- item_list->addElement(row);
- }
- removeVOInventoryListener();
-}
-
-void LLFloaterBuy::onSelectionChanged()
-{
-
- if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() == 0)
- {
- removeVOInventoryListener();
- closeFloater();
- }
- else if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() > 1)
- {
- removeVOInventoryListener();
- showViews(false);
- reset();
- setTitle(getString("mupliple_selected"));
- }
-}
-
-void LLFloaterBuy::showViews(bool show)
-{
- getChild<LLUICtrl>("buy_btn")->setEnabled(show);
- getChild<LLUICtrl>("buy_text")->setVisible(show);
- getChild<LLUICtrl>("buy_name_text")->setVisible(show);
-}
-
-void LLFloaterBuy::onClickBuy()
-{
- // Put the items where we put new folders.
- LLUUID category_id;
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
-
- // *NOTE: doesn't work for multiple object buy, which UI does not
- // currently support sale info is used for verification only, if
- // it doesn't match region info then sale is canceled.
- LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo );
-
- closeFloater();
-}
-
-
-void LLFloaterBuy::onClickCancel()
-{
- closeFloater();
-}
-
-// virtual
-void LLFloaterBuy::onClose(bool app_quitting)
-{
- if (mSelectionUpdateSlot.connected())
- {
- mSelectionUpdateSlot.disconnect();
- }
-
- mObjectSelection.clear();
-}
+/** + * @file llfloaterbuy.cpp + * @author James Cook + * @brief LLFloaterBuy class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/** + * Floater that appears when buying an object, giving a preview + * of its contents and their permissions. + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterbuy.h" + +#include "llagent.h" // for agent id +#include "llinventorymodel.h" // for gInventory +#include "llfloaterreg.h" +#include "llinventoryicon.h" +#include "llinventorydefines.h" +#include "llinventoryfunctions.h" +#include "llnotificationsutil.h" +#include "llselectmgr.h" +#include "llscrolllistctrl.h" +#include "llviewerobject.h" +#include "lluictrlfactory.h" +#include "llviewerwindow.h" +#include "lltrans.h" + +LLFloaterBuy::LLFloaterBuy(const LLSD& key) +: LLFloater(key), + mSelectionUpdateSlot() +{ +} + +bool LLFloaterBuy::postBuild() +{ + getChildView("object_list")->setEnabled(false); + getChildView("item_list")->setEnabled(false); + + getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickCancel, this)); + getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickBuy, this)); + + setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130) + + // Always center the dialog. User can change the size, + // but purchases are important and should be center screen. + // This also avoids problems where the user resizes the application window + // mid-session and the saved rect is off-center. + center(); + + return true; +} + +LLFloaterBuy::~LLFloaterBuy() +{ + mObjectSelection = nullptr; +} + +void LLFloaterBuy::reset() +{ + LLScrollListCtrl* object_list = getChild<LLScrollListCtrl>("object_list"); + if (object_list) object_list->deleteAllItems(); + + LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list"); + if (item_list) item_list->deleteAllItems(); +} + +// static +void LLFloaterBuy::show(const LLSaleInfo& sale_info) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (selection->getRootObjectCount() != 1) + { + LLNotificationsUtil::add("BuyOneObjectOnly"); + return; + } + + LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object"); + if (!floater) + return; + + // Clean up the lists... + floater->reset(); + floater->mSaleInfo = sale_info; + floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); + + LLSelectNode* node = selection->getFirstRootNode(); + if (!node) + return; + + // Set title based on sale type + LLUIString title; + switch (sale_info.getSaleType()) + { + case LLSaleInfo::FS_ORIGINAL: + title = floater->getString("title_buy_text"); + break; + case LLSaleInfo::FS_COPY: + default: + title = floater->getString("title_buy_copy_text"); + break; + } + title.setArg("[NAME]", node->mName); + floater->setTitle(title); + + LLUUID owner_id; + std::string owner_name; + bool owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); + if (!owners_identical) + { + LLNotificationsUtil::add("BuyObjectOneOwner"); + return; + } + + LLCtrlListInterface *object_list = floater->childGetListInterface("object_list"); + if (!object_list) + { + return; + } + + // Update the display + // Display next owner permissions + LLSD row; + + // Compute icon for this item + std::string icon_name = LLInventoryIcon::getIconName(LLAssetType::AT_OBJECT, + LLInventoryType::IT_OBJECT); + + row["columns"][0]["column"] = "icon"; + row["columns"][0]["type"] = "icon"; + row["columns"][0]["value"] = icon_name; + + // Append the permissions that you will acquire (not the current + // permissions). + U32 next_owner_mask = node->mPermissions->getMaskNextOwner(); + std::string text = node->mName; + if (!(next_owner_mask & PERM_COPY)) + { + text.append(floater->getString("no_copy_text")); + } + if (!(next_owner_mask & PERM_MODIFY)) + { + text.append(floater->getString("no_modify_text")); + } + if (!(next_owner_mask & PERM_TRANSFER)) + { + text.append(floater->getString("no_transfer_text")); + } + + row["columns"][1]["column"] = "text"; + row["columns"][1]["value"] = text; + row["columns"][1]["font"] = "SANSSERIF"; + + // Add after columns added so appropriate heights are correct. + object_list->addElement(row); + + floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice())); + floater->getChild<LLUICtrl>("buy_name_text")->setTextArg("[NAME]", owner_name); + + floater->showViews(true); + + // Must do this after the floater is created, because + // sometimes the inventory is already there and + // the callback is called immediately. + LLViewerObject* obj = selection->getFirstRootObject(); + floater->registerVOInventoryListener(obj,NULL); + floater->requestVOInventory(); + + if (!floater->mSelectionUpdateSlot.connected()) + { + floater->mSelectionUpdateSlot = LLSelectMgr::getInstance()->mUpdateSignal.connect(boost::bind(&LLFloaterBuy::onSelectionChanged, floater)); + } +} + +void LLFloaterBuy::inventoryChanged(LLViewerObject* obj, + LLInventoryObject::object_list_t* inv, + S32 serial_num, + void* data) +{ + if (!obj) + { + LL_WARNS() << "No object in LLFloaterBuy::inventoryChanged" << LL_ENDL; + return; + } + + if (!inv) + { + LL_WARNS() << "No inventory in LLFloaterBuy::inventoryChanged" + << LL_ENDL; + removeVOInventoryListener(); + return; + } + + LLCtrlListInterface *item_list = childGetListInterface("item_list"); + if (!item_list) + { + removeVOInventoryListener(); + return; + } + + LLInventoryObject::object_list_t::const_iterator it = inv->begin(); + LLInventoryObject::object_list_t::const_iterator end = inv->end(); + for ( ; it != end; ++it ) + { + LLInventoryObject* obj = (LLInventoryObject*)(*it); + + // Skip folders, so we know we have inventory items only + if (obj->getType() == LLAssetType::AT_CATEGORY) + continue; + + // Skip the mysterious blank InventoryObject + if (obj->getType() == LLAssetType::AT_NONE) + continue; + + + LLInventoryItem* inv_item = (LLInventoryItem*)(obj); + + // Skip items we can't transfer + if (!inv_item->getPermissions().allowTransferTo(gAgent.getID())) + continue; + + // Create the line in the list + LLSD row; + + // Compute icon for this item + bool item_is_multi = false; + if (( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED + || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) + && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_SUBTYPE_MASK)) + { + item_is_multi = true; + } + + std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(), + inv_item->getInventoryType(), + inv_item->getFlags(), + item_is_multi); + row["columns"][0]["column"] = "icon"; + row["columns"][0]["type"] = "icon"; + row["columns"][0]["value"] = icon_name; + + // Append the permissions that you will acquire (not the current + // permissions). + U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner(); + std::string text = obj->getName(); + if (!(next_owner_mask & PERM_COPY)) + { + text.append(LLTrans::getString("no_copy")); + } + if (!(next_owner_mask & PERM_MODIFY)) + { + text.append(LLTrans::getString("no_modify")); + } + if (!(next_owner_mask & PERM_TRANSFER)) + { + text.append(LLTrans::getString("no_transfer")); + } + + row["columns"][1]["column"] = "text"; + row["columns"][1]["value"] = text; + row["columns"][1]["font"] = "SANSSERIF"; + + item_list->addElement(row); + } + removeVOInventoryListener(); +} + +void LLFloaterBuy::onSelectionChanged() +{ + + if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() == 0) + { + removeVOInventoryListener(); + closeFloater(); + } + else if (LLSelectMgr::getInstance()->getEditSelection()->getRootObjectCount() > 1) + { + removeVOInventoryListener(); + showViews(false); + reset(); + setTitle(getString("mupliple_selected")); + } +} + +void LLFloaterBuy::showViews(bool show) +{ + getChild<LLUICtrl>("buy_btn")->setEnabled(show); + getChild<LLUICtrl>("buy_text")->setVisible(show); + getChild<LLUICtrl>("buy_name_text")->setVisible(show); +} + +void LLFloaterBuy::onClickBuy() +{ + // Put the items where we put new folders. + LLUUID category_id; + category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); + + // *NOTE: doesn't work for multiple object buy, which UI does not + // currently support sale info is used for verification only, if + // it doesn't match region info then sale is canceled. + LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo ); + + closeFloater(); +} + + +void LLFloaterBuy::onClickCancel() +{ + closeFloater(); +} + +// virtual +void LLFloaterBuy::onClose(bool app_quitting) +{ + if (mSelectionUpdateSlot.connected()) + { + mSelectionUpdateSlot.disconnect(); + } + + mObjectSelection.clear(); +} |