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authorMelinda Green <melinda@lindenlab.com>2008-12-15 21:21:19 +0000
committerMelinda Green <melinda@lindenlab.com>2008-12-15 21:21:19 +0000
commite1d8dac25a93db837c780428a23f81cbf9109270 (patch)
treea0bcaec0cec1ba6b3ce813764650eada61fcde4f /indra/newview/llfloaterbulkpermission.cpp
parent9c0dbb123376608e464fcd8d1a2e288e01d78a3f (diff)
svn merge -r105329:105903 svn+ssh://svn/svn/linden/branches/featurettes/featurettes-batch4-merge
Resolving QAR-1051 Merge featurettes batch #4
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diff --git a/indra/newview/llfloaterbulkpermission.cpp b/indra/newview/llfloaterbulkpermission.cpp
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+/**
+ * @file llfloaterbulkpermissions.cpp
+ * @author Michelle2 Zenovka
+ * @brief A floater which allows task inventory item's properties to be changed on mass.
+ *
+ * $LicenseInfo:firstyear=2008&license=viewergpl$
+ *
+ * Copyright (c) 2008, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterbulkpermission.h"
+#include "llfloaterperms.h" // for utilities
+#include "llagent.h"
+#include "llchat.h"
+#include "llviewerwindow.h"
+#include "llviewerobject.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "lscript_rt_interface.h"
+#include "llviewercontrol.h"
+#include "llviewerobject.h"
+#include "llviewerregion.h"
+#include "llresmgr.h"
+#include "llbutton.h"
+#include "lldir.h"
+#include "llfloaterchat.h"
+#include "llviewerstats.h"
+#include "lluictrlfactory.h"
+#include "llselectmgr.h"
+
+#include "roles_constants.h" // for GP_OBJECT_MANIPULATE
+
+
+LLFloaterBulkPermission::LLFloaterBulkPermission(const LLSD& seed) : mDone(FALSE)
+{
+ mID.generate();
+ LLUICtrlFactory::getInstance()->buildFloater(this,"floater_bulk_perms.xml");
+ childSetEnabled("next_owner_transfer", gSavedSettings.getBOOL("BulkChangeNextOwnerCopy"));
+ childSetAction("apply", onApplyBtn, this);
+ childSetAction("close", onCloseBtn, this);
+ childSetAction("check_all", onCheckAll, this);
+ childSetAction("check_none", onUncheckAll, this);
+ childSetCommitCallback("next_owner_copy", &onCommitCopy, this);
+}
+
+void LLFloaterBulkPermission::doApply()
+{
+ // Inspects a stream of selected object contents and adds modifiable ones to the given array.
+ class ModifiableGatherer : public LLSelectedNodeFunctor
+ {
+ public:
+ ModifiableGatherer(LLDynamicArray<LLUUID>& q) : mQueue(q) {}
+ virtual bool apply(LLSelectNode* node)
+ {
+ if( node->allowOperationOnNode(PERM_MODIFY, GP_OBJECT_MANIPULATE) )
+ {
+ mQueue.put(node->getObject()->getID());
+ }
+ return true;
+ }
+ private:
+ LLDynamicArray<LLUUID>& mQueue;
+ };
+ LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
+ list->deleteAllItems();
+ ModifiableGatherer gatherer(mObjectIDs);
+ LLSelectMgr::getInstance()->getSelection()->applyToNodes(&gatherer);
+ if(mObjectIDs.empty())
+ {
+ list->addCommentText(getString("nothing_to_modify_text"));
+ }
+ else
+ {
+ mDone = FALSE;
+ if (!start())
+ {
+ llwarns << "Unexpected bulk permission change failure." << llendl;
+ }
+ }
+}
+
+
+// This is the callback method for the viewer object currently being
+// worked on.
+// NOT static, virtual!
+void LLFloaterBulkPermission::inventoryChanged(LLViewerObject* viewer_object,
+ InventoryObjectList* inv,
+ S32,
+ void* q_id)
+{
+ //llinfos << "changed object: " << viewer_object->getID() << llendl;
+
+ //Remove this listener from the object since its
+ //listener callback is now being executed.
+
+ //We remove the listener here because the function
+ //removeVOInventoryListener removes the listener from a ViewerObject
+ //which it internally stores.
+
+ //If we call this further down in the function, calls to handleInventory
+ //and nextObject may update the interally stored viewer object causing
+ //the removal of the incorrect listener from an incorrect object.
+
+ //Fixes SL-6119:Recompile scripts fails to complete
+ removeVOInventoryListener();
+
+ if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) )
+ {
+ handleInventory(viewer_object, inv);
+ }
+ else
+ {
+ // something went wrong...
+ // note that we're not working on this one, and move onto the
+ // next object in the list.
+ llwarns << "No inventory for " << mCurrentObjectID << llendl;
+ nextObject();
+ }
+}
+
+void LLFloaterBulkPermission::onApplyBtn(void* user_data)
+{
+ LLFloaterBulkPermission* self = (LLFloaterBulkPermission*)user_data;
+ self->doApply();
+}
+
+void LLFloaterBulkPermission::onCloseBtn(void* user_data)
+{
+ LLFloaterBulkPermission* self = (LLFloaterBulkPermission*)user_data;
+ self->onClose(false);
+}
+
+//static
+void LLFloaterBulkPermission::onCommitCopy(LLUICtrl* ctrl, void* data)
+{
+ // Implements fair use
+ BOOL copyable = gSavedSettings.getBOOL("BulkChangeNextOwnerCopy");
+ if(!copyable)
+ {
+ gSavedSettings.setBOOL("BulkChangeNextOwnerTransfer", TRUE);
+ }
+ LLCheckBoxCtrl* xfer = static_cast<LLFloaterPerms*>(data)->getChild<LLCheckBoxCtrl>("next_owner_transfer");
+ xfer->setEnabled(copyable);
+}
+
+BOOL LLFloaterBulkPermission::start()
+{
+ // note: number of top-level objects to modify is mObjectIDs.count().
+ getChild<LLScrollListCtrl>("queue output")->addCommentText(getString("start_text"));
+ return nextObject();
+}
+
+// Go to the next object and start if found. Returns false if no objects left, true otherwise.
+BOOL LLFloaterBulkPermission::nextObject()
+{
+ S32 count;
+ BOOL successful_start = FALSE;
+ do
+ {
+ count = mObjectIDs.count();
+ //llinfos << "Objects left to process = " << count << llendl;
+ mCurrentObjectID.setNull();
+ if(count > 0)
+ {
+ successful_start = popNext();
+ //llinfos << (successful_start ? "successful" : "unsuccessful") << llendl;
+ }
+ } while((mObjectIDs.count() > 0) && !successful_start);
+
+ if(isDone() && !mDone)
+ {
+ getChild<LLScrollListCtrl>("queue output")->addCommentText(getString("done_text"));
+ mDone = TRUE;
+ }
+ return successful_start;
+}
+
+// Pop the top object off of the queue.
+// Return TRUE if the queue has started, otherwise FALSE.
+BOOL LLFloaterBulkPermission::popNext()
+{
+ // get the head element from the container, and attempt to get its inventory.
+ BOOL rv = FALSE;
+ S32 count = mObjectIDs.count();
+ if(mCurrentObjectID.isNull() && (count > 0))
+ {
+ mCurrentObjectID = mObjectIDs.get(0);
+ //llinfos << "mCurrentID: " << mCurrentObjectID << llendl;
+ mObjectIDs.remove(0);
+ LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
+ if(obj)
+ {
+ //llinfos << "requesting inv for " << mCurrentObjectID << llendl;
+ LLUUID* id = new LLUUID(mID);
+ registerVOInventoryListener(obj,id);
+ requestVOInventory();
+ rv = TRUE;
+ }
+ else
+ {
+ llinfos<<"NULL LLViewerObject" <<llendl;
+ }
+ }
+
+ return rv;
+}
+
+
+void LLFloaterBulkPermission::doCheckUncheckAll(BOOL check)
+{
+ gSavedSettings.setBOOL("BulkChangeIncludeAnimations", check);
+ gSavedSettings.setBOOL("BulkChangeIncludeBodyParts" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeClothing" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeGestures" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeLandmarks" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeNotecards" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeObjects" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeScripts" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeSounds" , check);
+ gSavedSettings.setBOOL("BulkChangeIncludeTextures" , check);
+}
+
+
+void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, InventoryObjectList* inv)
+{
+ LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
+
+ InventoryObjectList::const_iterator it = inv->begin();
+ InventoryObjectList::const_iterator end = inv->end();
+ for ( ; it != end; ++it)
+ {
+ LLAssetType::EType asstype = (*it)->getType();
+ if(
+ ( asstype == LLAssetType::AT_ANIMATION && gSavedSettings.getBOOL("BulkChangeIncludeAnimations")) ||
+ ( asstype == LLAssetType::AT_BODYPART && gSavedSettings.getBOOL("BulkChangeIncludeBodyParts" )) ||
+ ( asstype == LLAssetType::AT_CLOTHING && gSavedSettings.getBOOL("BulkChangeIncludeClothing" )) ||
+ ( asstype == LLAssetType::AT_GESTURE && gSavedSettings.getBOOL("BulkChangeIncludeGestures" )) ||
+ ( asstype == LLAssetType::AT_LANDMARK && gSavedSettings.getBOOL("BulkChangeIncludeLandmarks" )) ||
+ ( asstype == LLAssetType::AT_NOTECARD && gSavedSettings.getBOOL("BulkChangeIncludeNotecards" )) ||
+ ( asstype == LLAssetType::AT_OBJECT && gSavedSettings.getBOOL("BulkChangeIncludeObjects" )) ||
+ ( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) ||
+ ( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) ||
+ ( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" )))
+ {
+ LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
+
+ if (object)
+ {
+ LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
+ LLViewerInventoryItem* new_item = (LLViewerInventoryItem*)item;
+ LLPermissions perm(new_item->getPermissions());
+
+ // chomp the inventory name so it fits in the scroll window nicely
+ // and the user can see the [OK]
+ std::string invname;
+ invname=item->getName().substr(0,item->getName().size() < 30 ? item->getName().size() : 30 );
+
+ LLUIString status_text = getString("status_text");
+ status_text.setArg("[NAME]", invname.c_str());
+ // Check whether we appear to have the appropriate permissions to change permission on this item.
+ // Although the server will disallow any forbidden changes, it is a good idea to guess correctly
+ // so that we can warn the user. The risk of getting this check wrong is therefore the possibility
+ // of incorrectly choosing to not attempt to make a valid change.
+ //
+ // Trouble is this is extremely difficult to do and even when we know the results
+ // it is difficult to design the best messaging. Therefore in this initial implementation
+ // we'll always try to set the requested permissions and consider all cases successful
+ // and perhaps later try to implement a smarter, friendlier solution. -MG
+ if(true
+ //gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE) // for group and everyone masks
+ //|| something else // for next owner perms
+ )
+ {
+ perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("BulkChange"));
+ perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("BulkChange"));
+ perm.setMaskGroup(LLFloaterPerms::getGroupPerms("BulkChange"));
+ new_item->setPermissions(perm); // here's the beef
+ updateInventory(object,new_item,TASK_INVENTORY_ITEM_KEY,FALSE);
+ //status_text.setArg("[STATUS]", getString("status_ok_text"));
+ status_text.setArg("[STATUS]", "");
+ }
+ else
+ {
+ //status_text.setArg("[STATUS]", getString("status_bad_text"));
+ status_text.setArg("[STATUS]", "");
+ }
+
+ list->addCommentText(status_text.getString());
+
+ //TODO if we are an object inside an object we should check a recuse flag and if set
+ //open the inventory of the object and recurse - Michelle2 Zenovka
+
+ // if(recurse && ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject))
+ // {
+ // I think we need to get the UUID of the object inside the inventory
+ // call item->fetchFromServer();
+ // we need a call back to say item has arrived *sigh*
+ // we then need to do something like
+ // LLUUID* id = new LLUUID(mID);
+ // registerVOInventoryListener(obj,id);
+ // requestVOInventory();
+ // }
+ }
+ }
+ }
+
+ nextObject();
+}
+
+
+// Avoid inventory callbacks etc by just fire and forgetting the message with the permissions update
+// we could do this via LLViewerObject::updateInventory but that uses inventory call backs and buggers
+// us up and we would have a dodgy item iterator
+
+void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new)
+{
+ LLMemType mt(LLMemType::MTYPE_OBJECT);
+
+ // This slices the object into what we're concerned about on the viewer.
+ // The simulator will take the permissions and transfer ownership.
+ LLPointer<LLViewerInventoryItem> task_item =
+ new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
+ item->getAssetUUID(), item->getType(),
+ item->getInventoryType(),
+ item->getName(), item->getDescription(),
+ item->getSaleInfo(),
+ item->getFlags(),
+ item->getCreationDate());
+ task_item->setTransactionID(item->getTransactionID());
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_UpdateTaskInventory);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_UpdateData);
+ msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
+ msg->addU8Fast(_PREHASH_Key, key);
+ msg->nextBlockFast(_PREHASH_InventoryData);
+ task_item->packMessage(msg);
+ msg->sendReliable(object->getRegion()->getHost());
+}
+