diff options
author | Richard Nelson <none@none> | 2010-07-30 10:07:14 -0700 |
---|---|---|
committer | Richard Nelson <none@none> | 2010-07-30 10:07:14 -0700 |
commit | 76a9c1214fd371bdccf11857156d318cd21ae8bd (patch) | |
tree | 829bd18ebb1ec90234973a980979ca92cebe38ff /indra/newview/llfloaterauction.cpp | |
parent | 5e32fb5d28921e8adcdade56b97861356c590855 (diff) | |
parent | 566e3969f98c7ac10fe151ba119a78ac5eda2e3c (diff) |
merge
Diffstat (limited to 'indra/newview/llfloaterauction.cpp')
-rw-r--r-- | indra/newview/llfloaterauction.cpp | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/indra/newview/llfloaterauction.cpp b/indra/newview/llfloaterauction.cpp index 679ab4c713..b0265e6cd2 100644 --- a/indra/newview/llfloaterauction.cpp +++ b/indra/newview/llfloaterauction.cpp @@ -115,20 +115,20 @@ void LLFloaterAuction::initialize() mParcelID = parcelp->getLocalID(); mParcelUpdateCapUrl = region->getCapability("ParcelPropertiesUpdate"); - childSetText("parcel_text", parcelp->getName()); - childEnable("snapshot_btn"); - childEnable("reset_parcel_btn"); - childEnable("start_auction_btn"); + getChild<LLUICtrl>("parcel_text")->setValue(parcelp->getName()); + getChildView("snapshot_btn")->setEnabled(TRUE); + getChildView("reset_parcel_btn")->setEnabled(TRUE); + getChildView("start_auction_btn")->setEnabled(TRUE); LLPanelEstateInfo* panel = LLFloaterRegionInfo::getPanelEstate(); if (panel) { // Only enable "Sell to Anyone" on Teen grid or if we don't know the ID yet U32 estate_id = panel->getEstateID(); - childSetEnabled("sell_to_anyone_btn", (estate_id == ESTATE_TEEN || estate_id == 0)); + getChildView("sell_to_anyone_btn")->setEnabled((estate_id == ESTATE_TEEN || estate_id == 0)); } else { // Don't have the panel up, so don't know if we're on the teen grid or not. Default to enabling it - childEnable("sell_to_anyone_btn"); + getChildView("sell_to_anyone_btn")->setEnabled(TRUE); } } else @@ -136,17 +136,17 @@ void LLFloaterAuction::initialize() mParcelHost.invalidate(); if(parcelp && parcelp->getForSale()) { - childSetText("parcel_text", getString("already for sale")); + getChild<LLUICtrl>("parcel_text")->setValue(getString("already for sale")); } else { - childSetText("parcel_text", LLStringUtil::null); + getChild<LLUICtrl>("parcel_text")->setValue(LLStringUtil::null); } mParcelID = -1; - childSetEnabled("snapshot_btn", false); - childSetEnabled("reset_parcel_btn", false); - childSetEnabled("sell_to_anyone_btn", false); - childSetEnabled("start_auction_btn", false); + getChildView("snapshot_btn")->setEnabled(false); + getChildView("reset_parcel_btn")->setEnabled(false); + getChildView("sell_to_anyone_btn")->setEnabled(false); + getChildView("start_auction_btn")->setEnabled(false); } mImageID.setNull(); @@ -159,9 +159,10 @@ void LLFloaterAuction::draw() if(!isMinimized() && mImage.notNull()) { - LLRect rect; - if (childGetRect("snapshot_icon", rect)) + LLView* snapshot_icon = findChildView("snapshot_icon"); + if (snapshot_icon) { + LLRect rect = snapshot_icon->getRect(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f)); @@ -188,7 +189,7 @@ void LLFloaterAuction::onClickSnapshot(void* data) LLPointer<LLImageRaw> raw = new LLImageRaw; - gForceRenderLandFence = self->childGetValue("fence_check").asBoolean(); + gForceRenderLandFence = self->getChild<LLUICtrl>("fence_check")->getValue().asBoolean(); BOOL success = gViewerWindow->rawSnapshot(raw, gViewerWindow->getWindowWidthScaled(), gViewerWindow->getWindowHeightScaled(), @@ -236,7 +237,7 @@ void LLFloaterAuction::onClickStartAuction(void* data) if(self->mImageID.notNull()) { - LLSD parcel_name = self->childGetValue("parcel_text"); + LLSD parcel_name = self->getChild<LLUICtrl>("parcel_text")->getValue(); // create the asset std::string* name = new std::string(parcel_name.asString()); @@ -345,7 +346,7 @@ void LLFloaterAuction::doResetParcel() std::string new_name(parcel_name.str().c_str()); body["name"] = new_name; - childSetText("parcel_text", new_name); // Set name in dialog as well, since it won't get updated otherwise + getChild<LLUICtrl>("parcel_text")->setValue(new_name); // Set name in dialog as well, since it won't get updated otherwise body["sale_price"] = (S32) 0; body["description"] = empty; |