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authorandreykproductengine <andreykproductengine@lindenlab.com>2019-11-15 21:12:18 +0200
committerandreykproductengine <andreykproductengine@lindenlab.com>2019-11-15 21:12:18 +0200
commit3675c90b2e93be3cf3b8e39f6e32cd39ff30997c (patch)
tree76be74f5074d503aafc74ed89748d7548ef5356d /indra/newview/llfloaterauction.cpp
parent0bcb065623e7ce6ee956d0bc1c3321c6f0c02af6 (diff)
SL-11898 Hi-res snapshots do not support UI and HUDs and should not show them
Diffstat (limited to 'indra/newview/llfloaterauction.cpp')
-rw-r--r--indra/newview/llfloaterauction.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llfloaterauction.cpp b/indra/newview/llfloaterauction.cpp
index 56619e818a..957b2e1e8e 100644
--- a/indra/newview/llfloaterauction.cpp
+++ b/indra/newview/llfloaterauction.cpp
@@ -182,8 +182,11 @@ void LLFloaterAuction::onClickSnapshot(void* data)
BOOL success = gViewerWindow->rawSnapshot(raw,
gViewerWindow->getWindowWidthScaled(),
gViewerWindow->getWindowHeightScaled(),
- TRUE, FALSE,
- FALSE, FALSE);
+ TRUE,
+ FALSE,
+ FALSE, //UI
+ FALSE, //HUD
+ FALSE);
gForceRenderLandFence = FALSE;
if (success)