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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-11-15 21:12:18 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-11-15 21:12:18 +0200 |
commit | 3675c90b2e93be3cf3b8e39f6e32cd39ff30997c (patch) | |
tree | 76be74f5074d503aafc74ed89748d7548ef5356d /indra/newview/llfloaterauction.cpp | |
parent | 0bcb065623e7ce6ee956d0bc1c3321c6f0c02af6 (diff) |
SL-11898 Hi-res snapshots do not support UI and HUDs and should not show them
Diffstat (limited to 'indra/newview/llfloaterauction.cpp')
-rw-r--r-- | indra/newview/llfloaterauction.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llfloaterauction.cpp b/indra/newview/llfloaterauction.cpp index 56619e818a..957b2e1e8e 100644 --- a/indra/newview/llfloaterauction.cpp +++ b/indra/newview/llfloaterauction.cpp @@ -182,8 +182,11 @@ void LLFloaterAuction::onClickSnapshot(void* data) BOOL success = gViewerWindow->rawSnapshot(raw, gViewerWindow->getWindowWidthScaled(), gViewerWindow->getWindowHeightScaled(), - TRUE, FALSE, - FALSE, FALSE); + TRUE, + FALSE, + FALSE, //UI + FALSE, //HUD + FALSE); gForceRenderLandFence = FALSE; if (success) |