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author | Callum Prentice <callum@lindenlab.com> | 2021-09-02 11:26:58 -0700 |
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committer | Callum Prentice <callum@lindenlab.com> | 2021-09-02 11:26:58 -0700 |
commit | 56dc2643f29f0cfd99aaeecee3d3b246a1ded830 (patch) | |
tree | a092ef12a09d871f38cb216f8cf2a56b63391611 /indra/newview/llfloater360capture.cpp | |
parent | dc3e00a4956bbc1b473f8c6efff59600d10c20af (diff) |
SL-15935 The particles attached to the avatar are shown in 360 snapshot when the ‘Hide all avatars' option is enabled - Fixed
Diffstat (limited to 'indra/newview/llfloater360capture.cpp')
-rw-r--r-- | indra/newview/llfloater360capture.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/llfloater360capture.cpp b/indra/newview/llfloater360capture.cpp index 79893aeea8..a0e50a5582 100644 --- a/indra/newview/llfloater360capture.cpp +++ b/indra/newview/llfloater360capture.cpp @@ -504,6 +504,7 @@ void LLFloater360Capture::capture360Images() // will turn it back on again. Similarly, for the case where it // was set to off - I think this is what we need LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR); + LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_PARTICLES); } // these are the 6 directions we will point the camera - essentially, @@ -513,6 +514,8 @@ void LLFloater360Capture::capture360Images() // save current view/camera settings so we can restore them afterwards S32 old_occlusion = LLPipeline::sUseOcclusion; + + // set new parameters specific to the 360 requirements LLPipeline::sUseOcclusion = 0; LLViewerCamera* camera = LLViewerCamera::getInstance(); F32 old_fov = camera->getView(); @@ -650,6 +653,7 @@ void LLFloater360Capture::capture360Images() if (gSavedSettings.getBOOL("360CaptureHideAvatars")) { LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR); + LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_PARTICLES); } // record that we missed some shots in the log for later debugging @@ -668,7 +672,7 @@ void LLFloater360Capture::capture360Images() // page is loaded and ready so we can turn on the buttons again mCaptureBtn->setEnabled(true); mSaveLocalBtn->setEnabled(true); - + // allow the UI to update by suspending and waiting for the // main render loop to update the UI suspendForAFrame(); |