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author | MaximB ProductEngine <mberezhnoy@productengine.com> | 2012-11-15 18:49:09 +0200 |
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committer | MaximB ProductEngine <mberezhnoy@productengine.com> | 2012-11-15 18:49:09 +0200 |
commit | ed202aaad52bcf934e89fd4e51d7217d2990574e (patch) | |
tree | 9074b6257550cb3b835b7fbd3b83e462e1348fa0 /indra/newview/llflexibleobject.cpp | |
parent | dbc37f6ca74dba6c6d5194e0397d5cfe6f570c1d (diff) | |
parent | 7a088e9b2c8ffddbf5cd8dad72281a64a32d7c63 (diff) |
merging into latest changes
Diffstat (limited to 'indra/newview/llflexibleobject.cpp')
-rw-r--r-- | indra/newview/llflexibleobject.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 606d77f645..aae0990e4b 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -96,6 +96,18 @@ LLVolumeImplFlexible::~LLVolumeImplFlexible() //static void LLVolumeImplFlexible::updateClass() { + // XXX stinson 11/13/2012 : This hack removes the optimization for limiting the number of flexi-prims + // updated. With the optimization, flexi-prims attached to the users avatar were not being + // animated correctly immediately following teleport. With the optimization removed, the bug went away. +#define XXX_STINSON_MAINT_1890_HACK_FIX 1 +#if XXX_STINSON_MAINT_1890_HACK_FIX + for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin(); + iter != sInstanceList.end(); + ++iter) + { + (*iter)->doIdleUpdate(); + } +#else // XXX_STINSON_MAINT_1890_HACK_FIX std::vector<S32>::iterator delay_iter = sUpdateDelay.begin(); for (std::vector<LLVolumeImplFlexible*>::iterator iter = sInstanceList.begin(); @@ -109,6 +121,7 @@ void LLVolumeImplFlexible::updateClass() } ++delay_iter; } +#endif // XXX_STINSON_MAINT_1890_HACK_FIX } LLVector3 LLVolumeImplFlexible::getFramePosition() const @@ -430,6 +443,15 @@ void LLVolumeImplFlexible::doFlexibleUpdate() //the object is not visible return ; } + + // stinson 11/12/2012: Need to check with davep on the following. + // Skipping the flexible update if render res is negative. If we were to continue with a negative value, + // the subsequent S32 num_render_sections = 1<<mRenderRes; code will specify a really large number of + // render sections which will then create a length exception in the std::vector::resize() method. + if (mRenderRes < 0) + { + return; + } S32 num_sections = 1 << mSimulateRes; |