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authorDave Parks <davep@lindenlab.com>2012-09-20 10:00:32 -0400
committerDave Parks <davep@lindenlab.com>2012-09-20 10:00:32 -0400
commit898e58987eb8df65d3c0889b8d23c4261eec45d0 (patch)
treeba9aa43e8e6a01848695c2974c418a6b5320f4e9 /indra/newview/llflexibleobject.cpp
parent6d5381d012bd9358dfb0a83125d96bb70fa73f43 (diff)
reapply b0148737d316: MAINT-646 Optimize LLVolumeImplFlexible::doIdleUpdate()
Diffstat (limited to 'indra/newview/llflexibleobject.cpp')
-rw-r--r--indra/newview/llflexibleobject.cpp130
1 files changed, 65 insertions, 65 deletions
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index 3d64ceb71d..9745bb6d64 100644
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -65,7 +65,7 @@ LLVolumeImplFlexible::LLVolumeImplFlexible(LLViewerObject* vo, LLFlexibleObjectD
mFrameNum = 0;
mCollisionSphereRadius = 0.f;
mRenderRes = 1;
-
+
if(mVO->mDrawable.notNull())
{
mVO->mDrawable->makeActive() ;
@@ -255,50 +255,28 @@ void LLVolumeImplFlexible::onSetVolume(const LLVolumeParams &volume_params, cons
{
}
-//---------------------------------------------------------------------------------
-// This calculates the physics of the flexible object. Note that it has to be 0
-// updated every time step. In the future, perhaps there could be an
-// optimization similar to what Havok does for objects that are stationary.
-//---------------------------------------------------------------------------------
-static LLFastTimer::DeclareTimer FTM_FLEXIBLE_UPDATE("Update Flexies");
-BOOL LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
-{
- if (mVO->mDrawable.isNull())
- {
- // Don't do anything until we have a drawable
- return FALSE; // (we are not initialized or updated)
- }
-
- BOOL force_update = mSimulateRes == 0 ? TRUE : FALSE;
- //flexible objects never go static
- mVO->mDrawable->mQuietCount = 0;
- if (!mVO->mDrawable->isRoot())
- {
- LLViewerObject* parent = (LLViewerObject*) mVO->getParent();
- parent->mDrawable->mQuietCount = 0;
- }
+void LLVolumeImplFlexible::updateRenderRes()
+{
+ LLDrawable* drawablep = mVO->mDrawable;
- LLFastTimer ftm(FTM_FLEXIBLE_UPDATE);
-
S32 new_res = mAttributes->getSimulateLOD();
- //number of segments only cares about z axis
- F32 app_angle = llround((F32) atan2( mVO->getScale().mV[2]*2.f, mVO->mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
+#if 1 //optimal approximation of previous behavior that doesn't rely on atan2
+ F32 app_angle = mVO->getScale().mV[2]/drawablep->mDistanceWRTCamera;
// Rendering sections increases with visible angle on the screen
- mRenderRes = (S32)(FLEXIBLE_OBJECT_MAX_SECTIONS*4*app_angle*DEG_TO_RAD/LLViewerCamera::getInstance()->getView());
- if (mRenderRes > FLEXIBLE_OBJECT_MAX_SECTIONS)
- {
- mRenderRes = FLEXIBLE_OBJECT_MAX_SECTIONS;
- }
-
+ mRenderRes = (S32) (12.f*app_angle);
+#else //legacy behavior
+ //number of segments only cares about z axis
+ F32 app_angle = llround((F32) atan2( mVO->getScale().mV[2]*2.f, drawablep->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
- // Bottom cap at 1/4 the original number of sections
- if (mRenderRes < mAttributes->getSimulateLOD()-1)
- {
- mRenderRes = mAttributes->getSimulateLOD()-1;
- }
+ // Rendering sections increases with visible angle on the screen
+ mRenderRes = (S32)(FLEXIBLE_OBJECT_MAX_SECTIONS*4*app_angle*DEG_TO_RAD/LLViewerCamera::getInstance()->getView());
+#endif
+
+ mRenderRes = llclamp(mRenderRes, new_res-1, (S32) FLEXIBLE_OBJECT_MAX_SECTIONS);
+
// Throttle back simulation of segments we're not rendering
if (mRenderRes < new_res)
{
@@ -311,43 +289,65 @@ BOOL LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F6
setAttributesOfAllSections();
mInitialized = TRUE;
}
- if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
- {
- return FALSE; // (we are not initialized or updated)
- }
-
- bool visible = mVO->mDrawable->isVisible();
+}
+//---------------------------------------------------------------------------------
+// This calculates the physics of the flexible object. Note that it has to be 0
+// updated every time step. In the future, perhaps there could be an
+// optimization similar to what Havok does for objects that are stationary.
+//---------------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_FLEXIBLE_UPDATE("Update Flexies");
+void LLVolumeImplFlexible::doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
+{
+ LLDrawable* drawablep = mVO->mDrawable;
- if (force_update && visible)
- {
- gPipeline.markRebuild(mVO->mDrawable, LLDrawable::REBUILD_POSITION, FALSE);
- }
- else if (visible &&
- !mVO->mDrawable->isState(LLDrawable::IN_REBUILD_Q1) &&
- mVO->getPixelArea() > 256.f)
+ if (drawablep)
{
- U32 id;
- F32 pixel_area = mVO->getPixelArea();
+ //LLFastTimer ftm(FTM_FLEXIBLE_UPDATE);
- if (mVO->isRootEdit())
+ //flexible objects never go static
+ drawablep->mQuietCount = 0;
+ if (!drawablep->isRoot())
{
- id = mID;
+ LLViewerObject* parent = (LLViewerObject*) mVO->getParent();
+ parent->mDrawable->mQuietCount = 0;
}
- else
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FLEXIBLE))
{
- LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
- id = parent->getVolumeInterfaceID();
- }
+ bool visible = drawablep->isVisible();
- U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
+ if ((mSimulateRes == 0) && visible)
+ {
+ updateRenderRes();
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ }
+ else if (visible &&
+ !drawablep->isState(LLDrawable::IN_REBUILD_Q1) &&
+ mVO->getPixelArea() > 256.f)
+ {
+ U32 id;
+ F32 pixel_area = mVO->getPixelArea();
- if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
- {
- gPipeline.markRebuild(mVO->mDrawable, LLDrawable::REBUILD_POSITION, FALSE);
+ if (mVO->isRootEdit())
+ {
+ id = mID;
+ }
+ else
+ {
+ LLVOVolume* parent = (LLVOVolume*) mVO->getParent();
+ id = parent->getVolumeInterfaceID();
+ }
+
+ U32 update_period = (U32) (LLViewerCamera::getInstance()->getScreenPixelArea()*0.01f/(pixel_area*(sUpdateFactor+1.f)))+1;
+
+ if ((LLDrawable::getCurrentFrame()+id)%update_period == 0)
+ {
+ updateRenderRes();
+ gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_POSITION, FALSE);
+ }
+ }
}
}
-
- return force_update;
}
inline S32 log2(S32 x)