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| author | Andrey Lihatskiy <118752495+marchcat@users.noreply.github.com> | 2026-07-17 12:57:48 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-17 12:57:48 +0300 |
| commit | 8a22869dfad731f8cd9f4164a7a2b57cd70af51c (patch) | |
| tree | 1d1133495ccf193a0b36d903db1407243935615f /indra/newview/llfeaturemanager.cpp | |
| parent | f5e788b1b4ff5fb45f20ee5fa5daad7cca42069f (diff) | |
| parent | 8f05370e7ebccd086b5d4791a1b2dc052361b026 (diff) | |
Merge pull request #6016 from secondlife/marchcat/slua-26.3
SLua PV <- 26.3 merge
Diffstat (limited to 'indra/newview/llfeaturemanager.cpp')
| -rw-r--r-- | indra/newview/llfeaturemanager.cpp | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 5a2b1c719c..b67b7e2bff 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -750,9 +750,29 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("VRAMGT512"); } - if (gGLManager.mVRAM < 2048) + + // Texture quality is driven by detected VRAM. Feature masks take the MIN + // of applied values, so cascading lower tiers downgrade RenderTextureQuality: + // <= 2GB -> Low(0), <= 4GB -> Medium(1), < 8GB -> High(2), >= 8GB -> Ultra(3). + // When VRAM cannot be detected (mVRAM == 0, common on Linux) fall back to Medium. + if (gGLManager.mVRAM == 0) { - maskFeatures("VRAMLT2GB"); + maskFeatures("VRAMLT4GB"); + } + else + { + if (gGLManager.mVRAM < 8192) + { + maskFeatures("VRAMLT8GB"); + } + if (gGLManager.mVRAM <= 4096) + { + maskFeatures("VRAMLT4GB"); + } + if (gGLManager.mVRAM <= 2048) + { + maskFeatures("VRAMLT2GB"); + } } if (!gGLManager.mHasAnisotropic || 2.f > gGLManager.mMaxAnisotropy) { |
