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authorErik Kundiman <erik@megapahit.org>2024-11-26 12:05:25 +0800
committerErik Kundiman <erik@megapahit.org>2024-11-26 12:05:25 +0800
commita40795bd6ffcfff71bead4869d79cf5a73d5a7af (patch)
tree6c4c1fbb421f737c0b62fcda51ca7ca0ce8294f4 /indra/newview/llfeaturemanager.cpp
parent30842e230e2b3d365e8415f0350f8d10ce8b0637 (diff)
parentd65fb7cec8ce36ce7f6ff082f8d04bdd8bc0208c (diff)
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
Diffstat (limited to 'indra/newview/llfeaturemanager.cpp')
-rw-r--r--indra/newview/llfeaturemanager.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 7a99702e27..b25ef02e13 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -655,7 +655,8 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
- if (gGLManager.mGLVersion < 4.59f)
+ // check against 3.33 to avoid applying this fallback twice
+ if (gGLManager.mGLVersion < 4.59f && gGLManager.mGLVersion > 3.33f)
{
// if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3
// we also want to trigger the GL3 fallbacks on these chipsets
@@ -665,10 +666,12 @@ void LLFeatureManager::applyBaseMasks()
// https://docs.blender.org/manual/en/latest/troubleshooting/gpu/windows/intel.html#legacy-intel-hd-4000-5000
// https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html
// this will disable things like reflection probes, HDR, FXAA and SMAA
+ LL_INFOS("RenderInit") << "Applying Intel integrated pre-Haswell fallback. Downgrading feature usage to OpenGL 3.3" << LL_ENDL;
gGLManager.mGLVersion = llmin(gGLManager.mGLVersion, 3.33f);
- // and select GLSL version for OpenGL 3.3
+ gGLManager.mGLVersionString += " 3.3 fallback"; // for ViewerStats reporting
+ // and select GLSL version for OpenGL 3.2
gGLManager.mGLSLVersionMajor = 3;
- gGLManager.mGLSLVersionMinor = 30;
+ gGLManager.mGLSLVersionMinor = 20;
}
}
if (gGLManager.mIsApple)
@@ -702,6 +705,10 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mGLVersion < 3.99f)
{
maskFeatures("GL3");
+
+ // make sure to disable background context activity in GL3 mode
+ LLImageGLThread::sEnabledMedia = false;
+ LLImageGLThread::sEnabledTextures = false;
}
// now mask by gpu string