diff options
author | Merov Linden <merov@lindenlab.com> | 2013-11-18 16:07:55 -0800 |
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committer | Merov Linden <merov@lindenlab.com> | 2013-11-18 16:07:55 -0800 |
commit | ce5baf14ac62ecd3bf471e1b49a4e166310ebe1a (patch) | |
tree | 110869149fbc439487bb7ae0c49c24b938570b09 /indra/newview/llfacebookconnect.cpp | |
parent | 125f3f071a30f4c47feb664b21f3e380ee4e7e49 (diff) | |
parent | ebc9bcbf69f7a519677a6522979a6bf6cbb04bb8 (diff) |
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/llfacebookconnect.cpp')
-rw-r--r-- | indra/newview/llfacebookconnect.cpp | 582 |
1 files changed, 582 insertions, 0 deletions
diff --git a/indra/newview/llfacebookconnect.cpp b/indra/newview/llfacebookconnect.cpp new file mode 100644 index 0000000000..9a20ce8f1b --- /dev/null +++ b/indra/newview/llfacebookconnect.cpp @@ -0,0 +1,582 @@ +/** + * @file llfacebookconnect.h + * @author Merov, Cho, Gil + * @brief Connection to Facebook Service + * + * $LicenseInfo:firstyear=2013&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfacebookconnect.h" + +#include "llagent.h" +#include "llcallingcard.h" // for LLAvatarTracker +#include "llcommandhandler.h" +#include "llhttpclient.h" +#include "llnotificationsutil.h" +#include "llurlaction.h" +#include "llimagepng.h" +#include "llimagejpeg.h" +#include "lltrans.h" +#include "llevents.h" +#include "llviewerregion.h" + +#include "llfloaterwebcontent.h" +#include "llfloaterreg.h" + +boost::scoped_ptr<LLEventPump> LLFacebookConnect::sStateWatcher(new LLEventStream("FacebookConnectState")); +boost::scoped_ptr<LLEventPump> LLFacebookConnect::sInfoWatcher(new LLEventStream("FacebookConnectInfo")); +boost::scoped_ptr<LLEventPump> LLFacebookConnect::sContentWatcher(new LLEventStream("FacebookConnectContent")); + +// Local functions +void log_facebook_connect_error(const std::string& request, U32 status, const std::string& reason, const std::string& code, const std::string& description) +{ + // Note: 302 (redirect) is *not* an error that warrants logging + if (status != 302) + { + LL_WARNS("FacebookConnect") << request << " request failed with a " << status << " " << reason << ". Reason: " << code << " (" << description << ")" << LL_ENDL; + } +} + +void toast_user_for_success() +{ + LLSD args; + args["MESSAGE"] = LLTrans::getString("facebook_post_success"); + LLNotificationsUtil::add("FacebookConnect", args); +} + +/////////////////////////////////////////////////////////////////////////////// +// +class LLFacebookConnectHandler : public LLCommandHandler +{ +public: + LLFacebookConnectHandler() : LLCommandHandler("fbc", UNTRUSTED_THROTTLE) { } + + bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web) + { + if (tokens.size() > 0) + { + if (tokens[0].asString() == "connect") + { + // this command probably came from the fbc_web browser, so close it + LLFloater* fbc_web = LLFloaterReg::getInstance("fbc_web"); + if (fbc_web) + { + fbc_web->closeFloater(); + } + + // connect to facebook + if (query_map.has("code")) + { + LLFacebookConnect::instance().connectToFacebook(query_map["code"], query_map.get("state")); + } + return true; + } + } + return false; + } +}; +LLFacebookConnectHandler gFacebookConnectHandler; + +/////////////////////////////////////////////////////////////////////////////// +// +class LLFacebookConnectResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLFacebookConnectResponder); +public: + + LLFacebookConnectResponder() + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS); + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + if (isGoodStatus(status)) + { + LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL; + + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED); + } + else if (status != 302) + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED); + log_facebook_connect_error("Connect", status, reason, content.get("error_code"), content.get("error_description")); + } + } + + void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + if (status == 302) + { + LLFacebookConnect::instance().openFacebookWeb(content["location"]); + } + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// +class LLFacebookShareResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLFacebookShareResponder); +public: + + LLFacebookShareResponder() + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTING); + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + if (isGoodStatus(status)) + { + toast_user_for_success(); + LL_DEBUGS("FacebookConnect") << "Post successful. content: " << content << LL_ENDL; + + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTED); + } + else if (status == 404) + { + LLFacebookConnect::instance().connectToFacebook(); + } + else + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POST_FAILED); + log_facebook_connect_error("Share", status, reason, content.get("error_code"), content.get("error_description")); + } + } + + void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + if (status == 302) + { + LLFacebookConnect::instance().openFacebookWeb(content["location"]); + } + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// +class LLFacebookDisconnectResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLFacebookDisconnectResponder); +public: + + LLFacebookDisconnectResponder() + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECTING); + } + + void setUserDisconnected() + { + // Clear data + LLFacebookConnect::instance().clearInfo(); + LLFacebookConnect::instance().clearContent(); + //Notify state change + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED); + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + if (isGoodStatus(status)) + { + LL_DEBUGS("FacebookConnect") << "Disconnect successful. content: " << content << LL_ENDL; + setUserDisconnected(); + + } + //User not found so already disconnected + else if(status == 404) + { + LL_DEBUGS("FacebookConnect") << "Already disconnected. content: " << content << LL_ENDL; + setUserDisconnected(); + } + else + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECT_FAILED); + log_facebook_connect_error("Disconnect", status, reason, content.get("error_code"), content.get("error_description")); + } + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// +class LLFacebookConnectedResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLFacebookConnectedResponder); +public: + + LLFacebookConnectedResponder(bool auto_connect) : mAutoConnect(auto_connect) + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS); + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + if (isGoodStatus(status)) + { + LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL; + + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED); + } + else + { + // show the facebook login page if not connected yet + if (status == 404) + { + if (mAutoConnect) + { + LLFacebookConnect::instance().connectToFacebook(); + } + else + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED); + } + } + else + { + LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED); + log_facebook_connect_error("Connected", status, reason, content.get("error_code"), content.get("error_description")); + } + } + } + +private: + bool mAutoConnect; +}; + +/////////////////////////////////////////////////////////////////////////////// +// +class LLFacebookInfoResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLFacebookInfoResponder); +public: + + virtual void completed(U32 status, const std::string& reason, const LLSD& info) + { + if (isGoodStatus(status)) + { + llinfos << "Facebook: Info received" << llendl; + LL_DEBUGS("FacebookConnect") << "Getting Facebook info successful. info: " << info << LL_ENDL; + LLFacebookConnect::instance().storeInfo(info); + } + else + { + log_facebook_connect_error("Info", status, reason, info.get("error_code"), info.get("error_description")); + } + } + + void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + if (status == 302) + { + LLFacebookConnect::instance().openFacebookWeb(content["location"]); + } + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// +class LLFacebookFriendsResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLFacebookFriendsResponder); +public: + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + if (isGoodStatus(status)) + { + LL_DEBUGS("FacebookConnect") << "Getting Facebook friends successful. content: " << content << LL_ENDL; + LLFacebookConnect::instance().storeContent(content); + } + else + { + log_facebook_connect_error("Friends", status, reason, content.get("error_code"), content.get("error_description")); + } + } + + void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + if (status == 302) + { + LLFacebookConnect::instance().openFacebookWeb(content["location"]); + } + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// +LLFacebookConnect::LLFacebookConnect() +: mConnectionState(FB_NOT_CONNECTED), + mConnected(false), + mInfo(), + mContent(), + mRefreshInfo(false), + mRefreshContent(false), + mReadFromMaster(false) +{ +} + +void LLFacebookConnect::openFacebookWeb(std::string url) +{ + // Open the URL in an internal browser window without navigation UI + LLFloaterWebContent::Params p; + p.url(url).show_chrome(true); + p.url(url).allow_address_entry(false); + p.url(url).allow_back_forward_navigation(false); + p.url(url).trusted_content(true); + LLFloater *floater = LLFloaterReg::showInstance("fbc_web", p); + //the internal web browser has a bug that prevents it from gaining focus unless a mouse event occurs first (it seems). + //So when showing the internal web browser, set focus to it's containing floater "fbc_web". When a mouse event + //occurs on the "webbrowser" panel part of the floater, a mouse cursor will properly show and the "webbrowser" will gain focus. + //fbc_web floater contains the "webbrowser" panel. JIRA: ACME-744 + gFocusMgr.setKeyboardFocus( floater ); + + //LLUrlAction::openURLExternal(url); +} + +std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route, bool include_read_from_master) +{ + std::string url(""); + LLViewerRegion *regionp = gAgent.getRegion(); + if (regionp) + { + url = regionp->getCapability("FacebookConnect"); + url += route; + + if (include_read_from_master && mReadFromMaster) + { + url += "?read_from_master=true"; + } + } + return url; +} + +void LLFacebookConnect::connectToFacebook(const std::string& auth_code, const std::string& auth_state) +{ + LLSD body; + if (!auth_code.empty()) + body["code"] = auth_code; + if (!auth_state.empty()) + body["state"] = auth_state; + + LLHTTPClient::put(getFacebookConnectURL("/connection"), body, new LLFacebookConnectResponder()); +} + +void LLFacebookConnect::disconnectFromFacebook() +{ + LLHTTPClient::del(getFacebookConnectURL("/connection"), new LLFacebookDisconnectResponder()); +} + +void LLFacebookConnect::checkConnectionToFacebook(bool auto_connect) +{ + const bool follow_redirects = false; + const F32 timeout = HTTP_REQUEST_EXPIRY_SECS; + LLHTTPClient::get(getFacebookConnectURL("/connection", true), new LLFacebookConnectedResponder(auto_connect), + LLSD(), timeout, follow_redirects); +} + +void LLFacebookConnect::loadFacebookInfo() +{ + if(mRefreshInfo) + { + const bool follow_redirects = false; + const F32 timeout = HTTP_REQUEST_EXPIRY_SECS; + LLHTTPClient::get(getFacebookConnectURL("/info", true), new LLFacebookInfoResponder(), + LLSD(), timeout, follow_redirects); + } +} + +void LLFacebookConnect::loadFacebookFriends() +{ + if(mRefreshContent) + { + const bool follow_redirects = false; + const F32 timeout = HTTP_REQUEST_EXPIRY_SECS; + LLHTTPClient::get(getFacebookConnectURL("/friends", true), new LLFacebookFriendsResponder(), + LLSD(), timeout, follow_redirects); + } +} + +void LLFacebookConnect::postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& image, const std::string& message) +{ + LLSD body; + if (!location.empty()) + body["location"] = location; + if (!name.empty()) + body["name"] = name; + if (!description.empty()) + body["description"] = description; + if (!image.empty()) + body["image"] = image; + if (!message.empty()) + body["message"] = message; + + // Note: we can use that route for different publish action. We should be able to use the same responder. + LLHTTPClient::post(getFacebookConnectURL("/share/checkin", true), body, new LLFacebookShareResponder()); +} + +void LLFacebookConnect::sharePhoto(const std::string& image_url, const std::string& caption) +{ + LLSD body; + body["image"] = image_url; + body["caption"] = caption; + + // Note: we can use that route for different publish action. We should be able to use the same responder. + LLHTTPClient::post(getFacebookConnectURL("/share/photo", true), body, new LLFacebookShareResponder()); +} + +void LLFacebookConnect::sharePhoto(LLPointer<LLImageFormatted> image, const std::string& caption) +{ + std::string imageFormat; + if (dynamic_cast<LLImagePNG*>(image.get())) + { + imageFormat = "png"; + } + else if (dynamic_cast<LLImageJPEG*>(image.get())) + { + imageFormat = "jpg"; + } + else + { + llwarns << "Image to upload is not a PNG or JPEG" << llendl; + return; + } + + // All this code is mostly copied from LLWebProfile::post() + const std::string boundary = "----------------------------0123abcdefab"; + + LLSD headers; + headers["Content-Type"] = "multipart/form-data; boundary=" + boundary; + + std::ostringstream body; + + // *NOTE: The order seems to matter. + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"caption\"\r\n\r\n" + << caption << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"image\"; filename=\"snapshot." << imageFormat << "\"\r\n" + << "Content-Type: image/" << imageFormat << "\r\n\r\n"; + + // Insert the image data. + // *FIX: Treating this as a string will probably screw it up ... + U8* image_data = image->getData(); + for (S32 i = 0; i < image->getDataSize(); ++i) + { + body << image_data[i]; + } + + body << "\r\n--" << boundary << "--\r\n"; + + // postRaw() takes ownership of the buffer and releases it later. + size_t size = body.str().size(); + U8 *data = new U8[size]; + memcpy(data, body.str().data(), size); + + // Note: we can use that route for different publish action. We should be able to use the same responder. + LLHTTPClient::postRaw(getFacebookConnectURL("/share/photo", true), data, size, new LLFacebookShareResponder(), headers); +} + +void LLFacebookConnect::updateStatus(const std::string& message) +{ + LLSD body; + body["message"] = message; + + // Note: we can use that route for different publish action. We should be able to use the same responder. + LLHTTPClient::post(getFacebookConnectURL("/share/wall", true), body, new LLFacebookShareResponder()); +} + +void LLFacebookConnect::storeInfo(const LLSD& info) +{ + mInfo = info; + mRefreshInfo = false; + + sInfoWatcher->post(info); +} + +const LLSD& LLFacebookConnect::getInfo() const +{ + return mInfo; +} + +void LLFacebookConnect::clearInfo() +{ + mInfo = LLSD(); +} + +void LLFacebookConnect::storeContent(const LLSD& content) +{ + mContent = content; + mRefreshContent = false; + + sContentWatcher->post(content); +} + +const LLSD& LLFacebookConnect::getContent() const +{ + return mContent; +} + +void LLFacebookConnect::clearContent() +{ + mContent = LLSD(); +} + +void LLFacebookConnect::setDataDirty() +{ + mRefreshInfo = true; + mRefreshContent = true; +} + +void LLFacebookConnect::setConnectionState(LLFacebookConnect::EConnectionState connection_state) +{ + if(connection_state == FB_CONNECTED) + { + mReadFromMaster = true; + setConnected(true); + setDataDirty(); + } + else if(connection_state == FB_NOT_CONNECTED) + { + setConnected(false); + } + else if(connection_state == FB_POSTED) + { + mReadFromMaster = false; + } + + if (mConnectionState != connection_state) + { + LLSD state_info; + state_info["enum"] = connection_state; + sStateWatcher->post(state_info); + } + + mConnectionState = connection_state; +} + +void LLFacebookConnect::setConnected(bool connected) +{ + mConnected = connected; +} |