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authorruslantproductengine <ruslantproductengine@lindenlab.com>2019-04-22 16:32:15 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2019-04-22 16:32:15 +0300
commitf3f75acb235d37ae0bf7a3debea2cfa339b743d0 (patch)
treea165cb01c2783ed4b6f5ff6f7bdeffe759683d27 /indra/newview/llface.h
parent459601625d0f2a7b8f5454261fc69e55ce7419e3 (diff)
SL-10952 - Look at performance impact of selection outline changes
SL-10973 - [Love Me Render] Mesh Child Prims in Linkset are now Yellow instead of Blue - Fixed
Diffstat (limited to 'indra/newview/llface.h')
-rw-r--r--indra/newview/llface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 10c2b31b6f..a08e730e54 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -198,7 +198,7 @@ public:
void renderSelectedUV();
void renderSelected(LLViewerTexture *image, const LLColor4 &color);
- void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections);
+ void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader);
F32 getKey() const { return mDistance; }