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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2019-01-25 18:26:42 +0200 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2019-01-25 18:26:42 +0200 |
commit | 4c0f6f5825bdd833d0bad05bf431c29acba45ae0 (patch) | |
tree | 8d324e23ffab2754994316ece97dc9df6fc884e1 /indra/newview/llface.h | |
parent | 60b4c6405b8adb2a12f53ed403731f948cb3937f (diff) |
SL-10194 Selecting mesh face doesn't highlight the face in any way
- Fixed according to Steeltoe notes.
- Add const modifier for some methods
Diffstat (limited to 'indra/newview/llface.h')
-rw-r--r-- | indra/newview/llface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 7e68e81862..736d45b7ad 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -198,7 +198,7 @@ public: void renderSelectedUV(); void renderSelected(LLViewerTexture *image, const LLColor4 &color); - void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool bSelected, bool wireframe_selection, bool bRenderHiddenSelections); + void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections); F32 getKey() const { return mDistance; } |