diff options
author | Dave Parks <davep@lindenlab.com> | 2022-10-10 18:53:43 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-10-10 18:53:43 -0500 |
commit | 07bca31e06e4219401f82ae04539418c65e22ea8 (patch) | |
tree | d5190e4cad4e3a70b7077e2fd3f56201dff79c5b /indra/newview/llface.cpp | |
parent | 5890f423b4ae0f372d72af413b2296e5291bfa67 (diff) |
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 431a9ebb29..4ae8335ca7 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1342,7 +1342,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_color) { //decide if shiny goes in alpha channel of color if (tep && - getPoolType() != LLDrawPool::POOL_ALPHA) // <--- alpha channel MUST contain transparency, not shiny + !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny { LLMaterial* mat = tep->getMaterialParams().get(); @@ -2601,3 +2601,10 @@ U64 LLFace::getSkinHash() { return mSkinInfo ? mSkinInfo->mHash : 0; } + +bool LLFace::isInAlphaPool() const +{ + return getPoolType() == LLDrawPool::POOL_ALPHA || + getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER || + getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER; +} |