diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llface.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 4904 |
1 files changed, 2452 insertions, 2452 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 0750a72b05..9a654ee370 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1,2452 +1,2452 @@ -/**
- * @file llface.cpp
- * @brief LLFace class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lldrawable.h" // lldrawable needs to be included before llface
-#include "llface.h"
-#include "llviewertextureanim.h"
-
-#include "llviewercontrol.h"
-#include "llvolume.h"
-#include "m3math.h"
-#include "llmatrix4a.h"
-#include "v3color.h"
-
-#include "lldefs.h"
-
-#include "lldrawpoolavatar.h"
-#include "lldrawpoolbump.h"
-#include "llgl.h"
-#include "llrender.h"
-#include "lllightconstants.h"
-#include "llsky.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llvopartgroup.h"
-#include "llvovolume.h"
-#include "pipeline.h"
-#include "llviewerregion.h"
-#include "llviewerwindow.h"
-#include "llviewershadermgr.h"
-#include "llviewertexture.h"
-#include "llvoavatar.h"
-#include "llsculptidsize.h"
-#include "llmeshrepository.h"
-
-#if LL_LINUX
-// Work-around spurious used before init warning on Vector4a
-//
-#pragma GCC diagnostic ignored "-Wuninitialized"
-#endif
-
-#define LL_MAX_INDICES_COUNT 1000000
-
-static LLStaticHashedString sTextureIndexIn("texture_index_in");
-static LLStaticHashedString sColorIn("color_in");
-
-bool LLFace::sSafeRenderSelect = true; // false
-
-
-#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
-
-/*
-For each vertex, given:
- B - binormal
- T - tangent
- N - normal
- P - position
-
-The resulting texture coordinate <u,v> is:
-
- u = 2(B dot P)
- v = 2(T dot P)
-*/
-void planarProjection(LLVector2 &tc, const LLVector4a& normal,
- const LLVector4a ¢er, const LLVector4a& vec)
-{
- LLVector4a binormal;
- F32 d = normal[0];
-
- if (d >= 0.5f || d <= -0.5f)
- {
- if (d < 0)
- {
- binormal.set(0,-1,0);
- }
- else
- {
- binormal.set(0, 1, 0);
- }
- }
- else
- {
- if (normal[1] > 0)
- {
- binormal.set(-1,0,0);
- }
- else
- {
- binormal.set(1,0,0);
- }
- }
- LLVector4a tangent;
- tangent.setCross3(binormal,normal);
-
- tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f);
- tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f);
-}
-
-////////////////////
-//
-// LLFace implementation
-//
-
-void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- mLastUpdateTime = gFrameTimeSeconds;
- mLastMoveTime = 0.f;
- mLastSkinTime = gFrameTimeSeconds;
- mVSize = 0.f;
- mPixelArea = 16.f;
- mState = GLOBAL;
- mDrawPoolp = NULL;
- mPoolType = 0;
- mCenterLocal = objp->getPosition();
- mCenterAgent = drawablep->getPositionAgent();
- mDistance = 0.f;
-
- mGeomCount = 0;
- mGeomIndex = 0;
- mIndicesCount = 0;
-
- //special value to indicate uninitialized position
- mIndicesIndex = 0xFFFFFFFF;
-
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- mIndexInTex[i] = 0;
- mTexture[i] = NULL;
- }
-
- mTEOffset = -1;
- mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES;
-
- setDrawable(drawablep);
- mVObjp = objp;
-
- mReferenceIndex = -1;
-
- mTextureMatrix = NULL;
- mDrawInfo = NULL;
-
- mFaceColor = LLColor4(1,0,0,1);
-
- mImportanceToCamera = 0.f ;
- mBoundingSphereRadius = 0.0f ;
-
- mHasMedia = false ;
- mIsMediaAllowed = true;
-}
-
-void LLFace::destroy()
-{
- if (gDebugGL)
- {
- gPipeline.checkReferences(this);
- }
-
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- if(mTexture[i].notNull())
- {
- mTexture[i]->removeFace(i, this) ;
- mTexture[i] = NULL;
- }
- }
-
- if (isState(LLFace::PARTICLE))
- {
- clearState(LLFace::PARTICLE);
- }
-
- if (mDrawPoolp)
- {
- mDrawPoolp->removeFace(this);
- mDrawPoolp = NULL;
- }
-
- if (mTextureMatrix)
- {
- delete mTextureMatrix;
- mTextureMatrix = NULL;
-
- if (mDrawablep)
- {
- LLSpatialGroup* group = mDrawablep->getSpatialGroup();
- if (group)
- {
- group->dirtyGeom();
- gPipeline.markRebuild(group);
- }
- }
- }
-
- setDrawInfo(NULL);
-
- mDrawablep = NULL;
- mVObjp = NULL;
-}
-
-void LLFace::setWorldMatrix(const LLMatrix4 &mat)
-{
- LL_ERRS() << "Faces on this drawable are not independently modifiable\n" << LL_ENDL;
-}
-
-void LLFace::setPool(LLFacePool* pool)
-{
- mDrawPoolp = pool;
-}
-
-void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- if (!new_pool)
- {
- LL_ERRS() << "Setting pool to null!" << LL_ENDL;
- }
-
- if (new_pool != mDrawPoolp)
- {
- // Remove from old pool
- if (mDrawPoolp)
- {
- mDrawPoolp->removeFace(this);
-
- if (mDrawablep)
- {
- gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL);
- }
- }
- mGeomIndex = 0;
-
- // Add to new pool
- if (new_pool)
- {
- new_pool->addFace(this);
- }
- mDrawPoolp = new_pool;
- }
-
- setTexture(texturep) ;
-}
-
-void LLFace::setTexture(U32 ch, LLViewerTexture* tex)
-{
- llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
-
- if(mTexture[ch] == tex)
- {
- return ;
- }
-
- if(mTexture[ch].notNull())
- {
- mTexture[ch]->removeFace(ch, this) ;
- }
-
- if(tex)
- {
- tex->addFace(ch, this) ;
- }
-
- mTexture[ch] = tex ;
-}
-
-void LLFace::setTexture(LLViewerTexture* tex)
-{
- setDiffuseMap(tex);
-}
-
-void LLFace::setDiffuseMap(LLViewerTexture* tex)
-{
- setTexture(LLRender::DIFFUSE_MAP, tex);
-}
-
-void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex)
-{
- setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex);
-}
-
-void LLFace::setNormalMap(LLViewerTexture* tex)
-{
- setTexture(LLRender::NORMAL_MAP, tex);
-}
-
-void LLFace::setSpecularMap(LLViewerTexture* tex)
-{
- setTexture(LLRender::SPECULAR_MAP, tex);
-}
-
-void LLFace::dirtyTexture()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- LLDrawable* drawablep = getDrawable();
-
- if (mVObjp.notNull() && mVObjp->getVolume())
- {
- for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
- {
- if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4)
- { //dirty texture on an alpha object should be treated as an LoD update
- LLVOVolume* vobj = drawablep->getVOVolume();
- if (vobj)
- {
- vobj->mLODChanged = true;
-
- vobj->updateVisualComplexity();
- }
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
- }
- }
- }
-
- gPipeline.markTextured(drawablep);
-}
-
-void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
-{
- llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
-
- if(mTexture[ch] == new_texture)
- {
- return ;
- }
-
- if(!new_texture)
- {
- LL_ERRS() << "Can not switch to a null texture." << LL_ENDL;
- return;
- }
-
- llassert(mTexture[ch].notNull());
-
- if (ch == LLRender::DIFFUSE_MAP)
- {
- getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
- }
-
- setTexture(ch, new_texture) ;
- dirtyTexture();
-}
-
-void LLFace::setTEOffset(const S32 te_offset)
-{
- mTEOffset = te_offset;
-}
-
-
-void LLFace::setFaceColor(const LLColor4& color)
-{
- mFaceColor = color;
- setState(USE_FACE_COLOR);
-}
-
-void LLFace::unsetFaceColor()
-{
- clearState(USE_FACE_COLOR);
-}
-
-void LLFace::setDrawable(LLDrawable *drawable)
-{
- mDrawablep = drawable;
- mXform = &drawable->mXform;
-}
-
-void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align)
-{
- if (align)
- {
- //allocate vertices in blocks of 4 for alignment
- num_vertices = (num_vertices + 0x3) & ~0x3;
- }
-
- if (mGeomCount != num_vertices ||
- mIndicesCount != num_indices)
- {
- mGeomCount = num_vertices;
- mIndicesCount = num_indices;
- mVertexBuffer = NULL;
- }
-
- llassert(verify());
-}
-
-void LLFace::setGeomIndex(U16 idx)
-{
- if (mGeomIndex != idx)
- {
- mGeomIndex = idx;
- mVertexBuffer = NULL;
- }
-}
-
-void LLFace::setTextureIndex(U8 index)
-{
- if (index != mTextureIndex)
- {
- mTextureIndex = index;
-
- if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES)
- {
- mDrawablep->setState(LLDrawable::REBUILD_POSITION);
- }
- else
- {
- if (mDrawInfo && !mDrawInfo->mTextureList.empty())
- {
- LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL;
- }
- }
- }
-}
-
-void LLFace::setIndicesIndex(S32 idx)
-{
- if (mIndicesIndex != idx)
- {
- mIndicesIndex = idx;
- mVertexBuffer = NULL;
- }
-}
-
-//============================================================================
-
-U16 LLFace::getGeometryAvatar(
- LLStrider<LLVector3> &vertices,
- LLStrider<LLVector3> &normals,
- LLStrider<LLVector2> &tex_coords,
- LLStrider<F32> &vertex_weights,
- LLStrider<LLVector4> &clothing_weights)
-{
- if (mVertexBuffer.notNull())
- {
- mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount);
- mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount);
- mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount);
- mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount);
- mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount);
- }
-
- return mGeomIndex;
-}
-
-U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals,
- LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp)
-{
- if (mVertexBuffer.notNull())
- {
- mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount);
- if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL))
- {
- mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount);
- }
- if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0))
- {
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
- }
-
- mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
- }
-
- return mGeomIndex;
-}
-
-void LLFace::updateCenterAgent()
-{
- if (mDrawablep->isActive())
- {
- mCenterAgent = mCenterLocal * getRenderMatrix();
- }
- else
- {
- mCenterAgent = mCenterLocal;
- }
-}
-
-void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL)
- {
- return;
- }
-
- mDrawablep->getSpatialGroup()->rebuildGeom();
- mDrawablep->getSpatialGroup()->rebuildMesh();
-
- if(mVertexBuffer.isNull())
- {
- return;
- }
-
- if (mGeomCount > 0 && mIndicesCount > 0)
- {
- gGL.getTexUnit(0)->bind(imagep);
-
- gGL.pushMatrix();
- if (mDrawablep->isActive())
- {
- gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix);
- }
- else
- {
- gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix);
- }
-
- gGL.diffuseColor4fv(color.mV);
-
- if (mDrawablep->isState(LLDrawable::RIGGED))
- {
-#if 0 // TODO -- there is no way this won't destroy our GL machine as implemented, rewrite it to not rely on software skinning
- LLVOVolume* volume = mDrawablep->getVOVolume();
- if (volume)
- {
- LLRiggedVolume* rigged = volume->getRiggedVolume();
- if (rigged)
- {
- // called when selecting a face during edit of a mesh object
- LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.f, -1.f);
- gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
- const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset());
- LLVertexBuffer::unbind();
- glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions);
- if (vol_face.mTexCoords)
- {
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
- }
- gGL.syncMatrices();
- glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- }
-#endif
- }
- else
- {
- // cheaters sometimes prosper...
- //
- mVertexBuffer->setBuffer();
- mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
- }
-
- gGL.popMatrix();
- }
-}
-
-
-void renderFace(LLDrawable* drawable, LLFace *face)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- LLVOVolume* vobj = drawable->getVOVolume();
- if (vobj)
- {
- LLVolume* volume = NULL;
-
- if (drawable->isState(LLDrawable::RIGGED))
- {
- volume = vobj->getRiggedVolume();
- }
- else
- {
- volume = vobj->getVolume();
- }
-
- if (volume)
- {
- const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset());
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
- }
- }
-}
-
-void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader)
-{
- if (bRenderHiddenSelections)
- {
- gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
- if (shader)
- {
- gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
- renderFace(mDrawablep, this);
- }
- else
- {
- gGL.flush();
- {
- gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
- renderFace(mDrawablep, this);
- }
- }
- }
-
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, color.mV[VALPHA]);
-
- {
- LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
- //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
-
- if (!wireframe_selection)
- { //modify wireframe into outline selection mode
- glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
-
- LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
- glPolygonOffset(3.f, 3.f);
- glLineWidth(5.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- renderFace(mDrawablep, this);
- }
-}
-
-void LLFace::setDrawInfo(LLDrawInfo* draw_info)
-{
- mDrawInfo = draw_info;
-}
-
-void LLFace::printDebugInfo() const
-{
- LLFacePool *poolp = getPool();
- LL_INFOS() << "Object: " << getViewerObject()->mID << LL_ENDL;
- if (getDrawable())
- {
- LL_INFOS() << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << LL_ENDL;
- }
- if (getTexture())
- {
- LL_INFOS() << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "No texture: " << LL_ENDL;
- }
-
- LL_INFOS() << "Face: " << this << LL_ENDL;
- LL_INFOS() << "State: " << getState() << LL_ENDL;
- LL_INFOS() << "Geom Index Data:" << LL_ENDL;
- LL_INFOS() << "--------------------" << LL_ENDL;
- LL_INFOS() << "GI: " << mGeomIndex << " Count:" << mGeomCount << LL_ENDL;
- LL_INFOS() << "Face Index Data:" << LL_ENDL;
- LL_INFOS() << "--------------------" << LL_ENDL;
- LL_INFOS() << "II: " << mIndicesIndex << " Count:" << mIndicesCount << LL_ENDL;
- LL_INFOS() << LL_ENDL;
-
- if (poolp)
- {
- poolp->printDebugInfo();
-
- S32 pool_references = 0;
- for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
- iter != poolp->mReferences.end(); iter++)
- {
- LLFace *facep = *iter;
- if (facep == this)
- {
- LL_INFOS() << "Pool reference: " << pool_references << LL_ENDL;
- pool_references++;
- }
- }
-
- if (pool_references != 1)
- {
- LL_INFOS() << "Incorrect number of pool references!" << LL_ENDL;
- }
- }
-
-#if 0
- LL_INFOS() << "Indices:" << LL_ENDL;
- LL_INFOS() << "--------------------" << LL_ENDL;
-
- const U32 *indicesp = getRawIndices();
- S32 indices_count = getIndicesCount();
- S32 geom_start = getGeomStart();
-
- for (S32 i = 0; i < indices_count; i++)
- {
- LL_INFOS() << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << LL_ENDL;
- }
- LL_INFOS() << LL_ENDL;
-
- LL_INFOS() << "Vertices:" << LL_ENDL;
- LL_INFOS() << "--------------------" << LL_ENDL;
- for (S32 i = 0; i < mGeomCount; i++)
- {
- LL_INFOS() << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << LL_ENDL;
- }
- LL_INFOS() << LL_ENDL;
-#endif
-}
-
-// Transform the texture coordinates for this face.
-static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 offT, F32 magS, F32 magT)
-{
- // New, good way
- F32 s = tex_coord.mV[0];
- F32 t = tex_coord.mV[1];
-
- // Texture transforms are done about the center of the face.
- s -= 0.5;
- t -= 0.5;
-
- // Handle rotation
- F32 temp = s;
- s = s * cosAng + t * sinAng;
- t = -temp * sinAng + t * cosAng;
-
- // Then scale
- s *= magS;
- t *= magT;
-
- // Then offset
- s += offS + 0.5f;
- t += offT + 0.5f;
-
- tex_coord.mV[0] = s;
- tex_coord.mV[1] = t;
-}
-
-// Transform the texture coordinates for this face.
-static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale)
-{
- //tex coord is two coords, <s0, t0, s1, t1>
- LLVector4a st;
-
- // Texture transforms are done about the center of the face.
- st.setAdd(tex_coord, trans);
-
- // Handle rotation
- LLVector4a rot_st;
-
- // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng>
- LLVector4a s0;
- s0.splat(st, 0);
- LLVector4a s1;
- s1.splat(st, 2);
- LLVector4a ss;
- ss.setSelectWithMask(mask, s1, s0);
-
- LLVector4a a;
- a.setMul(rot0, ss);
-
- // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng>
- LLVector4a t0;
- t0.splat(st, 1);
- LLVector4a t1;
- t1.splat(st, 3);
- LLVector4a tt;
- tt.setSelectWithMask(mask, t1, t0);
-
- LLVector4a b;
- b.setMul(rot1, tt);
-
- st.setAdd(a,b);
-
- // Then scale
- st.mul(scale);
-
- // Then offset
- tex_coord.setAdd(st, offset);
-}
-
-
-bool less_than_max_mag(const LLVector4a& vec)
-{
- LLVector4a MAX_MAG;
- MAX_MAG.splat(1024.f*1024.f);
-
- LLVector4a val;
- val.setAbs(vec);
-
- S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7;
-
- return lt == 0x7;
-}
-
-bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
- const LLMatrix4& mat_vert_in, bool global_volume)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- //get bounding box
- if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
- {
- if (f >= volume.getNumVolumeFaces())
- {
- LL_WARNS() << "Generating bounding box for invalid face index!" << LL_ENDL;
- f = 0;
- }
-
- const LLVolumeFace &face = volume.getVolumeFace(f);
-
- LL_DEBUGS("RiggedBox") << "updating extents for face " << f
- << " starting extents " << mExtents[0] << ", " << mExtents[1]
- << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1]
- << " num verts " << face.mNumVertices << LL_ENDL;
-
- // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors.
- if (face.mNumVertices < 3)
- {
- LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices "
- << face.mNumVertices << " " << face.mNumIndices << " " << face.mWeights << LL_ENDL;
- return false;
- }
-
- //VECTORIZE THIS
- LLMatrix4a mat_vert;
- mat_vert.loadu(mat_vert_in);
- LLVector4a new_extents[2];
-
- llassert(less_than_max_mag(face.mExtents[0]));
- llassert(less_than_max_mag(face.mExtents[1]));
-
- matMulBoundBox(mat_vert, face.mExtents, mExtents);
-
- LL_DEBUGS("RiggedBox") << "updated extents for face " << f
- << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL;
-
- if (!mDrawablep->isActive())
- { // Shift position for region
- LLVector4a offset;
- offset.load3(mDrawablep->getRegion()->getOriginAgent().mV);
- mExtents[0].add(offset);
- mExtents[1].add(offset);
- LL_DEBUGS("RiggedBox") << "updating extents for face " << f
- << " not active, added offset " << offset << LL_ENDL;
- }
-
- LL_DEBUGS("RiggedBox") << "updated extents for face " << f
- << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL;
- LLVector4a t;
- t.setAdd(mExtents[0],mExtents[1]);
- t.mul(0.5f);
-
- mCenterLocal.set(t.getF32ptr());
-
- t.setSub(mExtents[1],mExtents[0]);
- mBoundingSphereRadius = t.getLength3().getF32()*0.5f;
-
- updateCenterAgent();
- }
-
- return true;
-}
-
-
-
-// convert surface coordinates to texture coordinates, based on
-// the values in the texture entry. probably should be
-// integrated with getGeometryVolume() for its texture coordinate
-// generation - but i'll leave that to someone more familiar
-// with the implications.
-LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal)
-{
- LLVector2 tc = surface_coord;
-
- const LLTextureEntry *tep = getTextureEntry();
-
- if (tep == NULL)
- {
- // can't do much without the texture entry
- return surface_coord;
- }
-
- //VECTORIZE THIS
- // see if we have a non-default mapping
- U8 texgen = getTextureEntry()->getTexGen();
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter);
-
- LLVector4a volume_position;
- LLVector3 v_position(position.getF32ptr());
-
- volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV);
-
- if (!mDrawablep->getVOVolume()->isVolumeGlobal())
- {
- LLVector4a scale;
- scale.load3(mVObjp->getScale().mV);
- volume_position.mul(scale);
- }
-
- LLVector4a volume_normal;
- LLVector3 v_normal(normal.getF32ptr());
- volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV);
- volume_normal.normalize3fast();
-
- if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
- {
- planarProjection(tc, volume_normal, center, volume_position);
- }
- }
-
- if (mTextureMatrix) // if we have a texture matrix, use it
- {
- LLVector3 tc3(tc);
- tc3 = tc3 * *mTextureMatrix;
- tc = LLVector2(tc3);
- }
-
- else // otherwise use the texture entry parameters
- {
- xform(tc, cos(tep->getRotation()), sin(tep->getRotation()),
- tep->mOffsetS, tep->mOffsetT, tep->mScaleS, tep->mScaleT);
- }
-
-
- return tc;
-}
-
-// Returns scale compared to default texgen, and face orientation as calculated
-// by planarProjection(). This is needed to match planar texgen parameters.
-void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const
-{
- const LLMatrix4& vol_mat = getWorldMatrix();
- const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);
- if (! (vf.mNormals && vf.mTangents))
- {
- return;
- }
- const LLVector4a& normal4a = *vf.mNormals;
- const LLVector4a& tangent = *vf.mTangents;
-
- LLVector4a binormal4a;
- binormal4a.setCross3(normal4a, tangent);
- binormal4a.mul(tangent.getF32ptr()[3]);
-
- LLVector2 projected_binormal;
- planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
- projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
- *scale = projected_binormal.length();
- // rotate binormal to match what planarProjection() thinks it is,
- // then find rotation from that:
- projected_binormal.normalize();
- F32 ang = acos(projected_binormal.mV[VY]);
- ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang;
-
- //VECTORIZE THIS
- LLVector3 binormal(binormal4a.getF32ptr());
- LLVector3 normal(normal4a.getF32ptr());
- binormal.rotVec(ang, normal);
- LLQuaternion local_rot( binormal % normal, binormal, normal );
- *face_rot = local_rot * vol_mat.quaternion();
- *face_pos = vol_mat.getTranslation();
-}
-
-// Returns the necessary texture transform to align this face's TE to align_to's TE
-bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset,
- LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const
-{
- if (!align_to)
- {
- return false;
- }
- const LLTextureEntry *orig_tep = align_to->getTextureEntry();
- if ((orig_tep->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR) ||
- (getTextureEntry()->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR))
- {
- return false;
- }
-
- F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f;
-
- LLMaterial* mat = orig_tep->getMaterialParams();
- if (!mat && map != LLRender::DIFFUSE_MAP)
- {
- LL_WARNS_ONCE("llface") << "Face is set to use specular or normal map but has no material, defaulting to diffuse" << LL_ENDL;
- map = LLRender::DIFFUSE_MAP;
- }
-
- switch (map)
- {
- case LLRender::DIFFUSE_MAP:
- map_rot = orig_tep->getRotation();
- map_scaleS = orig_tep->mScaleS;
- map_scaleT = orig_tep->mScaleT;
- map_offsS = orig_tep->mOffsetS;
- map_offsT = orig_tep->mOffsetT;
- break;
- case LLRender::NORMAL_MAP:
- if (mat->getNormalID().isNull())
- {
- return false;
- }
- map_rot = mat->getNormalRotation();
- map_scaleS = mat->getNormalRepeatX();
- map_scaleT = mat->getNormalRepeatY();
- map_offsS = mat->getNormalOffsetX();
- map_offsT = mat->getNormalOffsetY();
- break;
- case LLRender::SPECULAR_MAP:
- if (mat->getSpecularID().isNull())
- {
- return false;
- }
- map_rot = mat->getSpecularRotation();
- map_scaleS = mat->getSpecularRepeatX();
- map_scaleT = mat->getSpecularRepeatY();
- map_offsS = mat->getSpecularOffsetX();
- map_offsT = mat->getSpecularOffsetY();
- break;
- default: /*make compiler happy*/
- break;
- }
-
- LLVector3 orig_pos, this_pos;
- LLQuaternion orig_face_rot, this_face_rot;
- F32 orig_proj_scale, this_proj_scale;
- align_to->getPlanarProjectedParams(&orig_face_rot, &orig_pos, &orig_proj_scale);
- getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale);
-
- // The rotation of "this face's" texture:
- LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot;
- LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot;
- F32 x_ang, y_ang, z_ang;
- this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang);
- *res_st_rot = z_ang;
-
- // Offset and scale of "this face's" texture:
- LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot;
- LLVector3 st_scale(map_scaleS, map_scaleT, 1.f);
- st_scale *= orig_proj_scale;
- centers_dist.scaleVec(st_scale);
- LLVector2 orig_st_offset(map_offsS, map_offsT);
-
- *res_st_offset = orig_st_offset + (LLVector2)centers_dist;
- res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX];
- res_st_offset->mV[VY] -= (S32)res_st_offset->mV[VY];
-
- st_scale /= this_proj_scale;
- *res_st_scale = (LLVector2)st_scale;
- return true;
-}
-
-void LLFace::updateRebuildFlags()
-{
- if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
- { //this rebuild is zero overhead (direct consequence of some change that affects this face)
- mLastUpdateTime = gFrameTimeSeconds;
- }
- else
- { //this rebuild is overhead (side effect of some change that does not affect this face)
- mLastMoveTime = gFrameTimeSeconds;
- }
-}
-
-
-bool LLFace::canRenderAsMask()
-{
- const LLTextureEntry* te = getTextureEntry();
- if( !te || !getViewerObject() || !getTexture() )
- {
- return false;
- }
-
- if (te->getGLTFRenderMaterial())
- {
- return false;
- }
-
- if (LLPipeline::sNoAlpha)
- {
- return true;
- }
-
- if (isState(LLFace::RIGGED))
- { // never auto alpha-mask rigged faces
- return false;
- }
-
-
- LLMaterial* mat = te->getMaterialParams();
- if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
- {
- return false;
- }
-
- if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
- (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
- getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive)
- {
- if (getViewerObject()->isHUDAttachment() || te->getFullbright())
- { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe
- return LLPipeline::sAutoMaskAlphaNonDeferred;
- }
- else
- {
- return LLPipeline::sAutoMaskAlphaDeferred;
- }
- }
-
- return false;
-}
-
-//helper function for pushing primitives for transform shaders and cleaning up
-//uninitialized data on the tail, plus tracking number of expected primitives
-void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
-{
- if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping
- {
- //push source primitives
- buff->drawArrays(LLRender::POINTS, 0, source_count);
- U32 tail = dest_count-source_count;
- for (U32 i = 0; i < tail; ++i)
- { //copy last source primitive into each element in tail
- buff->drawArrays(LLRender::POINTS, source_count-1, 1);
- }
- gPipeline.mTransformFeedbackPrimitives += dest_count;
- }
-}
-
-bool LLFace::getGeometryVolume(const LLVolume& volume,
- S32 face_index,
- const LLMatrix4& mat_vert_in,
- const LLMatrix3& mat_norm_in,
- U16 index_offset,
- bool force_rebuild,
- bool no_debug_assert)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- llassert(verify());
-
- if (face_index < 0 || face_index >= volume.getNumVolumeFaces())
- {
- if (gDebugGL)
- {
- LL_WARNS() << "Face index is out of bounds!" << LL_ENDL;
- LL_WARNS() << "Attempt get volume face out of range!"
- " Total Faces: " << volume.getNumVolumeFaces() <<
- " Attempt get access to: " << face_index << LL_ENDL;
- llassert(no_debug_assert);
- }
- return false;
- }
-
- bool rigged = isState(RIGGED);
-
- const LLVolumeFace &vf = volume.getVolumeFace(face_index);
- S32 num_vertices = (S32)vf.mNumVertices;
- S32 num_indices = (S32) vf.mNumIndices;
-
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
- {
- updateRebuildFlags();
- }
-
- if (mVertexBuffer.notNull())
- {
- if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
- {
- if (gDebugGL)
- {
- LL_WARNS() << "Index buffer overflow!" << LL_ENDL;
- LL_WARNS() << "Indices Count: " << mIndicesCount
- << " VF Num Indices: " << num_indices
- << " Indices Index: " << mIndicesIndex
- << " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL;
- LL_WARNS() << " Face Index: " << face_index
- << " Pool Type: " << mPoolType << LL_ENDL;
- llassert(no_debug_assert);
- }
- return false;
- }
-
- if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts())
- {
- if (gDebugGL)
- {
- LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
- llassert(no_debug_assert);
- }
- return false;
- }
- }
-
- LLStrider<LLVector3> vert;
- LLStrider<LLVector2> tex_coords0;
- LLStrider<LLVector2> tex_coords1;
- LLStrider<LLVector2> tex_coords2;
- LLStrider<LLVector3> norm;
- LLStrider<LLColor4U> colors;
- LLStrider<LLVector3> tangent;
- LLStrider<U16> indicesp;
- LLStrider<LLVector4> wght;
-
- bool full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
-
- bool global_volume = mDrawablep->getVOVolume()->isVolumeGlobal();
- LLVector3 scale;
- if (global_volume)
- {
- scale.setVec(1,1,1);
- }
- else
- {
- scale = mVObjp->getScale();
- }
-
- bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION);
- bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR);
- bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE);
- bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
- bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
- bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
- bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
-
- const LLTextureEntry *tep = mVObjp->getTE(face_index);
- const U8 bump_code = tep ? tep->getBumpmap() : 0;
-
- bool is_static = mDrawablep->isStatic();
- bool is_global = is_static;
-
- LLVector3 center_sum(0.f, 0.f, 0.f);
-
- if (is_global)
- {
- setState(GLOBAL);
- }
- else
- {
- clearState(GLOBAL);
- }
-
- LLColor4U color = tep->getColor();
-
- if (tep->getGLTFRenderMaterial())
- {
- color = tep->getGLTFRenderMaterial()->mBaseColor;
- }
-
- if (rebuild_color)
- { //decide if shiny goes in alpha channel of color
- if (tep &&
- !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny
- {
- LLMaterial* mat = tep->getMaterialParams().get();
-
- bool shiny_in_alpha = false;
-
- //store shiny in alpha if we don't have a specular map
- if (!mat || mat->getSpecularID().isNull())
- {
- shiny_in_alpha = true;
- }
-
- if (shiny_in_alpha)
- {
- static const GLfloat SHININESS_TO_ALPHA[4] =
- {
- 0.0000f,
- 0.25f,
- 0.5f,
- 0.75f
- };
-
- llassert(tep->getShiny() <= 3);
- color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255);
- }
- }
- }
-
- // INDICES
- if (full_rebuild)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices");
- mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
-
- volatile __m128i* dst = (__m128i*) indicesp.get();
- __m128i* src = (__m128i*) vf.mIndices;
- __m128i offset = _mm_set1_epi16(index_offset);
-
- S32 end = num_indices/8;
-
- for (S32 i = 0; i < end; i++)
- {
- __m128i res = _mm_add_epi16(src[i], offset);
- _mm_storeu_si128((__m128i*) dst++, res);
- }
-
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices tail");
- U16* idx = (U16*) dst;
-
- for (S32 i = end*8; i < num_indices; ++i)
- {
- *idx++ = vf.mIndices[i]+index_offset;
- }
- }
- }
-
-
- LLMaterial* mat = tep->getMaterialParams().get();
- LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
-
- F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
-
- constexpr S32 XFORM_NONE = 0;
- constexpr S32 XFORM_BLINNPHONG_COLOR = 1;
- constexpr S32 XFORM_BLINNPHONG_NORMAL = 1 << 1;
- constexpr S32 XFORM_BLINNPHONG_SPECULAR = 1 << 2;
-
- S32 xforms = XFORM_NONE;
- // For GLTF, transforms will be applied later
- if (rebuild_tcoord && tep && !gltf_mat)
- {
- r = tep->getRotation();
- os = tep->mOffsetS;
- ot = tep->mOffsetT;
- ms = tep->mScaleS;
- mt = tep->mScaleT;
- cos_ang = cos(r);
- sin_ang = sin(r);
-
- if (cos_ang != 1.f ||
- sin_ang != 0.f ||
- os != 0.f ||
- ot != 0.f ||
- ms != 1.f ||
- mt != 1.f)
- {
- xforms |= XFORM_BLINNPHONG_COLOR;
- }
- if (mat)
- {
- F32 r_norm = 0, os_norm = 0, ot_norm = 0, ms_norm = 0, mt_norm = 0, cos_ang_norm = 0, sin_ang_norm = 0;
- mat->getNormalOffset(os_norm, ot_norm);
- mat->getNormalRepeat(ms_norm, mt_norm);
- r_norm = mat->getNormalRotation();
- cos_ang_norm = cos(r_norm);
- sin_ang_norm = sin(r_norm);
- if (cos_ang_norm != 1.f ||
- sin_ang_norm != 0.f ||
- os_norm != 0.f ||
- ot_norm != 0.f ||
- ms_norm != 1.f ||
- mt_norm != 1.f)
- {
- xforms |= XFORM_BLINNPHONG_NORMAL;
- }
- }
- if (mat)
- {
- F32 r_spec = 0, os_spec = 0, ot_spec = 0, ms_spec = 0, mt_spec = 0, cos_ang_spec = 0, sin_ang_spec = 0;
- mat->getSpecularOffset(os_spec, ot_spec);
- mat->getSpecularRepeat(ms_spec, mt_spec);
- r_spec = mat->getSpecularRotation();
- cos_ang_spec = cos(r_spec);
- sin_ang_spec = sin(r_spec);
- if (cos_ang_spec != 1.f ||
- sin_ang_spec != 0.f ||
- os_spec != 0.f ||
- ot_spec != 0.f ||
- ms_spec != 1.f ||
- mt_spec != 1.f)
- {
- xforms |= XFORM_BLINNPHONG_SPECULAR;
- }
- }
- }
-
- const LLMeshSkinInfo* skin = nullptr;
- LLMatrix4a mat_vert;
- LLMatrix4a mat_normal;
-
- // prepare mat_vert
- if (rebuild_pos)
- {
- if (rigged)
- { //override with bind shape matrix if rigged
- skin = mSkinInfo;
- mat_vert = skin->mBindShapeMatrix;
- }
- else
- {
- mat_vert.loadu(mat_vert_in);
- }
- }
-
- if (rebuild_normal || rebuild_tangent)
- { //override mat_normal with inverse of skin->mBindShapeMatrix
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - norm mat override");
- if (rigged)
- {
- if (skin == nullptr)
- {
- skin = mSkinInfo;
- }
-
- //TODO -- cache this (check profile marker above)?
- glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr());
- m = m.inverse().transpose();
- mat_normal.loadu(m.m);
- }
- else
- {
- mat_normal.loadu(mat_norm_in);
- }
- }
-
- {
- //if it's not fullbright and has no normals, bake sunlight based on face normal
- //bool bake_sunlight = !getTextureEntry()->getFullbright() &&
- // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
-
- if (rebuild_tcoord)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tcoord");
-
- //bump setup
- LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
- LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
- LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);
-
- LLQuaternion bump_quat;
- if (mDrawablep->isActive())
- {
- bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
- }
-
- if (bump_code)
- {
- mVObjp->getVolume()->genTangents(face_index);
- F32 offset_multiple;
- switch( bump_code )
- {
- case BE_NO_BUMP:
- offset_multiple = 0.f;
- break;
- case BE_BRIGHTNESS:
- case BE_DARKNESS:
- if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture())
- {
- // Offset by approximately one texel
- S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel();
- S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() );
- max_size <<= cur_discard;
- const F32 ARTIFICIAL_OFFSET = 2.f;
- offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
- }
- else
- {
- offset_multiple = 1.f/256;
- }
- break;
-
- default: // Standard bumpmap textures. Assumed to be 256x256
- offset_multiple = 1.f / 256;
- break;
- }
-
- F32 s_scale = 1.f;
- F32 t_scale = 1.f;
- if( tep )
- {
- tep->getScale( &s_scale, &t_scale );
- }
- // Use the nudged south when coming from above sun angle, such
- // that emboss mapping always shows up on the upward faces of cubes when
- // it's noon (since a lot of builders build with the sun forced to noon).
- LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
- LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection();
- LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
-
- bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
- bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
- }
-
- U8 texgen = getTextureEntry()->getTexGen();
- if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- { //planar texgen needs binormals
- mVObjp->getVolume()->genTangents(face_index);
- }
-
- U8 tex_mode = 0;
-
- bool tex_anim = false;
-
- LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
- tex_mode = vobj->mTexAnimMode;
-
- if (vobj->mTextureAnimp)
- { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords
- tex_anim = true;
- }
-
- if (isState(TEXTURE_ANIM))
- {
- if (!tex_mode)
- {
- clearState(TEXTURE_ANIM);
- }
- else
- {
- os = ot = 0.f;
- r = 0.f;
- cos_ang = 1.f;
- sin_ang = 0.f;
- ms = mt = 1.f;
-
- xforms = XFORM_NONE;
- }
-
- if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED))
- { //don't override texture transform during tc bake
- tex_mode = 0;
- }
- }
-
- LLVector4a scalea;
- scalea.load3(scale.mV);
-
- bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
-
- if ((mat || gltf_mat) && !do_bump)
- {
- do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)
- || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
- }
-
- // For GLTF materials: Transforms will be applied later
- bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat;
-
- if (!do_bump)
- { //not bump mapped, might be able to do a cheap update
- mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount);
-
- if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen");
- if (!do_tex_mat)
- {
- if (xforms == XFORM_NONE)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 1");
- S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
- LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size);
- }
- else
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 2");
- F32* dst = (F32*) tex_coords0.get();
- LLVector4a* src = (LLVector4a*) vf.mTexCoords;
-
- LLVector4a trans;
- trans.splat(-0.5f);
-
- LLVector4a rot0;
- rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);
-
- LLVector4a rot1;
- rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);
-
- LLVector4a scale;
- scale.set(ms, mt, ms, mt);
-
- LLVector4a offset;
- offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);
-
- LLVector4Logical mask;
- mask.clear();
- mask.setElement<2>();
- mask.setElement<3>();
-
- U32 count = num_vertices/2 + num_vertices%2;
-
- for (S32 i = 0; i < count; i++)
- {
- LLVector4a res = *src++;
- xform4a(res, trans, mask, rot0, rot1, offset, scale);
- res.store4a(dst);
- dst += 4;
- }
- }
- }
- else
- { //do tex mat, no texgen, no bump
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
-
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- *tex_coords0++ = tc;
- }
- }
- }
- else
- { //no bump, tex gen planar
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen planar");
- if (do_tex_mat)
- {
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
- LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
- planarProjection(tc, norm, center, vec);
-
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
-
- *tex_coords0++ = tc;
- }
- }
- else if (xforms != XFORM_NONE)
- {
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
- LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
- planarProjection(tc, norm, center, vec);
-
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
-
- *tex_coords0++ = tc;
- }
- }
- else
- {
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
- LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
- planarProjection(tc, norm, center, vec);
-
- *tex_coords0++ = tc;
- }
- }
- }
- }
- else
- { //bump mapped or has material, just do the whole expensive loop
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default");
-
- std::vector<LLVector2> bump_tc;
-
- if (mat && !mat->getNormalID().isNull())
- { //writing out normal and specular texture coordinates, not bump offsets
- do_bump = false;
- }
-
- LLStrider<LLVector2> dst;
-
- for (U32 ch = 0; ch < 3; ++ch)
- {
- S32 xform_channel = XFORM_NONE;
- switch (ch)
- {
- case 0:
- xform_channel = XFORM_BLINNPHONG_COLOR;
- mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount);
- break;
- case 1:
- xform_channel = XFORM_BLINNPHONG_NORMAL;
- if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
- {
- mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount);
- if (mat && !tex_anim)
- {
- r = mat->getNormalRotation();
- mat->getNormalOffset(os, ot);
- mat->getNormalRepeat(ms, mt);
-
- cos_ang = cos(r);
- sin_ang = sin(r);
-
- }
- }
- else
- {
- continue;
- }
- break;
- case 2:
- xform_channel = XFORM_BLINNPHONG_SPECULAR;
- if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
- {
- mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount);
- if (mat && !tex_anim)
- {
- r = mat->getSpecularRotation();
- mat->getSpecularOffset(os, ot);
- mat->getSpecularRepeat(ms, mt);
-
- cos_ang = cos(r);
- sin_ang = sin(r);
- }
- }
- else
- {
- continue;
- }
- break;
- }
- const bool do_xform = (xforms & xform_channel) != XFORM_NONE;
-
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
-
- LLVector4a& norm = vf.mNormals[i];
-
- LLVector4a& center = *(vf.mCenter);
-
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a vec = vf.mPositions[i];
-
- vec.mul(scalea);
-
- if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
- {
- planarProjection(tc, norm, center, vec);
- }
- }
-
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- }
- else if (do_xform)
- {
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- }
-
- *dst++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
- }
- }
- }
-
- if ((!mat && !gltf_mat) && do_bump)
- {
- mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount);
-
- mVObjp->getVolume()->genTangents(face_index);
-
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector4a tangent = vf.mTangents[i];
-
- LLVector4a binorm;
- binorm.setCross3(vf.mNormals[i], tangent);
- binorm.mul(tangent.getF32ptr()[3]);
-
- LLMatrix4a tangent_to_object;
- tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]);
- LLVector4a t;
- tangent_to_object.rotate(binormal_dir, t);
- LLVector4a binormal;
- mat_normal.rotate(t, binormal);
-
- //VECTORIZE THIS
- if (mDrawablep->isActive())
- {
- LLVector3 t;
- t.set(binormal.getF32ptr());
- t *= bump_quat;
- binormal.load3(t.mV);
- }
-
- binormal.normalize3fast();
-
- LLVector2 tc = bump_tc[i];
- tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
-
- *tex_coords1++ = tc;
- }
- }
- }
- }
-
- if (rebuild_pos)
- {
- LLVector4a* src = vf.mPositions;
-
- //_mm_prefetch((char*)src, _MM_HINT_T0);
-
- LLVector4a* end = src+num_vertices;
- //LLVector4a* end_64 = end-4;
-
- llassert(num_vertices > 0);
-
- mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount);
-
-
- F32* dst = (F32*) vert.get();
- F32* end_f32 = dst+mGeomCount*4;
-
- //_mm_prefetch((char*)dst, _MM_HINT_NTA);
- //_mm_prefetch((char*)src, _MM_HINT_NTA);
-
- //_mm_prefetch((char*)dst, _MM_HINT_NTA);
-
-
- LLVector4a res0; //,res1,res2,res3;
-
- LLVector4a texIdx;
-
- S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
-
- F32 val = 0.f;
- S32* vp = (S32*) &val;
- *vp = index;
-
- llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
-
- LLVector4Logical mask;
- mask.clear();
- mask.setElement<3>();
-
- texIdx.set(0,0,0,val);
-
- LLVector4a tmp;
-
-
- while (src < end)
- {
- mat_vert.affineTransform(*src++, res0);
- tmp.setSelectWithMask(mask, texIdx, res0);
- tmp.store4a((F32*) dst);
- dst += 4;
- }
-
- while (dst < end_f32)
- {
- res0.store4a((F32*) dst);
- dst += 4;
- }
- }
-
- if (rebuild_normal)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal");
-
- mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount);
- F32* normals = (F32*) norm.get();
- LLVector4a* src = vf.mNormals;
- LLVector4a* end = src+num_vertices;
-
- while (src < end)
- {
- LLVector4a normal;
- mat_normal.rotate(*src++, normal);
- normal.store4a(normals);
- normals += 4;
- }
- }
-
- if (rebuild_tangent)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent");
- mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount);
- F32* tangents = (F32*) tangent.get();
-
- mVObjp->getVolume()->genTangents(face_index);
-
- LLVector4Logical mask;
- mask.clear();
- mask.setElement<3>();
-
- LLVector4a* src = vf.mTangents;
- LLVector4a* end = vf.mTangents +num_vertices;
-
- while (src < end)
- {
- LLVector4a tangent_out;
- mat_normal.rotate(*src, tangent_out);
- tangent_out.setSelectWithMask(mask, *src, tangent_out);
- tangent_out.store4a(tangents);
-
- src++;
- tangents += 4;
- }
- }
-
- if (rebuild_weights && vf.mWeights)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight");
- mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount);
- F32* weights = (F32*) wght.get();
- LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
- }
-
- if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color");
- mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount);
-
- LLVector4a src;
-
- U32 vec[4];
- vec[0] = vec[1] = vec[2] = vec[3] = color.asRGBA();
-
- src.loadua((F32*) vec);
-
- F32* dst = (F32*) colors.get();
- S32 num_vecs = num_vertices/4;
- if (num_vertices%4 > 0)
- {
- ++num_vecs;
- }
-
- for (S32 i = 0; i < num_vecs; i++)
- {
- src.store4a(dst);
- dst += 4;
- }
- }
-
- if (rebuild_emissive)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive");
- LLStrider<LLColor4U> emissive;
- mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount);
-
- U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
-
- LLVector4a src;
-
-
- LLColor4U glow4u = LLColor4U(0,0,0,glow);
-
- U32 glow32 = glow4u.asRGBA();
-
- U32 vec[4];
- vec[0] = vec[1] = vec[2] = vec[3] = glow32;
-
- src.loadua((F32*) vec);
-
- F32* dst = (F32*) emissive.get();
- S32 num_vecs = num_vertices/4;
- if (num_vertices%4 > 0)
- {
- ++num_vecs;
- }
-
- for (S32 i = 0; i < num_vecs; i++)
- {
- src.store4a(dst);
- dst += 4;
- }
- }
- }
-
- if (rebuild_tcoord)
- {
- mTexExtents[0].setVec(0,0);
- mTexExtents[1].setVec(1,1);
- xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt);
- xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt);
-
- F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ;
- F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ;
- mTexExtents[0][0] *= es ;
- mTexExtents[1][0] *= es ;
- mTexExtents[0][1] *= et ;
- mTexExtents[1][1] *= et ;
- }
-
-
- return true;
-}
-
-void LLFace::renderIndexed()
-{
- if (mVertexBuffer.notNull())
- {
- mVertexBuffer->setBuffer();
- mVertexBuffer->drawRange(LLRender::TRIANGLES, getGeomIndex(), getGeomIndex() + getGeomCount()-1, getIndicesCount(), getIndicesStart());
- }
-}
-
-//check if the face has a media
-bool LLFace::hasMedia() const
-{
- if(mHasMedia)
- {
- return true ;
- }
- if(mTexture[LLRender::DIFFUSE_MAP].notNull())
- {
- return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media
- }
-
- return false ; //no media.
-}
-
-const F32 LEAST_IMPORTANCE = 0.05f ;
-const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ;
-
-void LLFace::resetVirtualSize()
-{
- setVirtualSize(0.f);
- mImportanceToCamera = 0.f;
-}
-
-F32 LLFace::getTextureVirtualSize()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- F32 radius;
- F32 cos_angle_to_view_dir;
- bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
-
- if (mPixelArea < F_ALMOST_ZERO || !in_frustum)
- {
- setVirtualSize(0.f) ;
- return 0.f;
- }
-
- //get area of circle in texture space
- LLVector2 tdim = mTexExtents[1] - mTexExtents[0];
- F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f;
- if (texel_area <= 0)
- {
- // Probably animated, use default
- texel_area = 1.f;
- }
-
- F32 face_area;
- if (mVObjp->isSculpted() && texel_area > 1.f)
- {
- //sculpts can break assumptions about texel area
- face_area = mPixelArea;
- }
- else
- {
- //apply texel area to face area to get accurate ratio
- //face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
- face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
- }
-
- face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
- if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
- {
- if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
- {
- face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
- }
- }
-
- setVirtualSize(face_area) ;
-
- return face_area;
-}
-
-bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
-
- //VECTORIZE THIS
- //get area of circle around face
-
- LLVector4a center;
- LLVector4a size;
-
-
- if (isState(LLFace::RIGGED))
- {
- //override with avatar bounding box
- LLVOAvatar* avatar = mVObjp->getAvatar();
- if (avatar && avatar->mDrawable)
- {
- center.load3(avatar->getPositionAgent().mV);
- const LLVector4a* exts = avatar->mDrawable->getSpatialExtents();
- size.setSub(exts[1], exts[0]);
- }
- else
- {
- return false;
- }
- }
- else
- {
- center.load3(getPositionAgent().mV);
- size.setSub(mExtents[1], mExtents[0]);
- }
- size.mul(0.5f);
-
- LLViewerCamera* camera = LLViewerCamera::getInstance();
-
- F32 size_squared = size.dot3(size).getF32();
- LLVector4a lookAt;
- LLVector4a t;
- t.load3(camera->getOrigin().mV);
- lookAt.setSub(center, t);
-
- F32 dist = lookAt.getLength3().getF32();
- dist = llmax(dist-size.getLength3().getF32(), 0.001f);
- //ramp down distance for nearby objects
- if (dist < 16.f)
- {
- dist /= 16.f;
- dist *= dist;
- dist *= 16.f;
- }
-
- lookAt.normalize3fast() ;
-
- //get area of circle around node
- F32 app_angle = atanf((F32) sqrt(size_squared) / dist);
- radius = app_angle*LLDrawable::sCurPixelAngle;
- mPixelArea = radius*radius * 3.14159f;
- LLVector4a x_axis;
- x_axis.load3(camera->getXAxis().mV);
- cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32();
-
- //if has media, check if the face is out of the view frustum.
- if(hasMedia())
- {
- if(!camera->AABBInFrustum(center, size))
- {
- mImportanceToCamera = 0.f ;
- return false ;
- }
- if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum
- {
- cos_angle_to_view_dir = 1.0f ;
- }
- else
- {
- LLVector4a d;
- d.setSub(lookAt, x_axis);
-
- if(dist * dist * d.dot3(d) < size_squared)
- {
- cos_angle_to_view_dir = 1.0f ;
- }
- }
- }
-
- if(dist < mBoundingSphereRadius) //camera is very close
- {
- cos_angle_to_view_dir = 1.0f ;
- mImportanceToCamera = 1.0f ;
- }
- else
- {
- mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
- }
-
- return true ;
-}
-
-//the projection of the face partially overlaps with the screen
-F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius )
-{
- F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()) ;
- F32 center_angle = acosf(cos_angle_to_view_dir) ;
- F32 d = center_angle * LLDrawable::sCurPixelAngle ;
-
- if(d + radius > screen_radius + 5.f)
- {
- //----------------------------------------------
- //calculate the intersection area of two circles
- //F32 radius_square = radius * radius ;
- //F32 d_square = d * d ;
- //F32 screen_radius_square = screen_radius * screen_radius ;
- //face_area =
- // radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) +
- // screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) -
- // 0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ;
- //----------------------------------------------
-
- //the above calculation is too expensive
- //the below is a good estimation: bounding box of the bounding sphere:
- F32 alpha = 0.5f * (radius + screen_radius - d) / radius ;
- alpha = llclamp(alpha, 0.f, 1.f) ;
- return alpha * alpha ;
- }
- return 1.0f ;
-}
-
-const S8 FACE_IMPORTANCE_LEVEL = 4 ;
-const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight}
- {{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ;
-const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight}
- {{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ;
-
-//static
-F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
-{
- F32 importance = 0.f ;
-
- if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
- dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0])
- {
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- F32 camera_moving_speed = camera->getAverageSpeed() ;
- F32 camera_angular_speed = camera->getAverageAngularSpeed();
-
- if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f)
- {
- //if camera moves or rotates too fast, ignore the importance factor
- return 0.f ;
- }
-
- S32 i = 0 ;
- for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i);
- i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
- F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ;
-
- for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ;
- i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
- importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ;
- }
-
- return importance ;
-}
-
-//static
-F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area)
-{
- if(pixel_area > LLViewerTexture::sMaxSmallImageSize)
- {
- if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
- {
- static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ;
- pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ;
- }
- else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
- {
- if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res.
- {
- pixel_area = LLViewerTexture::sMinLargeImageSize ;
- }
- }
- }
-
- return pixel_area ;
-}
-
-bool LLFace::verify(const U32* indices_array) const
-{
- bool ok = true;
-
- if( mVertexBuffer.isNull() )
- { //no vertex buffer, face is implicitly valid
- return true;
- }
-
- // First, check whether the face data fits within the pool's range.
- if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts())
- {
- ok = false;
- LL_INFOS() << "Face references invalid vertices!" << LL_ENDL;
- }
-
- S32 indices_count = (S32)getIndicesCount();
-
- if (!indices_count)
- {
- return true;
- }
-
- if (indices_count > LL_MAX_INDICES_COUNT)
- {
- ok = false;
- LL_INFOS() << "Face has bogus indices count" << LL_ENDL;
- }
-
- if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices())
- {
- ok = false;
- LL_INFOS() << "Face references invalid indices!" << LL_ENDL;
- }
-
-#if 0
- S32 geom_start = getGeomStart();
- S32 geom_count = mGeomCount;
-
- const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices();
-
- for (S32 i = 0; i < indices_count; i++)
- {
- S32 delta = indicesp[i] - geom_start;
- if (0 > delta)
- {
- LL_WARNS() << "Face index too low!" << LL_ENDL;
- LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL;
- ok = false;
- }
- else if (delta >= geom_count)
- {
- LL_WARNS() << "Face index too high!" << LL_ENDL;
- LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL;
- ok = false;
- }
- }
-#endif
-
- if (!ok)
- {
- printDebugInfo();
- }
- return ok;
-}
-
-
-void LLFace::setViewerObject(LLViewerObject* objp)
-{
- mVObjp = objp;
-}
-
-
-const LLMatrix4& LLFace::getRenderMatrix() const
-{
- return mDrawablep->getRenderMatrix();
-}
-
-//============================================================================
-// From llface.inl
-
-S32 LLFace::getColors(LLStrider<LLColor4U> &colors)
-{
- if (!mGeomCount)
- {
- return -1;
- }
-
- // llassert(mGeomIndex >= 0);
- mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount);
- return mGeomIndex;
-}
-
-S32 LLFace::getIndices(LLStrider<U16> &indicesp)
-{
- mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
- llassert(indicesp[0] != indicesp[1]);
- return mIndicesIndex;
-}
-
-LLVector3 LLFace::getPositionAgent() const
-{
- if (mDrawablep->isStatic())
- {
- return mCenterAgent;
- }
- else
- {
- return mCenterLocal * getRenderMatrix();
- }
-}
-
-LLViewerTexture* LLFace::getTexture(U32 ch) const
-{
- llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
-
- return mTexture[ch] ;
-}
-
-void LLFace::setVertexBuffer(LLVertexBuffer* buffer)
-{
- if (buffer)
- {
- LLSculptIDSize::instance().inc(mDrawablep, buffer->getSize() + buffer->getIndicesSize());
- }
-
- if (mVertexBuffer)
- {
- LLSculptIDSize::instance().dec(mDrawablep);
- }
-
- mVertexBuffer = buffer;
- llassert(verify());
-}
-
-void LLFace::clearVertexBuffer()
-{
- if (mVertexBuffer)
- {
- LLSculptIDSize::instance().dec(mDrawablep);
- }
-
- mVertexBuffer = NULL;
-}
-
-S32 LLFace::getRiggedIndex(U32 type) const
-{
- if (mRiggedIndex.empty())
- {
- return -1;
- }
-
- llassert(type < mRiggedIndex.size());
-
- return mRiggedIndex[type];
-}
-
-U64 LLFace::getSkinHash()
-{
- return mSkinInfo ? mSkinInfo->mHash : 0;
-}
-
-bool LLFace::isInAlphaPool() const
-{
- return getPoolType() == LLDrawPool::POOL_ALPHA ||
- getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER ||
- getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER;
-}
+/** + * @file llface.cpp + * @brief LLFace class implementation + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawable.h" // lldrawable needs to be included before llface +#include "llface.h" +#include "llviewertextureanim.h" + +#include "llviewercontrol.h" +#include "llvolume.h" +#include "m3math.h" +#include "llmatrix4a.h" +#include "v3color.h" + +#include "lldefs.h" + +#include "lldrawpoolavatar.h" +#include "lldrawpoolbump.h" +#include "llgl.h" +#include "llrender.h" +#include "lllightconstants.h" +#include "llsky.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llvopartgroup.h" +#include "llvovolume.h" +#include "pipeline.h" +#include "llviewerregion.h" +#include "llviewerwindow.h" +#include "llviewershadermgr.h" +#include "llviewertexture.h" +#include "llvoavatar.h" +#include "llsculptidsize.h" +#include "llmeshrepository.h" + +#if LL_LINUX +// Work-around spurious used before init warning on Vector4a +// +#pragma GCC diagnostic ignored "-Wuninitialized" +#endif + +#define LL_MAX_INDICES_COUNT 1000000 + +static LLStaticHashedString sTextureIndexIn("texture_index_in"); +static LLStaticHashedString sColorIn("color_in"); + +bool LLFace::sSafeRenderSelect = true; // false + + +#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]) + +/* +For each vertex, given: + B - binormal + T - tangent + N - normal + P - position + +The resulting texture coordinate <u,v> is: + + u = 2(B dot P) + v = 2(T dot P) +*/ +void planarProjection(LLVector2 &tc, const LLVector4a& normal, + const LLVector4a ¢er, const LLVector4a& vec) +{ + LLVector4a binormal; + F32 d = normal[0]; + + if (d >= 0.5f || d <= -0.5f) + { + if (d < 0) + { + binormal.set(0,-1,0); + } + else + { + binormal.set(0, 1, 0); + } + } + else + { + if (normal[1] > 0) + { + binormal.set(-1,0,0); + } + else + { + binormal.set(1,0,0); + } + } + LLVector4a tangent; + tangent.setCross3(binormal,normal); + + tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f); + tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f); +} + +//////////////////// +// +// LLFace implementation +// + +void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; + mLastUpdateTime = gFrameTimeSeconds; + mLastMoveTime = 0.f; + mLastSkinTime = gFrameTimeSeconds; + mVSize = 0.f; + mPixelArea = 16.f; + mState = GLOBAL; + mDrawPoolp = NULL; + mPoolType = 0; + mCenterLocal = objp->getPosition(); + mCenterAgent = drawablep->getPositionAgent(); + mDistance = 0.f; + + mGeomCount = 0; + mGeomIndex = 0; + mIndicesCount = 0; + + //special value to indicate uninitialized position + mIndicesIndex = 0xFFFFFFFF; + + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + mIndexInTex[i] = 0; + mTexture[i] = NULL; + } + + mTEOffset = -1; + mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES; + + setDrawable(drawablep); + mVObjp = objp; + + mReferenceIndex = -1; + + mTextureMatrix = NULL; + mDrawInfo = NULL; + + mFaceColor = LLColor4(1,0,0,1); + + mImportanceToCamera = 0.f ; + mBoundingSphereRadius = 0.0f ; + + mHasMedia = false ; + mIsMediaAllowed = true; +} + +void LLFace::destroy() +{ + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + if(mTexture[i].notNull()) + { + mTexture[i]->removeFace(i, this) ; + mTexture[i] = NULL; + } + } + + if (isState(LLFace::PARTICLE)) + { + clearState(LLFace::PARTICLE); + } + + if (mDrawPoolp) + { + mDrawPoolp->removeFace(this); + mDrawPoolp = NULL; + } + + if (mTextureMatrix) + { + delete mTextureMatrix; + mTextureMatrix = NULL; + + if (mDrawablep) + { + LLSpatialGroup* group = mDrawablep->getSpatialGroup(); + if (group) + { + group->dirtyGeom(); + gPipeline.markRebuild(group); + } + } + } + + setDrawInfo(NULL); + + mDrawablep = NULL; + mVObjp = NULL; +} + +void LLFace::setWorldMatrix(const LLMatrix4 &mat) +{ + LL_ERRS() << "Faces on this drawable are not independently modifiable\n" << LL_ENDL; +} + +void LLFace::setPool(LLFacePool* pool) +{ + mDrawPoolp = pool; +} + +void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + if (!new_pool) + { + LL_ERRS() << "Setting pool to null!" << LL_ENDL; + } + + if (new_pool != mDrawPoolp) + { + // Remove from old pool + if (mDrawPoolp) + { + mDrawPoolp->removeFace(this); + + if (mDrawablep) + { + gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL); + } + } + mGeomIndex = 0; + + // Add to new pool + if (new_pool) + { + new_pool->addFace(this); + } + mDrawPoolp = new_pool; + } + + setTexture(texturep) ; +} + +void LLFace::setTexture(U32 ch, LLViewerTexture* tex) +{ + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + if(mTexture[ch] == tex) + { + return ; + } + + if(mTexture[ch].notNull()) + { + mTexture[ch]->removeFace(ch, this) ; + } + + if(tex) + { + tex->addFace(ch, this) ; + } + + mTexture[ch] = tex ; +} + +void LLFace::setTexture(LLViewerTexture* tex) +{ + setDiffuseMap(tex); +} + +void LLFace::setDiffuseMap(LLViewerTexture* tex) +{ + setTexture(LLRender::DIFFUSE_MAP, tex); +} + +void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex) +{ + setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex); +} + +void LLFace::setNormalMap(LLViewerTexture* tex) +{ + setTexture(LLRender::NORMAL_MAP, tex); +} + +void LLFace::setSpecularMap(LLViewerTexture* tex) +{ + setTexture(LLRender::SPECULAR_MAP, tex); +} + +void LLFace::dirtyTexture() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + LLDrawable* drawablep = getDrawable(); + + if (mVObjp.notNull() && mVObjp->getVolume()) + { + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4) + { //dirty texture on an alpha object should be treated as an LoD update + LLVOVolume* vobj = drawablep->getVOVolume(); + if (vobj) + { + vobj->mLODChanged = true; + + vobj->updateVisualComplexity(); + } + gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); + } + } + } + + gPipeline.markTextured(drawablep); +} + +void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) +{ + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + if(mTexture[ch] == new_texture) + { + return ; + } + + if(!new_texture) + { + LL_ERRS() << "Can not switch to a null texture." << LL_ENDL; + return; + } + + llassert(mTexture[ch].notNull()); + + if (ch == LLRender::DIFFUSE_MAP) + { + getViewerObject()->changeTEImage(mTEOffset, new_texture) ; + } + + setTexture(ch, new_texture) ; + dirtyTexture(); +} + +void LLFace::setTEOffset(const S32 te_offset) +{ + mTEOffset = te_offset; +} + + +void LLFace::setFaceColor(const LLColor4& color) +{ + mFaceColor = color; + setState(USE_FACE_COLOR); +} + +void LLFace::unsetFaceColor() +{ + clearState(USE_FACE_COLOR); +} + +void LLFace::setDrawable(LLDrawable *drawable) +{ + mDrawablep = drawable; + mXform = &drawable->mXform; +} + +void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) +{ + if (align) + { + //allocate vertices in blocks of 4 for alignment + num_vertices = (num_vertices + 0x3) & ~0x3; + } + + if (mGeomCount != num_vertices || + mIndicesCount != num_indices) + { + mGeomCount = num_vertices; + mIndicesCount = num_indices; + mVertexBuffer = NULL; + } + + llassert(verify()); +} + +void LLFace::setGeomIndex(U16 idx) +{ + if (mGeomIndex != idx) + { + mGeomIndex = idx; + mVertexBuffer = NULL; + } +} + +void LLFace::setTextureIndex(U8 index) +{ + if (index != mTextureIndex) + { + mTextureIndex = index; + + if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES) + { + mDrawablep->setState(LLDrawable::REBUILD_POSITION); + } + else + { + if (mDrawInfo && !mDrawInfo->mTextureList.empty()) + { + LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL; + } + } + } +} + +void LLFace::setIndicesIndex(S32 idx) +{ + if (mIndicesIndex != idx) + { + mIndicesIndex = idx; + mVertexBuffer = NULL; + } +} + +//============================================================================ + +U16 LLFace::getGeometryAvatar( + LLStrider<LLVector3> &vertices, + LLStrider<LLVector3> &normals, + LLStrider<LLVector2> &tex_coords, + LLStrider<F32> &vertex_weights, + LLStrider<LLVector4> &clothing_weights) +{ + if (mVertexBuffer.notNull()) + { + mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount); + mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount); + mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount); + mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount); + mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount); + } + + return mGeomIndex; +} + +U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals, + LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp) +{ + if (mVertexBuffer.notNull()) + { + mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount); + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) + { + mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount); + } + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0)) + { + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); + } + + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); + } + + return mGeomIndex; +} + +void LLFace::updateCenterAgent() +{ + if (mDrawablep->isActive()) + { + mCenterAgent = mCenterLocal * getRenderMatrix(); + } + else + { + mCenterAgent = mCenterLocal; + } +} + +void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL) + { + return; + } + + mDrawablep->getSpatialGroup()->rebuildGeom(); + mDrawablep->getSpatialGroup()->rebuildMesh(); + + if(mVertexBuffer.isNull()) + { + return; + } + + if (mGeomCount > 0 && mIndicesCount > 0) + { + gGL.getTexUnit(0)->bind(imagep); + + gGL.pushMatrix(); + if (mDrawablep->isActive()) + { + gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); + } + else + { + gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); + } + + gGL.diffuseColor4fv(color.mV); + + if (mDrawablep->isState(LLDrawable::RIGGED)) + { +#if 0 // TODO -- there is no way this won't destroy our GL machine as implemented, rewrite it to not rely on software skinning + LLVOVolume* volume = mDrawablep->getVOVolume(); + if (volume) + { + LLRiggedVolume* rigged = volume->getRiggedVolume(); + if (rigged) + { + // called when selecting a face during edit of a mesh object + LLGLEnable offset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.f, -1.f); + gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); + const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); + LLVertexBuffer::unbind(); + glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); + if (vol_face.mTexCoords) + { + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); + } + gGL.syncMatrices(); + glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + } +#endif + } + else + { + // cheaters sometimes prosper... + // + mVertexBuffer->setBuffer(); + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + } + + gGL.popMatrix(); + } +} + + +void renderFace(LLDrawable* drawable, LLFace *face) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj) + { + LLVolume* volume = NULL; + + if (drawable->isState(LLDrawable::RIGGED)) + { + volume = vobj->getRiggedVolume(); + } + else + { + volume = vobj->getVolume(); + } + + if (volume) + { + const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset()); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices); + } + } +} + +void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader) +{ + if (bRenderHiddenSelections) + { + gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); + if (shader) + { + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + renderFace(mDrawablep, this); + } + else + { + gGL.flush(); + { + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + renderFace(mDrawablep, this); + } + } + } + + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, color.mV[VALPHA]); + + { + LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND); + //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST); + + if (!wireframe_selection) + { //modify wireframe into outline selection mode + glStencilFunc(GL_NOTEQUAL, 2, 0xffff); + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + } + + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(3.f, 3.f); + glLineWidth(5.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + renderFace(mDrawablep, this); + } +} + +void LLFace::setDrawInfo(LLDrawInfo* draw_info) +{ + mDrawInfo = draw_info; +} + +void LLFace::printDebugInfo() const +{ + LLFacePool *poolp = getPool(); + LL_INFOS() << "Object: " << getViewerObject()->mID << LL_ENDL; + if (getDrawable()) + { + LL_INFOS() << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << LL_ENDL; + } + if (getTexture()) + { + LL_INFOS() << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << LL_ENDL; + } + else + { + LL_INFOS() << "No texture: " << LL_ENDL; + } + + LL_INFOS() << "Face: " << this << LL_ENDL; + LL_INFOS() << "State: " << getState() << LL_ENDL; + LL_INFOS() << "Geom Index Data:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + LL_INFOS() << "GI: " << mGeomIndex << " Count:" << mGeomCount << LL_ENDL; + LL_INFOS() << "Face Index Data:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + LL_INFOS() << "II: " << mIndicesIndex << " Count:" << mIndicesCount << LL_ENDL; + LL_INFOS() << LL_ENDL; + + if (poolp) + { + poolp->printDebugInfo(); + + S32 pool_references = 0; + for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin(); + iter != poolp->mReferences.end(); iter++) + { + LLFace *facep = *iter; + if (facep == this) + { + LL_INFOS() << "Pool reference: " << pool_references << LL_ENDL; + pool_references++; + } + } + + if (pool_references != 1) + { + LL_INFOS() << "Incorrect number of pool references!" << LL_ENDL; + } + } + +#if 0 + LL_INFOS() << "Indices:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + + const U32 *indicesp = getRawIndices(); + S32 indices_count = getIndicesCount(); + S32 geom_start = getGeomStart(); + + for (S32 i = 0; i < indices_count; i++) + { + LL_INFOS() << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << LL_ENDL; + } + LL_INFOS() << LL_ENDL; + + LL_INFOS() << "Vertices:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + for (S32 i = 0; i < mGeomCount; i++) + { + LL_INFOS() << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << LL_ENDL; + } + LL_INFOS() << LL_ENDL; +#endif +} + +// Transform the texture coordinates for this face. +static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 offT, F32 magS, F32 magT) +{ + // New, good way + F32 s = tex_coord.mV[0]; + F32 t = tex_coord.mV[1]; + + // Texture transforms are done about the center of the face. + s -= 0.5; + t -= 0.5; + + // Handle rotation + F32 temp = s; + s = s * cosAng + t * sinAng; + t = -temp * sinAng + t * cosAng; + + // Then scale + s *= magS; + t *= magT; + + // Then offset + s += offS + 0.5f; + t += offT + 0.5f; + + tex_coord.mV[0] = s; + tex_coord.mV[1] = t; +} + +// Transform the texture coordinates for this face. +static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale) +{ + //tex coord is two coords, <s0, t0, s1, t1> + LLVector4a st; + + // Texture transforms are done about the center of the face. + st.setAdd(tex_coord, trans); + + // Handle rotation + LLVector4a rot_st; + + // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng> + LLVector4a s0; + s0.splat(st, 0); + LLVector4a s1; + s1.splat(st, 2); + LLVector4a ss; + ss.setSelectWithMask(mask, s1, s0); + + LLVector4a a; + a.setMul(rot0, ss); + + // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng> + LLVector4a t0; + t0.splat(st, 1); + LLVector4a t1; + t1.splat(st, 3); + LLVector4a tt; + tt.setSelectWithMask(mask, t1, t0); + + LLVector4a b; + b.setMul(rot1, tt); + + st.setAdd(a,b); + + // Then scale + st.mul(scale); + + // Then offset + tex_coord.setAdd(st, offset); +} + + +bool less_than_max_mag(const LLVector4a& vec) +{ + LLVector4a MAX_MAG; + MAX_MAG.splat(1024.f*1024.f); + + LLVector4a val; + val.setAbs(vec); + + S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7; + + return lt == 0x7; +} + +bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, + const LLMatrix4& mat_vert_in, bool global_volume) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + //get bounding box + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) + { + if (f >= volume.getNumVolumeFaces()) + { + LL_WARNS() << "Generating bounding box for invalid face index!" << LL_ENDL; + f = 0; + } + + const LLVolumeFace &face = volume.getVolumeFace(f); + + LL_DEBUGS("RiggedBox") << "updating extents for face " << f + << " starting extents " << mExtents[0] << ", " << mExtents[1] + << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] + << " num verts " << face.mNumVertices << LL_ENDL; + + // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors. + if (face.mNumVertices < 3) + { + LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices " + << face.mNumVertices << " " << face.mNumIndices << " " << face.mWeights << LL_ENDL; + return false; + } + + //VECTORIZE THIS + LLMatrix4a mat_vert; + mat_vert.loadu(mat_vert_in); + LLVector4a new_extents[2]; + + llassert(less_than_max_mag(face.mExtents[0])); + llassert(less_than_max_mag(face.mExtents[1])); + + matMulBoundBox(mat_vert, face.mExtents, mExtents); + + LL_DEBUGS("RiggedBox") << "updated extents for face " << f + << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; + + if (!mDrawablep->isActive()) + { // Shift position for region + LLVector4a offset; + offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); + mExtents[0].add(offset); + mExtents[1].add(offset); + LL_DEBUGS("RiggedBox") << "updating extents for face " << f + << " not active, added offset " << offset << LL_ENDL; + } + + LL_DEBUGS("RiggedBox") << "updated extents for face " << f + << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; + LLVector4a t; + t.setAdd(mExtents[0],mExtents[1]); + t.mul(0.5f); + + mCenterLocal.set(t.getF32ptr()); + + t.setSub(mExtents[1],mExtents[0]); + mBoundingSphereRadius = t.getLength3().getF32()*0.5f; + + updateCenterAgent(); + } + + return true; +} + + + +// convert surface coordinates to texture coordinates, based on +// the values in the texture entry. probably should be +// integrated with getGeometryVolume() for its texture coordinate +// generation - but i'll leave that to someone more familiar +// with the implications. +LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal) +{ + LLVector2 tc = surface_coord; + + const LLTextureEntry *tep = getTextureEntry(); + + if (tep == NULL) + { + // can't do much without the texture entry + return surface_coord; + } + + //VECTORIZE THIS + // see if we have a non-default mapping + U8 texgen = getTextureEntry()->getTexGen(); + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { + LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter); + + LLVector4a volume_position; + LLVector3 v_position(position.getF32ptr()); + + volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV); + + if (!mDrawablep->getVOVolume()->isVolumeGlobal()) + { + LLVector4a scale; + scale.load3(mVObjp->getScale().mV); + volume_position.mul(scale); + } + + LLVector4a volume_normal; + LLVector3 v_normal(normal.getF32ptr()); + volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV); + volume_normal.normalize3fast(); + + if (texgen == LLTextureEntry::TEX_GEN_PLANAR) + { + planarProjection(tc, volume_normal, center, volume_position); + } + } + + if (mTextureMatrix) // if we have a texture matrix, use it + { + LLVector3 tc3(tc); + tc3 = tc3 * *mTextureMatrix; + tc = LLVector2(tc3); + } + + else // otherwise use the texture entry parameters + { + xform(tc, cos(tep->getRotation()), sin(tep->getRotation()), + tep->mOffsetS, tep->mOffsetT, tep->mScaleS, tep->mScaleT); + } + + + return tc; +} + +// Returns scale compared to default texgen, and face orientation as calculated +// by planarProjection(). This is needed to match planar texgen parameters. +void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const +{ + const LLMatrix4& vol_mat = getWorldMatrix(); + const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset); + if (! (vf.mNormals && vf.mTangents)) + { + return; + } + const LLVector4a& normal4a = *vf.mNormals; + const LLVector4a& tangent = *vf.mTangents; + + LLVector4a binormal4a; + binormal4a.setCross3(normal4a, tangent); + binormal4a.mul(tangent.getF32ptr()[3]); + + LLVector2 projected_binormal; + planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a); + projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform() + *scale = projected_binormal.length(); + // rotate binormal to match what planarProjection() thinks it is, + // then find rotation from that: + projected_binormal.normalize(); + F32 ang = acos(projected_binormal.mV[VY]); + ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang; + + //VECTORIZE THIS + LLVector3 binormal(binormal4a.getF32ptr()); + LLVector3 normal(normal4a.getF32ptr()); + binormal.rotVec(ang, normal); + LLQuaternion local_rot( binormal % normal, binormal, normal ); + *face_rot = local_rot * vol_mat.quaternion(); + *face_pos = vol_mat.getTranslation(); +} + +// Returns the necessary texture transform to align this face's TE to align_to's TE +bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset, + LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const +{ + if (!align_to) + { + return false; + } + const LLTextureEntry *orig_tep = align_to->getTextureEntry(); + if ((orig_tep->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR) || + (getTextureEntry()->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR)) + { + return false; + } + + F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f; + + LLMaterial* mat = orig_tep->getMaterialParams(); + if (!mat && map != LLRender::DIFFUSE_MAP) + { + LL_WARNS_ONCE("llface") << "Face is set to use specular or normal map but has no material, defaulting to diffuse" << LL_ENDL; + map = LLRender::DIFFUSE_MAP; + } + + switch (map) + { + case LLRender::DIFFUSE_MAP: + map_rot = orig_tep->getRotation(); + map_scaleS = orig_tep->mScaleS; + map_scaleT = orig_tep->mScaleT; + map_offsS = orig_tep->mOffsetS; + map_offsT = orig_tep->mOffsetT; + break; + case LLRender::NORMAL_MAP: + if (mat->getNormalID().isNull()) + { + return false; + } + map_rot = mat->getNormalRotation(); + map_scaleS = mat->getNormalRepeatX(); + map_scaleT = mat->getNormalRepeatY(); + map_offsS = mat->getNormalOffsetX(); + map_offsT = mat->getNormalOffsetY(); + break; + case LLRender::SPECULAR_MAP: + if (mat->getSpecularID().isNull()) + { + return false; + } + map_rot = mat->getSpecularRotation(); + map_scaleS = mat->getSpecularRepeatX(); + map_scaleT = mat->getSpecularRepeatY(); + map_offsS = mat->getSpecularOffsetX(); + map_offsT = mat->getSpecularOffsetY(); + break; + default: /*make compiler happy*/ + break; + } + + LLVector3 orig_pos, this_pos; + LLQuaternion orig_face_rot, this_face_rot; + F32 orig_proj_scale, this_proj_scale; + align_to->getPlanarProjectedParams(&orig_face_rot, &orig_pos, &orig_proj_scale); + getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale); + + // The rotation of "this face's" texture: + LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot; + LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot; + F32 x_ang, y_ang, z_ang; + this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang); + *res_st_rot = z_ang; + + // Offset and scale of "this face's" texture: + LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot; + LLVector3 st_scale(map_scaleS, map_scaleT, 1.f); + st_scale *= orig_proj_scale; + centers_dist.scaleVec(st_scale); + LLVector2 orig_st_offset(map_offsS, map_offsT); + + *res_st_offset = orig_st_offset + (LLVector2)centers_dist; + res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX]; + res_st_offset->mV[VY] -= (S32)res_st_offset->mV[VY]; + + st_scale /= this_proj_scale; + *res_st_scale = (LLVector2)st_scale; + return true; +} + +void LLFace::updateRebuildFlags() +{ + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) + { //this rebuild is zero overhead (direct consequence of some change that affects this face) + mLastUpdateTime = gFrameTimeSeconds; + } + else + { //this rebuild is overhead (side effect of some change that does not affect this face) + mLastMoveTime = gFrameTimeSeconds; + } +} + + +bool LLFace::canRenderAsMask() +{ + const LLTextureEntry* te = getTextureEntry(); + if( !te || !getViewerObject() || !getTexture() ) + { + return false; + } + + if (te->getGLTFRenderMaterial()) + { + return false; + } + + if (LLPipeline::sNoAlpha) + { + return true; + } + + if (isState(LLFace::RIGGED)) + { // never auto alpha-mask rigged faces + return false; + } + + + LLMaterial* mat = te->getMaterialParams(); + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + { + return false; + } + + if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha + (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask + getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive) + { + if (getViewerObject()->isHUDAttachment() || te->getFullbright()) + { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe + return LLPipeline::sAutoMaskAlphaNonDeferred; + } + else + { + return LLPipeline::sAutoMaskAlphaDeferred; + } + } + + return false; +} + +//helper function for pushing primitives for transform shaders and cleaning up +//uninitialized data on the tail, plus tracking number of expected primitives +void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count) +{ + if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping + { + //push source primitives + buff->drawArrays(LLRender::POINTS, 0, source_count); + U32 tail = dest_count-source_count; + for (U32 i = 0; i < tail; ++i) + { //copy last source primitive into each element in tail + buff->drawArrays(LLRender::POINTS, source_count-1, 1); + } + gPipeline.mTransformFeedbackPrimitives += dest_count; + } +} + +bool LLFace::getGeometryVolume(const LLVolume& volume, + S32 face_index, + const LLMatrix4& mat_vert_in, + const LLMatrix3& mat_norm_in, + U16 index_offset, + bool force_rebuild, + bool no_debug_assert) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; + llassert(verify()); + + if (face_index < 0 || face_index >= volume.getNumVolumeFaces()) + { + if (gDebugGL) + { + LL_WARNS() << "Face index is out of bounds!" << LL_ENDL; + LL_WARNS() << "Attempt get volume face out of range!" + " Total Faces: " << volume.getNumVolumeFaces() << + " Attempt get access to: " << face_index << LL_ENDL; + llassert(no_debug_assert); + } + return false; + } + + bool rigged = isState(RIGGED); + + const LLVolumeFace &vf = volume.getVolumeFace(face_index); + S32 num_vertices = (S32)vf.mNumVertices; + S32 num_indices = (S32) vf.mNumIndices; + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) + { + updateRebuildFlags(); + } + + if (mVertexBuffer.notNull()) + { + if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices()) + { + if (gDebugGL) + { + LL_WARNS() << "Index buffer overflow!" << LL_ENDL; + LL_WARNS() << "Indices Count: " << mIndicesCount + << " VF Num Indices: " << num_indices + << " Indices Index: " << mIndicesIndex + << " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL; + LL_WARNS() << " Face Index: " << face_index + << " Pool Type: " << mPoolType << LL_ENDL; + llassert(no_debug_assert); + } + return false; + } + + if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts()) + { + if (gDebugGL) + { + LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; + llassert(no_debug_assert); + } + return false; + } + } + + LLStrider<LLVector3> vert; + LLStrider<LLVector2> tex_coords0; + LLStrider<LLVector2> tex_coords1; + LLStrider<LLVector2> tex_coords2; + LLStrider<LLVector3> norm; + LLStrider<LLColor4U> colors; + LLStrider<LLVector3> tangent; + LLStrider<U16> indicesp; + LLStrider<LLVector4> wght; + + bool full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); + + bool global_volume = mDrawablep->getVOVolume()->isVolumeGlobal(); + LLVector3 scale; + if (global_volume) + { + scale.setVec(1,1,1); + } + else + { + scale = mVObjp->getScale(); + } + + bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); + bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); + bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); + bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); + bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); + bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); + bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); + + const LLTextureEntry *tep = mVObjp->getTE(face_index); + const U8 bump_code = tep ? tep->getBumpmap() : 0; + + bool is_static = mDrawablep->isStatic(); + bool is_global = is_static; + + LLVector3 center_sum(0.f, 0.f, 0.f); + + if (is_global) + { + setState(GLOBAL); + } + else + { + clearState(GLOBAL); + } + + LLColor4U color = tep->getColor(); + + if (tep->getGLTFRenderMaterial()) + { + color = tep->getGLTFRenderMaterial()->mBaseColor; + } + + if (rebuild_color) + { //decide if shiny goes in alpha channel of color + if (tep && + !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny + { + LLMaterial* mat = tep->getMaterialParams().get(); + + bool shiny_in_alpha = false; + + //store shiny in alpha if we don't have a specular map + if (!mat || mat->getSpecularID().isNull()) + { + shiny_in_alpha = true; + } + + if (shiny_in_alpha) + { + static const GLfloat SHININESS_TO_ALPHA[4] = + { + 0.0000f, + 0.25f, + 0.5f, + 0.75f + }; + + llassert(tep->getShiny() <= 3); + color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255); + } + } + } + + // INDICES + if (full_rebuild) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices"); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); + + volatile __m128i* dst = (__m128i*) indicesp.get(); + __m128i* src = (__m128i*) vf.mIndices; + __m128i offset = _mm_set1_epi16(index_offset); + + S32 end = num_indices/8; + + for (S32 i = 0; i < end; i++) + { + __m128i res = _mm_add_epi16(src[i], offset); + _mm_storeu_si128((__m128i*) dst++, res); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices tail"); + U16* idx = (U16*) dst; + + for (S32 i = end*8; i < num_indices; ++i) + { + *idx++ = vf.mIndices[i]+index_offset; + } + } + } + + + LLMaterial* mat = tep->getMaterialParams().get(); + LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); + + F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; + + constexpr S32 XFORM_NONE = 0; + constexpr S32 XFORM_BLINNPHONG_COLOR = 1; + constexpr S32 XFORM_BLINNPHONG_NORMAL = 1 << 1; + constexpr S32 XFORM_BLINNPHONG_SPECULAR = 1 << 2; + + S32 xforms = XFORM_NONE; + // For GLTF, transforms will be applied later + if (rebuild_tcoord && tep && !gltf_mat) + { + r = tep->getRotation(); + os = tep->mOffsetS; + ot = tep->mOffsetT; + ms = tep->mScaleS; + mt = tep->mScaleT; + cos_ang = cos(r); + sin_ang = sin(r); + + if (cos_ang != 1.f || + sin_ang != 0.f || + os != 0.f || + ot != 0.f || + ms != 1.f || + mt != 1.f) + { + xforms |= XFORM_BLINNPHONG_COLOR; + } + if (mat) + { + F32 r_norm = 0, os_norm = 0, ot_norm = 0, ms_norm = 0, mt_norm = 0, cos_ang_norm = 0, sin_ang_norm = 0; + mat->getNormalOffset(os_norm, ot_norm); + mat->getNormalRepeat(ms_norm, mt_norm); + r_norm = mat->getNormalRotation(); + cos_ang_norm = cos(r_norm); + sin_ang_norm = sin(r_norm); + if (cos_ang_norm != 1.f || + sin_ang_norm != 0.f || + os_norm != 0.f || + ot_norm != 0.f || + ms_norm != 1.f || + mt_norm != 1.f) + { + xforms |= XFORM_BLINNPHONG_NORMAL; + } + } + if (mat) + { + F32 r_spec = 0, os_spec = 0, ot_spec = 0, ms_spec = 0, mt_spec = 0, cos_ang_spec = 0, sin_ang_spec = 0; + mat->getSpecularOffset(os_spec, ot_spec); + mat->getSpecularRepeat(ms_spec, mt_spec); + r_spec = mat->getSpecularRotation(); + cos_ang_spec = cos(r_spec); + sin_ang_spec = sin(r_spec); + if (cos_ang_spec != 1.f || + sin_ang_spec != 0.f || + os_spec != 0.f || + ot_spec != 0.f || + ms_spec != 1.f || + mt_spec != 1.f) + { + xforms |= XFORM_BLINNPHONG_SPECULAR; + } + } + } + + const LLMeshSkinInfo* skin = nullptr; + LLMatrix4a mat_vert; + LLMatrix4a mat_normal; + + // prepare mat_vert + if (rebuild_pos) + { + if (rigged) + { //override with bind shape matrix if rigged + skin = mSkinInfo; + mat_vert = skin->mBindShapeMatrix; + } + else + { + mat_vert.loadu(mat_vert_in); + } + } + + if (rebuild_normal || rebuild_tangent) + { //override mat_normal with inverse of skin->mBindShapeMatrix + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - norm mat override"); + if (rigged) + { + if (skin == nullptr) + { + skin = mSkinInfo; + } + + //TODO -- cache this (check profile marker above)? + glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr()); + m = m.inverse().transpose(); + mat_normal.loadu(m.m); + } + else + { + mat_normal.loadu(mat_norm_in); + } + } + + { + //if it's not fullbright and has no normals, bake sunlight based on face normal + //bool bake_sunlight = !getTextureEntry()->getFullbright() && + // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); + + if (rebuild_tcoord) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tcoord"); + + //bump setup + LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); + LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); + LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); + + LLQuaternion bump_quat; + if (mDrawablep->isActive()) + { + bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); + } + + if (bump_code) + { + mVObjp->getVolume()->genTangents(face_index); + F32 offset_multiple; + switch( bump_code ) + { + case BE_NO_BUMP: + offset_multiple = 0.f; + break; + case BE_BRIGHTNESS: + case BE_DARKNESS: + if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture()) + { + // Offset by approximately one texel + S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel(); + S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() ); + max_size <<= cur_discard; + const F32 ARTIFICIAL_OFFSET = 2.f; + offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; + } + else + { + offset_multiple = 1.f/256; + } + break; + + default: // Standard bumpmap textures. Assumed to be 256x256 + offset_multiple = 1.f / 256; + break; + } + + F32 s_scale = 1.f; + F32 t_scale = 1.f; + if( tep ) + { + tep->getScale( &s_scale, &t_scale ); + } + // Use the nudged south when coming from above sun angle, such + // that emboss mapping always shows up on the upward faces of cubes when + // it's noon (since a lot of builders build with the sun forced to noon). + LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; + LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection(); + LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; + + bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); + bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); + } + + U8 texgen = getTextureEntry()->getTexGen(); + if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { //planar texgen needs binormals + mVObjp->getVolume()->genTangents(face_index); + } + + U8 tex_mode = 0; + + bool tex_anim = false; + + LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; + tex_mode = vobj->mTexAnimMode; + + if (vobj->mTextureAnimp) + { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords + tex_anim = true; + } + + if (isState(TEXTURE_ANIM)) + { + if (!tex_mode) + { + clearState(TEXTURE_ANIM); + } + else + { + os = ot = 0.f; + r = 0.f; + cos_ang = 1.f; + sin_ang = 0.f; + ms = mt = 1.f; + + xforms = XFORM_NONE; + } + + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED)) + { //don't override texture transform during tc bake + tex_mode = 0; + } + } + + LLVector4a scalea; + scalea.load3(scale.mV); + + bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); + + if ((mat || gltf_mat) && !do_bump) + { + do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) + || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); + } + + // For GLTF materials: Transforms will be applied later + bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat; + + if (!do_bump) + { //not bump mapped, might be able to do a cheap update + mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount); + + if (texgen != LLTextureEntry::TEX_GEN_PLANAR) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen"); + if (!do_tex_mat) + { + if (xforms == XFORM_NONE) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 1"); + S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; + LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); + } + else + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 2"); + F32* dst = (F32*) tex_coords0.get(); + LLVector4a* src = (LLVector4a*) vf.mTexCoords; + + LLVector4a trans; + trans.splat(-0.5f); + + LLVector4a rot0; + rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang); + + LLVector4a rot1; + rot1.set(sin_ang, cos_ang, sin_ang, cos_ang); + + LLVector4a scale; + scale.set(ms, mt, ms, mt); + + LLVector4a offset; + offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<2>(); + mask.setElement<3>(); + + U32 count = num_vertices/2 + num_vertices%2; + + for (S32 i = 0; i < count; i++) + { + LLVector4a res = *src++; + xform4a(res, trans, mask, rot0, rot1, offset, scale); + res.store4a(dst); + dst += 4; + } + } + } + else + { //do tex mat, no texgen, no bump + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + *tex_coords0++ = tc; + } + } + } + else + { //no bump, tex gen planar + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen planar"); + if (do_tex_mat) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + + *tex_coords0++ = tc; + } + } + else if (xforms != XFORM_NONE) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + + *tex_coords0++ = tc; + } + } + else + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + *tex_coords0++ = tc; + } + } + } + } + else + { //bump mapped or has material, just do the whole expensive loop + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default"); + + std::vector<LLVector2> bump_tc; + + if (mat && !mat->getNormalID().isNull()) + { //writing out normal and specular texture coordinates, not bump offsets + do_bump = false; + } + + LLStrider<LLVector2> dst; + + for (U32 ch = 0; ch < 3; ++ch) + { + S32 xform_channel = XFORM_NONE; + switch (ch) + { + case 0: + xform_channel = XFORM_BLINNPHONG_COLOR; + mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount); + break; + case 1: + xform_channel = XFORM_BLINNPHONG_NORMAL; + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) + { + mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount); + if (mat && !tex_anim) + { + r = mat->getNormalRotation(); + mat->getNormalOffset(os, ot); + mat->getNormalRepeat(ms, mt); + + cos_ang = cos(r); + sin_ang = sin(r); + + } + } + else + { + continue; + } + break; + case 2: + xform_channel = XFORM_BLINNPHONG_SPECULAR; + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2)) + { + mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount); + if (mat && !tex_anim) + { + r = mat->getSpecularRotation(); + mat->getSpecularOffset(os, ot); + mat->getSpecularRepeat(ms, mt); + + cos_ang = cos(r); + sin_ang = sin(r); + } + } + else + { + continue; + } + break; + } + const bool do_xform = (xforms & xform_channel) != XFORM_NONE; + + + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + + LLVector4a& norm = vf.mNormals[i]; + + LLVector4a& center = *(vf.mCenter); + + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { + LLVector4a vec = vf.mPositions[i]; + + vec.mul(scalea); + + if (texgen == LLTextureEntry::TEX_GEN_PLANAR) + { + planarProjection(tc, norm, center, vec); + } + } + + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else if (do_xform) + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } + + *dst++ = tc; + if (do_bump) + { + bump_tc.push_back(tc); + } + } + } + + if ((!mat && !gltf_mat) && do_bump) + { + mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount); + + mVObjp->getVolume()->genTangents(face_index); + + for (S32 i = 0; i < num_vertices; i++) + { + LLVector4a tangent = vf.mTangents[i]; + + LLVector4a binorm; + binorm.setCross3(vf.mNormals[i], tangent); + binorm.mul(tangent.getF32ptr()[3]); + + LLMatrix4a tangent_to_object; + tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]); + LLVector4a t; + tangent_to_object.rotate(binormal_dir, t); + LLVector4a binormal; + mat_normal.rotate(t, binormal); + + //VECTORIZE THIS + if (mDrawablep->isActive()) + { + LLVector3 t; + t.set(binormal.getF32ptr()); + t *= bump_quat; + binormal.load3(t.mV); + } + + binormal.normalize3fast(); + + LLVector2 tc = bump_tc[i]; + tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); + + *tex_coords1++ = tc; + } + } + } + } + + if (rebuild_pos) + { + LLVector4a* src = vf.mPositions; + + //_mm_prefetch((char*)src, _MM_HINT_T0); + + LLVector4a* end = src+num_vertices; + //LLVector4a* end_64 = end-4; + + llassert(num_vertices > 0); + + mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount); + + + F32* dst = (F32*) vert.get(); + F32* end_f32 = dst+mGeomCount*4; + + //_mm_prefetch((char*)dst, _MM_HINT_NTA); + //_mm_prefetch((char*)src, _MM_HINT_NTA); + + //_mm_prefetch((char*)dst, _MM_HINT_NTA); + + + LLVector4a res0; //,res1,res2,res3; + + LLVector4a texIdx; + + S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0; + + F32 val = 0.f; + S32* vp = (S32*) &val; + *vp = index; + + llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + + texIdx.set(0,0,0,val); + + LLVector4a tmp; + + + while (src < end) + { + mat_vert.affineTransform(*src++, res0); + tmp.setSelectWithMask(mask, texIdx, res0); + tmp.store4a((F32*) dst); + dst += 4; + } + + while (dst < end_f32) + { + res0.store4a((F32*) dst); + dst += 4; + } + } + + if (rebuild_normal) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal"); + + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount); + F32* normals = (F32*) norm.get(); + LLVector4a* src = vf.mNormals; + LLVector4a* end = src+num_vertices; + + while (src < end) + { + LLVector4a normal; + mat_normal.rotate(*src++, normal); + normal.store4a(normals); + normals += 4; + } + } + + if (rebuild_tangent) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent"); + mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount); + F32* tangents = (F32*) tangent.get(); + + mVObjp->getVolume()->genTangents(face_index); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + + LLVector4a* src = vf.mTangents; + LLVector4a* end = vf.mTangents +num_vertices; + + while (src < end) + { + LLVector4a tangent_out; + mat_normal.rotate(*src, tangent_out); + tangent_out.setSelectWithMask(mask, *src, tangent_out); + tangent_out.store4a(tangents); + + src++; + tangents += 4; + } + } + + if (rebuild_weights && vf.mWeights) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight"); + mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount); + F32* weights = (F32*) wght.get(); + LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); + } + + if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) ) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color"); + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); + + LLVector4a src; + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = color.asRGBA(); + + src.loadua((F32*) vec); + + F32* dst = (F32*) colors.get(); + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + src.store4a(dst); + dst += 4; + } + } + + if (rebuild_emissive) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive"); + LLStrider<LLColor4U> emissive; + mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount); + + U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); + + LLVector4a src; + + + LLColor4U glow4u = LLColor4U(0,0,0,glow); + + U32 glow32 = glow4u.asRGBA(); + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = glow32; + + src.loadua((F32*) vec); + + F32* dst = (F32*) emissive.get(); + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + src.store4a(dst); + dst += 4; + } + } + } + + if (rebuild_tcoord) + { + mTexExtents[0].setVec(0,0); + mTexExtents[1].setVec(1,1); + xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt); + xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt); + + F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ; + F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ; + mTexExtents[0][0] *= es ; + mTexExtents[1][0] *= es ; + mTexExtents[0][1] *= et ; + mTexExtents[1][1] *= et ; + } + + + return true; +} + +void LLFace::renderIndexed() +{ + if (mVertexBuffer.notNull()) + { + mVertexBuffer->setBuffer(); + mVertexBuffer->drawRange(LLRender::TRIANGLES, getGeomIndex(), getGeomIndex() + getGeomCount()-1, getIndicesCount(), getIndicesStart()); + } +} + +//check if the face has a media +bool LLFace::hasMedia() const +{ + if(mHasMedia) + { + return true ; + } + if(mTexture[LLRender::DIFFUSE_MAP].notNull()) + { + return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media + } + + return false ; //no media. +} + +const F32 LEAST_IMPORTANCE = 0.05f ; +const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ; + +void LLFace::resetVirtualSize() +{ + setVirtualSize(0.f); + mImportanceToCamera = 0.f; +} + +F32 LLFace::getTextureVirtualSize() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + F32 radius; + F32 cos_angle_to_view_dir; + bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); + + if (mPixelArea < F_ALMOST_ZERO || !in_frustum) + { + setVirtualSize(0.f) ; + return 0.f; + } + + //get area of circle in texture space + LLVector2 tdim = mTexExtents[1] - mTexExtents[0]; + F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f; + if (texel_area <= 0) + { + // Probably animated, use default + texel_area = 1.f; + } + + F32 face_area; + if (mVObjp->isSculpted() && texel_area > 1.f) + { + //sculpts can break assumptions about texel area + face_area = mPixelArea; + } + else + { + //apply texel area to face area to get accurate ratio + //face_area /= llclamp(texel_area, 1.f/64.f, 16.f); + face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); + } + + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; + if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. + { + if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) + { + face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius ); + } + } + + setVirtualSize(face_area) ; + + return face_area; +} + +bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; + + //VECTORIZE THIS + //get area of circle around face + + LLVector4a center; + LLVector4a size; + + + if (isState(LLFace::RIGGED)) + { + //override with avatar bounding box + LLVOAvatar* avatar = mVObjp->getAvatar(); + if (avatar && avatar->mDrawable) + { + center.load3(avatar->getPositionAgent().mV); + const LLVector4a* exts = avatar->mDrawable->getSpatialExtents(); + size.setSub(exts[1], exts[0]); + } + else + { + return false; + } + } + else + { + center.load3(getPositionAgent().mV); + size.setSub(mExtents[1], mExtents[0]); + } + size.mul(0.5f); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + + F32 size_squared = size.dot3(size).getF32(); + LLVector4a lookAt; + LLVector4a t; + t.load3(camera->getOrigin().mV); + lookAt.setSub(center, t); + + F32 dist = lookAt.getLength3().getF32(); + dist = llmax(dist-size.getLength3().getF32(), 0.001f); + //ramp down distance for nearby objects + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + lookAt.normalize3fast() ; + + //get area of circle around node + F32 app_angle = atanf((F32) sqrt(size_squared) / dist); + radius = app_angle*LLDrawable::sCurPixelAngle; + mPixelArea = radius*radius * 3.14159f; + LLVector4a x_axis; + x_axis.load3(camera->getXAxis().mV); + cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); + + //if has media, check if the face is out of the view frustum. + if(hasMedia()) + { + if(!camera->AABBInFrustum(center, size)) + { + mImportanceToCamera = 0.f ; + return false ; + } + if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum + { + cos_angle_to_view_dir = 1.0f ; + } + else + { + LLVector4a d; + d.setSub(lookAt, x_axis); + + if(dist * dist * d.dot3(d) < size_squared) + { + cos_angle_to_view_dir = 1.0f ; + } + } + } + + if(dist < mBoundingSphereRadius) //camera is very close + { + cos_angle_to_view_dir = 1.0f ; + mImportanceToCamera = 1.0f ; + } + else + { + mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ; + } + + return true ; +} + +//the projection of the face partially overlaps with the screen +F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ) +{ + F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()) ; + F32 center_angle = acosf(cos_angle_to_view_dir) ; + F32 d = center_angle * LLDrawable::sCurPixelAngle ; + + if(d + radius > screen_radius + 5.f) + { + //---------------------------------------------- + //calculate the intersection area of two circles + //F32 radius_square = radius * radius ; + //F32 d_square = d * d ; + //F32 screen_radius_square = screen_radius * screen_radius ; + //face_area = + // radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) + + // screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) - + // 0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ; + //---------------------------------------------- + + //the above calculation is too expensive + //the below is a good estimation: bounding box of the bounding sphere: + F32 alpha = 0.5f * (radius + screen_radius - d) / radius ; + alpha = llclamp(alpha, 0.f, 1.f) ; + return alpha * alpha ; + } + return 1.0f ; +} + +const S8 FACE_IMPORTANCE_LEVEL = 4 ; +const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight} + {{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ; +const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight} + {{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ; + +//static +F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) +{ + F32 importance = 0.f ; + + if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && + dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0]) + { + LLViewerCamera* camera = LLViewerCamera::getInstance(); + F32 camera_moving_speed = camera->getAverageSpeed() ; + F32 camera_angular_speed = camera->getAverageAngularSpeed(); + + if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f) + { + //if camera moves or rotates too fast, ignore the importance factor + return 0.f ; + } + + S32 i = 0 ; + for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i); + i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; + F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ; + + for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ; + i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; + importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ; + } + + return importance ; +} + +//static +F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) +{ + if(pixel_area > LLViewerTexture::sMaxSmallImageSize) + { + if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res. + { + static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ; + pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ; + } + else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. + { + if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res. + { + pixel_area = LLViewerTexture::sMinLargeImageSize ; + } + } + } + + return pixel_area ; +} + +bool LLFace::verify(const U32* indices_array) const +{ + bool ok = true; + + if( mVertexBuffer.isNull() ) + { //no vertex buffer, face is implicitly valid + return true; + } + + // First, check whether the face data fits within the pool's range. + if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts()) + { + ok = false; + LL_INFOS() << "Face references invalid vertices!" << LL_ENDL; + } + + S32 indices_count = (S32)getIndicesCount(); + + if (!indices_count) + { + return true; + } + + if (indices_count > LL_MAX_INDICES_COUNT) + { + ok = false; + LL_INFOS() << "Face has bogus indices count" << LL_ENDL; + } + + if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices()) + { + ok = false; + LL_INFOS() << "Face references invalid indices!" << LL_ENDL; + } + +#if 0 + S32 geom_start = getGeomStart(); + S32 geom_count = mGeomCount; + + const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices(); + + for (S32 i = 0; i < indices_count; i++) + { + S32 delta = indicesp[i] - geom_start; + if (0 > delta) + { + LL_WARNS() << "Face index too low!" << LL_ENDL; + LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL; + ok = false; + } + else if (delta >= geom_count) + { + LL_WARNS() << "Face index too high!" << LL_ENDL; + LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL; + ok = false; + } + } +#endif + + if (!ok) + { + printDebugInfo(); + } + return ok; +} + + +void LLFace::setViewerObject(LLViewerObject* objp) +{ + mVObjp = objp; +} + + +const LLMatrix4& LLFace::getRenderMatrix() const +{ + return mDrawablep->getRenderMatrix(); +} + +//============================================================================ +// From llface.inl + +S32 LLFace::getColors(LLStrider<LLColor4U> &colors) +{ + if (!mGeomCount) + { + return -1; + } + + // llassert(mGeomIndex >= 0); + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); + return mGeomIndex; +} + +S32 LLFace::getIndices(LLStrider<U16> &indicesp) +{ + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); + llassert(indicesp[0] != indicesp[1]); + return mIndicesIndex; +} + +LLVector3 LLFace::getPositionAgent() const +{ + if (mDrawablep->isStatic()) + { + return mCenterAgent; + } + else + { + return mCenterLocal * getRenderMatrix(); + } +} + +LLViewerTexture* LLFace::getTexture(U32 ch) const +{ + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + return mTexture[ch] ; +} + +void LLFace::setVertexBuffer(LLVertexBuffer* buffer) +{ + if (buffer) + { + LLSculptIDSize::instance().inc(mDrawablep, buffer->getSize() + buffer->getIndicesSize()); + } + + if (mVertexBuffer) + { + LLSculptIDSize::instance().dec(mDrawablep); + } + + mVertexBuffer = buffer; + llassert(verify()); +} + +void LLFace::clearVertexBuffer() +{ + if (mVertexBuffer) + { + LLSculptIDSize::instance().dec(mDrawablep); + } + + mVertexBuffer = NULL; +} + +S32 LLFace::getRiggedIndex(U32 type) const +{ + if (mRiggedIndex.empty()) + { + return -1; + } + + llassert(type < mRiggedIndex.size()); + + return mRiggedIndex[type]; +} + +U64 LLFace::getSkinHash() +{ + return mSkinInfo ? mSkinInfo->mHash : 0; +} + +bool LLFace::isInAlphaPool() const +{ + return getPoolType() == LLDrawPool::POOL_ALPHA || + getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER || + getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER; +} |