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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-20 21:21:12 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-20 21:21:12 +0300 |
commit | 7a311fe30ee3c4a4de0149822b0670f612eb4a67 (patch) | |
tree | aacf08a74bf2214c17d6de7c5edaa1a6da8d9eec /indra/newview/llface.cpp | |
parent | 6666fdb5d6f52df3d68bed35a4ad05139f49f93c (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merge branch 'master' into DRTVWR-497
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 59fadfe691..3dcac2281b 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -168,7 +168,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mImportanceToCamera = 0.f ; mBoundingSphereRadius = 0.0f ; - mHasMedia = FALSE ; + mHasMedia = false ; + mIsMediaAllowed = true; } void LLFace::destroy() @@ -302,6 +303,11 @@ void LLFace::setDiffuseMap(LLViewerTexture* tex) setTexture(LLRender::DIFFUSE_MAP, tex); } +void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex) +{ + setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex); +} + void LLFace::setNormalMap(LLViewerTexture* tex) { setTexture(LLRender::NORMAL_MAP, tex); @@ -1414,17 +1420,16 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (shiny_in_alpha) { - - static const GLfloat alpha[4] = + static const GLfloat SHININESS_TO_ALPHA[4] = { - 0.00f, + 0.0000f, 0.25f, 0.5f, 0.75f }; llassert(tep->getShiny() <= 3); - color.mV[3] = U8 (alpha[tep->getShiny()] * 255); + color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255); } } } @@ -1710,7 +1715,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, // that emboss mapping always shows up on the upward faces of cubes when // it's noon (since a lot of builders build with the sun forced to noon). LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; - LLVector3 moon_ray = gSky.getMoonDirection(); + LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection(); LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); |