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authorVadim ProductEngine <vsavchuk@productengine.com>2011-06-10 18:21:32 +0300
committerVadim ProductEngine <vsavchuk@productengine.com>2011-06-10 18:21:32 +0300
commit0d1cc56eb128755ce9e63d8cdf852b0e3b6f4fb1 (patch)
tree29824e7840afc6a6730083d1885c4172cb9b5ee0 /indra/newview/llenvmanager.cpp
parenta7603c84879e7a2d0f72d64e5988aae332d463c1 (diff)
STORM-1279 FIXED Changing sky preset with a keyboard shortcut now updates the Environment Settings floater.
Changes: * Subscribed the floater to the "settings changed" signal of the environment manager. * Rewrote the floater to not modify settings only when the Save button is pressed. * Refactoring to eliminate code duplication.
Diffstat (limited to 'indra/newview/llenvmanager.cpp')
-rw-r--r--indra/newview/llenvmanager.cpp174
1 files changed, 168 insertions, 6 deletions
diff --git a/indra/newview/llenvmanager.cpp b/indra/newview/llenvmanager.cpp
index 03b37ecaed..6b506574b6 100644
--- a/indra/newview/llenvmanager.cpp
+++ b/indra/newview/llenvmanager.cpp
@@ -685,7 +685,21 @@ bool LLEnvManagerNew::usePrefs()
bool LLEnvManagerNew::useDefaults()
{
- bool rslt = useWaterPreset("Default") && useDayCycle("Default", LLEnvKey::SCOPE_LOCAL);
+ bool rslt;
+
+ rslt = useDefaultWater();
+ rslt &= useDefaultSky();
+
+ return rslt;
+}
+
+bool LLEnvManagerNew::useRegionSettings()
+{
+ bool rslt;
+
+ rslt = useRegionSky();
+ rslt &= useRegionWater();
+
return rslt;
}
@@ -705,6 +719,22 @@ bool LLEnvManagerNew::useWaterParams(const LLSD& params)
return true;
}
+bool LLEnvManagerNew::useSkyPreset(const std::string& name)
+{
+ LLWLParamManager& sky_mgr = LLWLParamManager::instance();
+ LLWLParamSet param_set;
+
+ if (!sky_mgr.getParamSet(LLWLParamKey(name, LLEnvKey::SCOPE_LOCAL), param_set))
+ {
+ llwarns << "No sky preset named " << name << llendl;
+ return false;
+ }
+
+ LL_DEBUGS("Windlight") << "Displaying sky preset " << name << LL_ENDL;
+ sky_mgr.applySkyParams(param_set.getAll());
+ return true;
+}
+
bool LLEnvManagerNew::useSkyParams(const LLSD& params)
{
LL_DEBUGS("Windlight") << "Displaying sky params" << LL_ENDL;
@@ -737,11 +767,10 @@ bool LLEnvManagerNew::useDayCycle(const std::string& name, LLEnvKey::EScope scop
return rslt;
}
-bool LLEnvManagerNew::useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope)
+bool LLEnvManagerNew::useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time /* = 0.5*/)
{
LL_DEBUGS("Windlight") << "Displaying day cycle params" << LL_ENDL;
- LLWLParamManager::instance().applyDayCycleParams(params, scope);
- return true;
+ return LLWLParamManager::instance().applyDayCycleParams(params, scope);
}
void LLEnvManagerNew::setUseRegionSettings(bool val)
@@ -811,6 +840,8 @@ void LLEnvManagerNew::saveUserPrefs()
gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings());
gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle());
+
+ mUsePrefsChangeSignal();
}
void LLEnvManagerNew::setUserPrefs(
@@ -908,6 +939,11 @@ bool LLEnvManagerNew::sendRegionSettings(const LLEnvironmentSettings& new_settin
return LLEnvironmentApply::initiateRequest(new_settings.makePacket(metadata));
}
+boost::signals2::connection LLEnvManagerNew::setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb)
+{
+ return mUsePrefsChangeSignal.connect(cb);
+}
+
boost::signals2::connection LLEnvManagerNew::setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb)
{
return mRegionSettingsChangeSignal.connect(cb);
@@ -993,15 +1029,141 @@ void LLEnvManagerNew::initSingleton()
loadUserPrefs();
}
+void LLEnvManagerNew::updateSkyFromPrefs()
+{
+ bool success = true;
+
+ // Sync sky with user prefs.
+ if (getUseRegionSettings()) // apply region-wide settings
+ {
+ success = useRegionSky();
+ }
+ else // apply user-specified settings
+ {
+ if (getUseDayCycle())
+ {
+ success = useDayCycle(getDayCycleName(), LLEnvKey::SCOPE_LOCAL);
+ }
+ else
+ {
+ success = useSkyPreset(getSkyPresetName());
+ }
+ }
+
+ // If something went wrong, fall back to defaults.
+ if (!success)
+ {
+ // *TODO: fix user prefs
+ useDefaultSky();
+ }
+}
+
+void LLEnvManagerNew::updateWaterFromPrefs(bool interpolate)
+{
+ LLWaterParamManager& water_mgr = LLWaterParamManager::instance();
+ LLSD target_water_params;
+
+ // Determine new water settings based on user prefs.
+
+ {
+ // Fall back to default water.
+ LLWaterParamSet default_water;
+ water_mgr.getParamSet("Default", default_water);
+ target_water_params = default_water.getAll();
+ }
+
+ if (getUseRegionSettings())
+ {
+ // *TODO: make sure whether region settings belong to the current region?
+ const LLSD& region_water_params = getRegionSettings().getWaterParams();
+ if (region_water_params.size() != 0) // region has no water settings
+ {
+ LL_DEBUGS("Windlight") << "Applying region water" << LL_ENDL;
+ target_water_params = region_water_params;
+ }
+ else
+ {
+ LL_DEBUGS("Windlight") << "Applying default water" << LL_ENDL;
+ }
+ }
+ else
+ {
+ std::string water = getWaterPresetName();
+ LL_DEBUGS("Windlight") << "Applying water preset [" << water << "]" << LL_ENDL;
+ LLWaterParamSet params;
+ if (!water_mgr.getParamSet(water, params))
+ {
+ llwarns << "No water preset named " << water << ", falling back to defaults" << llendl;
+ water_mgr.getParamSet("Default", params);
+
+ // *TODO: Fix user preferences accordingly.
+ }
+ target_water_params = params.getAll();
+ }
+
+ // Sync water with user prefs.
+ water_mgr.applyParams(target_water_params, interpolate);
+}
+
void LLEnvManagerNew::updateManagersFromPrefs(bool interpolate)
{
// Apply water settings.
- LLWaterParamManager::instance().applyUserPrefs(interpolate);
+ updateWaterFromPrefs(interpolate);
// Apply sky settings.
- LLWLParamManager::instance().applyUserPrefs(interpolate);
+ updateSkyFromPrefs();
}
+bool LLEnvManagerNew::useRegionSky()
+{
+ const LLEnvironmentSettings& region_settings = getRegionSettings();
+
+ // If region is set to defaults,
+ if (region_settings.getSkyMap().size() == 0)
+ {
+ // well... apply the default sky settings.
+ useDefaultSky();
+ return true;
+ }
+
+ // *TODO: Support fixed sky from region.
+
+ // Otherwise apply region day cycle.
+ LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL;
+ return useDayCycleParams(
+ region_settings.getWLDayCycle(),
+ LLEnvKey::SCOPE_REGION,
+ region_settings.getDayTime());
+}
+
+bool LLEnvManagerNew::useRegionWater()
+{
+ const LLEnvironmentSettings& region_settings = getRegionSettings();
+ const LLSD& region_water = region_settings.getWaterParams();
+
+ // If region is set to defaults,
+ if (region_water.size() == 0)
+ {
+ // well... apply the default water settings.
+ return useDefaultWater();
+ }
+
+ // Otherwise apply region water.
+ LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL;
+ return useWaterParams(region_water);
+}
+
+bool LLEnvManagerNew::useDefaultSky()
+{
+ return useDayCycle("Default", LLEnvKey::SCOPE_LOCAL);
+}
+
+bool LLEnvManagerNew::useDefaultWater()
+{
+ return useWaterPreset("Default");
+}
+
+
void LLEnvManagerNew::onRegionChange(bool interpolate)
{
// Avoid duplicating region setting requests