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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-10-29 18:18:20 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-10-29 18:18:20 +0200 |
commit | 659d14504f6ab4ad283efe4ecd950a4483e1498f (patch) | |
tree | e0a33e4ecf7eac065b8cbcf75f33c996001c03cc /indra/newview/llenvironment.h | |
parent | e9faa3cce8897af2a4303538672e2262ed39520a (diff) |
SL-1476 EEP Better shader resets and transitions
Diffstat (limited to 'indra/newview/llenvironment.h')
-rw-r--r-- | indra/newview/llenvironment.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index 31c9d290be..63020ab5d7 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -124,7 +124,7 @@ public: void update(const LLViewerCamera * cam); - void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); + static void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); void updateShaderUniforms(LLGLSLShader *shader); void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false); |