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authorandreykproductengine <andreykproductengine@lindenlab.com>2018-10-29 18:18:20 +0200
committerandreykproductengine <andreykproductengine@lindenlab.com>2018-10-29 18:18:20 +0200
commit659d14504f6ab4ad283efe4ecd950a4483e1498f (patch)
treee0a33e4ecf7eac065b8cbcf75f33c996001c03cc /indra/newview/llenvironment.h
parente9faa3cce8897af2a4303538672e2262ed39520a (diff)
SL-1476 EEP Better shader resets and transitions
Diffstat (limited to 'indra/newview/llenvironment.h')
-rw-r--r--indra/newview/llenvironment.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h
index 31c9d290be..63020ab5d7 100644
--- a/indra/newview/llenvironment.h
+++ b/indra/newview/llenvironment.h
@@ -124,7 +124,7 @@ public:
void update(const LLViewerCamera * cam);
- void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
+ static void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
void updateShaderUniforms(LLGLSLShader *shader);
void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);