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authorRoxanne Skelly <roxie@lindenlab.com>2024-06-11 23:18:54 -0700
committerGitHub <noreply@github.com>2024-06-11 23:18:54 -0700
commit0f3c3563b0861e8ea82b201aab8343d99f993bbc (patch)
tree7ab124cd4852f2d36bf897090feff5cf29c3ebc7 /indra/newview/llenvironment.cpp
parent6a00609b0cede78f998971687a756b7fcf826c0f (diff)
parented34782283aa2ae6a7a76c0492a2f9edc6bb3629 (diff)
Merge pull request #1726 from secondlife/roxie/webrtc-voice
Merge from main.
Diffstat (limited to 'indra/newview/llenvironment.cpp')
-rw-r--r--indra/newview/llenvironment.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 641c613ec1..3c0a523317 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1675,8 +1675,6 @@ void LLEnvironment::update(const LLViewerCamera * cam)
updateSettingsUniforms();
- // *TODO: potential optimization - this block may only need to be
- // executed some of the time. For example for water shaders only.
{
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
@@ -1687,6 +1685,10 @@ void LLEnvironment::update(const LLViewerCamera * cam)
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
{
shaders_iter->mUniformsDirty = TRUE;
+ if (shaders_iter->mRiggedVariant)
+ {
+ shaders_iter->mRiggedVariant->mUniformsDirty = TRUE;
+ }
}
}
}
@@ -1768,8 +1770,10 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con
case LLSD::TypeArray:
{
LLVector4 vect4(value);
+ // always identify as a radiance pass if desaturating irradiance is disabled
+ static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true);
- if (gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass())
+ if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass())
{ // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color
auto max_vec = [](LLVector4 col)
{
@@ -2964,7 +2968,7 @@ void LLEnvironment::DayTransition::animate()
// pause probe updates and reset reflection maps on sky change
- gPipeline.mReflectionMapManager.pause();
+ gPipeline.mReflectionMapManager.pause(mTransitionTime);
gPipeline.mReflectionMapManager.reset();
mSky = mStartSky->buildClone();
@@ -3567,7 +3571,7 @@ namespace
mInjectedSky->setSource(target_sky);
// clear reflection probes and pause updates during sky change
- gPipeline.mReflectionMapManager.pause();
+ gPipeline.mReflectionMapManager.pause(transition);
gPipeline.mReflectionMapManager.reset();
mBlenderSky = std::make_shared<LLSettingsBlenderTimeDelta>(target_sky, start_sky, psky, transition);