diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llemote.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llemote.h')
-rw-r--r-- | indra/newview/llemote.h | 244 |
1 files changed, 122 insertions, 122 deletions
diff --git a/indra/newview/llemote.h b/indra/newview/llemote.h index b6fa3f8372..3c453fee7b 100644 --- a/indra/newview/llemote.h +++ b/indra/newview/llemote.h @@ -1,122 +1,122 @@ -/**
- * @file llemote.h
- * @brief Definition of LLEmote class
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLEMOTE_H
-#define LL_LLEMOTE_H
-
-//-----------------------------------------------------------------------------
-// Header files
-//-----------------------------------------------------------------------------
-#include "llmotion.h"
-#include "lltimer.h"
-
-#define MIN_REQUIRED_PIXEL_AREA_EMOTE 2000.f
-
-#define EMOTE_MORPH_FADEIN_TIME 0.3f
-#define EMOTE_MORPH_IN_TIME 1.1f
-#define EMOTE_MORPH_FADEOUT_TIME 1.4f
-
-class LLVisualParam;
-
-//-----------------------------------------------------------------------------
-// class LLEmote
-//-----------------------------------------------------------------------------
-class LLEmote :
- public LLMotion
-{
-public:
- // Constructor
- LLEmote(const LLUUID &id);
-
- // Destructor
- virtual ~LLEmote();
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
-
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLEmote(id); }
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() { return false; }
-
- // motions must report their total duration
- virtual F32 getDuration() { return EMOTE_MORPH_FADEIN_TIME + EMOTE_MORPH_IN_TIME + EMOTE_MORPH_FADEOUT_TIME; }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return EMOTE_MORPH_FADEIN_TIME; }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return EMOTE_MORPH_FADEOUT_TIME; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EMOTE; }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate();
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask);
-
- // called when a motion is deactivated
- virtual void onDeactivate();
-
- virtual bool canDeprecate() { return false; }
-
-protected:
-
- LLCharacter* mCharacter;
-
- LLVisualParam* mParam;
-};
-
-
-
-#endif // LL_LLEMOTE_H
-
-
+/** + * @file llemote.h + * @brief Definition of LLEmote class + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLEMOTE_H +#define LL_LLEMOTE_H + +//----------------------------------------------------------------------------- +// Header files +//----------------------------------------------------------------------------- +#include "llmotion.h" +#include "lltimer.h" + +#define MIN_REQUIRED_PIXEL_AREA_EMOTE 2000.f + +#define EMOTE_MORPH_FADEIN_TIME 0.3f +#define EMOTE_MORPH_IN_TIME 1.1f +#define EMOTE_MORPH_FADEOUT_TIME 1.4f + +class LLVisualParam; + +//----------------------------------------------------------------------------- +// class LLEmote +//----------------------------------------------------------------------------- +class LLEmote : + public LLMotion +{ +public: + // Constructor + LLEmote(const LLUUID &id); + + // Destructor + virtual ~LLEmote(); + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLEmote(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual bool getLoop() { return false; } + + // motions must report their total duration + virtual F32 getDuration() { return EMOTE_MORPH_FADEIN_TIME + EMOTE_MORPH_IN_TIME + EMOTE_MORPH_FADEOUT_TIME; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return EMOTE_MORPH_FADEIN_TIME; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return EMOTE_MORPH_FADEOUT_TIME; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EMOTE; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + + // called when a motion is activated + // must return true to indicate success, or else + // it will be deactivated + virtual bool onActivate(); + + // called per time step + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); + + // called when a motion is deactivated + virtual void onDeactivate(); + + virtual bool canDeprecate() { return false; } + +protected: + + LLCharacter* mCharacter; + + LLVisualParam* mParam; +}; + + + +#endif // LL_LLEMOTE_H + + |