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authorAndreyL ProductEngine <alihatskiy@productengine.com>2019-01-03 00:35:38 +0200
committerAndreyL ProductEngine <alihatskiy@productengine.com>2019-01-03 00:35:38 +0200
commitefa5f24d1b00472485a3764d550882484fe5bdd5 (patch)
treec2e6cf37ca5b09ab154c2cdfaf28a16b0d031ad5 /indra/newview/lldynamictexture.cpp
parent0acab8ba2d22e9b0ce0dec1a41813242419e057f (diff)
SL-10288 Mesh uploader changes from Firestorm
Diffstat (limited to 'indra/newview/lldynamictexture.cpp')
-rw-r--r--indra/newview/lldynamictexture.cpp30
1 files changed, 20 insertions, 10 deletions
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index fa9a0712fa..af6977d3cd 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -125,11 +125,17 @@ BOOL LLViewerDynamicTexture::render()
//-----------------------------------------------------------------------------
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
- //only images up to 512x512 are supported
- llassert(mFullHeight <= 512);
- llassert(mFullWidth <= 512);
+ // <FS:Beq> changes to support higher resolution rendering in the preview
+ ////only images up to 512x512 are supported
+ //llassert(mFullHeight <= 512);
+ //llassert(mFullWidth <= 512);
+ gPipeline.allocatePhysicsBuffer();
+ llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
+ llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
- if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
+// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
+ if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI)
+// </FS:Beq>
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@@ -215,14 +221,15 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
{
return TRUE;
}
-
- bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
-
+ // <FS:Beq> changes to support higher resolution rendering in the preview
+ // bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
+ bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI;
if (use_fbo)
{
- gPipeline.mWaterDis.bindTarget();
+// gPipeline.mWaterDis.bindTarget();
+ gPipeline.mPhysicsDisplay.bindTarget();
}
-
+ // </FS:Beq>
LLGLSLShader::bindNoShader();
LLVertexBuffer::unbind();
@@ -258,7 +265,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
if (use_fbo)
{
- gPipeline.mWaterDis.flush();
+ // <FS:Beq> changes to support higher resolution rendering in the preview
+ // gPipeline.mWaterDis.flush();
+ gPipeline.mPhysicsDisplay.flush();
+ // </FS:Beq>
}
return ret;