diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-11 22:39:57 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-11 22:39:57 +0100 |
commit | fc8d0de673da0e02915556008a365aca67472eba (patch) | |
tree | dab865b50ca106152cae92174995fb8dbe5935e1 /indra/newview/lldrawpoolwlsky.h | |
parent | 0f608cb764856ae8586a9d9631842a782cb70a23 (diff) |
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index 2beb2867db..db08d9b99a 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -81,10 +81,6 @@ private: void renderStars(void) const; void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal) const; void renderHeavenlyBodies(); - -private: - static LLPointer<LLViewerTexture> sCloudNoiseTexture; - static LLPointer<LLImageRaw> sCloudNoiseRawImage; }; #endif // LL_DRAWPOOLWLSKY_H |