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authorGraham Linden <graham@lindenlab.com>2018-06-11 22:39:57 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-11 22:39:57 +0100
commitfc8d0de673da0e02915556008a365aca67472eba (patch)
treedab865b50ca106152cae92174995fb8dbe5935e1 /indra/newview/lldrawpoolwlsky.h
parent0f608cb764856ae8586a9d9631842a782cb70a23 (diff)
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r--indra/newview/lldrawpoolwlsky.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index 2beb2867db..db08d9b99a 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -81,10 +81,6 @@ private:
void renderStars(void) const;
void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderHeavenlyBodies();
-
-private:
- static LLPointer<LLViewerTexture> sCloudNoiseTexture;
- static LLPointer<LLImageRaw> sCloudNoiseRawImage;
};
#endif // LL_DRAWPOOLWLSKY_H