diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2021-01-29 18:41:04 -0800 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-01-29 18:41:04 -0800 |
commit | ab02a6dfd42bb44bdfbdf5a97221c0abdfbe81e2 (patch) | |
tree | c8e72a22fb1d7436b6b12ed5bc1519519cb6bc12 /indra/newview/lldrawpoolwlsky.h | |
parent | 4ae7c00dc4afc85ede2d82d0269a8791f7e07761 (diff) |
SL-14706 Merge Sovereign Engineer's fix for stars not centered around camera: Stars render around center of sim instead of center of camera.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index a4f176d6db..324886ed42 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -78,8 +78,8 @@ private: void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const; void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const; - void renderStarsDeferred(void) const; - void renderStars(void) const; + void renderStarsDeferred(const LLVector3& camPosLocal) const; + void renderStars(const LLVector3& camPosLocal) const; void renderHeavenlyBodies(); }; |