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authorPtolemy <ptolemy@lindenlab.com>2021-01-29 18:41:04 -0800
committerPtolemy <ptolemy@lindenlab.com>2021-01-29 18:41:04 -0800
commitab02a6dfd42bb44bdfbdf5a97221c0abdfbe81e2 (patch)
treec8e72a22fb1d7436b6b12ed5bc1519519cb6bc12 /indra/newview/lldrawpoolwlsky.h
parent4ae7c00dc4afc85ede2d82d0269a8791f7e07761 (diff)
SL-14706 Merge Sovereign Engineer's fix for stars not centered around camera: Stars render around center of sim instead of center of camera.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r--indra/newview/lldrawpoolwlsky.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index a4f176d6db..324886ed42 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -78,8 +78,8 @@ private:
void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
- void renderStarsDeferred(void) const;
- void renderStars(void) const;
+ void renderStarsDeferred(const LLVector3& camPosLocal) const;
+ void renderStars(const LLVector3& camPosLocal) const;
void renderHeavenlyBodies();
};