diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-03 17:18:39 -0600 |
commit | 830cb6b66551025285120fb628f0b5ebf3841756 (patch) | |
tree | 668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/lldrawpoolwlsky.h | |
parent | 4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff) |
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index 324886ed42..c26d0a1e23 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -51,11 +51,6 @@ public: /*virtual*/ void renderDeferred(S32 pass); /*virtual*/ LLViewerTexture *getDebugTexture(); - /*virtual*/ void beginRenderPass( S32 pass ); - /*virtual*/ void endRenderPass( S32 pass ); - /*virtual*/ S32 getNumPasses() { return 1; } - /*virtual*/ void render(S32 pass = 0); - /*virtual*/ void prerender(); /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; } /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct! /*virtual*/ S32 getShaderLevel() const { return mShaderLevel; } @@ -69,17 +64,12 @@ public: static void cleanupGL(); static void restoreGL(); private: - void renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const; void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const; - void renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const; - void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const; - void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const; void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const; void renderStarsDeferred(const LLVector3& camPosLocal) const; - void renderStars(const LLVector3& camPosLocal) const; void renderHeavenlyBodies(); }; |