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authorDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
committerDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
commit830cb6b66551025285120fb628f0b5ebf3841756 (patch)
tree668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/lldrawpoolwlsky.h
parent4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff)
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r--indra/newview/lldrawpoolwlsky.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index 324886ed42..c26d0a1e23 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -51,11 +51,6 @@ public:
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ void beginRenderPass( S32 pass );
- /*virtual*/ void endRenderPass( S32 pass );
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
/*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
/*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
/*virtual*/ S32 getShaderLevel() const { return mShaderLevel; }
@@ -69,17 +64,12 @@ public:
static void cleanupGL();
static void restoreGL();
private:
- void renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
- void renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const;
- void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
-
void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
void renderStarsDeferred(const LLVector3& camPosLocal) const;
- void renderStars(const LLVector3& camPosLocal) const;
void renderHeavenlyBodies();
};