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authorBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
committerBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
commit6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch)
treea87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/lldrawpoolwlsky.h
parent6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff)
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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+/**
+ * @file lldrawpoolwlsky.h
+ * @brief LLDrawPoolWLSky class definition
+ *
+ * $LicenseInfo:firstyear=2007&license=viewergpl$
+ *
+ * Copyright (c) 2007-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_DRAWPOOLWLSKY_H
+#define LL_DRAWPOOLWLSKY_H
+
+#include "lldrawpool.h"
+
+class LLGLSLShader;
+
+class LLDrawPoolWLSky : public LLDrawPool {
+public:
+
+ static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD;
+ static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_COLOR;
+
+ LLDrawPoolWLSky(void);
+ /*virtual*/ ~LLDrawPoolWLSky();
+
+ /*virtual*/ BOOL isDead() { return FALSE; }
+
+ /*virtual*/ LLViewerImage *getDebugTexture();
+ /*virtual*/ void beginRenderPass( S32 pass );
+ /*virtual*/ void endRenderPass( S32 pass );
+ /*virtual*/ S32 getNumPasses() { return 1; }
+ /*virtual*/ void render(S32 pass = 0);
+ /*virtual*/ void prerender();
+ /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
+ /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
+ /*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
+
+ //static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL);
+
+ // Create an empty new instance of the pool.
+ /*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override
+ /*virtual*/ LLViewerImage* getTexture();
+ /*virtual*/ BOOL isFacePool() { return FALSE; }
+ /*virtual*/ void resetDrawOrders();
+
+ static void cleanupGL();
+ static void restoreGL();
+private:
+ void renderDome(F32 camHeightLocal, LLGLSLShader * shader) const;
+ void renderSkyHaze(F32 camHeightLocal) const;
+ void renderStars(void) const;
+ void renderSkyClouds(F32 camHeightLocal) const;
+ void renderHeavenlyBodies();
+
+private:
+ static LLPointer<LLImageGL> sCloudNoiseTexture;
+ static LLPointer<LLImageRaw> sCloudNoiseRawImage;
+};
+
+#endif // LL_DRAWPOOLWLSKY_H