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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:43:28 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-04-29 07:56:09 +0300
commit1b68f71348ecf3983b76b40d7940da8377f049b7 (patch)
tree2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/lldrawpoolwlsky.h
parentaf4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff)
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r--indra/newview/lldrawpoolwlsky.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index c26d0a1e23..19e1e060fa 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file lldrawpoolwlsky.h
* @brief LLDrawPoolWLSky class definition
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,43 +34,43 @@ class LLGLSLShader;
class LLDrawPoolWLSky : public LLDrawPool {
public:
- static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0;
- static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
+ static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_TEXCOORD0;
+ static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
static const U32 ADV_ATMO_SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
| LLVertexBuffer::MAP_TEXCOORD0;
- LLDrawPoolWLSky(void);
- /*virtual*/ ~LLDrawPoolWLSky();
+ LLDrawPoolWLSky(void);
+ /*virtual*/ ~LLDrawPoolWLSky();
+
+ /*virtual*/ BOOL isDead() { return FALSE; }
- /*virtual*/ BOOL isDead() { return FALSE; }
+ /*virtual*/ S32 getNumDeferredPasses() { return 1; }
+ /*virtual*/ void beginDeferredPass(S32 pass);
+ /*virtual*/ void endDeferredPass(S32 pass);
+ /*virtual*/ void renderDeferred(S32 pass);
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
+ /*virtual*/ LLViewerTexture *getDebugTexture();
+ /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
+ /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
+ /*virtual*/ S32 getShaderLevel() const { return mShaderLevel; }
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
- /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
- /*virtual*/ S32 getShaderLevel() const { return mShaderLevel; }
-
- //static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
+ //static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- /*virtual*/ LLViewerTexture* getTexture();
- /*virtual*/ BOOL isFacePool() { return FALSE; }
- /*virtual*/ void resetDrawOrders();
+ /*virtual*/ LLViewerTexture* getTexture();
+ /*virtual*/ BOOL isFacePool() { return FALSE; }
+ /*virtual*/ void resetDrawOrders();
- static void cleanupGL();
- static void restoreGL();
+ static void cleanupGL();
+ static void restoreGL();
private:
- void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
+ void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
- void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
+ void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
void renderStarsDeferred(const LLVector3& camPosLocal) const;
- void renderHeavenlyBodies();
+ void renderHeavenlyBodies();
};
#endif // LL_DRAWPOOLWLSKY_H