diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/lldrawpoolwlsky.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.h')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index c26d0a1e23..19e1e060fa 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -1,25 +1,25 @@ -/** +/** * @file lldrawpoolwlsky.h * @brief LLDrawPoolWLSky class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,43 +34,43 @@ class LLGLSLShader; class LLDrawPoolWLSky : public LLDrawPool { public: - static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0; - static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0; + static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0; + static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0; static const U32 ADV_ATMO_SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0; - LLDrawPoolWLSky(void); - /*virtual*/ ~LLDrawPoolWLSky(); + LLDrawPoolWLSky(void); + /*virtual*/ ~LLDrawPoolWLSky(); + + /*virtual*/ BOOL isDead() { return FALSE; } - /*virtual*/ BOOL isDead() { return FALSE; } + /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); - /*virtual*/ S32 getNumDeferredPasses() { return 1; } - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + /*virtual*/ LLViewerTexture *getDebugTexture(); + /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; } + /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct! + /*virtual*/ S32 getShaderLevel() const { return mShaderLevel; } - /*virtual*/ LLViewerTexture *getDebugTexture(); - /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; } - /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct! - /*virtual*/ S32 getShaderLevel() const { return mShaderLevel; } - - //static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL); + //static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL); - /*virtual*/ LLViewerTexture* getTexture(); - /*virtual*/ BOOL isFacePool() { return FALSE; } - /*virtual*/ void resetDrawOrders(); + /*virtual*/ LLViewerTexture* getTexture(); + /*virtual*/ BOOL isFacePool() { return FALSE; } + /*virtual*/ void resetDrawOrders(); - static void cleanupGL(); - static void restoreGL(); + static void cleanupGL(); + static void restoreGL(); private: - void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const; + void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const; - void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const; + void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const; void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const; void renderStarsDeferred(const LLVector3& camPosLocal) const; - void renderHeavenlyBodies(); + void renderHeavenlyBodies(); }; #endif // LL_DRAWPOOLWLSKY_H |