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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2021-10-20 14:06:09 +0100 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2021-10-20 14:06:09 +0100 |
commit | da183230b0f08d50ad35330fc8ef51307a8b6f84 (patch) | |
tree | 5cb837f469f2984ee5da54dec9d30647b4b879ab /indra/newview/lldrawpoolwlsky.cpp | |
parent | e0ea20a3c95197c042da9684b5e9e2f7d4f126fd (diff) | |
parent | d2dce17803a545378407d6b7c62fdcd3007a92bc (diff) |
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-546
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 0c3d8f3098..8c8dc3f3d2 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -182,8 +182,6 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex); sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex); - ((LLSettingsVOSky*)psky.get())->updateShader(sky_shader); - F32 moisture_level = (float)psky->getSkyMoistureLevel(); F32 droplet_radius = (float)psky->getSkyDropletRadius(); F32 ice_level = (float)psky->getSkyIceLevel(); @@ -406,8 +404,6 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance); cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor()); - ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader); - /// Render the skydome renderDome(camPosLocal, camHeightLocal, cloudshader); @@ -462,8 +458,6 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance); cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor()); - ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader); - /// Render the skydome renderDome(camPosLocal, camHeightLocal, cloudshader); |