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author | simon@lindenlab.com <simon@lindenlab.com> | 2011-06-21 09:36:31 -0700 |
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committer | simon@lindenlab.com <simon@lindenlab.com> | 2011-06-21 09:36:31 -0700 |
commit | d11cabc4898a7a1995ed7c89d2cdac46dfcf24ec (patch) | |
tree | 9f8e5e57d4ed074e148227c56556bcace90e2e3a /indra/newview/lldrawpoolwlsky.cpp | |
parent | c0c0a2b9a5f41fc06619330a81c34955a39ddfe2 (diff) | |
parent | ede3b577d8cebd5065514bb485e2cbd93dd5b05a (diff) |
Merge with latest lindenlab/viewer-development
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 91 |
1 files changed, 75 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 696c2d1abd..409b18d522 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -44,6 +44,8 @@ LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL; LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL; +static LLGLSLShader* cloud_shader = NULL; +static LLGLSLShader* sky_shader = NULL; LLDrawPoolWLSky::LLDrawPoolWLSky(void) : @@ -83,12 +85,32 @@ LLViewerTexture *LLDrawPoolWLSky::getDebugTexture() void LLDrawPoolWLSky::beginRenderPass( S32 pass ) { + sky_shader = + LLPipeline::sUnderWaterRender ? + &gObjectSimpleWaterProgram : + &gWLSkyProgram; + + cloud_shader = + LLPipeline::sUnderWaterRender ? + &gObjectSimpleWaterProgram : + &gWLCloudProgram; } void LLDrawPoolWLSky::endRenderPass( S32 pass ) { } +void LLDrawPoolWLSky::beginDeferredPass(S32 pass) +{ + sky_shader = &gDeferredWLSkyProgram; + cloud_shader = &gDeferredWLCloudProgram; +} + +void LLDrawPoolWLSky::endDeferredPass(S32 pass) +{ + +} + void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const { LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); @@ -128,19 +150,14 @@ void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const { if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { - LLGLSLShader* shader = - LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : - &gWLSkyProgram; - LLGLDisable blend(GL_BLEND); - shader->bind(); + sky_shader->bind(); /// Render the skydome - renderDome(camHeightLocal, shader); + renderDome(camHeightLocal, sky_shader); - shader->unbind(); + sky_shader->unbind(); } } @@ -186,23 +203,18 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const { if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)) { - LLGLSLShader* shader = - LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : - &gWLCloudProgram; - LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.getTexUnit(0)->bind(sCloudNoiseTexture); - shader->bind(); + cloud_shader->bind(); /// Render the skydome - renderDome(camHeightLocal, shader); + renderDome(camHeightLocal, cloud_shader); - shader->unbind(); + cloud_shader->unbind(); } } @@ -246,6 +258,53 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() } } +void LLDrawPoolWLSky::renderDeferred(S32 pass) +{ + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) + { + return; + } + LLFastTimer ftm(FTM_RENDER_WL_SKY); + + const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius(); + + LLGLSNoFog disableFog; + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + LLGLDisable clip(GL_CLIP_PLANE0); + + gGL.setColorMask(true, false); + + LLGLSquashToFarClip far_clip(glh_get_current_projection()); + + renderSkyHaze(camHeightLocal); + + LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); + glPushMatrix(); + + + glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + + gDeferredStarProgram.bind(); + // *NOTE: have to bind a texture here since register combiners blending in + // renderStars() requires something to be bound and we might as well only + // bind the moon's texture once. + gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture()); + + renderHeavenlyBodies(); + + renderStars(); + + gDeferredStarProgram.unbind(); + + glPopMatrix(); + + renderSkyClouds(camHeightLocal); + + gGL.setColorMask(true, true); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + +} + void LLDrawPoolWLSky::render(S32 pass) { if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) |